» Tue May 17, 2011 10:36 am
Fallout 1, 2, and anything non-Bethesda: can't comment as I haven't played. shocking, i know, and i'm sure i'll be told i'm not really a fan of the games, but basically [censored] people that think that way. i'm a fan of what the games ARE, and i'm just ignorant (somewhat, done a lot reading, and downloaded from Steam copies of them, but didn't play due to lack of interest with the gameplay) of what they were - which is moot, because it's NOT what they ARE, anymore. this is not an argument that those games svck or are not worth considering, just that saying that fans of the new games aren't "true fans" is dumb, and ignorant of reality.
Fallout 3
Pros:
enjoyed the overall feeling of the world more, it felt more like a wasteland than NV. broken, disastrous, corrupt. every time you did something nice for someone in that game, they acted like they didn't understand what was going on.
loved the DC area and Metro system, though it was a b*tch to navigate and discover initially. maybe because it was such a b*tch initially. really made you work for it.
LOVED the Pitt DLC. pushing further the whole f*cked up, decaying, corrupt feeling of the game - also thought it was cool that either way you chose to go was really morally grey, though could have used (as the whole game could have used) more elements of choice and consequence, like NV started to get at.
alien DLC was okay.
Wasteland Survival Guide was a wicked series of quests and i loved the idea of it.
the radio station was pretty cool. three dog and his updates were great, though they definitely needed more variety of music, and a greater variety of dialogue for three dog.
variety of craftable weapons - specifically the dart gun (so useful for taking out Deathclaws and Yao Guai) and the shishkebab.
fawkes was a sweet companion, though there was no depth at all to companions in that game. not as cool as Dog/God though in Dead Money (NV)
random encounters rule, though more of them, and tying them to the overall story would have been cooler.
all (k sorry most of) the little mini-quests and side quests were great
Cons
main plotline svcked. virtually no interactivity with it, and what there was was basic and flat. didn't really care about the whole "find your dad" thing, was more interested in just screwing around in the world and exploring than the main plot - then you find him and there was that could-have-been cool quest in the vault that just fell flat again. then he dies. they never really spent any time developing a relationship with your dad in the game for me to care about anything that happened to him. the whole project purity thing and the enclave and the FEV was cool, but the plot had already lost me by the time that came along, and the whole ending happens so quickly (and i have such little (basically no) influence in how that unfolds) that once again i don't really have time to wind up caring really all that much. great ideas, poor execution.
also more explanation of the settlements - why they are where they are, how they manage to survive, how much or little interaction they have with one another, so on, would have been nice - adding depth to the game world by way of explanation of its components.
to go along with the execution of the plot, dialogue more often than not svckED. real bad. and to go with it, the voice acting.
lack of depth overall to a lot of the elements - companion characters very much in specific. NV did that sooooooo much better.
lack of real elements of choice and consequence in the game. NV had troubles with this, but at least they started to address it. really could have been cool if there were some major plot-points where decisions could be made that would affect how the story goes later on, creating like a web of possible stories that evolve out of a basic set of ideas rather than a static storyline. TES V engine sounds like it's specifically suited to handle this kind of thing so it gives me great hope for Fallout 4 in this capacity.
lack of interactivity with factions
Fallout: New Vegas
Pros:
levelling, character builds, skill point distribution and PERKS. i like being given less; having to make a specific build and actually make choices as to what you'll be good at and what you won't really makes the gameplay come alive, and is much more rewarding, rather than being just sort of given everything. its a much more watered down experience when you can do everything well.
dialogue; sweet, sweet dialogue. well-written, fairly rewarding for exloring dialogue options, and adding much greater depth to the characters, settlements, factions, and overall story.
speaking of story; much cooler story this time. personal revenge coupled with a tinge of mystery kept me wanting to find out what was going on, and kept me interested. the element of choice added in hooked me and made me want to really investigate the different factions and see who i really wanted to support, if any of them.
environmental hazards like the falling rocks at the mountain, the extreme radiation in the vault, and the gas cloud in Dead Money all ruled, adds a really interesting and challenging element to the gameplay, as well as going perfectly with the whole idea of the fallout world.
slightly greater diversity of creatures was cool, would like to see more of this.
greater prevalence of the element of choice; even though it fell apart in the end, at least it was there.
having factions and the ability to join them was great. once again, could have been a lot cooler with a lot more depth (in terms of interaction and how reputation worked in-game, storyline depth for almost all the factions was phenomenal).
Cons:
oh man was wayne newton BAD and so was the radio. damn was that terrible.
the element of choice, in that it fell apart. only one option for the Yes Man ending was whack - that's the whole point of that option, i get to CHOOSE what to do. only no i don't. hell there should have been at least two different ways to go with any of the factions. also there should have been more of it - like i said above, a web of storyline possibilites is the way to go rather than a static storyline - its more dynamic, and more reflective of the element of choice and consequence.
a little too happy overall. this is supposed to be a WASTELAND after all.
didnt like Dead Money DLC very much... other than Dog/God and ...gah the chick companion, and environmental hazards, i found the level design boring, the overall plot uninteresting, and especially the resolution really anti-climactic. as well, the element of choice here was pretty superficial. for all they talked about plundering old-world tech, and for how much elijah wanted in that vault, there was never really anything in-game that was worth all the effort.
not super-keen on thier overall map design - lots of wasted space. the epic areas (the dam, and that huge crevasse to the south) were cool, but there was basically nothing there to do or interact with.
didn't really enjoy the dog or eyebot in this one. b*&ches to keep alive. should have been able to set some more specific combat tactics - the eyebot could have been useful if he actually hung back and didn't get in the middle of action, the dog could have been useful if he could have actually served as a "tank". neither was true.
VEGAS. vegas was the single biggest mistake this game made. it svcked balls - there was no one there (should have been packed compared to the rest of the settlements), they didn't behave any differently than anywhere else, other than stumbling NCR guys (no disorderly drunks at bars, no dejected "i just wasted my entire life savings" gambling addicts, no PERSONALITY at all) should have been PACKED with side-quests, unmarked quests, things to do, people to meet, etc. could have been the greatest feature ever but it wound up being just another crappy town with some big buildings with neon signs.
and that's it, i think.
this has been a cool exercise. its hard to say which game was better - i certainly played Fallout 3 more times through, but NV unquestionably had the better plot, characters, depth, and levelling. i think New Vegas suffered worst from being the third or fourth iteration of the same game engine, and everybody was hoping for some more dynamic gamplay that just wasn't there, PLUS the stuff it screwed up it screwed up bad. maybe they tried to do a little too much in too little time, and wound up including some elements that weren't fleshed out enough to really be satisfying.
so I think I'll go with Fallout 3 being the more overall satisfying game to play.... but New Vegas had SO much more potential for greatness. It just didn't follow through.