The Anti-Flame Fallout Series Pro and Con Discussion

Post » Mon May 16, 2011 11:16 pm

Right. It's one thing to state you hate a game. This is a personal opinion about the game in question. It is not an attack on people who do not share that opinion.
This is something many people seem to have a problem with; it's a problem of misapplied association (You hate something I like so you hate me). Sebor did not say he hated people who like New Vegas; he said he hated the game. Sebor did not say he hated Paladin John, or me, or anyone else. By this point in the thread he might, mind you, but I don't expect him to say it.

I didn't see anything inflammatory in his post. He seemed to genuinely want to understand what he was missing.

He said that he wanted no hate on this thread, then he said he hated FNV in the OP, then he barked at someone who said FO3 was crap as a Fallout game (Didnt say it was a crap game, just a crap Fallout game).
User avatar
matt
 
Posts: 3267
Joined: Wed May 30, 2007 10:17 am

Post » Tue May 17, 2011 6:38 am

He said that he wanted no hate on this thread, then he said he hated FNV in the OP, then he barked at someone who said FO3 was crap as a Fallout game (Didnt say it was a crap game, just a crap Fallout game).


I'm pretty sure that when he said 'no hate' he meant the general tone and our behavior, but he'll have to speak for himself on that.
Did he bark? I missed that, what with all the other barking (It's like an SPCA in here sometimes).

Let me ask -- when did this become a contest? Everyone seems so competitive. Is there a prize (besides a good Fallout 4) no-one told me about?
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Tue May 17, 2011 9:41 am

I'm pretty sure that when he said 'no hate' he meant the general tone and our behavior, but he'll have to speak for himself on that.
Did he bark? I missed that, what with all the other barking (It's like an SPCA in here sometimes).

Let me ask -- when did this become a contest? Everyone seems so competitive. Is there a prize (besides a good Fallout 4) no-one told me about?

If we do reaaaaallly good at arguing, we get a real-deal NCR T-Shir-- wait... you mean we DON'T? TO HELL WITH THIS THEN!
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Tue May 17, 2011 2:08 pm

If we do reaaaaallly good at arguing, we get a real-deal NCR T-Shir-- wait... you mean we DON'T? TO HELL WITH THIS THEN!


wait....NCR? I was told I'd get an Enclave one! CURSE YOU FALLOUT BIGWIGS!! :swear:



....its a conspiracy man...
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Tue May 17, 2011 12:43 am

:biggrin: Why are fighting amongst ourselves?! The real enemy is the forum! GET 'EM!
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Tue May 17, 2011 8:29 am

:biggrin: Why are fighting amongst ourselves?! The real enemy is the forum! GET 'EM!


*Punches Forum* Ow, it hurt my hand. Will a mod please give me a weapon?
User avatar
Jack
 
Posts: 3483
Joined: Sat Oct 20, 2007 8:08 am

Post » Tue May 17, 2011 1:31 am

*Fires This Machine at the forum* Apparently This Machine does not Kill Forums.
User avatar
Khamaji Taylor
 
Posts: 3437
Joined: Sun Jul 29, 2007 6:15 am

Post » Tue May 17, 2011 2:11 am

*Fires This Machine at the forum* Apparently This Machine does not Kill Forums.


I lol'd.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Tue May 17, 2011 7:54 am

"Runs and gets the Gatling Laser, pops on the Mods, and opens fire on the Forum" Dang, it repels laser fire too, not a scratch! :facepalm:
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Tue May 17, 2011 7:44 am

I don't want to be left out... *Targets the forums with Hightwater Trousers* *Target Locking* *Highwater Trousers payload 7a-9d preparing to fire* *Target locked* *Firing...* Negative impact, repeat, negative impact, the target is resistant to low yield nuclear ballistic missiles.
User avatar
Damian Parsons
 
Posts: 3375
Joined: Wed Nov 07, 2007 6:48 am

Post » Mon May 16, 2011 11:04 pm

"Runs and gets the Gatling Laser, pops on the Mods, and opens fire on the Forum" Dang, it repels laser fire too, not a scratch! :facepalm:


Step aside Brotherhood panzy! *pulls out Heavy Incinerator and opens up on forum with hot incendiaries, laughing crazily*

HA HAH BURN BABY BUR....*realizes its not working* oh dear....

uhhhhh...best not hang around any longer :whistling:


:bolt:
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Tue May 17, 2011 4:17 am

You guys wanna get back on topic or spam some more?
On that note, what's the point of the thread now again? (Derail?)
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Tue May 17, 2011 4:09 am

You guys wanna get back on topic or spam some more?
On that note, what's the point of the thread now again? (Derail?)


Don't be a killjoy, for Pete's sake. There's mods for what you're doing. Let them do it.

The point is called having fun.

For a brief, shining moment, bitter foes fought together against a common enemy.

All very meta. And sort of cathartic.
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Tue May 17, 2011 4:22 am

http://2.bp.blogspot.com/_AOT3NgtKfUw/TQJ82Vi6ZFI/AAAAAAAADIs/7RT5DyCnzNs/s1600/Killjoy1.jpg
Whatever, spammy thread goes lock with enough derailment, just thought of giving ya a heads up.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Tue May 17, 2011 2:20 am

/shrugs

Fallout 1 and 2 are the only "real" fallout games in the way that Diablo I and II are the real Diablo games.

Fallout 3 and Fallout NV are good game for what they are.

a Post apocoliptic world with a glaring plothold you could stick the state of texas into and make it bounce. (im talking about the > 200 year gap since the "not so great" war)
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Tue May 17, 2011 3:48 am

/shrugs

Fallout 1 and 2 are the only "real" fallout games in the way that Diablo I and II are the real Diablo games.

Fallout 3 and Fallout NV are good game for what they are.

a Post apocoliptic world with a glaring plothold you could stick the state of texas into and make it bounce. (im talking about the > 200 year gap since the "not so great" war)

Eh, FNV does pretty good to stay true to Caes-- Fallout.
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Tue May 17, 2011 6:08 am

ah yes, except for the detail that theres bascialy more vaults in new vegas than in Fallout 1 and 2 unless, I missed one.

3
11
19
21
22
34
Also
Burkittsville Vault
24

Vs

Demonstration Vault
Los Angeles Vault
12/necropolis
13
15

Fallout 2 added
8/Vualt City
Fake/unfinished Vault

so unless you go with a "122 per region with there being 3-4 regions" explination then the Vault density seen in game is not realy explainable with a count of 122 vualts
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Tue May 17, 2011 3:04 pm

ah yes, except for the detail that theres bascialy more vaults in new vegas than in Fallout 1 and 2 unless, I missed one.

3
11
19
21
22
34
Also
Burkittsville Vault
24

Vs

Demonstration Vault
Los Angeles Vault
12/necropolis
13
15

Fallout 2 added
8/Vualt City
Fake/unfinished Vault

so unless you go with a "122 per region with there being 3-4 regions" explination then the Vault density seen in game is not realy explainable with a count of 122 vualts

Maybe the government thought inhabitans of certains states didn't need to be saved ^^
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Tue May 17, 2011 11:21 am

Burkittsville Vault? As in the Blair Witch? Cuz that came out two years later. Bakersfield?
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Tue May 17, 2011 12:42 am

As someone who played F3 after F:NV, I can really understand why so many who played them in the proper order were disappointed. F3 is as close to perfect as a game gets, F:NV is a lot of things but close to perfect isn't one of them.

And it feels like a very different game, most of the mechanics are pretty similar and they share most of the objects but the atmosphere, colour scheme and lighting are completely different. The whole thing feels like a beta release rather than a finished product and despite claims of a bigger map with more locations, it feels smaller.

For me I liked the atmosphere and brightness of F:NV, a nice change from the darkness of most dystopian game worlds and the occasional glitches didn't bother me too much but if I'd played F3 first I might have felt differently. I don't think the amount of hype that heralded F:NV helped either.

Now I feel that F3 is the better game on any objective anolysis but I enjoyed them equally and if anything, I think I'll get more replays out F:NV because of the number of storyline choices and the way they interact and I haven't even tried hardcoe mode yet.

(Edit) P.S. I have to say that F3 had lot more really surprising moments.
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Tue May 17, 2011 1:50 pm

As someone who played F3 after F:NV, I can really understand why so many who played them in the proper order were disappointed. F3 is as close to perfect as a game gets, F:NV is a lot of things but close to perfect isn't one of them.

And it feels like a very different game, most of the mechanics are pretty similar and they share most of the objects but the atmosphere, colour scheme and lighting are completely different. The whole thing feels like a beta release rather than a finished product and despite claims of a bigger map with more locations, it feels smaller.

For me I liked the atmosphere and brightness of F:NV, a nice change from the darkness of most dystopian game worlds and the occasional glitches didn't bother me too much but if I'd played F3 first I might have felt differently. I don't think the amount of hype that heralded F:NV helped either.

Now I feel that F3 is the better game on any objective anolysis but I enjoyed them equally and if anything, I think I'll get more replays out F:NV because of the number of storyline choices and the way they interact and I haven't even tried hardcoe mode yet.

(Edit) P.S. I have to say that F3 had lot more really surprising moments.


At first time is surprising

Later is more repetitive considering that they are encrypted events
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Tue May 17, 2011 6:30 am

Burkittsville Vault? As in the Blair Witch? Cuz that came out two years later. Bakersfield?

there was a Burkiitsville nevada that was a "company town" northwest of Vegas and somewhat close to the nevada test range (I think it closed before WWII) Its now a mostly undeveloped suburb of Los Vegas under a new developer and name, and a Burketsvil (sp?)california that was also a company town that more or less went away after WWII.

I think theres also a Ghosttown by the nameof Burketvill in nevada that died out back around 1910
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Tue May 17, 2011 9:25 am

I was corrected, the ghost town Burketvill that I thought was in nevada was aparently in New Mexico,
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Tue May 17, 2011 11:39 am

Like and dislike then.

Fallout 3 didn't explain it's settlement enough, that is a great immersion breaker for me since it just makes me confused and angry each time I go into a settlement cause I can't wrap my head around how they survive.

I like in NV how they explained each settlement with economy, production and relation with other factions/groups.
Made me a happy girl. :]

What did I like in FO3.... Erm... Far more secret things really, dunno why but in FO3 it took a long time until I found every encounter/weapon/armor/event/npc.

While in NV everything is scripted and becomes far too easy to learn entire game world inside out in a few playthroughs.

Pretty much my opinions here.

NV could have had a bit more things to find and explore, I knows its not a part of the original Fallouts. But the exploring part is what Beth actually did well and I enjoyed that.

Obsidian just had way better writing in general, and more ways of doing things. Makes me wonder if they'll learn from each other?

Beth learning to write better and explain more, and Obsidian adding a little bit more to find out there in the wastes.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Tue May 17, 2011 10:36 am

Fallout 1, 2, and anything non-Bethesda: can't comment as I haven't played. shocking, i know, and i'm sure i'll be told i'm not really a fan of the games, but basically [censored] people that think that way. i'm a fan of what the games ARE, and i'm just ignorant (somewhat, done a lot reading, and downloaded from Steam copies of them, but didn't play due to lack of interest with the gameplay) of what they were - which is moot, because it's NOT what they ARE, anymore. this is not an argument that those games svck or are not worth considering, just that saying that fans of the new games aren't "true fans" is dumb, and ignorant of reality.

Fallout 3

Pros:
enjoyed the overall feeling of the world more, it felt more like a wasteland than NV. broken, disastrous, corrupt. every time you did something nice for someone in that game, they acted like they didn't understand what was going on.

loved the DC area and Metro system, though it was a b*tch to navigate and discover initially. maybe because it was such a b*tch initially. really made you work for it.

LOVED the Pitt DLC. pushing further the whole f*cked up, decaying, corrupt feeling of the game - also thought it was cool that either way you chose to go was really morally grey, though could have used (as the whole game could have used) more elements of choice and consequence, like NV started to get at.

alien DLC was okay.

Wasteland Survival Guide was a wicked series of quests and i loved the idea of it.

the radio station was pretty cool. three dog and his updates were great, though they definitely needed more variety of music, and a greater variety of dialogue for three dog.

variety of craftable weapons - specifically the dart gun (so useful for taking out Deathclaws and Yao Guai) and the shishkebab.

fawkes was a sweet companion, though there was no depth at all to companions in that game. not as cool as Dog/God though in Dead Money (NV)

random encounters rule, though more of them, and tying them to the overall story would have been cooler.

all (k sorry most of) the little mini-quests and side quests were great

Cons

main plotline svcked. virtually no interactivity with it, and what there was was basic and flat. didn't really care about the whole "find your dad" thing, was more interested in just screwing around in the world and exploring than the main plot - then you find him and there was that could-have-been cool quest in the vault that just fell flat again. then he dies. they never really spent any time developing a relationship with your dad in the game for me to care about anything that happened to him. the whole project purity thing and the enclave and the FEV was cool, but the plot had already lost me by the time that came along, and the whole ending happens so quickly (and i have such little (basically no) influence in how that unfolds) that once again i don't really have time to wind up caring really all that much. great ideas, poor execution.
also more explanation of the settlements - why they are where they are, how they manage to survive, how much or little interaction they have with one another, so on, would have been nice - adding depth to the game world by way of explanation of its components.

to go along with the execution of the plot, dialogue more often than not svckED. real bad. and to go with it, the voice acting.

lack of depth overall to a lot of the elements - companion characters very much in specific. NV did that sooooooo much better.

lack of real elements of choice and consequence in the game. NV had troubles with this, but at least they started to address it. really could have been cool if there were some major plot-points where decisions could be made that would affect how the story goes later on, creating like a web of possible stories that evolve out of a basic set of ideas rather than a static storyline. TES V engine sounds like it's specifically suited to handle this kind of thing so it gives me great hope for Fallout 4 in this capacity.

lack of interactivity with factions

Fallout: New Vegas

Pros:

levelling, character builds, skill point distribution and PERKS. i like being given less; having to make a specific build and actually make choices as to what you'll be good at and what you won't really makes the gameplay come alive, and is much more rewarding, rather than being just sort of given everything. its a much more watered down experience when you can do everything well.

dialogue; sweet, sweet dialogue. well-written, fairly rewarding for exloring dialogue options, and adding much greater depth to the characters, settlements, factions, and overall story.

speaking of story; much cooler story this time. personal revenge coupled with a tinge of mystery kept me wanting to find out what was going on, and kept me interested. the element of choice added in hooked me and made me want to really investigate the different factions and see who i really wanted to support, if any of them.

environmental hazards like the falling rocks at the mountain, the extreme radiation in the vault, and the gas cloud in Dead Money all ruled, adds a really interesting and challenging element to the gameplay, as well as going perfectly with the whole idea of the fallout world.

slightly greater diversity of creatures was cool, would like to see more of this.

greater prevalence of the element of choice; even though it fell apart in the end, at least it was there.

having factions and the ability to join them was great. once again, could have been a lot cooler with a lot more depth (in terms of interaction and how reputation worked in-game, storyline depth for almost all the factions was phenomenal).


Cons:

oh man was wayne newton BAD and so was the radio. damn was that terrible.

the element of choice, in that it fell apart. only one option for the Yes Man ending was whack - that's the whole point of that option, i get to CHOOSE what to do. only no i don't. hell there should have been at least two different ways to go with any of the factions. also there should have been more of it - like i said above, a web of storyline possibilites is the way to go rather than a static storyline - its more dynamic, and more reflective of the element of choice and consequence.

a little too happy overall. this is supposed to be a WASTELAND after all.

didnt like Dead Money DLC very much... other than Dog/God and ...gah the chick companion, and environmental hazards, i found the level design boring, the overall plot uninteresting, and especially the resolution really anti-climactic. as well, the element of choice here was pretty superficial. for all they talked about plundering old-world tech, and for how much elijah wanted in that vault, there was never really anything in-game that was worth all the effort.

not super-keen on thier overall map design - lots of wasted space. the epic areas (the dam, and that huge crevasse to the south) were cool, but there was basically nothing there to do or interact with.

didn't really enjoy the dog or eyebot in this one. b*&ches to keep alive. should have been able to set some more specific combat tactics - the eyebot could have been useful if he actually hung back and didn't get in the middle of action, the dog could have been useful if he could have actually served as a "tank". neither was true.

VEGAS. vegas was the single biggest mistake this game made. it svcked balls - there was no one there (should have been packed compared to the rest of the settlements), they didn't behave any differently than anywhere else, other than stumbling NCR guys (no disorderly drunks at bars, no dejected "i just wasted my entire life savings" gambling addicts, no PERSONALITY at all) should have been PACKED with side-quests, unmarked quests, things to do, people to meet, etc. could have been the greatest feature ever but it wound up being just another crappy town with some big buildings with neon signs.

and that's it, i think.

this has been a cool exercise. its hard to say which game was better - i certainly played Fallout 3 more times through, but NV unquestionably had the better plot, characters, depth, and levelling. i think New Vegas suffered worst from being the third or fourth iteration of the same game engine, and everybody was hoping for some more dynamic gamplay that just wasn't there, PLUS the stuff it screwed up it screwed up bad. maybe they tried to do a little too much in too little time, and wound up including some elements that weren't fleshed out enough to really be satisfying.

so I think I'll go with Fallout 3 being the more overall satisfying game to play.... but New Vegas had SO much more potential for greatness. It just didn't follow through.
User avatar
Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

PreviousNext

Return to Fallout Series Discussion