» Tue May 17, 2011 5:36 am
In no way was New Vegas more predictable than Fallout 3. For one, there is only one path through FO3, but several through New Vegas. Did you foresee how you would be able to deal with Benny, for one, or how all your choices would affect and come to a closure in the end? I did not have huge turns in the plot, but that doesn't really make it predictable, not with all the different paths and choices. It's different thing if you really don't care about the story, but you couldn't know before hand what was going to happen with all the choices in NV, whereas there was nothing really in Fallout 3 that you couldn't guess after first playthrough.
And I don't even want to touch how the MQ was handled in FO3. What with Edens circular logic, the broken ending and the devs themselves admitting that it was broken (and being fine with it), and all.
:P