The Appearance Of Tes V

Post » Mon Apr 26, 2010 10:55 pm

A job?

I can't joke? :(

As for that job, I've been thinking about it, but I have no way of getting to and from work.
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Alexandra walker
 
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Post » Mon Apr 26, 2010 2:50 pm

I don't want TESV to have higher graphics than it needs. I don't want them to sacrifice content and quality for visual effect. I'd rather the game world be bigger, and there be more artifacts, armor, weapons, and books(Oblivion was lacking in all those departments), as well as some new features like the ability to get married, or the resurrection of skills like climbing, swimming, languages, and the separation of long blade and short blade, and axe and blunt. Facial Hair and Tattoos are also greatly desired.
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Jacob Phillips
 
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Post » Mon Apr 26, 2010 9:11 pm

I don't want TESV to have higher graphics than it needs. I don't want them to sacrifice content and quality for visual effect. I'd rather the game world be bigger, and there be more artifacts, armor, weapons, and books(Oblivion was lacking in all those departments), as well as some new features like the ability to get married, or the resurrection of skills like climbing, swimming, languages, and the separation of long blade and short blade, and axe and blunt. Facial Hair and Tattoos are also greatly desired.

Yes, because we all know that Oblivion is a casual piece of crap that was all about graphics, but Arena, Daggerfall, and Morrowind all had horrible graphics when they came out, making them so much deeper because they had horrible graphics. :rolleyes: Look on the back of a Morrowind GOTY edition case and tell me what's being praised. It starts with a g.

Oblivion did not lack books(How many other games have over 400 books, 2?) or artifacts. As for armor and weapons, those are not of a lower quantity in Oblivion due to better graphics. All TES games have had amazing graphics for their times and the people who work on graphics are separate from the people who work on making the game. I have never modded, but can anyone here tell me that modding for Oblivion is harder than modding for Morrowind? The construction sets used for modding were used to make those games, and I've never heard anyone complain about modding for Oblivion being harder than modding for Morrowind. Graphics have nothing to do with how much content a game has.
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His Bella
 
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Post » Mon Apr 26, 2010 2:20 pm

Yes, because we all know that Oblivion is a casual piece of crap that was all about graphics, but Arena, Daggerfall, and Morrowind all had horrible graphics when they came out, making them so much deeper because they had horrible graphics. :rolleyes: Look on the back of a Morrowind GOTY edition case and tell me what's being praised. It starts with a g.

Oblivion did not lack books(How many other games have over 400 books, 2?) or artifacts. As for armor and weapons, those are not of a lower quantity in Oblivion due to better graphics. All TES games have had amazing graphics for their times and the people who work on graphics are separate from the people who work on making the game. I have never modded, but can anyone here tell me that modding for Oblivion is harder than modding for Morrowind? The construction sets used for modding were used to make those games, and I've never heard anyone complain about modding for Oblivion being harder than modding for Morrowind. Graphics have nothing to do with how much content a game has.


Do you know how big the Daggerfall world was? About 62,394 square miles! Do you know how big the Oblivion world is? 16 Measly Square Miles. On top of that, Daggerfall allowed the travel between 2 Provinces, were as Morrowind didn't even have the entirety of 1. Oblivion didn't even Manage to get NEAR as many books in it there were in Morrowind alone, let alone Daggerfall. And the fact that so many Artifacts that I could get in Morrowind I couldn't get in Oblivion made me feel more than disheartened. Lord's Mail, Chrysamere, Fists of Randagulf. And that you have to sacrifice so many of the ones you CAN get made it even worse!

I'm not saying nice graphics are bad, but I'd much rather have a game that at least managed half of what Daggerfall had. Even if they kept the world down to 40 square miles, they could fit 2 provinces easily, and still have room for more factions, more npc's, more books, and more artifacts. I'd sacrifice graphics for a bigger world with more depth any day.
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sally R
 
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Post » Tue Apr 27, 2010 1:02 am

Do you know how big the Daggerfall world was? About 62,394 square miles! Do you know how big the Oblivion world is? 16 Measly Square Miles. On top of that, Daggerfall allowed the travel between 2 Provinces, were as Morrowind didn't even have the entirety of 1. Oblivion didn't even Manage to get NEAR as many books in it there were in Morrowind alone, let alone Daggerfall. And the fact that so many Artifacts that I could get in Morrowind I couldn't get in Oblivion made me feel more than disheartened. Lord's Mail, Chrysamere, Fists of Randagulf. And that you have to sacrifice so many of the ones you CAN get made it even worse!

I'm not saying nice graphics are bad, but I'd much rather have a game that at least managed half of what Daggerfall had. Even if they kept the world down to 40 square miles, they could fit 2 provinces easily, and still have room for more factions, more npc's, more books, and more artifacts. I'd sacrifice graphics for a bigger world with more depth any day.

Do you know how boring and randomly-generated Daggerfall is? Do you know that exploration is impossible in Daggerfall? Do you know that everything in Daggerfall is the same, randomly-generated, and boring? Do you know that Morrowind is only 10 square miles? Morrowind and Oblivion have are of much higher quality than Daggerfall. Graphics have nothing to do with it. Morrowind and Oblivion kick the snot out of Daggerfall anyday in terms of an interesting world. As for artifacts, Oblivion still isn't lagging in artifacts, especially with SI and KotN(many Aedric artifacts added with that). Graphics have nothing to do with any of this. Daggerfall was boring and randomly-generated while Morrowind and Oblivion aren't. Also, Oblivion has more artifacts than Daggerfall.
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IsAiah AkA figgy
 
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Post » Mon Apr 26, 2010 9:01 am

Do you know how big the Daggerfall world was? About 62,394 square miles! Do you know how big the Oblivion world is? 16 Measly Square Miles. On top of that, Daggerfall allowed the travel between 2 Provinces, were as Morrowind didn't even have the entirety of 1. Oblivion didn't even Manage to get NEAR as many books in it there were in Morrowind alone, let alone Daggerfall. And the fact that so many Artifacts that I could get in Morrowind I couldn't get in Oblivion made me feel more than disheartened. Lord's Mail, Chrysamere, Fists of Randagulf. And that you have to sacrifice so many of the ones you CAN get made it even worse!

I'm not saying nice graphics are bad, but I'd much rather have a game that at least managed half of what Daggerfall had. Even if they kept the world down to 40 square miles, they could fit 2 provinces easily, and still have room for more factions, more npc's, more books, and more artifacts. I'd sacrifice graphics for a bigger world with more depth any day.

Yes, and Daggerfall happened to be randomly generated, which makes those 62,394 miles significantly less impressive. You say you'd sacrifice graphics for a bigger world with "more depth", but you then say you want a huge world. Generally speaking, the bigger the world they make, the less depth will actually be in the game.

Edit: Someone posted while I was away, but meh.
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Kelly John
 
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Post » Mon Apr 26, 2010 1:39 pm

Yes, and Daggerfall happened to be randomly generated, which makes those 62,394 miles significantly less impressive. You say you'd sacrifice graphics for a bigger world with "more depth", but you then say you want a huge world. Generally speaking, the bigger the world they make, the less depth will actually be in the game.

Edit: Someone posted while I was away, but meh.


I'd still like to visit more than 1 province. I got tired of the NPC's in the Imperial City talking about exciting things happening in far-off lands that I couldn't see for myself. You could even separate the provinces the same way Cyrodiil and the Shivering Isles are, and it'd still be better. Arena let us go to every province, and that's what I want to see in the future. I want to be able to go all across Tamriel in 1 game. You could probably fit that within 100 square miles. Sure it might not make Console, but who cares? It's always been better on the PC anyway. Only reason I didn't get Oblivion for the PC is because my computer can't manage it graphically.
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Andy durkan
 
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Post » Mon Apr 26, 2010 11:22 am

I'd still like to visit more than 1 province. I got tired of the NPC's in the Imperial City talking about exciting things happening in far-off lands that I couldn't see for myself. You could even separate the provinces the same way Cyrodiil and the Shivering Isles are, and it'd still be better. Arena let us go to every province, and that's what I want to see in the future. I want to be able to go all across Tamriel in 1 game. You could probably fit that within 100 square miles. Sure it might not make Console, but who cares? It's always been better on the PC anyway. Only reason I didn't get Oblivion for the PC is because my computer can't manage it graphically.


At least people in Morrowind and Oblivion actually talked about something interesting. They didn't in Arena and Daggerfall. One of those exciting events being discussed in Morrowind become the plot of Oblivion. If Bethesda has to create all those things in far-off lands, then TES V would never get finished or it would be very bland and generic, like Arena and Daggerfall, which did not have anything exciting in them. Being able to go to every province, like in Arena, means that those provinces would have to be watered down, as they were in Arena. In Arena and Daggerfall, nothing is interesting. Also,TES V doesn't end up being on consoles(why wouldn't it anyway?), Bethesda would care(most of their sales are on consoles, even with Morrowind), I(and many other people who can't afford decent PCs) would care, and shouldn't you care? I'm not assuming you can't afford a decent PC, so I didn't put you into that second group, but if you don't mind me asking, can you afford a decent PC? Wouldn't you care if you couldn't play Oblivion or TES V?
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dav
 
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Post » Mon Apr 26, 2010 4:12 pm

If TES5 is released to 360/PS3, then I expect it to look slightly better than Fallout 3, but not by much. I'm sure they will reuse old tech and improve it, cause it's cheaper, and it won't have as pretty graphics as non-openended games out now.

And I'm sure they won't use DX11 stuff for the PC version either, cause then they will have to do extra stuff to get it to work on the 360 and PS3, which cost extra. Why spend large amounts of development money on something only 1 of 3 platforms can use?

I think the biggest visual improvement between Fallout 3 and TES5 won't be in the graphics, but in the animations.
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Marie
 
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Post » Mon Apr 26, 2010 5:14 pm

If TES5 is released to 360/PS3, then I expect it to look slightly better than Fallout 3, but not by much. I'm sure will reuse old tech and improve it, cause it's cheaper, and it won't have as pretty graphics as non-openended games out now.

And I'm sure they won't use DX11 stuff for the PC version either, cause then they will have to do extra stuff to get it to work on the 360 and PS3, which cost extra. Why spend large amounts of development money on something only 1 of 3 platforms can use?

I think the biggest visual improvement between Fallout 3 and TES5 won't be in the graphics, but in the animations.

Has anything that Bethesda has said or done indicated that TES V will be (significantly)better optimized than Oblivion? Also, the ps3 version of Fallout 3(with DLC) is infamous for bugs, lagging, and freezing. Do you believe those problems will occur with TES V? That is my biggest concern as I will only be able to play TES V on the ps3 if it is released on this generation of consoles.
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Sophie Louise Edge
 
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Post » Mon Apr 26, 2010 11:51 am

Has anything that Bethesda has said or done indicated that TES V will be (significantly)better optimized than Oblivion?

Yes, they made Fallout 3 run better than Oblivion.

Also, the ps3 version of Fallout 3(with DLC) is infamous for bugs, lagging, and freezing. Do you believe those problems will occur with TES V?

That's impossible to know before the game is released, no? I mean, no developer make bugs on purpose. They do have a fairly large QA section today though, so hopefully there won't be any major bugs.
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Emilie Joseph
 
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Post » Mon Apr 26, 2010 10:28 pm

Well, after viewing some old previews from E3 on Oblivion, I'm even more disappointed with Oblivion. The Radiant AI in the game is nothing like in the previews.
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Kate Norris
 
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Post » Mon Apr 26, 2010 1:07 pm

Theres alot missing from Oblivion that was in the previews. e.g. Shadows, AI, The attack on Kvatch.. etc.
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Cameron Wood
 
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Post » Mon Apr 26, 2010 10:52 pm

They had to change the RAI due to problems. I didn't mind it really; The A.I is already okay enough in my opinion. If they had to work on it further, it would take away work they could put into more important things.
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Chris Duncan
 
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Post » Mon Apr 26, 2010 3:48 pm

Yeah, Daggerfall's graphics svcked at the time of its release.
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Luis Reyma
 
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Post » Mon Apr 26, 2010 2:18 pm

I think the biggest visual improvement between Fallout 3 and TES5 won't be in the graphics, but in the animations.


This.

Which will be a welcome change from the robot-men that inhabit Bethesda's previous games. Never underestimate what a huge impact good animation can have on a game visually. (See: Grand Theft Auto IV and Uncharted 2)
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flora
 
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Post » Mon Apr 26, 2010 3:44 pm

This.

Which will be a welcome change from the robot-men that inhabit Bethesda's previous games. Never underestimate what a huge impact good animation can have on a game visually. (See: Grand Theft Auto IV and Uncharted 2)

I dont play either of those games, but I do agree, if they improve on animations more than graphics I wouldnt mind, after all in oblivion i used almost all animation replacers, maybe I wouldnt need em in TES V? Also as mentioned graphics have a lot to do with the artists making the textures, since i'll be playing on PC i hope qarl does his fantastic textures again xD
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Samantha Wood
 
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Post » Mon Apr 26, 2010 9:13 am

If TESV only slightly improved upon Oblvion's graphics, I wouldn't care. I just want quality gameplay.
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Laura Simmonds
 
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Post » Tue Apr 27, 2010 1:27 am

Someone said it was impossible to explore all of the land in Daggerfall. That is not true. You can do it, but it would take a really long time. In Arena, it literally is impossible.
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Justin
 
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Post » Mon Apr 26, 2010 8:11 pm

Anyone here who decides to call Oblivion a "piece of crap" needs to walk over to the bathroom, look in the mirror, and ask themselves when was the last time they were hired to be part of a creative development team. After that, put the keyboard in the old socks drawer and go back to playing Halo.
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Brandon Bernardi
 
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Post » Tue Apr 27, 2010 12:06 am

Anyone here who decides to call Oblivion a "piece of crap" needs to walk over to the bathroom, look in the mirror, and ask themselves when was the last time they were hired to be part of a creative development team. After that, put the keyboard in the old socks drawer and go back to playing Halo.

Calm down, I didn't see anyone here calling Oblivion a piece of crap.

Either way, I find it funny how people get so defensive over videogames. :P
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Monika Krzyzak
 
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Post » Mon Apr 26, 2010 9:38 am

This.

Which will be a welcome change from the robot-men that inhabit Bethesda's previous games. Never underestimate what a huge impact good animation can have on a game visually. (See: Grand Theft Auto IV and Uncharted 2)

I agree, Beth should really look at the new Red Dead Redemption videos. The animations in the game are stunning.
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Angus Poole
 
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Post » Tue Apr 27, 2010 12:10 am

One thing I think though that with out a doubt should be brought back is Multiple Outcomes. In the main quest-lines of Morrowind and Oblivion, You had the ending decided for you. When I played Morrowind, I kinda wished that I could use the Heart of Lorkhan myself to drive all the outlanders from Morrowind, and restore Dunmer sovereignty, which Dagoth Ur asks what you would do, insinuating you had a choice.

Daggerfall had a total of 6 endings, and I think it would add to the level of "Player Definition" if we had more than 1 ending to choose from. Our actions should determine the outcome of the game.
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SamanthaLove
 
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Post » Mon Apr 26, 2010 11:28 pm

And NOT a lame ending like FO3's ending.

"Theres 100s of endings"

My [censored] there is, Theres 2 choices, and the game ends exactly the same, you get images showing you what you done through the game. And thats hardly 100s of endings.
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Max Van Morrison
 
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Post » Mon Apr 26, 2010 9:32 pm

And NOT a lame ending like FO3's ending.

"Theres 100s of endings"

My [censored] there is, Theres 2 choices, and the game ends exactly the same, you get images showing you what you done through the game. And thats hardly 100s of endings.


I think that's more of an issue with Bethesda talking about things that they don't even know for sure will be in the game. Bethesda needs to learn to keep it's mouth shut, because if they only give us information on confirmed features, and not features they THINK will be in the game, people wont be able to be disappointed if the game delivers on all of the promises made by Bethesda.
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Manny(BAKE)
 
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