The annoying Quest types

Post » Sat Feb 19, 2011 6:49 am

There is one thing I do not stand in RPGs , the collecting stuff quests like A guy asks me if I can go to take this for him and bring back to him? Then I do and when I come back he asks to go take something else in the same place or close and I am like WTF coudln't you tell me befoure you needed this stuff too ? So I go back there then bring back the stuff again and he asks for some other crap he needs again and again , then I am like Damnit I should kill this guy but you can't couse its a quest you need and so on....

I especially noticed this kind of behaviour in Fallout new vegas wich become really annoying and that made me quitto make most of the quests in game apart the main one .... I really don't like quests like those and I think is a lack of Imagination from the side of the developers when they put this crap stuff in ...
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Jack Walker
 
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Post » Sat Feb 19, 2011 1:27 am

Any type of quest with the right story behind it is great, and the more quests there are the more I like it, even if there are some filler quest in the middle.

Edit: In Daggerfall we had a lot of random quests that were there just to increase our standing with a faction, and sent us out to hunt monsters , or find items or ingredients and the like.

And I loved a lot of Morrowind quests that sent us somewhere to kill or fetch something, and the sense of hunting a monster of searching for a target item, was great enough for me, to make the quest acceptable, especially if the story behind the fetching quest was good.
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DeeD
 
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Post » Sat Feb 19, 2011 2:17 am

Your bias is showing. No vote for you until I get unadorned "Yes" and "No" options that don't put words into my mouth.

"...is a lack of Imagination from the side of the poll creators when they put this crap stuff in ... "
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Miss Hayley
 
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Post » Sat Feb 19, 2011 12:30 am

Unbiased!
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Mel E
 
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Post » Sat Feb 19, 2011 12:13 pm

Btw I am curiouse to know what the "Yes" posters like in quests like those ....
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TRIsha FEnnesse
 
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Post » Sat Feb 19, 2011 11:55 am

the worst types of quests are when person X asks you to speak to person Y....

but they person Y asks you to speak to person Z...

so you get on your horse and 20 mins later...

person Z asks you to speak to person A..

and soon enough your doing a quest which has NOTHING to do with the original quest.

two worlds im lookin' at you.
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alicia hillier
 
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Post » Fri Feb 18, 2011 11:05 pm

Btw I am curiouse to know what the "Yes" posters like in quests like those ....


I am a Yes voter and to be honest they just fill the game out a little more, give it a slight realism for me. If you joined a company/guild, not every job/mission/quest would be EPIC and really interesting. It just makes you appreciate the ones that are.

That said, if an NPC gave me a package and i did the delivery and after they asked me to go to the same place with another one, then yeah that would be bad.
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Daniel Lozano
 
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Post » Fri Feb 18, 2011 10:13 pm

As long as there's a purpose behind it, then I enjoy them.
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Gemma Flanagan
 
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Post » Sat Feb 19, 2011 8:45 am

I found that to many of the Morrowind quests was fetch or fedex quests. No problem with it in Oblivion as it's more variation or at least a back-story and complication. Think about it the ultimate heist is basically a fetch quest.
Nice thing about Skyrim is that it look like it will be some randomness in quests, so you might be sent to other locations the next play trough.
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JD bernal
 
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Post » Sat Feb 19, 2011 5:12 am

BIG difference between fetch quests like the thieves' guild in OB, with a good story, or Lifting the Vale, which is an enjoyable adventure in it's own right, and something like Sacred, fetch a map, kill fifteen wolves, then get ten undead remains or whatever. It's all about the background, the reason for the quest.
In OB you are not just asked to get ten Imp galls, you are asked because the the other guy couldn't be bothered, it fits with the whole storyline, and that makes a helluva difference.
At heart all stories are simple, girl stays in house and get scared, man wants revenge, kid grows up etc. etc., the padding is in a way the important bit, and a few lines of conversation can make a simple fetch/kill something you feel you want to do, and in my opinion, Bethesda are a lot better than some in this regard.
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Taylor Bakos
 
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Post » Sat Feb 19, 2011 3:42 am

It's all about the background, the reason for the quest.

This. :)

Just think of some of the "deliver this thing to person X" quests: at core, they are a boring kind of quest. But just put a twist in, like you discover during the journey that the item you are going to deliver is not what you expected and you find yourself with a decision to make (possibly ethical) about what to do with it.

After all, when you look at the core of *every* story, they are pretty much all the same. It's the details and background that make one of them something you'll remember.
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alyssa ALYSSA
 
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Post » Sat Feb 19, 2011 12:04 pm

For me:
  • :down: - direct Fedex - just going to the spot and get it from a NPC nicely without batlle
  • :yes: - asked to bring an item from a dungeon guarded by monsters the NPC couldn't go
  • :yes:- asked to steal something (the stealthy way)
  • :yes:- asked to negotiate for something, dangerous but with possible peaceful solution

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katsomaya Sanchez
 
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Post » Sat Feb 19, 2011 1:06 pm

Nope. This is not an MMORPG - no need for all the repetitive, mindlessly boring stuff, leave that for the OCD crowd.
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Angel Torres
 
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Post » Fri Feb 18, 2011 9:58 pm

At first I thought this was gonna be about Garridan's Tears... that quest still gives me nightmares :sadvaultboy:
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Cool Man Sam
 
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Post » Fri Feb 18, 2011 11:28 pm

I like them because they are realistic and add immersion. So let′s say you have a chef that cooks for the local count and the chef needs ingredients he can not find in the town he is in, then he should send me to some foreign place to get whatever ingredients and spices he needs. Or let′s say you take a job at the Black Horse Courier, then ofc you are going to be running around delivering prints.

Those that just look at it as "Take item A, go to place B, deliver it, go to place C, find item D...." have no business playing an RPG, it′s the wrong genre for them because they can′t look at the purpose of a quest beyond it somehow improving their own character or it being flashy enough for them to consider it fun.

Also it′s because we have dull tasks from time to time that we don′t get bored with all the special stuff.

Anyway I recommend the game God of War, or other similar games, for those with that same kind of mindset that makes them think there should not be quests that could only have the purpose of adding to the feel and immersion of the game. It′s all action and flashy stuff from start to finish.
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Monika
 
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Post » Sat Feb 19, 2011 8:44 am

I don’t really mind as long as the items don’t fill up my inventory. If they leave unfinished quests in the quest log however, I would be officially pissed off (thanks New Vegas!).
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KRistina Karlsson
 
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Post » Sat Feb 19, 2011 8:36 am

No.

They are boring, repetitive, predictable and have nothing to offer roleplay wise. Get rid of them already.
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Felix Walde
 
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Post » Sat Feb 19, 2011 6:53 am

If there's a good story behind it, I don't mind seeing a couple of those. Even the most simple quest designs can be interesting with a good story context.

But I may be biased because of my quest mod. :P
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Richus Dude
 
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Post » Sat Feb 19, 2011 3:02 am

They are nice filler in my option that can become part of something much bigger and better, so I don't hold a grudge against them.
TES handles those kinda quests well in my opinion... unlike WoW who is all about them (even though I've heard that WoW got some new and better quests in Cataclysm expansion).
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Brooke Turner
 
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Post » Sat Feb 19, 2011 4:53 am

I dislike them when it's just a "give this vase to someone for no reason" quest, but I like it when it's the beginning of another more exciting quest to ease you in, or if you at least get some sort of reward (as in something funny or interesting, not a physical reward) at the end.
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Chantelle Walker
 
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Post » Sat Feb 19, 2011 11:55 am

Yes
I agree with what people are saying about the story behind it being important to making it less dull just as long as there aren't too many of them then even the story can't save it from being boring.
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GLOW...
 
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Post » Fri Feb 18, 2011 10:36 pm

I agree with the OP.

Out of the simple type of quests in RPGs, namely "kill stuff", "talk to these guys", "escort this guy" and "collect stuff", collect quests are the most tedious and boring.
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OTTO
 
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Post » Fri Feb 18, 2011 9:45 pm

Mixed tbh, if the quests give plenty of options and the new reactive to past acts system works then I'd be fine with these.
If however it's just a fetch and carry quest no.
If it's a massive linear one like the BoS quest in NV then again no, as after you do it twice you'd just rather kill everyone than perform it ever again.
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Everardo Montano
 
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Post » Sat Feb 19, 2011 12:31 am

May be I didn't explain well my point ...

I do not mean that bringing something from A to B or go get something for someone from A to B and back with the packet to A is all that bad , I refer to missions like :

A asks you to go to B take x and go back to A where he sends you back to B get y then back to A then he sends you to go to C and bring x and put in z then go back to A and asks you to go to C and bring y to C and put in x +z then go back to A and I am at this point already deleting the quest ...
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Angus Poole
 
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Post » Sat Feb 19, 2011 6:23 am

Bring me 10 more Nirnroot for a stronger potion - repeat. :banghead:
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candice keenan
 
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