The Anti-Flame Fallout Series Pro and Con Discussion

Post » Tue May 17, 2011 6:20 am

Well we made it, the last page was really bad but I think we can do better... The next thread will be up in a minute.
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:)Colleenn
 
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Post » Mon May 16, 2011 10:49 pm

I call lasties!!
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NIloufar Emporio
 
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Post » Tue May 17, 2011 3:05 pm

Moderators this thread should've been locked three days ago, it;s past the post limit and the second one is up... Please lock it.
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Casey
 
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Post » Tue May 17, 2011 10:52 am

Moderators this thread should've been locked three days ago, it;s past the post limit and the second one is up... Please lock it.


Indeed, but things went on fine with the other thread even without the lock in this one, so why call for it? Let's have one last argument to kill this thread. :P
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Samantha Pattison
 
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Post » Tue May 17, 2011 12:15 am

Why not?

I'm gonna call this an EPIC FAIL!!!!!!!!! If this thread hits 210...

I hated how New Vegas was so... Predictable and loved how Fallout 3 had so many plot twists, example:

You're in the purifier with your dad and a bucnh of other scientists, then the enclave shows up, your dad and most of the other scientists are killed.
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Ricky Rayner
 
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Post » Tue May 17, 2011 5:36 am

In no way was New Vegas more predictable than Fallout 3. For one, there is only one path through FO3, but several through New Vegas. Did you foresee how you would be able to deal with Benny, for one, or how all your choices would affect and come to a closure in the end? I did not have huge turns in the plot, but that doesn't really make it predictable, not with all the different paths and choices. It's different thing if you really don't care about the story, but you couldn't know before hand what was going to happen with all the choices in NV, whereas there was nothing really in Fallout 3 that you couldn't guess after first playthrough.

And I don't even want to touch how the MQ was handled in FO3. What with Edens circular logic, the broken ending and the devs themselves admitting that it was broken (and being fine with it), and all.

:P
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Robert Devlin
 
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Post » Tue May 17, 2011 7:41 am

Well in NV the only difference between the 'multiple storylines' was the people telling you what to do... And it made no sense why a slaver group of people who are perfectly fine with killing themselves doesn't think of , or even attempt charging at Nellis. And it makes even less sense how House found you to be his best hope and said 'First I want you to run through the ruins of a few houses while crazy people are firing artillary at you... You'll be fine, you respawn,' it made no sense.

I qas quiet suprised that Liberty Prime got up and running, how the supermutants were made in Vault 87, how your character's dad was trapped in a simulation, and how the Enclave kidnapped you while you were exiting Vault 87.
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sam
 
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Post » Tue May 17, 2011 12:12 pm

Post limit
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Mrs. Patton
 
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