The armor poll.

Post » Tue Sep 14, 2010 2:52 am

Armor is always a good point of discussion. Many armors such as glass, imperial guard and other armors that appeared in both morrowind and oblivion looked completely different. And for some reason, Morrowind contained a wider variety of imperial armors and while there is a dwemer/dwarven armor in each game, that race does not exist, and many playable races in the game do not have a native armor set available.

This poll is to measure the popularity of each armor, also feel free to mention any armors you would want to see in the future.

Personly I would be very curious about redguard armor, Kaijit armor or Argonian armor. Would be rather interesting to see.

I also prefer the morrowind designs over the oblivion designs.
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LittleMiss
 
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Post » Mon Sep 13, 2010 3:09 pm

Voted for all of the options.

There should be a lot of armors in the game.
Some armors could have the same stats and be made out of the same material, but have different looks... there could be both Morrowind and Oblivion style of the same armor... and other new styles.

I want armors from other regions to be less common than native armors and such, and there should be a huge variety of armors native to the region.

AND... the powerful armors should be rare and hard to find... like daedric armor was in Morrowind.
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Skrapp Stephens
 
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Post » Mon Sep 13, 2010 3:23 pm

Honestly I cant see any practical use for any sort of "glass" armour.
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gary lee
 
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Post » Tue Sep 14, 2010 3:04 am

Honestly I cant see any practical use for any sort of "glass" armour.

Glass in TES is not the same as glass in our world. Just like ebony is actually a tree in the real world, but in TES it's metal.
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Jerry Jr. Ortiz
 
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Post » Tue Sep 14, 2010 12:38 am

I think that they should include what armors they want.

If they want to change around some things, I personally don't have a problem with it. And, if they decide to include some certain kind of armor that we've never seen in TES before I know I won't freak out or anything. It's just armor and they have much more they could have done. :)
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sara OMAR
 
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Post » Tue Sep 14, 2010 12:14 am

I like every armor, and think they should all be included, however, things like Daedric, shouldn't appear every damn time you meet a bandit. In Morrowind, there was I think 2 sets of it and that was all.
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gemma king
 
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Post » Mon Sep 13, 2010 5:03 pm

All of those armors should be included. The more, the merrier.

I would like something similar to the Dark Brotherhood armor from Morrowind though.
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Dale Johnson
 
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Post » Mon Sep 13, 2010 7:10 pm

I like a few armors from both games some more than others and some I liked equally for example I like the Morrowind ebony more than the ebony in Oblivion but on the other hand I like both Morrowind and Oblivion Deadra armors so I think it would be cool to have either both or a sort of mix as well as multiple styles of Daedra armor same with some others as well.
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Keeley Stevens
 
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Post » Mon Sep 13, 2010 9:51 pm

I hate to say it but, aesthetically, I liked most armors in Morrowind better than their Oblivion versions. I thought female Iron and Leather armors looked better in Oblivion, but I thought Glass armor took a huge graphical step backwards.
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BrEezy Baby
 
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Post » Tue Sep 14, 2010 12:25 am

Glass in TES is not the same as glass in our world. Just like ebony is actually a tree in the real world, but in TES it's metal.
Then why name it after a real world material? They could have named it baseballs instead, and you'd be saying "Baseballs in TES are not the same as baseballs in our world.".
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Umpyre Records
 
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Post » Mon Sep 13, 2010 6:04 pm

I want morrowinds glass armor back, other then that im not to picky but i would like to see alot more armors made out of things other then metals like in previous games
if its in skyrim i demand the wolf and bear armors back :D
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Kat Lehmann
 
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Post » Mon Sep 13, 2010 7:08 pm

Why not include all of them? Sure they can get rid of a few but add more just to change things up, but i think they should have as many as they can
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Laura Cartwright
 
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Post » Mon Sep 13, 2010 6:31 pm

hmm voted for only three options at first

and in second poll I chose all but the fur armor (looks crappy) and the seducer and saint armors as well they look nasty :P, troll bone also looks nasty, pretty much all armor that looks bad I voted out, yes I'm that vain in game.

and glass is actually very tough stuff, and would make amazing armor, problem is when you want to repair it (if you make in real life)
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Ells
 
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Post » Mon Sep 13, 2010 3:47 pm

Suggestions for new armors are always welcome, for the poll I choose to cover pretty much all armors from morrowind and oblivion.

So far it looks rather clear that the Oblivion glass armor is not popular. Not realy a surprise, but its a good way to show Bethesda that the Morrowind style would be preferable if they plan to put in glass armor again.

Variations of armor is definatly a good suggestion, like Morrowind Daedric armor had several helmets.

Glass armor could come in various colors, Steel is also something that could come in many sizes. A knightly helmet with a large plume that cascades down the back of the helmet could be rather beautifull.

Would also be nice to have some vizored helmets with a toggle option for the visor.

Would also be great if armor was consisting out of more parts again like in morrowind, with the option of wearing clothing under it. That greatly expands the appearance options.

Perhaps attachements could also be introduced, to match with several armors. Things like surcoats, capes and such could be seperate items. By designing them to work with a specific armor or several armors of a very similar shape, clipping could be prevented.

Perhaps belts could also be used as attachements, so that weapons actually look like they are attached to the outfit/armor.
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Jennie Skeletons
 
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Post » Mon Sep 13, 2010 6:44 pm

Get rid of the material progress system. It's ridiculous and unnecessary. How on earth is steel plate armour with elven craftings better than a regular steel plate armour?

It kind of made sense but then went off tangent. Fur is weakest, then leather and iron, yep makes sense. Now steel and chainmail, yeah still looks good. Now... wait what the hell is going on here?

Glass in TES is not the same as glass in our world. Just like ebony is actually a tree in the real world, but in TES it's metal.


I think it means that it has ebony supporting struts, but it still makes little sense
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Julia Schwalbe
 
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Post » Tue Sep 14, 2010 2:53 am

Voted for all of the options.

There should be a lot of armors in the game.
Some armors could have the same stats and be made out of the same material, but have different looks... there could be both Morrowind and Oblivion style of the same armor... and other new styles.



I would agree, I want to see variety. And it's okay if some armors aren't necessarily better or worth than others. Armor doesn't have to be a linear progression from weakest to best under a specific skill type. It's okay to have some armor's that have the same stats but look somewhat different, or even, and I know this sounds inconcievable, but armor on equivalent levels with different stats that might suit different players. Like for example, instead of just fur being the worst light armor and glass being the strongest, and everything in between following a linear progression from weakest to strongest, instead we could have armor with comparable quality but different stats. When you find a new armor, it doesn't always need to be better in every way than what you have now to be worth using, sometimes, it could have both advantages and disadvantages compared to what you're already wearing. Maybe it offers more defense, but weighs more, or maybe it has less enchantment cost, or something like that. The point is that different armor types should have their own merits, glass might be the best light armor has to offer if you want defense (At least, not counting unique items.) but I can't imagine covering yourself in shiny bright green glass plates is good for sneaking, I just hope to see this reflected in game. This is not to say that no armor should be better than another, just that, in the same "tier", so to speak, there should be more than one type of armor that is good for different purposes, in short, the choice of which armor to make should be more than just going for whichever has the highest defense. This should make the choice of armor have more weight, and make it so that you won't necessarily want to switch out your armor as soon as you find something better, if done well, I think this would make characters more varied in the end as players would choose whatever armor is most appropriate for how they play their characters, not whatever armor has the best stats.

As for what armor should be included, the basics like steel, glass, ebony and Daedric should be covered, of course, I'd also like to see more native styles appropriate for the location where the game takes place, I like that Morrowind had many native Dunmer armor stypes, they really helped to show the native culture. Obviously, native armors should fit the province the game takes place in, they should look like something you could imagine the native race there using and that could be made with the materials available to them. In Morrowind, things like chitin and netch leather seemed appropriate, their designs fit Morrowind, and they were made using materials available there (Since Morrowind has a fair amount of creatures with chitinous exoskeletons, chitin is likely not hard to get. And netch leather should be pretty obvious, seeing as netch are native to Morrowind.) but if the game too place in Skyrim, we'd see very different sorts of armors.

As far as the style of existing armor types, they don't necessarily have to look the same as in Morrowind or Oblivion, Bethesda could change the designs again too, like they did when they went from Morrowind to Oblivion. That's really not that unrealistic when you think about it, because just because two armors are made of the same material doesn't mean they must look the same, but obviously, the game's can't have infinite variety in armor, the game can't include a fully realistic level of variety in armor, but this does mean that the designs for armor of the same material changing between games is not unreasonable.

Although in terms of my preferences, I definately liked Morrowind's glass armor better than Oblivion's, while Oblivion's may have benefited from better graphics technology, in terms of design, Morrowind's was much more appealing. As for Daedric and ebony, I liked the designs in both games, honestly, although I wasn't that big a fan of the Oblivion version of the ebony helmet, everything below that looked pretty good to me, though.

Then why name it after a real world material? They could have named it baseballs instead, and you'd be saying "Baseballs in TES are not the same as baseballs in our world.".


They could do so, yes, but I sort of agree that it doesn't make much sense to name a certain material after a real world material when in reality it's sort of different. But in the case of glass, at least, there is some justification, the glass used in armor does seem to bear some resemblance to real life glass, it's just that unlike real world glass, it's practical to wear a suit of armor made with it, and I'd also say that the glass you see used in windows probably is different from what's used in armor. But really, all this is not relevant because glass armor and weapons is already part of the Elder Scrolls world, saying that they shouldn't call it glass if it's not the same as real world glass is like saying that dwarves should not be called dwarves if they're not the same as D&D or Tolkien dwarves (admitably, dwarves isn't their "proper" name in the lore anymore, but so? The name "dwarves" still shows up when talking about them, and we still see dwarven armor and weapons, if Bethesda was trying to deny that they were supposed to be dwarves, that name would never be used at all.)

I think it means that it has ebony supporting struts, but it still makes little sense


We know what ebony is in the Elder Scrolls, it's a form of volcanic glass that is said to be crystalized god's blood, and it's named for its dark, shiny appearance. There is no wood involved in it at all.

Get rid of the material progress system. It's ridiculous and unnecessary. How on earth is steel plate armour with elven craftings better than a regular steel plate armour?


And how do you know elven armor is steel plate except with elven craftings? I'd assume that's what you mean, at least, because I can't think of any other armor that could possibly fit your description. The fact that it's light armor while steel is heavy and yet it looks like it's also made out of metal plates would seem to suggest it's not. And the name "elven" reallt doesn't tell us what it's made out of, it just means it's an elven design. And even if it is steel, it's possible that it's made using higher quality steel than normal steel armor, or that the design itself is better.

Whatever the case, I'd say it's very necessary that different types of armor be able to provide different levels of defense, it just doesn't necessarily need to be a linear progression.

Would also be great if armor was consisting out of more parts again like in morrowind, with the option of wearing clothing under it. That greatly expands the appearance options.


I'd agree about more armor slots, but I'd say that removing clothing worn under armor was a good idea for balance reasons. Because in Morrowind, unarmored players were severely penalized due to getting less enchantment slots than armored players. They missed out on the various armor slots, and the only slots in which clothing could not be worn with armor were the ones where armor already had items that took up those positions, namely the hands and feet. Of course, in Oblivion, unarmored players were still penalized due to the lack of unarmored gloves and the removal of the unarmored skill, but those issues can be fixed in future games. Now, I wouldn't object to being able to wear a robe over armor, if it could also be worn over shirts and pants, but letting one wear skirts and pants with armor again would be ounterproductive to ensuring that playing unarmored characters is viable.
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jodie
 
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Post » Mon Sep 13, 2010 2:40 pm

I don't much care if they keep any of the existing ones, as long as they add more and not of the silly over-sized variety. No matter which province(s) the game's in, though, they should add many armors native to that province -- like elven armors for Summerset Isle and Nord armors for Skyrim.

Many armors in your poll wouldn't really make sense to add in certain provinces, though, maybe except for unique ones. Madness and Amber armors, f.ex, you don't find much outside the shivering isles, and I don't think you'll find much indoril armor outside Morrowind.


and @Selbeth the winged dude: The problem with item slots and number of enchanted items could be fixed by limiting the number of enchanted items you can have on at once. Could explain it with something like "If you put on too much magical stuff, you might explode" or something. :P
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Holli Dillon
 
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Post » Mon Sep 13, 2010 2:55 pm

Armor native to the province please. I don't think indoril armor, and the like, should be anywhere but Morrowind. As for the recurring armors, these were my picks:

Daedric (Morrowind) - Bring back the masks!
Dwemer (Oblivion) - I've always disliked Morrowinds Dwemer armor and was glad when they changed it.
Orchish (Morrowind) - liked the style more, though they were relatively similar in both games
Ebony (Oblivion) - loved Oblivions rendition of the Ebony armor, but didn't like the helmet so much. Then again, I didn't like the Ebony Hrlm in Morrowind either.
Glass (Ehh...) - I liked both renditions and would like if they took elements from both. (just don't let me see any bandits wearing it)
Imperial Guard (Morrowind) - I preferred the roman influenced armor.
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Casey
 
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Post » Mon Sep 13, 2010 6:47 pm

Whatever the case, I'd say it's very necessary that different types of armor be able to provide different levels of defense, it just doesn't necessarily need to be a linear progression.


This is a given, I was just saying that it doesn't have to be so drab. There's one set of armour for each level of defence, it's so boring

There's just 'steel armour' when there could've been steel plate armour, steel lamellar armour, steel lamellar vest, surcoat over steel, steel byrnie, elven steel plate armour, orcish lamellar steel armour, ect. Also, there could be different designs and colours for surcoats ar any stylings on the armour, as well as many different helmets
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Micah Judaeah
 
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Post » Tue Sep 14, 2010 1:45 am

Suggestions for new armors are always welcome, for the poll I choose to cover pretty much all armors from morrowind and oblivion.

So far it looks rather clear that the Oblivion glass armor is not popular. Not realy a surprise, but its a good way to show Bethesda that the Morrowind style would be preferable if they plan to put in glass armor again.

Variations of armor is definatly a good suggestion, like Morrowind Daedric armor had several helmets.

Glass armor could come in various colors, Steel is also something that could come in many sizes. A knightly helmet with a large plume that cascades down the back of the helmet could be rather beautifull.

Would also be nice to have some vizored helmets with a toggle option for the visor.

Would also be great if armor was consisting out of more parts again like in morrowind, with the option of wearing clothing under it. That greatly expands the appearance options.

Perhaps attachements could also be introduced, to match with several armors. Things like surcoats, capes and such could be seperate items. By designing them to work with a specific armor or several armors of a very similar shape, clipping could be prevented.

Perhaps belts could also be used as attachements, so that weapons actually look like they are attached to the outfit/armor.


I agree adding a personal touch to your outfit can greatly help with expanding on your selection of appearance and in my opinion has a psychological effect when you admire your work, plus I would want NPCs to take notice as well and comment on your choice of apparel.
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Amy Smith
 
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Post » Tue Sep 14, 2010 2:56 am

I am all for non linear progression.

Having piercing, slashing and bludgeoning damage seperate could be good, with seperate protections as well.

Steel armor would be weaker against bludgeoning for example, but strong against slashing. Common arrows could be weak against most heavy armor as well, crossbows could be stronger against that.

The status for each armor could be the following:

-AC against slashing.
-AC against Piercing.
-AC against Bludgeoning.
-AC against Magic.
-Weight.
-Hitpoints.
-difficulty rate to enchant. (materials resistant to magic should naturally be more difficult to enchant.)
-degeneration rate. (some could wear down faster than others, perhaps degeneration could be stopped by some means by a high level character.)
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Grace Francis
 
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Post » Mon Sep 13, 2010 9:51 pm

I say all the armors but the ones native to the province should be more common the others and you should be able to make your own armor with mineral properties found around the area for effects and stuff like color and design.
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Taylah Illies
 
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Post » Mon Sep 13, 2010 6:17 pm

Great, you have a list of armors from the games here. I would vote all, but I don't think that should be how they chose them. There should be pieces of armor where they fit, in Oblivion we had those sets of armors that had to be complete and there were exactly as many light and heavy armors in the game. That seems unnatural and weird, armors should be realistic and made after how they fit into the world.
The thing I think is most important for them to fix bout armors is the system itself. Chainmail being light armor is just stupid for example.
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emma sweeney
 
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Post » Mon Sep 13, 2010 3:45 pm

Great, you have a list of armors from the games here. I would vote all, but I don't think that should be how they chose them. There should be pieces of armor where they fit, in Oblivion we had those sets of armors that had to be complete and there were exactly as many light and heavy armors in the game. That seems unnatural and weird, armors should be realistic and made after how they fit into the world.
The thing I think is most important for them to fix bout armors is the system itself. Chainmail being light armor is just stupid for example.


Chain mail is light it even looks light .

Here is a example

http://historyshop.piratemerch.com/images/chain_mail_armor.jpg
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Greg Swan
 
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Post » Mon Sep 13, 2010 10:01 pm

I`m not voting because it`s too many clicks!

All in, the more the better. Oblivion really held you back in terms of designing a good suit to fit your character.
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Kortniie Dumont
 
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