I've read the stickied topics on modding, but I wanted a more specific help. I know how to mod Oblivion and how to manipulate textures, and I am experienced in scripting and modding for other games, although I've never tackled Oblivion because of the sheer effort involved and that I am in waiting for TES: V to begin modding this genre.
Anyways, one of things that I've never really figured how to do is texture. And the problem is that I have absolutely no idea what my goals are. At the moment I can select some things and change their color and attempt to manipulate a block of pixels into something somewhat realistic, but how do people manage full-scale, high-resolution texture packs like the type found so often in Oblivion? I am in such awe, and yet I cannot help but feel like there is a trick to it that I don't understand yet. So this is why I'm coming to the experienced for help.
There are no tutorials I can find on how to texture. I'm a pretty good artist with pencil, pen, paper, etc., but transferring that skill to the computer is something that I find difficult to do. Do I need a tablet? And is there software that you use to render large areas of pixels that I should consider acquiring? And, most importantly, what skill should I start practicing to get better? I'm assuming there are some key elements that should be mastered first before texturing is possible. Should I be experienced in drawing with the mouse like I can on paper? Should I work on color theory and individually making a color for every single pixel in a large block of texture? I don't know how the masters do it, and I'd like to know where to begin. They just don't have guides on this sort of thing, and I've looked for them.
Thank you all for any help and consideration, I know it's probably not worth your time, but any guidance would help me in getting some more experience. It is, after all, my idea to go into video game design in the future, and I need to start focusing on my skills now. Thanks!