The Appearance Of Tes V

Post » Mon Apr 26, 2010 9:45 am

It seems likely that TES V will come out for the current generation of consoles. I read that Oblivion pushes the 360 and the PS3 to their limits, but others have stated that Oblivion is just poorly optimized. I was wondering what we could expect TES V to look like. How advanced could TES V's graphics, AI, animations, etc. be for the current generation of consoles? I was looking on Youtube for videos of some Oblivion graphics mods just to see how modders managed to change Oblivion's graphics. I don't have access to a computer capable of running vanilla Oblivion, so I can only play the console version. I found http://www.youtube.com/watch?v=CCTLfKRUV9c on Youtube and after I was finished admiring the beauty of Oblivion with mods, I wanted to play an Elder Scrolls game that looks like Oblivion in that video. Bethesda has always made their Elder Scrolls games look great for their time, but if TES V is released for the current generation of consoles, could I expect TES V to look like Oblivion in that video, on the current generation of consoles? How advanced of an AI could we expect TES V to have? How about its graphics? This is all assuming TES V is released for the current generation of consoles. How will it look on these consoles? Also, can anyone explain how Bethesda could better optimize TES V?
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Riky Carrasco
 
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Post » Mon Apr 26, 2010 8:37 am

I think that the main problem with Oblivion is how poorly optimized it is. I mean, Fallout 3, which has better graphics, runs better for some people. It ran terribly for me, even though I should be able to play it extremely well.
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Chloe Mayo
 
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Post » Mon Apr 26, 2010 3:41 pm

Oblivion was badly optimised....simple as that, the code was resource hungry and the meshes were over developed.

If you ever get a chance, watch the E3 videos and the sort of shadows and graphics they had in it then and you see how much they dumbed it down for the consoles...even though other games have these effects now.

They designed on a PC for a PC and then ported, but they didnt know how far they could push it on the consoles so they played it safe and took out some of the awesome graphics they orignally had.

The AI we have no idea, it should be better, but considering the mess they claimed with oblivion before removing RAI, it might be skipped again.

We really have nothing to go on in all this, Fallout 3 was built on the oblivion engine so it doesnt looks too much better (expect for better optomising allowing more objects in the saem screen). So yeah :shrug:
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Ladymorphine
 
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Post » Mon Apr 26, 2010 3:19 am

Oblivion was badly optimised....simple as that, the code was resource hungry and the meshes were over developed.

If you ever get a chance, watch the E3 videos and the sort of shadows and graphics they had in it then and you see how much they dumbed it down for the consoles...even though other games have these effects now.

They designed on a PC for a PC and then ported, but they didnt know how far they could push it on the consoles so they played it safe and took out some of the awesome graphics they orignally had.

The AI we have no idea, it should be better, but considering the mess they claimed with oblivion before removing RAI, it might be skipped again.

We really have nothing to go on in all this, Fallout 3 was built on the oblivion engine so it doesnt looks too much better (expect for better optomising allowing more objects in the saem screen). So yeah :shrug:


I saw those E3 videos and was quite disappointed about what was removed. Does the PC version of Oblivion still have dynamic shadows or was every version dumbed down? If Bethesda optimized TES V decently, could TES V look like that video(the video I was referring to earlier)? I love those graphics.
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roxxii lenaghan
 
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Post » Mon Apr 26, 2010 2:13 am

Oblivion only has shadows for the characters and NPCs. It was allways like that and thats a major problem for me as the beautiful enviroments look realy odd.

The imperial jails and the sewers were one of the best looking places in Oblivion.

With DX 11, Specular Occlusion and Ambient Occlusion would add geometry and lighting without the need to hog resources. Lets hope they use that feature. You'd just need a realy powerfull processor and gfx card.
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Alina loves Alexandra
 
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Post » Mon Apr 26, 2010 1:29 am

It's not just Oblivion that was poorly optimized; Morrowind was as well. Bethesda really needs to get Gamebryo working well.
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Chad Holloway
 
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Post » Mon Apr 26, 2010 3:11 pm

Oblivion only has shadows for the characters and NPCs. It was allways like that and thats a major problem for me as the beautiful enviroments look realy odd.

The imperial jails and the sewers were one of the best looking places in Oblivion.

With DX 11, Specular Occlusion and Ambient Occlusion would add geometry and lighting without the need to hog resources. Lets hope they use that feature. You'd just need a realy powerfull processor and gfx card.

Would the 360 or the PS3 be able to handle that?
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Adam
 
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Post » Mon Apr 26, 2010 3:43 pm

Well the 360 uses DX10 and Specular Occlusion is a DX9x feature. but DX11 can take it a step further. Look for it on youtube. http://www.youtube.com/watch?v=9F6zSgtRnkE
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Naomi Lastname
 
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Post » Mon Apr 26, 2010 12:24 am

I have Oblivion for PC and PS3, the graphics to me looks the same (alright).

Even if it doesn't let me think this way, Okay.
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AnDres MeZa
 
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Post » Mon Apr 26, 2010 8:24 am

I don't think consoles use DirectX. DX is a Windows thing. I'm sure the consoles can have DX11 features implemented.
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brandon frier
 
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Post » Mon Apr 26, 2010 3:44 am

both consoles can (look at some other recent games), but at the time bethesda didnt know that. they certainly didnt want to release a game that burnt out consoles.
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Cccurly
 
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Post » Mon Apr 26, 2010 8:48 am

I don't really think that Oblivion pushed the current generation of consoles to their limits. You just have to look at games that were released in 2006/07 when the new consoles hit the market and then look at games released now in 2009/10 and they look considerably better even if they were made for the same consoles. The Xbox 360 and PS3 are versatile enough to adjust to the use of third party tools by developers which is basically the reason why Microsoft and Sony have decided to extend their life span. The capabilities of the current generation of consoles are generally underrated and this comes from someone who has been a PC only gamer since the nineties.
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kristy dunn
 
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Post » Mon Apr 26, 2010 4:21 am

Lads cop the hell on xbox 360s and ps3s get updates those updates are so they can handle newer games if oblivion was only just released now it could easily look so much better why because of updates.
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Alister Scott
 
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Post » Mon Apr 26, 2010 12:44 pm

I will probably look a lot like Fallout 3.
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Scott
 
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Post » Mon Apr 26, 2010 2:42 pm

I think that the main problem with Oblivion is how poorly optimized it is. I mean, Fallout 3, which has better graphics, runs better for some people. It ran terribly for me, even though I should be able to play it extremely well.

Fallout 3 on my ps3 looked like crap , then again I didn't have a full HD cable. I sure hope they improve on Gambyro engine .
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Ashley Hill
 
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Post » Mon Apr 26, 2010 3:57 pm

Fallout 3 on my ps3 looked like crap , then again I didn't have a full HD cable. I sure hope they improve on Gambyro engine .



They have already stated that since they finished Fallout they spent lots of time tweaking and upgrading the current engine.
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Epul Kedah
 
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Post » Mon Apr 26, 2010 1:54 pm

I don't think consoles use DirectX. DX is a Windows thing. I'm sure the consoles can have DX11 features implemented.

False.

http://en.wikipedia.org/wiki/DirectX

"In a console-specific version, DirectX was used as a basis for Microsoft's Xbox and Xbox 360 console API. The API was developed jointly between Microsoft and Nvidia, who developed the custom graphics hardware used by the original Xbox. The Xbox API is similar to DirectX version 8.1, but is non-updateable like other console technologies. The Xbox was code named DirectXbox, but this was shortened to Xbox for its commercial name."

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Louise
 
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Post » Mon Apr 26, 2010 2:19 pm

Oblivion only has shadows for the characters and NPCs. It was allways like that and thats a major problem for me as the beautiful enviroments look realy odd.


I'm not sure I understand what you mean. This game has other shadows other then character and NPC shadows.
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Ria dell
 
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Post » Mon Apr 26, 2010 2:35 pm

LOL, Oblivion pushes the 360 to it's limits? You realize that Oblivion came out and debuted the same month that the 360 did, right? No way in hell that Oblivion is pushing the 360 to it's limits. Oblivion is just scratching the surface as to what the 360 and PS3 can handle. I don't know where you're reading these pieces of information but, it's wrong.
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lauraa
 
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Post » Mon Apr 26, 2010 3:45 am

Compare Oblivion's graphics to Mass Effect 2's.

There's your answer about it pushing the 360.
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Sophie Louise Edge
 
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Post » Mon Apr 26, 2010 12:33 pm

Compare Oblivion's graphics to Mass Effect 2's.

There's your answer about it pushing the 360.

Agreed. Those faces were quite detailed in ME2, and graphically superior in most ways.
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LuCY sCoTT
 
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Post » Mon Apr 26, 2010 1:22 pm

Oblivion is a great game, don't get me wrong, but it definitely did not push either the 360 or the PS3 to their limits.
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Kara Payne
 
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Post » Mon Apr 26, 2010 3:37 am

What I never understood is how videogames look better over time, even when on the same platform...
For instance, Mass Effect 1 had great graphics, but mass effect 2 had even better graphics. How is it not possible to just make Mass Effect 1 have amazing graphics?
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Rudy Paint fingers
 
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Post » Mon Apr 26, 2010 5:42 am

LOL, Oblivion pushes the 360 to it's limits? You realize that Oblivion came out and debuted the same month that the 360 did, right? No way in hell that Oblivion is pushing the 360 to it's limits. Oblivion is just scratching the surface as to what the 360 and PS3 can handle. I don't know where you're reading these pieces of information but, it's wrong.

Where did you get your pieces of information?


March 26, 2006 =/= November 2005
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Carlitos Avila
 
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Post » Mon Apr 26, 2010 4:57 pm

LOL, Oblivion pushes the 360 to it's limits? You realize that Oblivion came out and debuted the same month that the 360 did, right? No way in hell that Oblivion is pushing the 360 to it's limits. Oblivion is just scratching the surface as to what the 360 and PS3 can handle. I don't know where you're reading these pieces of information but, it's wrong.

Well, Oblivion on my ps3 lags near areas like Oblivion gates and it seems to me that Oblivion pushes my ps3 to its limits. I don't believe it is because Oblivion has the best graphical quality available, but because it is poorly optimized, something that is common in all of Bethesda's games. If Oblivion is very easy for my ps3 to handle, then why do I notice lagging, objects appearing out of nowhere, and other occasional graphical errors that seem to support Oblivion requiring a lot of resources? Like I said, I believe it is due to Oblivion being poorly optimized, but how will Bethesda start properly optimizing their games with TES V? They've never been able to do so before.
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Star Dunkels Macmillan
 
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