Yes, because we all know that Oblivion is a casual piece of crap that was all about graphics, but Arena, Daggerfall, and Morrowind all had horrible graphics when they came out, making them so much deeper because they had horrible graphics. :rolleyes: Look on the back of a Morrowind GOTY edition case and tell me what's being praised. It starts with a g.
Oblivion did not lack books(How many other games have over 400 books, 2?) or artifacts. As for armor and weapons, those are not of a lower quantity in Oblivion due to better graphics. All TES games have had amazing graphics for their times and the people who work on graphics are separate from the people who work on making the game. I have never modded, but can anyone here tell me that modding for Oblivion is harder than modding for Morrowind? The construction sets used for modding were used to make those games, and I've never heard anyone complain about modding for Oblivion being harder than modding for Morrowind. Graphics have nothing to do with how much content a game has.
Do you know how big the Daggerfall world was? About 62,394 square miles! Do you know how big the Oblivion world is? 16 Measly Square Miles. On top of that, Daggerfall allowed the travel between 2 Provinces, were as Morrowind didn't even have the entirety of 1. Oblivion didn't even Manage to get NEAR as many books in it there were in Morrowind alone, let alone Daggerfall. And the fact that so many Artifacts that I could get in Morrowind I couldn't get in Oblivion made me feel more than disheartened. Lord's Mail, Chrysamere, Fists of Randagulf. And that you have to sacrifice so many of the ones you CAN get made it even worse!
I'm not saying nice graphics are bad, but I'd much rather have a game that at least managed half of what Daggerfall had. Even if they kept the world down to 40 square miles, they could fit 2 provinces easily, and still have room for more factions, more npc's, more books, and more artifacts. I'd sacrifice graphics for a bigger world with more depth any day.