[Relz] The Arsenal V2

Post » Mon Apr 18, 2011 9:37 am

http://tesalliance.org/forums/index.php?/gallery/image/13129-the-wolfblade/


Nice. :)
User avatar
Jimmie Allen
 
Posts: 3358
Joined: Sun Oct 14, 2007 6:39 am

Post » Mon Apr 18, 2011 10:59 am

Ooh, that quarterstaff from one of the earlier versions is beautiful. Perfect for my character, thanks muchly - can't wait to stumble across it in loot, as nice combat staves are few and far between.. :) Any plans to include any more blunt staves?
User avatar
casey macmillan
 
Posts: 3474
Joined: Fri Feb 09, 2007 7:37 pm

Post » Mon Apr 18, 2011 10:08 am

That new stuff looks most impressive. Love the stuff you're making. It's almost enough to make me load up my game and play. But then, that new stuff you've made isn't *in* my game yet, so I guess I won't do that just now.

Vac
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sun Apr 17, 2011 8:05 pm

First I should mention that most names of the new weapons are working titles. As always we like to integrate them nicely into the TES world so The Celtic Sword will get a more suitable name. The same goes for the generic name of longsword off course. :yes:

Nice. :)

Thanks mate. The Wolfblade is one of the unique weapons from TA, more will follow.

Ooh, that quarterstaff from one of the earlier versions is beautiful. Perfect for my character, thanks muchly - can't wait to stumble across it in loot, as nice combat staves are few and far between.. :) Any plans to include any more blunt staves?

Not sure yet, as The Arsenal: Skyrim Edition will be (as the name implies) mostly Nordic related, I don't think it's likely such a weapon will be added. But never say never...

That new stuff looks most impressive. Love the stuff you're making. It's almost enough to make me load up my game and play. But then, that new stuff you've made isn't *in* my game yet, so I guess I won't do that just now.

Vac

Thanks Vac. We have taken some pretty large steps both on the models and on the textures and it's good to hear that it shows. All the new textures are hi-res, but we'll release a reduced version for those that need it. I also still intend to play, but I'm affraid that any big gaming session will have to come from TES V: Skyrim. Hopefuly we'll be able to port over our stuff by than.

Cheers,

StarX
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Sun Apr 17, 2011 11:35 pm

Cool new stuff, especially with a flavor of Skyrim. Thanks for these StarX and InsanitySorrow :)

Are you planning to repack Arsenal's BSA with these? Just a reminder that pne axe was not packed properly, and gets a missing mesh.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Mon Apr 18, 2011 9:42 am

any big gaming session will have to come from TES V: Skyrim. Hopefuly we'll be able to port over our stuff by than.
Much the same here. Assuming I can make enough sense of whatever particle system they use I should be able to re-create things one more time there with a minimum of hassle and without treading on any EULAs. And with any luck I'll get to play somewhat as well at that point. :happy:
Then everyone's happy.

Vac
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Mon Apr 18, 2011 7:08 am

Hey folks

I've just realised the Quarterstaff added by this mod is tagged as a staff and I'd quite like to use it as a 2h blunt weapon. I did a little tweaking in the CS to switch it over, but then found it had changed the location of where it is held and sheathed, and ended up looking a leeeetle odd. Is there a quick way to shift it back to a more central location when it is sheathed, and also when held? I've dabbled only a little in Nifskope, but am happy to give it a go myself if the procedure won't be too tricky. :)
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sun Apr 17, 2011 9:45 pm

Easiet way (IMO) is to import the Staff into Blender then import a vanilla weapon like a Warhammer and re-position the staff, then export :)
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Mon Apr 18, 2011 12:11 pm

Not touched Blender before, but I suppose it is time I downloaded it and had a dabble with some tutorials!
User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Mon Apr 18, 2011 6:00 am

It's worth it :D, You never know, you could end up having your own Arsenal :D

Got a little sneak peek of something new we're working on, not going to give any details, so you'll have to guess :lmao:

http://tesalliance.org/forums/index.php?/gallery/image/13336-sneak-peek/
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Mon Apr 18, 2011 10:05 am

Looks very nice, I saw that earlier and now once again I'm sitting here trying to figure out its mystery!!

Kind of off-topic, but I'm wondering if there's a thread that lists integrated item mods like The Arsenal. Basically, relatively large collections of weapons/armor/items that are balanced well and integrated into leveled lists. If not, I was thinking of starting one to list the ones I'm aware of including this, John's Leveled List Overhaul, Armamentarium, etc. and to ask for others that people know of. With your prolific modding I thought if anyone knows if a thread like this already exists it might be you, InsanitySorrow.
User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Sun Apr 17, 2011 8:50 pm

Looks very nice, I saw that earlier and now once again I'm sitting here trying to figure out its mystery!!


Thanks :D, We'll try to not let leave you wondering for too long :lmao:

Kind of off-topic, but I'm wondering if there's a thread that lists integrated item mods like The Arsenal. Basically, relatively large collections of weapons/armor/items that are balanced well and integrated into leveled lists. If not, I was thinking of starting one to list the ones I'm aware of including this, John's Leveled List Overhaul, Armamentarium, etc. and to ask for others that people know of. With your prolific modding I thought if anyone knows if a thread like this already exists it might be you, InsanitySorrow.


I'm not sure there, I don't pay much attention to list threads, though saying that I've not seen any while browsing the forums :)
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Sun Apr 17, 2011 8:56 pm

A few more WIPz shots of our little secret TA project, this time in-game shots :D

http://tesalliance.org/forums/index.php?/gallery/image/13481-sneak-peek-ingame-01/
http://tesalliance.org/forums/index.php?/gallery/image/13482-sneak-peek-ingame-02/
http://tesalliance.org/forums/index.php?/gallery/image/13483-sneak-peek-ingame-03/
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sun Apr 17, 2011 11:29 pm

:bowdown: More arsenal goodness. I love you guys. :D
User avatar
Shirley BEltran
 
Posts: 3450
Joined: Wed Jul 26, 2006 4:14 pm

Post » Mon Apr 18, 2011 1:53 am

Yup lots more to come :D
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Previous

Return to IV - Oblivion