Are games arbitrarily released too early?
I would like to discuss what I believe is a very worrying trend in the gaming world today. On 11.11.11, the highly anticipated Skyrim was triumphantly released to an excited public desperate to lose themselves in the latest masterwork from Bethesda Softworks. It enjoyed near universal acclaim from critics and no doubt will bask in many awards in the not too distant future. Awards that I personally believe will be fully deserved.
So, what is the purpose of this post? Well, I also happen to believe that game developers (Bethesda included) are not doing themselves any favours when it comes to release dates, and that they need to tread carefully, lest they slip into the territory of selling goods that are not fit for the purpose for which they were made.
Now before anyone starts screaming for my blood, or a moderator decides to delete this thread because I am making accusations of illegal behaviour, Skyrim does not fall into this category. It is certainly fit for the purpose for which it was made, which is of course to play and enjoy. It is, in my opinion, an excellent game, despite its well documented flaws. But ... and there is a big but ... it seems that game developers have for a while now been knowingly selling goods BEFORE they have been satisfactorily completed.
In the case of this game, Bethesda decided last year that 11.11.11 was a really 'cool' date to release and stuck to it rigidly, and there was never a cat in hells chance of any slippage on such a great sounding date, no matter what the state of the game was.
Today, sadly, the vast majority of games are released this way, mainly because of strict publishing schedules, but it needn't be the case. 'People Power' can (and does) successfully bring governments to their knees, but only if enough people actually use it. The practice of releasing video games too early, for whatever reason, would cease very quickly indeed if enough people simply refused to purchase until the games were properly completed.
This is just an ideal of course. The real world plays differently and impatience dictates that the games are purchased en masse, the moment they are released. You cannot change this. It's just the way things are nowadays. But let's just pause and consider an anology for a moment:
A famous pop star releases a new full priced album. Upon playing the disc, it is discovered that it contains only three tracks. The artist then makes a public announcement: “Sorry, but I didn't have enough time to record any more songs in time to meet the publishers release date, and will therefore finish recording the tracks at some point in the near future. Oh and by the way - thanks for your money!”
This would of course not be tolerated and would open the artist and/or publisher up to prosecution in the courts.
But are not game developers now doing this very thing, right now?
Stannie