[Relz] The Arsenal V2

Post » Sun Apr 17, 2011 11:27 am

The Arsenal

Version 2.0.0

http://tesalliance.org/forums/index.php?/files/file/580-the-arsenal/

Requirements
Oblivion 1.2.416

Description
The Arsenal is a weapons pack that offers unique weapons from all over Tamriel. The Arsenal is also a modder's resource but is fully playable.

Meko Woodling, A Craftsman located in the Province of Cyrodil offers high quality, finely crafted weapons, created using methods passed down through the family over many generations. He is also offers quality imported weapons from all over Tamriel.

Details
The Arsenal offers 25 weapons and 3 off-hand weapons that can be purchased or found throughout the game if the user has chosen to use the optional Leveled Lists Plugin.

As of The Arsenal v2 all weapons have been MOBS balanced.


Installation
1. Extract this archive to any folder and then copy the following to your Oblivion Data Folder


The Arsenal.bsa

The Arsenal.esm

The Arsenal.esp

The Arsenal - Leveled Lists.esp

The Arsenal - Faregyl Patch.esp


2. Start Oblivion Launcher, click Data Files, and enable the The Arsenal.esm and The Arsenal.esp, if you would like the Leveled list option then check The Arsenal - Leveled Lists.esp aswell. If you have Arthmoor's Faregyl Village installed,install the The Arsenal - Faregyl Patch.esp too.

Un-Installation
1.Start Oblivion Launcher, click Data Files, and disable the The Arsenal.esm and The Arsenal.esp, if you used the Leveled list option then uncheck The Arsenal - Leveled Lists.esp aswell. If you have Arthmoor's Faregyl Village installed, Un-install the The Arsenal - Faregyl Patch.esp as well.

2. Remove the following files from your Oblivion Data Folder


The Arsenal.bsa

The Arsenal.esm

The Arsenal.esp

The Arsenal - Leveled Lists.esp

The Arsenal - Faregyl Patch.esp


Incompatibilties
As of The Arsenal Version 2.0 there should be no Incompatibilties with other mods, please report any you may find. Use Wrye Bash to merge the leveled lists when using other mods that alter the vanilla weapon lists.

Patches
Due to the placement of Woodling's shop there is a small patch needed when you play Oblivion with Arthmoor's Faregyl Village.

Along with the patch you will have to make sure Faregyl Village loads after The Arsenal to ensure they play nice, load the patch after both of those.

Load Order:


The Arsenal.esp

Faregyl.esp

The Arsenal - Faregyl Patch.esp


Upgrading
Before installing version 2.0 of The Arsenal you will need to uninstall version 1.0. To make sure everything is uninstalled remove the following folders and their contents and files from your data folder:

Files:

The Arsenal.esp

Folders:


Meshes/Weapons/

Meshes/Clutter/

Textures/Weapons/

Textures/Clutter/

Textures/Menus


History
05/11/2010 - The Arsenal v2.0:


Added - Bearded Axe

Added - Combat Knife

Added - Camlorn Longsword

Added - Chakram

Added - Heavy Scimitar

Added - Heavy Cleaver

Added - Heavy Mauler

Added - Royal Kukri

Added - Silvenar Shortspear

Added - Stendarr QuarterStaff

Added - Nordic Hammer

Added - Ranger Shortsabre

Added - Rogue Shortsword

Added - Taneth Katar

Updated - Kukri Texture

Updated - Falcata Texture Updated

Structure - MOBS Balanced

Structure - New ESM/ESP Structure

Structure - Re-Sructured Folders


17/08/2010 - - The Arsenal v1.0

Contact
StarX @ TES Alliance
InsanitySorrow @ TES Alliance

Credits
Models: InsanitySorrow
Textures: StarX
Shop: DarkRider

Thanks
Thanks to Bethesda for creating Oblivion.
Thanks to DarkRider for creating the shop for The Arsenal.
Thanks to WhoGuru, DarkStone and Greenwarden for taking beautiful screenshots for The Arsenal.
Thanks to WhoGuru for adjusting the shop exterior placement so it no longer conflicts with Arthmoor's Faregyl Village.
Thanks to Nicoroshi for his Back Sheathing setup in his mod "Nico's Gift" which is what The Arsenal's setup is based on.

Thanks to all who have shown an interest in The Arsenal and gave support, feedback and suggestions.

Licensing/Legal
You may use this as you wish but you must credit us for our work. Do NOT claim any of it to be your own work.

Please do NOT re-host this file without our explicit permission.


Media:
http://www.invision.tesalliance.org/forums/uploads/1282983513/gallery_378_179_935450.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_624400.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_873814.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_1070183.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_496564.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_508080.jpg
http://www.invision.tesalliance.org/forums/uploads/1282098722/gallery_378_179_569859.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_276697.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_676887.jpg
http://www.invision.tesalliance.org/forums/uploads/1281996874/gallery_378_179_290394.jpg
http://www.invision.tesalliance.org/forums/uploads/1282496767/gallery_378_179_799999.jpg
http://www.invision.tesalliance.org/forums/uploads/1282265581/gallery_378_179_617391.jpg
http://www.invision.tesalliance.org/forums/uploads/1282496767/gallery_378_179_1696075.jpg
http://www.invision.tesalliance.org/forums/uploads/1282496767/gallery_378_179_389174.jpg
http://www.invision.tesalliance.org/forums/uploads/1282667166/gallery_378_179_138557.jpg
http://www.invision.tesalliance.org/forums/uploads/1282667166/gallery_378_179_625812.jpg
http://www.invision.tesalliance.org/forums/uploads/1282983513/gallery_378_179_667186.jpg
http://www.invision.tesalliance.org/forums/uploads/1284511161/gallery_378_179_287822.jpg
http://www.invision.tesalliance.org/forums/uploads/1284747845/gallery_378_179_340830.jpg
http://www.invision.tesalliance.org/forums/uploads/1284747845/gallery_378_179_607571.jpg
http://www.invision.tesalliance.org/forums/uploads/1284747845/gallery_378_179_342642.jpg
http://www.invision.tesalliance.org/forums/uploads/1285527752/gallery_378_179_467061.jpg
http://www.invision.tesalliance.org/forums/uploads/1285945991/gallery_378_179_254843.jpg
http://www.invision.tesalliance.org/forums/uploads/1287422195/gallery_378_179_8825.jpg
http://www.invision.tesalliance.org/forums/uploads/1287858226/gallery_378_179_108637.jpg

Coming in V3:

http://tesalliance.org/forums/uploads/1295530312/gallery_378_179_409358.jpg /http://tesalliance.org/forums/uploads/1295530312/gallery_114_64_289945.jpg

http://www.invision.tesalliance.org/forums/index.php?/gallery/album/378/179-the-arsenal/
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Sun Apr 17, 2011 9:25 am

Already downloading and ready to install. Many thanks.
Hmm... version 1 is merged into a plugin Inamed 81_Armor_Weapon_Mods.esp.
And you MOBSified it... I guess it's time for a plugin called 82_Armor_Weapon_Mods.esp... sighs... good nowadays I am on BAIN :D
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sun Apr 17, 2011 8:49 am

Thanks for the release; I will be using only the leveling list version.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sun Apr 17, 2011 7:01 am

Woot!, new thread :D

I'll be using both the shop and LL lists, can't wait to run accross an enemy with one of these weapons.
User avatar
J.P loves
 
Posts: 3487
Joined: Thu Jun 21, 2007 9:03 am

Post » Sun Apr 17, 2011 9:44 am

Sweet! I'll definitely be using the LL version. I can't wait to start facing baddies with these. It should make MMM even more challenging. :rock: Thank you for this! :bowdown:
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Sun Apr 17, 2011 2:23 pm

You're welcome :D
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Sun Apr 17, 2011 10:00 am

Well i have 2 new weapons :D
The Elsweyr Royal Kukri and the Rogue Shortsword. They look amazing ingame great job guys! :goodjob:
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Sun Apr 17, 2011 10:40 am

Thanks :D

The Rogue Shortsword was one of the most fun ones, simple yet enjoyable.
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Sun Apr 17, 2011 10:07 pm

They all look awesome
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Sun Apr 17, 2011 8:24 am

Wow, first this beautiful weapon pack is released seamlessly adding tons of new unique weapons to the game and then WEPON is released and overhauls the vanilla weapons with bugfixes and adding weapons that should have been in the game from the start. I guess now is a good time to make a new pure fighter character, can't wait to try out some of these in game.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Sun Apr 17, 2011 8:35 am

Glad you guys like it! Thanks for the positive feedback so far. :foodndrink:
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Sun Apr 17, 2011 8:04 pm

StarX and InsanitySorrow: Thanks for the release, and congrats. The screens look really good, and IO am glad you decided to create these wespons - our game is richer thansk to these.

As many of us here are FCOMers, I have a question regarding balancing of weapon stats - are they OMOBS style balanced, or vanilla?

PS: Shouldn't this mod be tagged Relev/Delev or something to add this to the leveled lists in Wrye Bash's bashed patch?
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Sun Apr 17, 2011 3:13 pm

Thanks for the release; I will be using only the leveling list version.

Is that possible? I'm not a fan of shops that offer only unique weapons can I use just the esm and LL esp? That way no conflicts with Faragyl village and no patch for that too.

I'm fine with just encountering them.

Also I checked the The Arsenal.esp with TES4edit and found 15 identical to master records and 20 deletions of master records.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Sun Apr 17, 2011 8:16 am

are they OMOBS style balanced, or vanilla?
From the OP:
Structure - MOBS Balanced
PS: Shouldn't this mod be tagged Relev/Delev or something to add this to the leveled lists in Wrye Bash's bashed patch?
I don't believe they are relevelling anything or deleting anything from the vanilla lists, so why would they need these tags? Adding unnecessary Bash tags is a good way to screw things up.

Vac

Edit: Forgot to mention, great looking work. This stuff makes me feel like playing again.
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Sun Apr 17, 2011 9:26 pm

Is that possible? I'm not a fan of shops that offer only unique weapons can I use just the esm and LL esp? That way no conflicts with Faragyl village and no patch for that too.

I'm fine with just encountering them.

Also I checked the The Arsenal.esp with TES4edit and found 15 identical to master records and 20 deletions of master records.


Yup you can use the LL ESP and ESM and be fine, The Arsenal ESP contains just the shop and you only need the patch if you're using the shop and Faragyl village :)

Hmmmm I went through The Arsenal.esp with TES4 Edit, guess I missed some stuff, we'll get it fixed.
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Sun Apr 17, 2011 6:43 pm

Yup, Vac is right. All weapons were added to the vanilla leveled lists and nothing was releveled or deleted. Most weapons are either in the lower or middle regions (ranging from iron quality to silver/dwarven) so there should be quite some stuff at early and mid levels and fewer stuff at later levels. If you really want all the goodies I would keep the shop, as the off hand weapons, the staff, the chakram and the monk tonfa's aren't added to leveled lists.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Sun Apr 17, 2011 10:46 pm

I'm using the leveled list plugin and the only weapon I've encountered so far is a Nordic Hammer on Skeleton Guardians. However, it's appearing as a "WTF MISSING MESH". Took me a while to trace it to this mod since those usually appear as summons in my game, not something you can loot. Anyone else experiencing this problem?
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sun Apr 17, 2011 1:59 pm

You should NOT have any missing meshes, I checked the ESM and all weapon model paths are correct, it's most likely a case of the game not using the BSA. Does it happen with any other weapons?
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Sun Apr 17, 2011 2:57 pm

Looks like you're right on the money. I went into the CS to get form IDs and then added them to my inventory. Not a single one appeared. All missing meshes. What can I do about this? The BSA is definitely there in the data folder.
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sun Apr 17, 2011 11:02 pm

Well, the easiest way is just to extract them from the BSA. I'm having some BSA troubles myself recently in which both the CS and the game won't accept the BSA. It's weird sometimes. :shrug:
User avatar
louise hamilton
 
Posts: 3412
Joined: Wed Jun 07, 2006 9:16 am

Post » Sun Apr 17, 2011 10:39 am

If you are using only the leveling list (not the shop) you have three options:

1- Add "The Arsenal.bsa" in Oblivion.ini line:
SArchiveList=...

2- Create a blank ESP BSA redirection hack:
if you are using wrye bash you can just copy and rename "Blank.esp" (found in \Oblivion\Mopy\Extras) to "The Arsenal.esp" and activate it in your load list.

3- Extract "The Arsenal.bsa" in your Data folder (as suggested by StarX)

Personally I'm using tweak (2).
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Mon Apr 18, 2011 1:11 am

Method one didn't work for me when I tried doing so with another BSA that didn't work, method two sounds like it could solve the problem though. Thanks!
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Sun Apr 17, 2011 10:23 pm

I thought BSA's used the first part of an ESP name?, IE if the BSA is labeled The Arsenal and user has The Arsenal - LL.ESP, it should load right?

Looks like I'll be dropping the BSA in the next version/Update.
User avatar
Setal Vara
 
Posts: 3390
Joined: Thu Nov 16, 2006 1:24 pm

Post » Sun Apr 17, 2011 4:16 pm

I believe for a BSA to work it has to have an .esp with the exact same name, not just of it
User avatar
rolanda h
 
Posts: 3314
Joined: Tue Mar 27, 2007 9:09 pm

Post » Sun Apr 17, 2011 12:37 pm

Well that messed up my plan to have a nice clean BSA :lmao:
User avatar
Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Next

Return to IV - Oblivion