The armor poll.

Post » Tue Sep 14, 2010 6:54 am

then you want morrowind.
what with its phat loot and all.

I dunno. Most of what I have hearing, people do not seem to care if the armor doesn't make sense, they just want as much armor as possible. At least with Morrowind, the armor there made sense.
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Tue Sep 14, 2010 4:19 am

True

also, the http://www.uesp.net/wiki/Morrowind:Clutter I was referring to.
should be around the middle of the first list.
User avatar
Kristina Campbell
 
Posts: 3512
Joined: Sun Oct 15, 2006 7:08 am

Post » Mon Sep 13, 2010 11:35 pm

I want to lay down some phat notes with the phat lute.
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Tue Sep 14, 2010 12:35 am

The more the merrier but they should be very different in all aspects especially in their look and stats. Some should even some nice boosts if enchanted.
User avatar
Kayla Oatney
 
Posts: 3472
Joined: Sat Jan 20, 2007 9:02 pm

Post » Tue Sep 14, 2010 6:50 am

I want to lay down some phat notes with the phat lute.

psyk
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Tue Sep 14, 2010 9:24 am

Ah, I see someone else "luted" that same cave......only it wasn't any "phatter" than any other "lute" in the game, just a different name.

As has been pointed out repeatedly in this thread, the linear progression of "worse" to "better" has to go. Making each type of armor suited for a particular role would make a lot more sense, although there would still be some overall quality differences. Tradeoffs between sheer Armor Value, maximum durability, weight, repair cost, and outright purchase price could give each type a purpose, and your choice of character would determine what was best for them, not just automatically upgrading to "the next thing to come along" because it's always "better" in almost all respects.

My one MW character had about 75% of his "final" medium armor set by Level 2, not because good armor was available at low level, but because he didn't NEED anything better than about one or two steps above the basic starting gear. That character went with a mix of Imperial Dragonscale (midrange in quality, available from a few specific merchants and armorers at any level) and Imperial Chain (not bad, but nothing special, and readily available from a number of merchants and Imperial garrison armorers from day one), with a couple of odd pieces mixed in later.

Another character used chitin throughout the entire game, which was one of the best "common" light armor types, again available at a number of places from the start. I managed to resist the temptation to have him equip the DB set which was left after the TB expansion's "introduction", because it would not have been "suitable" for the character. DB had an extremely high armor value, which by itself wasn't an issue, but the durability should have been terrible, making it ideal for an assassin who isn't SUPPOSED to get hit a lot; the high value would have made the repair costs astronomical for a non-armorer character, and the low durability would have made it all but useless after a few hits in "normal" combat.

(Note that chainmail can be a light or a heavy armor, depending on a number of factors such as the thickness of the links, whether it's single or double linked, etc. I've seen iron chainmail hauberks that weigh somewhere around 80 lbs., and a chainmail shirt made for a young prince which was amazingly light (probably under 10 lbs.), which was closer to jewelry than armor, yet still highly protective. If the unit of weight in TES is somewhere around 1/4 lb. (half a kilogram), a lot of the weapon and armor weights would make sense (there are still a few which are absurd, no matter how you figure it). At any rate, naming the armor for the material is only half of the picture; you could conceivably make various forms of light, medium, and heavy armor from almost any material.
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Tue Sep 14, 2010 7:53 am

I think "Heavy" and "Light" armor should not be in terms of materials, but pure weight. A dude in a steel helmet and leather shirt would be in "light" armor because the combined weight of each piece is a fraction of his overall encumbrance.

Whereas someone wearings multiple pieces of leather (with a total weight at a higher fraction of his endurance) would be in "heavy" armor. Maybe...let me get back to you on that one. Either way, I want less limits on the types of armor my character can wear, for instance, being able to combine leather and steel without taking a hit to my overall protection.

Anyways, in terms of style I preferred Morrowind's armor almost unanimously, although some were close (orcish and dwarven) But Imperial armor, daedric, and others I thought were just somehow more appealing.

I also appreciated the focus on local armors. I do think there should be variation, such as multiple versions of the same steel helmet, with the same stats.
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Tue Sep 14, 2010 9:45 am

Then why name it after a real world material? They could have named it baseballs instead, and you'd be saying "Baseballs in TES are not the same as baseballs in our world.".


My own theory is that glass in TES is actually the sand and dust of Red Mountain which has been crushed under thousands of tons of weight while being very close to the warm vulcano thereby melting the sand and dust and making it into the glass we see in TES when the vulcano starts to get sleepier and the glass cools down.
Just my personal theory.
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Mon Sep 13, 2010 10:10 pm

Then why name it after a real world material? They could have named it baseballs instead, and you'd be saying "Baseballs in TES are not the same as baseballs in our world.".


My own theory is that glass in TES is actually the sand and dust of Red Mountain which has been crushed under thousands of tons of weight while being very close to the warm vulcano thereby melting the sand and dust and making it into the glass we see in TES when the vulcano starts to get sleepier and the glass cools down. I really have no idea if this would work IRL. To be honest im not really sure how glass is made.

Because of the special sand and dust of the Red Mountain, small stains of ebony mixed here and there and high pressure the glass becomes very durable...


Just me thinking around.
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Mon Sep 13, 2010 9:29 pm

Lately we’ve been more lenient about TES V topics here but they have unfortunately begun to overrun this forum so we will be cracking down on them again.

  • If you want to discuss features that you would like to see in an upcoming Elder Scrolls game, or expect to see, please use the http://www.gamesas.com/index.php?/topic/1147719-tes-v-ideas-and-suggestions-188/

  • Speculation on when or if such a game will be announced belongs in the http://www.gamesas.com/index.php?/topic/1147858-official-tes-v-speculation-thread-89/.

  • Finally any discussion of future Elder Scrolls games that involve multiplayer of any sort belongs in the http://www.gamesas.com/index.php?/topic/1119156-official-tes-multiplayer-thread/.

User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Previous

Return to The Elder Scrolls Series Discussion