The armor poll.

Post » Mon Sep 13, 2010 4:56 pm

The empire collapsed after Oblivion's events, so...

Where does it say that? the book what time period and it doesn't mean that in the game it will be completely gone because we don't know when it takes place.
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Tamika Jett
 
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Post » Mon Sep 13, 2010 2:32 pm

I was pretty upset initially when Oblivions Guard didn't look like Romans anymore...but I got over it. I predict the same problem with the next TES and I'll quickly get over it and used to change.
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Maya Maya
 
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Post » Mon Sep 13, 2010 11:00 pm

If the empire collapsed does anyone else feel like everything they did in oblivion was a waste of time.
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Jason Wolf
 
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Post » Tue Sep 14, 2010 1:12 am

If the empire collapsed does anyone else feel like everything they did in oblivion was a waste of time.

What is preferable, having the whole world being the playtoy of Mankar Camoran/being destroyed and being rebuilt in Camoran's image and having the empire crumble, or stopping Mankar Camoran and just having the empire crumble? Also, since I was reminded, Vvardenfell was destroyed, but that doesn't mean the Nerevarine's actions were for nothing, either.
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Alyce Argabright
 
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Post » Tue Sep 14, 2010 4:57 am

What is preferable, having the whole world being the playtoy of Mankar Camoran/being destroyed and being rebuilt in Camoran's image and having the empire crumble, or stopping Mankar Camoran and just having the empire crumble? Also, since I was reminded, Vvardenfell was destroyed, but that doesn't mean the Nerevarine's actions were for nothing, either.

Without the empire what's to stop the now independent nations from destroying one another anyway?
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Wayne W
 
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Post » Mon Sep 13, 2010 5:02 pm

Without the empire what's to stop the now independent nations from destroying one another anyway?

Cue a politcally delicious plot for TES V.
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Sami Blackburn
 
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Post » Mon Sep 13, 2010 1:56 pm

All of those, and then some.
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Joe Bonney
 
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Post » Mon Sep 13, 2010 7:10 pm

Without the empire what's to stop the now independent nations from destroying one another anyway?

Nothing.
You have the Cyrodiilic empire under Titus Mede, trying to piece itself together, the city states of Skyrim taking land from High Rock and Daggerfall, and the reemergence of the Aldmeri Dominion.

Everywhere else is either in complete isolation (Black Marsh), anarchy (Elswyr), blown up (MW), or unknown (Daggerfall, Highrock, Orsinium)
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Sophie Miller
 
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Post » Mon Sep 13, 2010 11:50 pm

Nothing.
You have the Cyrodiilic empire under Titus Mede, trying to piece itself together, the city states of Skyrim taking land from High Rock and Daggerfall, and the reemergence of the Aldmeri Dominion.

Everywhere else is either in complete isolation (Black Marsh), anarchy (Elswyr), blown up (MW), or unknown (Daggerfall, Highrock, Orsinium)


Odds are large parts of Daggerfall, Orsinium, and Highrock are being assimilated into Skyrim (helping ease worries of gamers who feel Skyrim would be to small compared to Cyrodill). Hammerfell is the only one I'm not sure about, since hte only remaining province (Summerset Isle) seems in internal strife as well. (This part is based on the Greg Keyes interview at the Imperial Library and not Infernal City)
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CHARLODDE
 
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Post » Tue Sep 14, 2010 3:25 am

Perhaps the old daedric armor could make a reappearance as "ancient daedric" armor or something.

I wouldn't mind that, so long as it didn't still leave the elbows and knees exposed.
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adam holden
 
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Post » Mon Sep 13, 2010 9:06 pm

What they need to have is Armor classes instead of say just a skill
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.X chantelle .x Smith
 
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Post » Mon Sep 13, 2010 9:00 pm

Appropriate armors for everyone would be nice, especially for bandits.

They really should keep to low level armors, leaders could be the only exeption and even they shouldnt be wearing the best stuff or even a complete set. They are the leader after all and would likely entitle themselves to the best things that are stolen. Daedric still wouldnt make sense, but one or two pieces of dwarven, orcish, Mithril or such could work, with the other parts (if any) being lower quality armor.
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Kevin S
 
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Post » Mon Sep 13, 2010 6:14 pm

What they need to have is Armor classes instead of say just a skill


Armor classes?

Maybe i'm over thinking what you're saying. Care to elaborate? :)
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Bereket Fekadu
 
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Post » Tue Sep 14, 2010 5:01 am

I clicked on all of them. I just want far more variety in armor, not just a few types to pick from by the end of the game. I want armor to look cooler, with more black, stealthy armor types. There should also be far more types of clothing and an unarmored skill to accompany them, with a variety of robes and cloaks perfect for an adventurer. Oh, and a ninja garb please!
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Tinkerbells
 
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Post » Tue Sep 14, 2010 3:45 am

I clicked on all of them. I just want far more variety in armor, not just a few types to pick from by the end of the game. I want armor to look cooler, with more black, stealthy armor types. There should also be far more types of clothing and an unarmored skill to accompany them, with a variety of robes and cloaks perfect for an adventurer. Oh, and a ninja garb please!

what about this kind of http://www.google.com/imgres?imgurl=http://www.elbakin.net/plume/xmedia/film/news/sideshow/100206_lurtz01.jpg&imgrefurl=http://forums.filefront.com/sw-jk3-modding-mapping-editing/355834-model-request-lurtz-lotr.html&usg=__ZFrqYyXn-6ZiWewRbfPKEZ0u_YE=&h=1000&w=667&sz=69&hl=en&start=40&sig2=T4Si85bLLawf39lAxMwpSw&zoom=1&tbnid=M0VPKioOHpNJ8M:&tbnh=167&tbnw=113&ei=qWzxTOncA8r9ngem3-jUCg&prev=/images%3Fq%3Duruk%2Bhai%26um%3D1%26hl%3Den%26sa%3DX%26biw%3D1280%26bih%3D675%26tbs%3Disch:10,1311&um=1&itbs=1&iact=hc&vpx=536&vpy=84&dur=595&hovh=275&hovw=183&tx=103&ty=122&oei=HVTxTJTDOsmr8Abzl4m5Cg&esq=2&page=3&ndsp=17&ved=1t:429,r:8,s:40&biw=1280&bih=675 You have to admit it has more of an ass kicking look to it than most if not all the armors of oblivion.
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Trish
 
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Post » Tue Sep 14, 2010 6:38 am

I clicked everything cause...

1. I could
2. More armor
3. More there merrier right?
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Laura Wilson
 
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Post » Tue Sep 14, 2010 4:48 am

I'd be all for making armor quality not only depend on the material. Like, instead of just having chain armor, there could be light, medium and heavy variants of it, in different designs. Iron maille, steel maille, ebony maille etc. to also mix in the materials - but more important than what it is made of should be what it is built like. So instead of having "iron armor", have different kinds of plate armor. The material would not even require a new model, just texture changes.

Also, add some more common armor. Especially the gambeson (just several layers of cloth, or reinforced with leather layers, or under maille, or as a lighter variant, under plate, to add to protection) did not make an appearance for reasons I don't quite understand, I see it as the most typical medieval armor next to maille.

Helmets should also have different shapes, with the material only making a small difference in how well they protect - generally, material should be more important to the armor weight and durability than to its protection value (unless it is a completely different type of material - not the difference between iron and steel, but between leather and iron, which of course'd be noticable).

I'd also get rid of armor skills. It takes no skill to wear a piece of armor. Heavier armor should require strength, but that's about it imo. With armor in war it's just: The more, the merrier. Social characters would put less emphasis on armor because the weight should actually be felt - while useful in combat and not as much of a problem to wear for a short amount of time, it should generally reduce stamina recovery over long time, increase the stanima used for running, make climbing and jumping noicably more difficult, and have NPCs react on the player wearing full plate in a town considered safe (a character with a bad reputation might even face guards asking him to leave armor and weapons at the gate, or taking them from the character when he is seen wielding / wearing them in town without being either in danger, talking himself out of the situation, bribing the guard (given it's a not too honest one - could be a gamble) or having a good social standing.

Oh and: Please no more carrying four plate armor sets in the backpack. Have animals for carrying that much gear - one should be a lot more limited in what to have in the inventory. Choce heavy armor, and you'll be very restricted in what else you're going to carry, such as potions or alchemical substances.
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Charlotte Lloyd-Jones
 
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Post » Mon Sep 13, 2010 9:43 pm

Nothing to do with the Shivering Isles armour and the Crusaders relics.
The SI armour belongs in the SI, and the KotN saafely hold the Crusaders Relics.
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Anna Krzyzanowska
 
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Post » Mon Sep 13, 2010 5:12 pm

All of those armors should be included. The more, the merrier.



I agree to 100%. That goes for everything though, the more items we got at out disposal the more freedom we get as players :)
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Lily
 
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Post » Tue Sep 14, 2010 7:26 am

I also enjoy seeing a lot of variety. This is why I loved the http://www.uesp.net/wiki/Morrowind:Bonemold_Armor#Bonemold_Armor in Morrowind (and all the armor in Morrowind in general). They had a ton of variety in armor pieces, helmets and shields instead of just one. They all looked similar, yet different due to the factional nature. That was just great and gave a real sense of seeing actual people instead of clones wearing the same-old/same-old one-piece suit.

Overall I liked the Morrowind renditions of the armor best. Oblivion had a lot of 'generic medieval' armor. Not bad, but not great either. I can still picture the different Morrowind armors in my mind, but the ones from Oblivion just didn't stick with me that much.

And regional armor, YES PLEASE! :D

Seeing that the game is possibly taking place in Skyrim, I'd love to see the http://www.uesp.net/wiki/Bloodmoon:Base_Armor armor back from Bloodmoon. And maybe some rare Stalhrim armor to find in some ancient tomb. :)

And seeing that the game follows up on the novels, we'd have lots of Dunmer who have supposedly fled to Solstheim and beyond. So it stands to reason that they would have fled while wearing their regional/factional armor (usually Bonemold).

However, I fear that they will again employ their 'one suit' approach instead of making the armor into components (boots, belt, legs, chest, Rshoulder, Lshoulder, Lglove, Rglove). This would bring back the 'clone effect' where everyone looks the same. I don't care about minor clipping issues if it gives me complete freedom of choice on combining pieces of armor. Oblivion's (and later Fallout 3 and NV) single-suit armors were a step back in development in my opinion. A roleplaying game needs lots of variety, so separate armor pieces were perfect!

Also, the ability to wear clothing underneath your armor is something I'd like to see again.

Lastly Daedric armor should be very rare in my opinion (and I'm hoping they bring back the more rounded version like in Morrowind). It was awesome that only around 2 full sets existed in TES3, which made it extra special. In Oblivion nearly every common brigand and vampire were wearing them when you reached level 20+; and once you hopped into an Oblivion gate you were hauling them out by the dozen. What ever happened to the Dremora vanishing into mist and leave behind a puddle of goo? :(

So I'm hoping that http://www.uesp.net/wiki/Morrowind:Daedric_Armor#Armor will become very rare again and similar in appearance to the version of Morrowind (with lots of different helmets); making us scavenge ancient ruins and tombs just to gather a full set; making it an adventure in itself to get all the pieces...


Greetz,

Milt
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ILy- Forver
 
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Post » Mon Sep 13, 2010 10:12 pm

If ESV takes place in Skyrim, I think the focus should be on nordic armours (IE trollbone, ringmail, etc...). There should be a few imports from neighboring orsinium and Morrowind, like glass, ebony and orcich but it should be very rare, and VERY expensive. I like the way gamesas handled daedric armor in Morrowind, and I think the daedric armor in Skyrim should be similarly distributed.

One of the best things about morrowind armor was how the native armors looked like they fitted into their surroundings: these armors were built to protect the wearer from dust-storms. similarly I think nordic armor should be properly insulated from the cold.

Also, the ability to alter armor would be cool! Gathering furs from wild animals could be made into a worthwhile activity by allowing the player to pay a certain type of trader to insulate the armor with the furs. Could add a resist frost enchantment or something.
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matt
 
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Post » Mon Sep 13, 2010 10:19 pm

Was voting based on Skyrim and the Nords. I don't think the netch and chittin and standard bonemold armors should make it to far there. Those are native to MW as far as I can tell. Otherwise I voted the all the imperial ish (minus palace guard), native armors, and otherwise MW style armors.

I would hope that "elven armor" is renamed to something more specific. Bonemold was elven. If that was Aylied, name it Aylied and don't spread it across the map like it was candy. If that is what high elves fight in, then name it so, and don't gimp on the other races native armors.

Get some culture going again.
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Hope Greenhaw
 
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Post » Mon Sep 13, 2010 10:54 pm

I would not focus so much on the types, but rather, the variants of them. But many types can not hurt.
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Tanya Parra
 
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Post » Mon Sep 13, 2010 11:29 pm

where's the 'all' button?
Maximum loot!
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Amanda Furtado
 
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Post » Tue Sep 14, 2010 7:58 am

then you want morrowind.
what with its phat loot and all.
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Harinder Ghag
 
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