I don't like this concept of a "true fan," either. Personally, I think it's splitting hairs. There are only fans. They come in all flavors. They all like (and dislike) various aspects of these games, and have their own tastes. I don't believe there's any sort of membership criteria for being a fan of the Fallout series. I've looked all through our Forum Rules, and I
certainly didn't see anything in there about having to like or hate specific Fallout games in order to be considered a fan.
"True fan", somebody was accused of not being one for not having played enough Fallout games, that is a daft concept of the accuser in my opinion, and one that I was demonstrating in my post ...
So "true fan of Fallout".
I'd say one is if they have played all Fallout games, including Tactics.
Always happy to be of service…. (you're welcome).
The more open-play of the early Fallouts was probably one of the attractions that made the Fallouts 1 and 2 popular at that time, having RPG, and Board-game play which was then more popular.
Fallout3 evolved in that it did away with the game-drag flaw that happened on becoming adept, amongst other flaws in 1 and 2 play. Another flaw was the sheer emptiness of the wasteland. Total quest size and content were a huge evolution in play, delivering a letter evolved into a vast game in itself. Taking Moira's Wasteland quest became quests within a quest, and you haven't even started the main quest yet. Games within games.
Fallout 1 and 2 were popular for their more open-game-play style. Bethesda's Oblivion also has and followed that "open-game-play style" becoming experts in it and the game-structures for it. Who better then than Oblivion to make Fallout3, following on from the Fallouts 1 and 2 open-play, and adopting their essences.
Ignore the "Fallout3 is Oblivion with guns" advocates. Even fast-travel common to Oblivion and Fallout3 is adopted
differently between them. Fallout3 you have to physically travel to
every location before fast-travelling to it. In Oblivion a number of towns are already located and can be fast-travelled to without trekking to them, you could play just staying in towns without ever going outside, if that's what you wanted to do, completely different. Just an example.
I cannot take seriously anything they say after advocating that.
Fallout3 wasn't Bethesda saying "Let's translate what we do best into a Fallout", it was Bethesda using the open-play structural base that they were expert in, studying what the essences of Fallout 1 and 2 were, and building them into that structure, making Fallout3.
Bethesda came up "trumps", ironing out in the process the "need-for-improvements" of Fallouts 1 and 2, producing a Fallout3 sequel with all the essences of the early ones.
Some have a preferences of a more board-game-combat style of play though, and consequentially are unhappy that Bethesda made Fallout3 with no board-game-combat. Even makers of New Vegas who also made the board-game-combat for Fallouts 1, 2, chose not to implement it in Fallout New Vegas.
Ah well, there you go, that's evolution.
Can evolution be called "a step to the side" implying that it does not follow the essence of the early sequels. I see that as a distortion, it seems to me that variations of similar negative comments are usually made by those upset at changes in evolution of the Fallout sequels, but that is their opinion. Changes made in keeping with the essence of the previous... as I feel and absorb those essences when I play Fallout3.
Way to go! Bethesda.