The Artificer's Puzzle [RP Thread]

Post » Sat Aug 06, 2011 12:06 pm

The Artificer's Puzzle - Part I

This is the In Character companion thread to my http://www.gamesas.com/index.php?/topic/1215405-just-your-average-adventurers/, if you want more information on what it's all about. I will list the characters here and then we'll begin! Good gaming everyone!

We begin in the year 4E 8, in the village of Water's Edge, just north of Leyawiin, and on the shore of the Lower Niben, in Cyrodiil. Here our soon-to-be heroes have unknowingly gathered for an adventure that will lead them across the failing Empire of Tamriel and beyond. A journey that will challenge them to explore, grow, and conquer many enemies, including those within, in an effort to stave off yet another thread to the doomed land. They are as follows.

Mizar played by Vashar
Spoiler
Mizar, Male Argonian, Age 27, Birthsign "The Apprentice"

Character Class: Shadowmage

Master Skills: Sneak

Expert Skills: Blade, Illusion

Journeyman Skills: Alchemy, Athletics, Restoration, Security

Apprentice Skills: Acrobatics, Hand to Hand, Marksman, Mysticism

Mizar is considered a Novice in all other skills, with the exceptions of Mercantile and Speechcraft, which I believe, as social skills, are better qualified during roleplay, rather simply stating his proficiency.

Character History (The "Quick" Version):
Spoiler
Hatched into slavery in Morrowind, Mizar was raised to serve the family of Arvayn Hlaalu on their plantation. He was to learn their farming techniques, and be given a hoe as soon as he could lift one. The child was only three years of age when his mother died, overworked in the fields. His father soon followed, leaving the young Mizar dependent upon his captors. Years passed as he grew into the life planned for him.

When Mizar was five years old, the plantation was visited by a mysterious figure in the night. The Argonian had taken to sneaking into the Hlaalu home about once a week, after everyone had gone to sleep. He made a ritual of breaking into the larder and cracking open a big, juicy, kwama egg, usually diving right into it on the spot. The theft had always gone unnoticed among the large shipments that came in from town. On one particular raid, however, the boy's attention was drawn by a strange, green light he saw from up the stairs. It was just a flash, but his curiosity found it irresistible. Cautiously, Mizar followed to investigate.

Arvayn Hlaalu and his wife died silently in the night, each throat sliced cleanly in their sleep. The assassin turned back to the door, only to find a small, Argonian boy blocking her path. The Altmer towered above Mizar, who looked up at her in return with large, red marbles, barely bliniking and full of fright. The tiny lizard found himself frozen in place, his tail coiled tightly around one leg while his knee quivered. Kwama egg dribbled down his chin as he buried his snout in it. The assassin smiled wickedly.

It was a simple matter of a rival who wanted Arvayn Hlaalu's land for himself. The noble would not sell, and there were few other alternatives. As Arvayn was a close relative of the Morag Tong's Grandmaster, whether or not they would sanction a writ without a more compelling motive. For this reason, the rival felt more comfortable taking the risk of calling the Dark Brotherhood back into Morrowind. Now the only one left in the way of the contract's fulfillment was Davris, Arvayn's son. Davris had never been kind to Mizar, nor had he ever been particularly cruel. The young man was always too wrapped up in his own affairs, planning to leave to study in the city of Vivec within the year, to concern himself with his parents' slaves. Now, the assassin offered the Argonian the blade and one chance to escape this life of servitude. He took both.

The Dark Brotherhood assassin, named Taelinwe, bade Mizar to keep the short sword with him always. Used to unknowingly make his first kill in the name of Sithis, it was now bound to him, she said. It was more like a claymore to his tiny arms, large and unwieldy, but he agreed, and the two immediately left for Cyrodiil.

The weapon itself was probably the most beautiful thing Mizar had ever seen. The entire hilt, pommel, and blade were one piece, black and gleaming, possibly carved from obsidian. The dual edges were bright green, slightly translucent, and razor-sharp. The blade was thin, but strong, displaying a beautiful pattern in a style the boy's limited experience could not recognize. Lines curved and cut into each other, almost like dueling serpents. The handle was square and turned 45 degrees. It was covered in scales, like those of a reptile, and ended in four claws clutching a gem at the pommel, which was cut to a fine point.

So Mizar was raised into advlthood by his family within the Dark Brotherhood. The love they professed was a different feeling from what he remembered of his parents, though those memories grew vague, and he could barely recall them at all. For the first time, he could count himself happy. He learned from his familty members their skills of stealth and combat, creation and use of poisons, and it was then that he also had his first taste of magic. They trained him well in the school of illusion, which they thought most useful. He was taught to pass any barrier, be it lock or guard, like an assassin, and to fade away after a swift kill.

Taelinwe, who had taken young Mizar under her wing, rose within the Brotherhood as quickly as her charge. By the time Mizar reached Eliminator rank, which he did with surprising speed, he was told, a Speaker of the Black Hand had chosen the Altmer as his new Silencer. From that point on, Mizar didn't get to see much of her anymore, but life went on.

One night, however, Mizar awoke to a shocking surprise. He sat up in his bed to find his family members all around him - murdered! Slowly, the glint of a long blade slid into view, illuminated by a pale streak of light. It aimed for his throat. Then the solemn face of Taelinwe appeared and commanded him to defend himself. Confused, Mizar reached for his beloved blade, gifted to him by the assassin, and they battled. As they fought, Taelinwe explained that there was a traitor within the Dark Brotherhood and she had been dispatched to purify the sanctuary. The Speaker was alarmed. The Rite of Purification was rarely employed, but this was the second time in the last decade that it had been used.

Taelinwe had quickly and silently cut down all of the others in her sleep, much as she had done on the first night she and Mizar met. She went to the Argonian last, but as she saw him, she could not bring her blade to bear. She watched him sleep for what seemed like an eternity before she finally decided to wake him. To at least give him a fighting chance. And so fight they did. Their blades clashed again and again until finally, Mizar let loose a bit of the magic he had practiced. A timely invisibility spell caught Taelinwe off-guard just long enough for him to maneuver and strike a grievous blow.

Mizar ran that night. He took to the road, bringing with him only his sword, a set of black robes he had found in the sanctuary, and some food to last him a few days. He traveled the countryside of Cyrodiil for weeks, walking the roads by night, and moving intot he wilderness to sleep at night, and avoiding the Imperial Legion patrols. It wasn't until he reached a small village called Water's Edge, just north of the town of Leyawiin, that he collapsed from hunger.

The Argonian finally awoke in a soft bed near a blazing fire, though he knew not when or where. When he stirred, a weary-looking, old man appeared and offered Mizar a bowl of stew. If he should have been suspicious of this random act of great generosity, Mizar was in no position to do so. He took the bowl and ate quickly. Only after every drop of the gravy was licked clean did he stop to offer his thanks.

Mizar stayed in that village. The old man called himself Marcel Amelion, and he offered his home. The Argonian did all the chores around the house, and outside as well, to repay his debt. There was no doubt in his mind he owed the old Breton his life. Soon, he met the other villagers. They were kind people, but very simple. The sword that Mizar carried certainly did not go unnoticed. Marcel confided that he has lost his daughter many years ago, along with all of the other former residents, to a goblin attack. The young reptilian agreed to protect the village should the goblins return.

In this time, however, Mizar preferred to turn his attention to study. He has recently become very interested in the magic school of restoration, and has learned much from some old books that Marcel gave him, and from a lot of practice. He has since been appointed as the village's healer. Since he came to Water's Edge, Mizar has has come to know a different kind of love from what he was shown in the Dark Brotherhood. In the last few years, he has earned the respect and friendship of the other villagers. Somehow, this feel much more "right" to him. It has become something worth cherishing, and it has taught him how wicked the ways of the Brotherhood really are. He has now resolved to turn from that path and to work to make up for that way of life. However, old habits die hard, as they say, and that is much more easily said than done.


Description:
Spoiler
Mizar is a young, advlt Argonian standing just under six feet tall, not including the length of his tail. The pale, blue scales of his cheeks are just starting to change to a lush green, highlighting the length of his smooth, slender snout, and contrasting with the rust-red that covers most of his body. His eyes and large and red, sporting the traditional reptilian pupils, and crowned with barbed ridges for his eyebrows. These grow into large, finned spines as they reach back on his head, and a bit of flesh seems to be missing from the fin on his left side, likely the unfortunate result of a past scrap.

The lean, toned Argonian has a lithe and flowing build, but it is usually hidden beneath the long, black robes that he always wears. His hands are often also covered, with black, leather gloves. Each finger has a small hole to permit his needle-like, reptilian claws. He keeps his feet wrapped, leaving only his heels and toes exposed, while he walks otherwise barefoot. His long, powerful tail hangs out the back of his robes, usually swaying side-to-side as he walks. Many scars appear on the surface, following a relatively horizontal correlation. He prefers to travel lightly, typically carrying a small pouch for some coins, another for gathering alchemical ingredients, and some food. Always with him, he keeps his only weapon - the short sword he received as a boy. It receives very little use these days, but in all this time, the blade never seems to dull. The weapon itself carries a powerful magical aura, but the charge has long since been spent. Not even Mizar knows what effect it might have had.


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Constantine Julius played by TheUnadoringFan
Spoiler
Name: Constantine Julius
Race: Imperial
Age: 39
Birthsign: Warrior
Class: Crusader

Master Skills: Blade
Expert Skills: Heavy Armor, Blunt
Journeyman Skills: Destruction, Restoration, Block
Apprentice Skills: Athletics
Novice Skills: Everything else.

Background
Spoiler
Constantine was born in the Imperial City, as the son of an Elder Councilor life was easy. From a young age Constantine received the finest education money could buy, both arcane and mundane.
In his late teens, Constantine traveled Tamriel as a crusader, doing all he could to better the lives of it's citizens no matter what race or religion.
One day, in his mid-twenties, Constantine got word of a great knight who had reformed the Knights of the Nine and was intent on destroying Umaril the Unfeathered.
Constantine traveled to southern Cyrodiil and joined the Knights of the Nine.
After several months, the Knights of the Nine were victorious, and Umaril had been vanquished once more.
He aided the other knights in building a castle in southern Cyrodiil. Eventually a small town developed around the castle, seeking the protection of the knights.
After a few years, the knights recieved word that both his father and the Emperor had been killed and that a gate to the demonic planes of Oblivion had opened and destroyed Kvatch.
The Grand Crusader led his knights on a crusade and closed the gate, but not all was well, more gates began opening across all of Tamriel! The Knights battled against the forces of Mehrunes Dagon, closing dozens, if not hundreds of gates all across the Empire, from Firsthold to Vivec and from Senchal to Daggerfall. The knights participated in many battles and they aided both Martin and the Champion of Cyrodiil during the battles of Bruma and the Imperial City. Mehrunes Dagon was eventually vanquished, but the Empire fell with him and Tamriel was plunged into chaos.
The small town surrounding the castle grew further, with many people seeking to flee the chaotic, crumbling remains of the Empire.
In his thirty fifth year, a gate to the Shivering Isles opened in the Niben Bay, the Grand Crusader again led his Knights on a crusade against the forces of Oblivion once more. They failed. A monstrous creature slew many of the knights, Constantine, the Grand Crusader and another knight named Lathon were all that remained. Shortly afterward, the remains of the Mythic Dawn attacked their castle and destroyed it utterly. Constantine awoke after the battle, surrounded by the ruins of the town and castle. Surrounded by the corpes of his former friends. Constantine wandered the ruins for three days, searching for the body of the Grand Crusader. He did not find the man, but he found his his shield, the Shield of the Crusader and Sir Lathon's sword, the name of which has been lost. In shame, Constantine fled to the small town of Water's Edge.

That was four years ago. In Water's Edge, Constantine built small house for himself. Constantine continues to seek mercy from the Nine for his cowardly actions all those years go and he seeks a chance to redeem himself.


Physical Description and Personality
Spoiler
Constantine is just under six feet tall, he has short, sand coloured hair and brown eyes. He is lean, yet muscular.
He rarely partakes of combat, only when his new home is threatened does he fight, he wears his old Knights of the Nine armor and wields the Shield of the Crusader and Sir Lathon's sword, which he has since named "Redemption" the sword is beautiful. It has an ebony hilt, with a gold coloured jewel in the pommel, the cross guard features two dragon heads facing away from each other. The blade itself is made of a silver coloured metal, Constantine knows not what it is nor does he care. The sword appears to be enchanted, though the chage has long since depleted.

He would happily heal the inhabitants of Water's Edge of their injuries for free were it not for the presence of Mizar, who already holds the title of healer.
Constantine is quiet and reclusive he will aid the townspeople in any endeavour and will go out of his way to aid them. He is much liked by the people, yet he tries to keep to himself where possible.
He often leaves the town for short periods, in this time he tries to clear the ruins and caves which surround the area, sometimes he travels as far as Blackmarsh.

He still hopes to one day find the body of the Grand Crusader and place it in the crypt of the old Knights of the Nine priory. Once a month, every month, he goes back to the ruins of the Castle of the Nine and attempts to find the body and anything else of value, he has been unsuccessful as of yet.

He has amassed a very large collection of arms and armour, which he has begun to sell. He donates most of the profits to the chapels across Cyrodiil and to the people of Water's Edge, though he still has enough money to live comfortably.

It may be that his short time in the Shivering Isles has affected his sanity somewhat, though this is barely noticeable most of the time, he occassionaly "snaps" and acts a little eccentric. Sometimes he will strip naked and swim around in the Niben other times he will pick wild flowers and decorate himself and his house with them. Fortunately, these incidents are few and far between and so far, he hasn't done anything to harm anyone.


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Athell Seridur played by Athell
Spoiler
Name: http://athellseridur.deviantart.com/art/Athell-245642211?q=gallery%3AAthellSeridur&qo=0
Gender: Male

Race: Altmer

Age: 200

Apparent Age: Looks 50

Birthsign: The Apprentice

Appearance: Athell is of the average height for an Altmer making him taller than most Imperials. He looks youthful and full of life with no wrinkles to speak of.

Skills/abilities: Destruction, Restoration, Mysticism, Necromancy

Traits/Quirks: Bit of a Glass Cannon.

Weapons: Magicka and a small glass dagger.

Armor/Clothing: Just basic Mages robes.

Other gear: A small Crystal on a necklace enchanted to fortify his Magicka reserves.

History: Athell was born in Cloudrest in Summerset Isle. He soon became bored with life on the Isle and moved to Cyrodiil to study at the Arcane University, here he became one of the Arch-mages favorite students and he often spent many hours discussing forgotten lore with the Mage. He left the university before the Oblivion crisis and was studying an Ayleid ruin north of Chedinhall when the gates opened. He only noticed the invasion when he came to leave the ruinand found his path blocked by a large Oblivion gate, he saw the gate as a learning opportunity and entered Mehrunes Dagon’s deadlands through it. He made his way through the small pocket of Oblivion until he came to the great tower that housed the Sigil stone powering the gate. Without much difficulty he made his way to the Sigil Keep, removed the stone and watched as the gate closed around him. He found himself stood on the scorched grass outside the ruin still clutching the stone. He returned to the Univerisity to study the stone, it was this stone that he used to enchant his necklace. It was when he returned that he learned of the death of the previous Arch-Mage Traven his close friend and his succession by a previously unknown, Athell was angered by this mage's seemingly impossible rise through the ranks of the guild, especially after he had spent so long working his way up through the guild. He left the Guild and fell in with a group of Necromancers and learnt the secrets to their profane art, his actions eventually caught the attention of the local guardsmen and his was forced to flee the area, he eventually ended up in the small village of Water's Edge, all but forgotten by the Law.

Personality and mental status: Typical haughty Altmer. Holds a grudge against the Mages Guild and its new Arch-Mage almost to the point of irrationality, he loved the previous Arch-Mage and he percieved his lack of trust as betrayal, which scarred him so deeply he can no longer stand any reference to the guild and it's members. His time with the Necromancers hardened him and made him sour and bitter inside.


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Galvon Sethran-Dagoth played by rockmaul
Spoiler
Name: Galvon Sethran(Dagoth, though unknown at first)
Race: Dunmer (Dark Elf)
Age: 34
Birthsign: The Shadow
Class: Bouyant Armiger

Master Skills: Destruction
Expert Skills: Blade, Speechcraft
Journeyman Skills: Light Armor, Sneak
Apprentice Skills: Athletics, Restoration, Marksman
Novice Skills: Everything else.

Background
Spoiler
Galvon started out as a normal Dunmer, born and raised in the city of Almalexia. His family, as far as he could tell, was unremarkable; it wasn't a Great House nor allied with any. They were just a bunch of merchants that did quite a bit of traveling. Young Galvon never caught on to the merchant buisiness, and instead was able to quickly get into the world of politics.

At about the age of 10, and after spending several years trying to get into politics, Galvon was chosen by a High Ordinator to be trained as one, and also to join House Indoril. Galvon was about to start training as an Ordinator, a member of the Order of War to be exact, though something got in the way.

Galvon, starting at a young age, began to recieve odd dreams, dreams of Red Mountain, and of a figure wearing a golden mask. These dreams are similar to those recieved by some calling themselves "sleepers", though Galvon was different. For some reason, he was able to resist the dreams. That was, until Galvon traveled to Vvardenfell to begin his training.

Every step that Galvon took that brought him closer to Red Mountain seemed like a great burden. He was not able to make it much futher than Vivec city without falling asleep, and the dreams grew more powerfull. Within several days in Vvardenfell, Galvon was close to falling victim to his dreams. However, just in time, Galvon was visited by the Bouyant Armiger Tidros Indaram, who had been ordered to take him to be training as a Bouyant Armiger. He gave Galvon a pendant that was supposedly blessed by Lord Vivec himself and was to be given to the young boy. The dreams did not stop, but they became less strong, and Galvon made the journey to Molag Mar.

Galvon was quickly trained in the craft of the Bouyant Armigers, and by the age of 18 he was fully-trained and ready to begin his work. While in Molag Mar, Galvon also became a novice of the Tribunal Temple, though he was not allowed to travel past the Ghostfence, keeping him from conducting several of the pilgrimages.

For many years, Galvon spent his time protecting pilgrims, helping the Great Houses, and dealing with necromancers, vampires, and the like. He quickly rose to fame, and even was asked to visit Vivec and Almalexia once or twice. Vivec seemed to have an interest in Galvon.

There was one mission that changed Galvon forever. Given by Lord Vivec himself, Galvon was tasked with finding and destroying the Dissident Priests. He did spend several years trying to find these priests, and was struck with doubt the whole time. It almost seemed that they were right about the Tribunal. However, Galvon remained pious and refused to accept any of the priests’ teachings. When Galvon finally found the Dissident Priests, he attempted to bring them all to justice. After losing a duel with one of the priests, Galvon let the priests go, but only after they had been able to cast doubt upon the Tribunal, and on to Lord Vivec. Galvon soon after left the Bouyant Armigers, and tried to find the truth about his “gods”.

Galvon was near Ghostgate when the Nerevarine traveled to Red Mountain to defeat the Sixth House. He had one last dream, one last plea from Dagoth Ur to travel to his stronghold and join him against Nerevar. Soon after, Galvon was struck with a sudden feeling of pain, as if his heart was being ripped out of his chest.

The Dunmer left Vvardenfell, and a few days after arriving on the mainland, he was approached by a messenger from Almalexia. The goddess wished to meet with him privately. And so he traveled to her city, and met with her. Almalexia made an offer to Galvon, that he could become her consort and the new king of Morrowind if he aided in “capturing” the Nerevarine. To Galvon, this was the last piece of evidence of the Tribunal’s corruption, and refused, barely escaping with his life.

Galvon traveled for several years after that, but once was brought back to the city of Vivec for answers. He was able to get into the temple of the “god”, and was stunned after finding that Vivec was not there. One of the few things remaining was a ring that transported Galvon to the clockwork city of Sotha Sil, where he was further confused when he saw the dead bodies of Sotha Sil and Almalexia.

Currently, Galvon took up a life of adventuring, trying to find the real answers. By chance, his journeys had brought him to the town of Water’s Edge, where he spent a week or so relaxing from his ventures.


Description
Spoiler
Galvon stands at a little over 6 feet tall and is of average build. He has long black hair and several tattoos on his face similar to those of Ashlanders.

The Dunmer is usually seen in his chitin armor. While he has a helmat, Galvon prefers to wear a black scarf covering his lower face instead. While not in armor, he wears some common Morrowind cloths, hinting at his past in the province. Around his neck he still wears the pendant given to him by Vivec depicting the symbol of the Tribunal.

Barely escaping Almalexia after refusing her bargin, Galvon traveled away from Morrowind, finding himself in Cyrodiil. In Cheydinhal, to be exact. He did several freelance jobs for the citizens and sometimes for the nobles, as well as clearing out some of the ruins. For several years he continued this way of life, traveling across Cyrodiil and also visiting Hammerfell, Skyrim, High Rock, Valenwood, and Elsweyr.

Galvon was in Skyrim when the Oblivion Crisis began. While he was exploring the province he stumbled across a gate to Oblivion. Galvon fought off the daedra outside of the gate and decided to investigate further. After several hours, he finally made it to the sigil tower and, through luck, shut the gate by removing the sigil stone. Galvon then continued exploring, trying to find an answer to why these gates started to appear. He found himself in Morrowind again, where he was able to make it to Vvardenfell in time to help with the Battle of Ald' Ruhn, durring which he entered the gates and helped try and close them, but the city was destroyed. After closing a gate outside of Vivec, Galvon entered the palace of Vivec (see the background).

He ended up traveling to Black Marsh also during the Crisis, where he beat several of the Argonains to closing some of the gates, but fate brought him back to Cyrodiil. He helped close many Oblivion gates around the southern and eastern cities, and was able to figure out that the Mythic Dawn were behind the gates opening. Galvon was fighting the daedra outside of the gate north of Water's Edge when Dagon attacked the Imperial City, and the gate closed before Galvon had the chance to enter it, since Dagon had supposedly been beaten by Martin Septim.

During the time followind the Crisis, Galvon again spent his time exploring Tamriel, mainly Cyrodiil. While there were not many dangerous places around the town of Water's Edge, Galvon spent some time working out of the place in between ventures. Even though the Dunmer had turned his life around, he was still haunted by his past. He could not stop thinking about the Tribunal, and of Dagoth Ur. While he still had dreams of Dagoth Ur, they were just memories of previous ones. One day, Galvon sweared, he would find the truth to it all, to the Tribunal, and to his dreams

In terms of weapons, Galvon carries with him a chitin shortsword and dagger on his belt. Along his back the man carries a chitin bow with a mix of chitin and steel arrows in a quiver.


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Doran played by Erasmos
Spoiler
Name: Doran

Race: Bosmer

Age: Appears 20's

Gender: Male

Sign: The Atronach

Physical Appearance: Doran is very tall, for a bosmer, reaching 5ft 8. His skin is extremely pale, even for a bosmer, although this is due to prolonged time away from sunlight. He has short black hair which is moved to half cover his pointed ears. He has bright blue eyes which are covered with dark goggles taken from a dark brotherhood helmet. He is very skinny and not muscular at all, his leg was damaged at birth and so he isn't as quick as his brethren. He is often mistaked, when sighted, for a small Altmer.

Mental Description: Doran is a very skittish man, his mind is constantly trying to think of different solutions to his problems. Anger is not an emotion felt by him, which is a double edged sword, in a fight he is not very useful. He often does not think about other people or care about their opinions as he has never had to cope with others often, he oftens angers them with his offhand comments and his skittish nature. He believes war is foolish and that it doesn't help the races advance, however his latest creation to use soul energy is to be a deadly weapon.

Skills: Doran is a master of mysticism and a journeyman at the art of alteration, he is devoted to using souls to enhance the lives of the citizens of Nirn.

Weapons: He carries a rusty dagger and not much else.

Armor: Doran wears cloth clothing, not caring much about appearances. The only strange thing he wears are dark goggles taken from the helmet of an old dark brotherhood helmet.

Misc items: He carries a belt with pouches, inside each is a soul gem.


History: Doran was always 'strange', he was born in the city of Arenthia but after his parents realised he did not belong with others of his kind, moved to Cyrodiil. Doran grew up in the Imperial City with a wide variety of races, there he was known as the Alsmer as very few people believed he could be a Bosmer. He often felt like an Outcast, even in the Imperial City. Due to being shunned by the other children he slowly learned to enjoy his own company and soon lived only in his room, studying magical texts. His father tried to make him enjoy things normal bosmer would enjoy, often giving him bows and once offered to take him to a special meeting for thieves but Doran was not interested.

The final straw came one day when Dorans father, Salidor, took him out to 'hunt'. The tall bosmer was forced into it by both parents and they began to explore the woods near the city. There they hunted for a few hours, before Doran got particularly angry after his father called him a slow, clumsy excuse for an elf when he tripped and alerted half the woods to their presence. He got so angry that he decided to try a spell he had been studying for years, a spell which would use up all of his magical energy and exhaust him. His father had been very annoyed with the lack of care his son possessed that he turned to punch him and at the same moment Doran completed the spell and vanished. His father would never know what would become of the boy. He appeared at a temple in Balmora, Vvardenfell.

The poor boy was so shocked and tired he collapsed, right there in the centre of the temple. It was there he stayed for five years and developed his skills in magic further without judgement, until he was told about the shrine to Malacath and was sent of a mission to destroy it by the temple. He arrived at the shrine and was shocked to find there were people and not daedric monsters, they spoke to him about Malacath and he joined them. He always felt like an outcast and this was the perfect place for him. He lived there for years and fell in love with a young (for an Altmer anyway) elf named Rosalyn. She told him about souls and the power that they have and that perhaps they could be used to bring a loved one back from the dead. They studied them together for years until the temple decided they had enough of the cult and sent another man to deal with them, a man who killed Rosalyn right in front of him, just before teleporting away, he quickly soul trapped Rosalyns soul inside a large black soulgem. Doran found himself in the very temple who had killed his men and with fire in his eyes, set fire to it. He always carries the souls of Rosalyn with him now, wherever he goes, however the soulgem seems to be slowly stealing his soul as well..

He then fled to the mages of Telvanni and found a temporary home with the great mage Divayth Fyr in Tel Fyr. There he studied with the wizened mage, the powers of souls. It became his obsession to use them to bring back the dead, he knew the faults with necromancy and black soulgems but he began to learn about alternatives to them. It was during this time that he aquired the goggles that he wears constantly, after Divayth was attacked by a brotherhood member and allowed Doran to look over the armour. He also began studying diseases, especially interested in the Corprus disease that Tel Fyr helped sufferers with. Some say he was key to helping Divayth develop the cure, however after he decided to leave all remains of him being there were destroyed.

He now plans on using his studies of the souls to do the impossible, to create machines that harness this power for the greater good, similar to what the Dwemer did in the past.



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Aliera Commena played by Ikosahedron
Spoiler
Aliera Commena
Imperial Female
Age 29
The Atronach
Class: Marauder
Master Skill: Heavy Armor
Expert Skills: Long Blade, Armorer
Journeyman Skills: Block, Speechcraft, Athletics, Alchemy
Apprentice Skills: Acrobatics, Mercantile, Marksman

History
Spoiler
Aliera was born to the Elder Councillor Deimus Commenus, not as his first child, but as the first of his children to reach age six. She was groomed to inherit her father's seat on the council and received all the training and education needed for such a task. However, when she was sixteen, her little brother had also escaped the clutches of infant mortality and replaced her as designated heir. Unwilling to accept this, Aliera left home to find her own fortune and carve out a name and title for herself. She first hired on as a mercenary guard on a trading expedition to Elsweyr. On the return trip through the desert, the relationship with the native Khajiit soured and it became thoroughly unpleasant. Aliera was left with a distaste for beast races from this endeavor, as well as some funds to start her own mercenary company. Back in Leyawiin she employed some of her fellow guards as well as new talent on a secret task from the local countess: Expansion of county Leyawiin into nearby Black Marsh.
This task turned out to be a journey to Oblivion, as the swamp, native wildlife, rival mercenaries, Argonians and Dunmer slavers created a maelstrom of violence her fledgling company could not endure. Her associates died or deserted one by one as the violence she used to achieve her task escalated. Finally, she decided to abandon her contract with the countess and restore her battered finances to enable another attempt to become powerful enough to be on the Elder Council. Fortunately, her company had come into the possession of a Hist tree and uprooted it. They tried to smuggle it out of the province, but had to settle for selling it to a rival company when their numbers were thinned too far. Unfortunately, the rival company ambushed them and Aliera was left as the sole survivor.
Returning to Leyawiin, Aliera heard a rumor that took her all the way to Morrowind in order to tie up a loose end from her original expedition to Elsweyr. The journey took place during the Oblivion crisis, although Aliera had no notable part in that conflict.
Upon her return, she found the Hist she had sought to trade destroyed along with the Blackwood company. Following the story of that rival company's accomplishments, Aliera traveled to Water's Edge.


Description
Spoiler
Aliera is always clad in her exquisite ebony armor, which was custom made for her when she was to inherit her father's title. It is deep black and lacks most of the decoration of ordinary ebony armor. It is full plate and is designed to offer protection rather than looks. She stands five feet nine inches tall, her build is muscular, her skin pale, her brown hair shoulder length and her eyes are grey-green. There are few scars on her body, due to her armor, but she is missing a front tooth from a brawl. Her usual weapon is an ebony longsword that goes with her armor. It is unusually long, being close to a bastard sword in size, and rather more lightweight and slender than Cyrodiilic ebony swords usually are.


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Daniella played by Glass Warhammer
Spoiler
Name: Daniella
Age: 29
Race: Breton
Class: Hunter

Skills;
Master: Marksman
Expert: Alchemy, Conjuration
Journeyman: Blade, Sneak, Acrobatics, Athletics
Apprentice: Mercantile, Security, Speechcraft

Strengths: Agility, Speed, Intelligence, Personality

History: Her mother was killed by bears when she was young and the family were travelling home from a visit to the Imperial City. She was brought up by her father, an ex-Guild mage who left to start a family. He died when she was sixteen after discovering a robbery at the Mages Guild and she chose to leave Leyawiin and civilisation in general, the memories too painful to face back then, although she's able to go anywhere in Leyawiin now, even her old home that she spends time in if she spends a night in Leyawiin. As she was inexperienced and weak at first she had to go out in short trips outside the city walls until she became strong enough to survive for weeks, even months at a time. By trial and error and probably quite a lot of luck she taught herself to survive, what was good to eat and what could be dumped into a potion to sell next time she found a city. Her experimentation with potions led her to discover how to make quite a wide range of powerful potions, mostly poisons she admits, her only other alchemical interests being in healing her wounds and restoring her magicka. She spent the intervening thirteen years spending as much time as she could away from civilization but is certainly not shy of people. After a quick trip home to Leyawiin to sell things she had claimed from bandits she passes through the village of Water's Edge where she noticed a lot more adventurers around than usual. Curious, she goes over to investigate.

Equipment: A Dwemer bow she took from a bandit camp she emptied near Skingrad two years ago, roughly a hundred random arrows she has claimed from any archers who ultimately only helped her become as powerful with the bow as she is now. Aside from that, at the moment she only has her novice mortar and pestle, three restore health potions, one restore magicka potion, three damage health poison and two of a special brew she calls 'Magebane', a poison made from bergamot seeds, harrada, fennel seeds and wisp stalk caps that damages the target's health, magicka and intelligence as well as paralyzing and silencing them.

Looks: Slightly odd looking but not ugly, she has an upturned nose and a pale face with strangely shaped, slanted blue eyes. Her blonde hair hasn't been cut for over a decade and is now long enough for her to accidentally sit on which she does, a lot. It's surprisingly neat, which she says is because the weight of it all keeps it straight. She wears a green tunic, skirt and shoes to help her blend in with the forest.

Personality: Quiet but not shy, she can hold a conversation well, she just became used to not making noise unless she needed to. She is apparently infinitely patient, she can spend hours waiting for targets to wander into just the right spot for her to shoot them dead or waiting for shopkeepers to realise that yes, this item is worth more gold. She dislikes wearing armour, having tried it when she was younger but never getting the hang of it. She prefers to rely on stealth and speed to avoid or run from enemies. In an emergency she will summon a bound claymore and some daedra to act as a distraction, usually an oddly well behaved Spider Daedra she learned to summon last year.


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Jakundr played by AyumiFan
Spoiler
Jakundr
Gender: Male
Race: Nord
Age: 28
Birthsign: The Ritual

Skills: He is a master of acting and writing, and he speaks multiple languages flawlessly. He is extremely agile and quick on his feet. He is also quite skilled at handling a sword, but only on stage where the fight has been planned and practiced beforehand. He never really needed to know how to fight off the stage so he never got any serious training on the matter.
Weapons: He does not carry any weapons with him but he does own a light rapier and some highly decorative daggers that he received as presents from wealthy fans.

Physical description: Jakundr stands at 5’11”. He has the lean and agile body of an acrobat. His hair is chestnut brown with hints of auburn in it. It is long and wavy and the longest parts reach the middle of his back. His face carries the distinctive features of the Nord race. Pale skin, a strong jaw and straight nose with a slight bump. His deep blue eyes are framed by dark lashes. He is considered to be very handsome.

Outfit: His current favorite outfit is inspired by the clothes worn by the upper class in North-Western Valenwood. He wears a royal blue vest with silver buttons over a snow white poet’s shirt, along with black breeches held up with a dark brown leather belt. He wears fashionable leather boots and his knee-long coat. His coat is tyrian purple with gold patterns swirling down the left side.

Mental description: Jakundr is a polite young man that is never too busy to help those less fortunate. When traveling the roads he will gladly stop to help a farmer drag his wagon out of the mud. Jakundr treats everyone with respect, be it a noble, a beggar, a thief or even a necromancer. He is always cheery and carries a smile on his face unless there’s something troubling him.

Inventory: He always carries a small notebook and writing supplies in his pockets along with a money satchel. He also carries a small box filled with smoke bombs that produces colourful smoke in case he puts up a little show in the spur of the moment.
His house carriage is filled with all of his belongings. Costumes, props and bound plays share the small space together with everyday clothing, gear, food and a narrow bed.

History: Jakundr grew up on his parents’ potato farm just outside Chorrol. His favorite pastime was to make up stories that he told to his best friend as they ran around the forest and played in the sunlight. He showed great talent and creativity as an artist and his parents decided to save up the money to send Jakundr to Rihad in Hammerfell to attend an acting academy. He left Chorrol at the age of 14 and when he reached the age of 22 he had finished his training to become an actor and had joined an acting troupe traveling south along the coastline. The acting troupe became a big hit wherever they went. Most of the plays performed by them were written by Jakundr. Not soon after Jakundr’s 25th birthday the troupe performed their last play in the city of Haven in Valenwood. They split up and everyone went their own way. Jakundr traveled north from settlement to settlement, entertaining the locals. He crossed the northern border and traveled to Skingrad where he starred in several plays. He quickly became popular with the upper class society and he made many friends. After spending ten months in Skingrad he decided to take a break from the stage life and focus more on his writing. He bought a small house carriage and two sturdy horses and left the city to travel the roads, looking for inspiration and peace to write.
Jakundr is well known among culture loving societies and many of his plays and stories have become best sellers in the big cities.


Darrshan played by Scow2
Spoiler
Race: Khajiit - Slightly mutant Ohmes-Raht (But raised in High Rock)
six: Male
Age: 27
Birthsign: The Tower
Class: Adventurer-Archeaologist
Role: Skill-monkey, "Blink-tank", Ho-Yay

Master Skills: Archeology
Expert Skills: Acrobatics, Athletics, Mercantile (Appraisal and Bartering)
Journeyman Skills: Blade, Security, Sneak, Dodging
Apprentice Skills: Marksman, Light Armor, Speechcraft
Novice Skills: All others, slightly developed... almost as a Jack-of-All-Trades.

Weapons: Skysong - a hand-and-a-half sword with a broad, curved blade and single edge like a Tulwar, enchanted to have a bright rainbow trail behind it. The blade is silver, with steel-blue designs inside the broad blade.
He also has five boomerangs!

Clothing and Armor: His adventuring suit is pretty consistant: Durable leather pants, vest, reinforced skirt, and fedora, all dyed sky-blue with violet accents, and decorated with long, thin feathers with rainbow plumage from some of High Rock's more exotic creatures. Under the vest, he wears a light chainmail shirt, and under that, he wears a white, long-sleeve linen shirt. However, he's prone to spending large amounts of money when exchanging his more casual and formal outfits, as he has a strong sense of fashion and hates wearing the same thing too often. Or his experimental outfits prove to be too flimsy to stand up to more than a week of wear.

Phat Lewtz: He has a pretty sizeable leather backpack and a seperate satchel. Like the rest of his leather gear, they are dyed blue-and-purple, and sports rainbow-feathers. He generally holds long-term tools (Pick and spade heads, and a long enough handle) and larger gear in his backpack, while his satchel is full of notes, books, Aylied, Falmer, Dwemer, or other ancient artifacts, usually Welkynd stones and Dwemer coins. His cash is a mix of current and Ayleid coins: They have the exact same value, and with an infinite circulation life, it's not like they're going to become more rare as time goes on. He Carries an absurd number of books dealing with history and ruins, including The Ruins of Kemel Ze, Glories and Laments of the Ayleid Empire, and The High Fane, and Tamrielic Lore. He also possesses a Sigil Stone, as a souvenier from the Oblvion Crisis five years ago.

Physical Appearance: Darrshan stands at just under six feet, and he has a wiry, muscular body fitting for a warrior, dancer, and acrobat. He has a very striking fur pattern bearing an uncanny resemblance to that of Hammerfell's cheetahs, though the pattern is also shared by several of the Senche and Pahmer native to the plains of northern Elsweyr. Despite the omnipresent fur covering it, his face is more human than feline, with soft, elfeminate features. Despite the brightly-colored fur, his skin is jet black - noticable on his lips and under his nose, as well as visible on his palms, and the pads of his feet. On that last note, his feet differ from the standard Ohmes-Raht, instead resembling a significantly shortened version of the Suthay's digitigrade feet.

Personality: Very expressive and emotional, Darrshan has a tendency to be quite flamboyant in his behavior, and is undoubtably so in his choice of outfits. Despite his energy and lighthearted behavior, he's prone to suddenly withdrawing into himself timidly whenever anyone acknowledges his behavior, whether it's confronting him about it, or even playing along and encouraging him. He's a hobbiest dancer, of all sorts of types, and is prone to boasting about his skill and balance... until someone comments on it, at which point he usually clams up again. He can be very talkative, which proves to be as much a liability for him as it is an asset. Darrshan is also prone to being very vain about his appearance, especially when it comes to clothing. He has a tendency to lisp when excited about anything but travel, archeaology, or the dangers therein.

Background
Spoiler
Darrshan grew up and was raised in one of the Kingdom of Daggerfall's newer territories, the son of a Khajiit [censored], and only Azura knows his father. He didn't even bear a true Khajiit name, though some thought it sounded vaguely khajittish. Still, he managed to 'enjoy' a fairly quiet, mildly urban childhood, no different from any of his Breton friends in his hometown. However, he became restless as he matured, believing something to be wrong, different about him from his friends, aside from the obvious racial differences. After much broken trust and ruined friendships, Darrshan became socially reserved and withdrawn... but he hated the loneliness, and took to finding other ways to express and draw attention to himself to gain some facemile of a social life. It was hard to overlook a rainbow-colored cat, after all.

Yet, after never finding a way to fit into his hometown, or any society for that matter, he decided that he wouldn't need to settle down. Taking up the profession of "Adventurer", he initially sought to be a sword-for-hire... but there was nothing he could do the Fighter's Guild couldn't do better and cheaper. However, he did manage to find another market, after working for a few scholars in the Mage's Guild. The best secrets of Tamriel's history were hidden in the most dangerous places, and while the Fighter's guild did hire out bodyguards for expeditions, many scholars considered the risk to life to be too great even then. The cheetah-furred Khajiit loner decided to market his skills to these individuals, demonstrating education and curiousity that far surpassed any hired muscle.

For the next few years, Darrshan made his living as a proto-archaeologist, initially being paid to research ruins and dangerous locales, and selling the credit of his discoveries to more renowned scholars. He eventually advanced from "uncredited field researcher" to "freelance Correspondant" as his reputation and knowledge grew. However, scholars made a very niche market, and not a very lucridous one either... Few places had the resources and security to support the scholarly lifecycle, and even where there were such scholars, they tended to be rather broke from having to have to hire bodyguards or uncredited field researchers to make any profitable discoveries.

With his reputation, though, Darrshan eventually attracted the attention of wealthier, less academically-inclined clients: nobility and weathly merchants desiring the treasures of ancient civilizations, too impatient to wait for the Fighter's Guild and the freelance murder-hobos to stumble across them in haphazard adventures. With his knowledge of the older civilizations, Darrshan could find locations lost to time, and bring back wonderous relics that nobody else even had a hope of finding.

Eventually, he headed to the Imperial Province. Between the ruins scattered throughout the heartland of the old Aylied kingdoms and the resources of the Arcane University, Darrshan had no shortage of business, even with the competition of Claude Mauric and others like him. He nearly lost his life at the start of the Oblivion crisis, after infiltrating a group of cultists to slip into the ancient ruins buried under the Imperial City. It took a lot of very fast talking to convince a certain pissed-off Redguard of his innocence in the cult's activities, and ignorance of their motive and goals.

He's now a business partner with Herminia Cinna, after the regretable, terribly, terribly tragic death of his previous patron, Umbacano, on an expedition to finish research on the last king of the Ayleids. He's currently residing in Border Watch, torn between continuing to research the Ayleids east of the Topal River, or head west into Elsweyr. He goes between Border Watch and Water's Edge frequently, since both places are too depressing for him to stay for any amount of time.

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Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Sat Aug 06, 2011 3:42 am

Rain’s Hand 12, 4E8

I woke up early again today. The dreams are getting stronger. I can’t get that old woman out of my head. It’s still dark out, but dawn isn’t far off. It’s getting warmer outside, as it always does this time of the year, but the early morning air still had a mild, refreshing chill as I walked from my house to the chapel. It’s still strange to say that - MY house. As far as I can remember, Marcel’s passing this last winter was the first natural death I’ve ever seen. It was strangely peaceful.

I still don’t know why the crusader decided to stay in this town since he came, all those years ago. He doesn’t talk much. At least not to me. Once he had his “Chapel of the Nine” built, however, this is where everyone expects me to be. I am the village healer, after all. I wish we could get a carpet in here. This stone chills my toes.

I lit the candles, as always, and stopped to look around the room. The statues of the crusader’s false gods stared back at me, accusingly, as if aware that I know their truth. Or maybe this place is just getting to me. Others will likely be around soon, so I should stop my writing for now. Smells like rain today. How nice.


Mizar closed his journal and stashed the book under the seat of one of the hollowed, stone benches behind the altar. Calling upon the healthy reserve of magicka within him, the Argonian shaped a spell designed to give a slight boost to his mental capacities. Even after the short-lived spell wore off, he found that it left him more alert and better able to start the day. As he blinked the last shadows of sleep from his eyes, Mizar stepped forward and stretched out his body from head to tail. He heard the light “pop” of a few joints falling back into place.

For eight years, the Argonian had hid himself here in the tiny village of Water’s Edge. He watched it grow from a few tiny cottages huddled together to, well…a few more. All this time, he had managed to keep his dark past a secret from those around him. Every day, he wondered a little more how long it could continue. Mizar still had every intention of striving to make up for that part of his life. What did they call it? Atone? Yet every day, no matter how many wounds he healed, how many lives he pulled from the final grasp of Sithis, he never felt any closer to his goal. Were there some crimes that could never be forgiven? Souls who could never be saved?

The horns on Mizar’s head perked and he turned, roused from his thoughts, as they were interrupted by the creak of the door. At last, someone had come to the temple. He took his place as usual, ready to greet the newcomer as he did every day for the last few years.
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Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sat Aug 06, 2011 1:47 pm

Rain’s Hand 12, 4E8, Water's Edge

Constantine stepped out of the small stone house which he had made his home and into the warm sun and cool breeze of southern Nibenay. A grumble from his stomach told him it was time to eat, but he resisted the temptation, prayer comes first, he told himself.
A few of the local children were playing by the water, teasing the mudcrabs by throwing dirt and nirnroot at them. He began his slow, peaceful walk towards the chapel which he had built, listening to the splashing of the water and the songs of the birds.

For four years now, Constantine had lived in Water's Edge, patiently waiting for a chance for redemption in the eyes of the Nine. He was always clearing the local caves and ruins of bandits, necromancers and goblins, he sold the loot which he acquired from these trips and donated most of the funds to the poor box in the chapel (a thing which no other chapel in Cyrodiil had until recently) or to the Kvatch Survivors Fund.

He saw the Argonian, Mizar, enter the Chapel. He was the town's healer and was expected to be in the Chapel for much of the day. Constantine didn't know what to think of him, he clearly wasn't a follower of the Nine. He suspected he was a Daedra worshipper, though Constantine did not want to kill the man over a mere suspicion, nor did he want to provoke him if he was a Daedra worshipper, especially after his run in with the mad followers of Sheogorath at their shrine to the north. He had learned the hard way just what those people are capable of.

He pushed the heavy Colovian Oak doors open and entered. Mizar was standing near the altar.

"Greetings, son of Black Marsh, how are you this fine day?"
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neil slattery
 
Posts: 3358
Joined: Wed May 16, 2007 4:57 am

Post » Sat Aug 06, 2011 11:09 am

It was no surprise to see Constantine enter the chapel. Mizar found he was usually the first through the doors each day, if not himself. The man's presence in this place made him uneasy. He could feel his tail twitching behind him, and though shielded behind his black robes, he quickly brought it to heel. He regarded the Imperial with eyes that appeared little more than tiny pinpoints of light against black marbles inside the shadows of his hood, where only his scaly snout protruded into the light. He kept his fins folded down within to fit. Occasionally, absent-mindedly, his tongue flicked out to taste the air.

This Constantine was an odd conundrum from the Argonian. Certainly, the first word that sprang to mind when he considered the man was zealot. No doubt he would rip out the lizard's heart if he ever caught wind of his previous life. However, there did seem to be more to him than that. Admittedly, he knew little of the man, but from what he had observed, he seemed thoughtful at times. With an air of quiet sadness. Was it possible that somewhere deep inside, Mizar might find a kindred spirit or sorts? Another on a quest for redemption? A brief smile curled on those reptilian lips at the amusing thought.

Mizar stepped forward to greet the man as he did the same. It was assumed that he would soon go into his quiet contemplation of the statues around them, as he always did. It was nice to take the opportunity for some pleasantry before the retreat. The claws of Mizar's toes lightly clicked on the cold, stone floor as he approached at a casual pace. "Good morning, Sir Knight," he greeted in his low, gravely voice. "I am well, for the air promises it will be a good day. Nice and wet. Did you notice? And yourself? Slept well, I hope."

An Argonian smile was something Mizar had to be careful with, he had found. More often that not, it served to unsettle people, rather than the intended, opposite effect of conveying any cordiality. This lizard had learned to keep it at a minimum, but he let the tone of his voice speak for him.
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Eliza Potter
 
Posts: 3481
Joined: Mon Mar 05, 2007 3:20 am

Post » Sat Aug 06, 2011 5:11 am

Aliera sat among the graves in the little cemetery. Right across the Niben, the village of Water's Edge was waking up, but the residents of this quiet place would rest forever. A number of gravestones bore the same date of death, the day the Blackwood Company raided the town.
The sun began to drive the cold of night from Aliera and light up the flowers around, and the stale, swampy smell was blown away by a gentle breeze. The whole scene seemed peaceful, yet Aliera was still reminded of Black Marsh, just a few days to the east, where a small action in a dirty little war had started the chain of events that led these people to their graves.
It was not supposed to happen that way. No Imperial citizens should have died for it, and certainly not civilians, not here, in Cyrodiil itself. But it had happened, and here, on the Tamrielic mainland, so close to Black Marsh, someone might remember, remember the role she had played in that meat grinder of a conflict. And down in Leyawiin, some might still remember the massacre in Elsweyr as well, but no one but her knew the full story.
And what would the countess do if she knew Aliera to be alive?

But there was no way she could return to Morrowind anymore, so she would again try to tie up the loose ends of the past, and again she would end up paying for it.
Aliera stood up, her knees cracking emphatically. She brushed lightly over Biene Amelion's gravestone and walked off toward Water's Edge.
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james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Sat Aug 06, 2011 9:30 am

Doran was headed for the Chapel, it was there he would find 'Mizar', an apparent friend of the Amelion family. It had occured to Doran that he might have a key to the crypt he was trying to enter, or at least a key to the Amelion house so he could acquire the crypt key, silently in the night. He reached the door and wondered, If I enter through the front door, the healer will wonder who I am, making it harder to steal the key, perhaps I can find a back entrance , he walked around the chapel and found a back door but it was locked, he headed back to the front and breathing deeply in pushed. He discovered, to his surprise and slight relief, that, that door was also locked, So the Argonian isn't here yet. He began to pace up and down the steps into the chapel, What do I do? This Mizar sounds like an interesting fellow, an argonian no doubt with a name like that and he had lived there seven years according to the towns folk, although that could be wrong, Doran had stayed in the town for two days, finding out about the Amelion family before he set about a plan.

Doran grasped the black soul gem that he carried around his neck. A potion. The idea sprung to him immediately, a potion of invisibilty would get him in without being noticed. He would then follow the argonian inside once he arrived and see if he could bribe him or steal the key, perhaps if he could aquire some moonsugar or skooma. Animalkind are notorious for their love of drugs.. The idea was stupid though, he would not be able to aquire moonsugar in this town and he certainly couldn't make some. He would have to steal the key. He was so distracted in his thoughts that he failed to notice he was getting some curious looks from a guard. He was acting very suspicious, he realised. And a forced smile slide across his face.

"Hello there officer," he said nicely.

"Good morning citizen," the man replied, "Is there something I can do for you?"

"Actually, there is something.. could you direct me to the nearest alchemy shop, If you do not have one in this town, please tell me the location of the nearest mages guild. Thank you"

Following the mans directions he found an alchemy shop and knocked carefully at the door. A young bosmer appeared at the door, he looked surprisingly perky for being up this early in the morning and invited him in, once inside a strong smell of nirnroot hit Doran, the young bosmer than worked his way around the counter and said politely "Hello there my Altmer friend, it's mighty early for shopping but we haven't got much business around here in the alchemy department, is there anything you would be interesting in purchasing today?"

Altmer.

Always he was confused for being an Altmer, when in fact this young shopkeep was his bretheren. "I.. am not an Altmer, I am a Bosmer, similair to you." He said sternly, "But I would like to aquire a potion of invisibility. If possible." He shot the man a dark look and his jaw dropped, "I am sorry, I didn't mean to offend you, I shall get that potion for you right away.." He scurried off, leaving Doran to look around the shop. On a shelf he noticed a grand soul gem, and inside it, the sould of a deadroth. Shocked, he quickly grabbed it and began to study it. Feeling the power eminating from it made him want to steal it, but just then the shop keeper returned, "Ah.. yes that soul gem is, interesting, very interesting indeed. It is not for sale unfortunately, however I do hear that there is a particularly powerful soul gem hidden in the Amelion family tomb, it's been locked for years though." He pulled his pouch of gold out and payed for the potion, it was only 30 gold pieces, which was hardly anything to Doran, but apparently alot to the young alchemist who looked shocked that he could affored it. He left and began to think the power the man had in that gem, wasted.

He arrived at the chapel and noticed it had been unlocked. Damn. He's already entered. He decided to hang back by the side of the chapel and wait for someone to enter and then swiftly follow them in. He waited for a few minutes and saw an imperial push open the heavy wooden doors and seized his chance, quickly drinking the potion and following him in.

""Greetings, son of Black Marsh, how are you this fine day?" Fine day, this imperial biggot was more likely to be thinking about slitting open the argonians throat than the weather

"Good morning, Sir Knight," he greeted in his low, gravely voice. "I am well, for the air promises it will be a good day. Nice and wet. Did you notice? And yourself? Slept well, I hope."

A knight.. he was probably coming here to atone for one of the mistakes he made during his 'holy battle' against something or other. The bosmer then quickly walked to the shadows, the affect of the potion would wear off soon he realised. He settled in in a particular corner of the room and began to watch.
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Nathan Risch
 
Posts: 3313
Joined: Sun Aug 05, 2007 10:15 pm

Post » Sat Aug 06, 2011 6:48 am

"Good morning, Sir Knight," Mizar greeted him in his gravely voice so typical of Argonians, "I am well, for the air promises it will be a good day. Nice and wet. Did you notice? And yourself? Slept well, I hope." The smile which crossed the Argonian's lips unnerved Constantine somewhat. Though he understood it's intention, when the beast folk smiled it made them seem like animals, predators almost malicious.

"I had hoped it would not rain, rain causes the local mothers to bring their children inside and attracts mudcrabs, with no children to keep the mudcrabs at bay they scare Jon the Shepard's sheep into my garden. I have barely any flowers left with those things trampling them. And I am hoping my roses will blossom soon. Other than that, I am fine."

He cleared the Argonian from his mind and wandered over and knelt in front of the alter of Stendarr first, as was customary to him. After a few minutes prayer, he moved to Kynareth, goddess of the heavens, winds and elements, in order to ask that she keep the rain in the sky for today. Just after he stood up to move on, he heard the patter of rain drops hitting the stained glass windows of the chapel.

Gods give me strength.
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Tracey Duncan
 
Posts: 3299
Joined: Wed Apr 18, 2007 9:32 am

Post » Sat Aug 06, 2011 9:59 am

It was...hot. The air around the Dunmer was very familair, the heat from the lava bubbling to the surface several feet from his body. Galvon lay on the hot, ash ground, his body free of the wounds that he had given in to. No longer did he feel tired, and he stood, realizing that he was no longer in his chitin armor. Only a cloth covering part of his body protected him from the heat. He heard voices, speaking in a language foriegn to him, and yet he knew what they were saying. As if in a trance, the Dunmer walked further up Red Mountain, until he was met by a tall figure.

The figure was familar, and yet strange. He had skin like ash, and wore a large, golden mask. Even though his face was covered, Galvon could tell that the figure was smiling. "It is not too late," the figure said, it's voice with the power of a god. He motioned to Galvon to follow him, and the two began to walk further up the mountain until they reached a massive Dwemer ruin.

The two entered the ruin, with the figure walking ahead of Galvon. After they passed through the first major room, they began to pass...monsters, abominations created by Corpus. All of the monsters bowed as the two passed, and Galvon could tell that the figure was still smiling, and speaking in a language that he still could not understand. The figure clutched his chest suddenly, but continued moving. He did this several times until they entered what appeared to be a cavern. "You shall have my blessing, like all of my brothers." the figure told Galvon before they apporached a massive door, which opened into a huge chamber.

The heat in the room would be unbearable to most, even some Dunmer, but Galvon did not give in. It was as if he had no control over his body at all. Dominating the room was a huge Dwemer machine, a construct of untold power, yet it was not compleat. At the center of the room was what appeared to be some sort of heart. The heart seemed to produce untold power. The figure clutched his chest again when he entered the room with Galvon, and then walked in front of the heart, turning to face Galvon. No longer was the figure "smiling", and he spoke as if he was pleading. "Come to Red Mountain, to my citadel. Together, we will drive the outlanders from Morrowind, and even further." the figure stopped, looked at the door, and then stared at Galvon again. "Together with my brothers, we shall destroy Nerevar reborn-" Suddenly, Galvon turned around. There was another figure, this one shrouded with light. Behind that figure he saw what appeared to be Azura. The only thing on the figure that Galvon could make out was an amulet, red and filled with power...


Galvon woke, laying on the cold road just north of the village of Water's Edge. He still could not feel his left arm, which was probably broken. He had several open wounds, the worst of which was a large gash on his left leg, which he clutched with his right hand. Sweat was running down his face, and blood tainted his chitin armor. The Dunmer slowly stood, and looked toward the village, just visible in the distance. The sight gave him hope again. He could have healed his wounds if the fight with the vampires that had taken over Rockmilk Cave didn't leave him depleated of Magicka. After getting steady on both of his feet, Galvon limped toward Water's Edge.

Most people just stared as he limped along the road. The children stopped playing as he approached, the courier stopping her horse briefly before riding off. At last, he reached the doors of the chaple. It was a welcome sight, even though he did not worship the Nine. In Galvon's eyes, the Nine were at least real gods. He tried to push the Tribunal out of his mind as he entered the chaple.

Galvon looked at eveyrone in the chaple. He had a hard time recognizing either of the two speaking, but he could make out roughly thier shapes. "Where...is the healer...?" Galvon asked, looking from one to the other. He shut his eyes for a brief second and tried to take a deep breath to calm down. It was at this point when he felt again the horrible pain in his chest, which he clutched with his right hand. He opened his eyes again and stared at the two, waiting for a response.
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Laura Elizabeth
 
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Post » Sat Aug 06, 2011 9:23 am

Doran looked up and smiled. A figure had appeared at the door, he was a tall man, roughly six foot tall and appeared to have tattoos on his arms. Strange symbols unknown to the Bosmer. They looked old. The man was injured and as he stepped closer Doran realised two things, he was a Dunmer and he had something strange around his neck. He almost gasped aloud, when he realised what it was. It was an amulet with the symbol of the Tribunal. This man was a member of the Temple, the men who had killed his sweet Rosalyn. Anger began to bubble up inside of him. I hope that Argonian lets him die, he seems an evil man. The chapel was still empty, and aside from a mundane coversation between the Imperial and Mizar, was lacking in anything significant happening. Then again it was early in the day, things could change.

Memories began to flood back to him, watching his lover die was hard enough but the fact he carried her soul around with him made the whole process impossible to forget. I will bring her back He had swore it the minute he had trapped her soul. There had to be some way of bringing back the dead, without the nasty side-effects. He did not have her body, which had no doubt rotted away, but perhaps he could use her soul to bring a ghost of her back, an apparation, he would only need a minute. He just needed to say goodbye. It was then his thoughts returned back to his situation, The key! Forget about everything else, all I need is the key. Maybe I can grab it while the healer is distracted. He grabbed the black soulgem around his neck. Does he even have it? He had not considered the fact he might not even have a key. If this was so he would have to find another way to enter the crypt, this whole day could have been wasted. He began to scold himself for being so reckless, Perhaps I should have introduced myself and then talked to him for a while, then I could have seen any visible evidence of a key, maybe even asked him how well he knew the Amelions. Foolish behaviour, absolutely foolish. I can't do anything about it now though, if they spot me they'll think me extremely suspicious. Damn!

He looked up. The Dunmer was clutching his chest and staring at the people. What has he been fighting? Something bad to have injured himself so badly, unless he was new to adventuring. Maybe he is new to the town. I haven't heard anything about a Battlemage Dunmer in my time here. How very interesting. He moved slightly closer so that he could inspect him. He could smell the stink of, something undead, wafting off him. He looked very badly damaged, bruises and scars covered his body. Fresh wounds oozed with blood and he looked like he broken a bone or two. Although Doran was not a man of healing and had very limited experience in the field, mostly stemming on work from Corprus Patients, so it could all be wrong. He looked up, waiting to see how the argonian would react. Considering the past between the two race,s he began to think something very interesting would be revealed about the Argonians personality. Something interesting indeed.
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Anna Beattie
 
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Post » Sat Aug 06, 2011 10:01 am

"Someday a child is going to lose an arm to those mudcrabs, if they keep teasing the things like that," Mizar told Constantine, a hint of amusemant in his voice, keeping it lighthearted. "Sure, they seem like nothing to a strong warrior like yourself, but for us common folk, they can be dangerous. Also tasty, with some butter," he added, as an afterthought.

As expected, the Imperial soon went about his routine of solemnly muttering to his effigies. So much for enlightening conversation. Mizar turned and gazed around the room, in a vain attempt, he knew, to find something to help occupy his thoughts. Surprisingly, something did catch his attention. A small detail only a trained stalker would notice. His eyes narrowed upon the doorway as he saw, upon the floor, two sets of damp footprints on the stone, rather than the single set he expected from Constantine's arrival. That Argonian's nostrils flared and his tongue licked at the air. He knew he didn't see anyone else enter with the man, which meant...

Mizar's thoughts were interrupted as the doors swung open once again, and his eyes fell upon the figure of a bleeding, staggering elf. The Argonian urgently ran to the man's side and helped him inside. "You'll be alright," he hissed to the Dunmer. "Lie down here and just relax. We'll take care of you. Sir Julius! Come, help me get this armor off!"

Some might think that an Argonian would be reluctant to aid a dark elf. Perhaps it would have been so for Mizar, had he been a little older. His young memories of his origin in Morrowind had long since faded, however. He had been raised in the Brotherhood, where racial boundaries did not exist. All were brothers and sisters in the family of their dread Father. He later learned that slavery had been outlawed in Morrowind for some time. The family who held his captive were criminals, and he held no special hatred for the people as a whole. Due to personal experiences, of course, those skooma-svcking fur-balls were a different story...

"What happened?" he asked the Dunmer, while his eyes scanned over the wounds, and in turn, he applies his healing magic to all those he found.
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emily grieve
 
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Post » Sat Aug 06, 2011 12:25 pm

Constantine was interrupted during his prayers to Mara by Mizar's shouts.

"Sir Julius! Come, help me get this armor off!"
Ignoring the fact that the Argonian got his name wrong, he rose from his kneeling position and quickly walked towards Mizar and the Dark Elf who was bleeding all over the floors.
He began taking his chitin armor off piece by piece and placing it carefully next to the man's body.
Soon to be dead body, he thought, pessimistically.
"What happened?" Mizar asked him.
"His injuries are severe, perhaps it was a wild animal? Minotaurs are somewhat common around here." Constantine thought back to one of his encounters with such a creature.
"What is your name?" he said to the man in an attempt to comfort him while attempting to remove his greeves.
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Dean Brown
 
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Post » Sat Aug 06, 2011 9:41 am

"Heartrime..." Galvon mumbled just after grabbing his chest. That was the amulet that he was following. He finally had the name of the object. According to the note he found in the vampire lair, a group of thieves stole several items from the Nerevarine's ship before it started off to Akavir. Galvon thought that the Nerevarine had to have had the answers that he was searching for, at least that was what the Dissident Priests seemed to imply. Even now, years from his time with the Bouyant Armigers, he still did not know exactly what the Tribunal was. He could feel thier power, at least until they were...killed. The sight of his beloved Lady Almalexia slain by the hand of the Nerevarine, her face corrupted by madness, continued to haunt the Dunmer.

By now, he was laying down, Constantine removing his chitin armor. Galvon could feel his wounds being healed by the Argonian. He looked to Constantine as the man asked his name. "Galvon..." he slowly replied. He took a deep breath, trying to calm down and control himself. "I cleared out a lair of vampires north of the village. I...wasn't prepaired enough." Galvon said to Mizar. "If I had put off the attack another day to get supplies, they would have left, left with..." he stopped. Why in Oblivion would he share his secreats with these...strangers? At least mostly strangers. Galvon had seen both Constantine and Mizar before, though they never met. In fact, this had been his first time in the chaple.

Galvon wasn't that comfortable being treated by an Argonian. After all, the Temple taught that Argonians are godless abominations, worse than any of the other outlanders. And even though Galvon had tried to deny all Temple doctrine, he still had a feeling of disgust toward Argonians.

((quick question: when are we going to put the whole ministry of truth incident on the timeline, since a date hasn't been given yet?))
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Bethany Watkin
 
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Post » Sat Aug 06, 2011 10:09 am

"Heartrime.." Doran heard the words after the man clutched his chest. The name sounded so odd, yet.. strangely familair. It sounded like an artifact of some sort, then again he had studied many artifacts in the past with Divayth Fyr. He shrugged, It's probably nothing important, to me at least. Perhaps it is some heaven artifact for the Tribunal. He began to stroke the black soulgem, thinking of his beautiful Rosalyn. Then it occurred to him, the door, his footprints would be at the door. He quickly turned and looked, he sighed with relief when he realised the other man had ruined any remains of his footprints. The Argonian moved to help the Dunmer, despite the fact it seemed to cause a look of disgust on the darkskinned mans face, a look he quickly concealed. "Sir Julius! Come, help me get this armor off!"

So the Argonian is helping the Dunmer, how strange. Perhaps this Argonian is.. not like the others, a noble Argonian.. if that is true I should be going, I'm not going to be able to bribe him, I have no drugs and I doubt he'd be interested in money. He groped for his satchel of money. It was gone. Stunned he stepped forward, unintentionally revealing himself to the others, if they decided to turn to the right. He had saved thousands of gold in that purse. Quick as a flash he began to search his memory for the last time he had it. The alchemy shop. He had payed the gold and then.. restored the satchel back onto his belt. It had been stolen. As quickly as he thought of the event, he realised he had stepped out into the light. Hoping no-one had noticed he stepped backward towards the dark. He would be paying another visit to that shop, he decided. Before he heard the mans name, "Galvon.." So this Dunmer is named Galvon, Mizar was the Argonian and the Imperial was only known as Sir Julius. The stench of death was heavy in the air, perhaps the Dunmer would die here, there's no use for a man of the Temple outside of morrowind anyway.. the man began to speak, interrupting Doran from his musings.

"I cleared out a lair of vampires north of the village. I...wasn't prepaired enough." Galvon said to Mizar. "If I had put off the attack another day to get supplies, they would have left, left with..."

I knew it, the stink of a vampire is very strong.. His mind suddenly turned to the last thing Galvon said, Left with.. Heartrime perhaps? It must be very important to him. I must be sure to study this artifact once more after I leave this accursed town. He was getting very impatient now and the urge to just run over, hit the argonian and see if he had the key on him was overwhelming, although by punching him Doran was more likely to hurt himself that cause any damage. I think I should reveal myself and have done with this whole blasted thing.. or I could wait, a little longer. Patience. Something more could be revealed. Something important.
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Vicky Keeler
 
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Post » Sat Aug 06, 2011 6:52 am

Just as Aliera reached the first houses of the settlement, the rain started. Memories of fortnights of continuous rain came to her mind unbidden, a reminder of the war she was still fighting, or rather fighting again.
Morrowind. It's like a dream I had, and now I'm awake again. Some dreams should never end.
But it had been her choice, not leaving the past well enough alone. Someone had to take responsibility, someone had to remember what happened. However, every time she considered whether it had been worth it, her duty came up short of what she'd lost.

Not knowing where to go, and wishing to get out of the rain, Aliera turned to the chapel of the nine, despite having little love for the divines. Entering, she noticed blood on the threshold, and just afterwards the source: A bleeding Dark Elf, who was being tended to by an Argonian and an Imperial.
Being useless at magic, Aliera stood back in the chapel, avoiding the rain.
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Roberto Gaeta
 
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Post » Sat Aug 06, 2011 2:22 pm

The Dunmer seemed to be babbling nonsense. That wouldn't help at all. Fever dreams, perhaps. By the look of the elf, he wouldn't be surprised if the wounds were infected with some disease. Then, however, the dark elf named Galvon seemed to gain control of himself. Mizar's eyes widened slightly under his black hood at the mention of vampires. He included a spell to cure diseases in his magical treatment, though he would have done that anyway. The Argonian noted Galvon's disdainful look, but put it out of his mind. He was used to it, and in his experience, no one had ever objected to him while he was busy saving that person's life. "Left with...with Heartrime?" Mizar asked, trying to keep the Dunmer's mind focused. He didn't know what it meant, and frankly didn't care, but it was best for Galvon to keep his senses until Mizar could finish his work.

Those who made their appearance did nothing else to draw attention to themselves, and so the Argonian remained focused on his task. He poured magic into the elf and the wounds healed, one by one. "Constantine, will you see if you can find some blankets and clean clothes?" With the healing completed, he carefully pulled Galvon up off of the cold, stone floor and helped him over one of the pews to rest. "How do you feel now?" he asked.

The Argonian's attention drifted for a moment to the arrival of Doran and Aliera. "Is your need urgent?" he asked between them. "If not, I must ask that you wait a few moments, and I will be with you soon. All are welcome here, of course, so make yourselves comfortable."
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CArlos BArrera
 
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Post » Sat Aug 06, 2011 8:11 am

"Heartrime..." the Dunmer mumbled. That word sounded familiar to Constantine, Dwemmer or perhaps ancient Chimer, He was sure he had read it in one of his books, he made a mental note to check once he got home.

"Galvon..." he said quietly "I cleared out a lair of vampires north of the village. I...wasn't prepaired enough. If I had put off the attack another day to get supplies, they would have left, left with..."

Vampires? North of the village? His immediately suspected Rockmilk Cave, he had cleared the bandits from it weeks ago, obviously it had recieved some new tenants. He made another mental note to find out where the lair was and make sure the Dunmer had finished the job.

"Left with...with Heartrime?" Mizar asked. Constantine heard a noise to his right, almost like a footstep, he turned but there was nothing there. Whatever it was, it was gone.

"Constantine, will you see if you can find some blankets and clean clothes?" he nodded in reply, as he rose he whispered into where he assumed the Argonian's ear would be, "I think there is someone else here, hiding."

The former knight marched down into the chapel's storeroom in order to fetch the blankets, clothes and perhaps a weapon in order to deal with any would be thieves. He returned, seconds later with the items Mizar had requested, a mop and bucket of water (both to clean the blood covering the chapel's entrance way and deal with the person or people who were hiding). He found that an Imperial woman was standing in the chapel enterance.

Mizar asked the woman to wait and make herself comfortable while Constantine scanned the shadows of the chapel.
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Dorian Cozens
 
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Post » Sat Aug 06, 2011 1:45 am

Mizar simply nodded in affirmative to Constantine's quiet warning. "There is," he replied, just as quietly.
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Lucy
 
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Post » Sat Aug 06, 2011 2:42 pm

Galvon paused after being asked about what he was saying, about Heartrime. The last thing he needed now, he thought, was a nosey Argonian. The Argonian was somewhat right, though. Galvon at first believed that the vampires had the Amulet of Heartrime, but it turned out that the group of bandits the vampires killed for the lair had the amulet, and at least one got away. He at least found a note left behind by the bandits saying something about meeting a Thieves Guild fence in Layawiin.

After Mizar helped him over to the pew, Galvon took a deep breath, trying to find an answer to the question about Heartrime. Luckily the Argonian seemed to change the topic. Upon being asked how he felt, Galvon replied, trying to seem a bit more friendly than earlier. "I'm not dying, so I'd say better than earlier." Galvon tried to force a smile through the pain, which had pretty much gone away, save the feeling in his chest. It was not the first time that had happened to him, and certainly wouldn't be the last if history proved correct. During the period when Dagoth Ur and the Sixth House were rising, he knew that his dreams were caused by the cult. Now, it seemed as if his mind was simply replaying his dreams again and again. Lately, though, he began to notice things that he did not during the original dream.

After a few minutes of resting, Galvon looked to Mizar and spoke again. "Now, how much gold does your healing services cost. You have my thanks, but you obviously don't do this work to praise the Nine." Coin wasn't much of an issue for Galvon. Over the years, he had acquired a small fortune, though he had yet to buy or build a house of his own. To him, gold was pointless if he didn't have peace of mind.

Galvon found himself clutching his pendant and started to say a prayer to the Tribunal. After a life lived under the influence of AlmSiVi, such things became instinct. After realizing what he was doing, he pulled the pendant off of his neck and nearly threw it next to him. The thing was powerless now, yet he couldn't get rid of it, even if it reminded him of his false gods, and of the body of Almalexia laying not to far from that of Sotha Sil. Her face...why couldn't he just forget her face?
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Kim Kay
 
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Post » Sat Aug 06, 2011 5:43 am

A small smile lined the lizard's lips while he continued talking with Galvon. He was used to the distrustful stares and begrudging acknowledgements, but not many ever offered thanks for his service. "That obvious, is it? I'd counter by saying you're the first Dunmer I've seen in a chapel as well. Yet here we are. You are correct, however. Priests of the Nine demand an 'offering' to their gods in return. My healing is free of charge. All I ask in return is that you don't take it in vain. Such as recklessly charging into a vampire den all alone, and especially unprepared." Mizar's grin broadened and he gently clasped the elf's shoulder for a moment.

Galvon looked pale. He lost a lot of blood from his wounds, and with vampires, perhaps more. He would be alright, though. With a little time and rest, that skin would darken up again, good as new. As Constantine returned with the linens, he handed them over. "Get comfortable. Get some rest," he instructed the Dunmer. "We'll be here if you need anything. Speaking of which...when is the last time you ate?"

Mizar glanced over at the woman, still standing by the door, and noted that Constantine did the same. He decided to leave that matter to him. By her appearance, her reasons for being in a chapel were likely much closer to the Knight's, after all. He found it was best to keep his distance from humans in their places of groveling. All he ever got for his trouble were glares of suspicion and contempt.
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Sunnii Bebiieh
 
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Post » Sat Aug 06, 2011 8:28 am

Constantine decided to ignore the man or mer who was hiding in the chapel and attended to the blood covered floor and the woman.
She was wearing beutiful ebony armor. The workmanship seemed familiar, it took Cinstantine back to his teenage years, when he lived in the Imperial City. The armor was probably made by one of the smiths from the Imperial city, probably one who served the upper class, nobles and Elder Councillors rather than would be adventurers and treasure hunters like the smith of Water's Edge was used too. Her sword too, was exquisite, it was an unusual length, probably not made in Cyrodiil, perhaps Vvardenfell.

"Sorry about the mess" he said while he dragged the mop from side to side, not really concentrating on his task, "are you here for healing, prayer or shelter from the rain? You are welcome here no matter the reason."
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patricia kris
 
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Post » Sat Aug 06, 2011 9:34 am

Aliera was addressed by the Imperial who had previously helped the healer, and was now cleaning up. Aliera turned to him and replied "Nothing to be sorry about. It's not the first time I've seen a little blood, and I suspect the same is true for you," she extended her hand, "Aliera Commena, at your service. I was hoping to find out a bit about this settlement."
Aliera had not recognised Constantine, but giving her name had still been a difficult decision. But in this area, there would always be a possibility of being recognised, and keeping her past a secret had not worked out to her advantage in Morrowind. Such things had a way of being revealed at the most inopportune time.
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Penny Wills
 
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Post » Sat Aug 06, 2011 9:14 am

This Argonian seems far too...giving. Galvon thought to himself as they spoke. The Dunmer was no stranger to the game of politics, and had personally seen the effects of charismatic leaders. The silver toung seemed to run in the family, as did thier magical talent. As a Bouyant Armiger, Galvon learned much about the school of Restoration. Sadly, a mage drained of magicka is like a bow without arrows. The bloodloss certainly didn't help him recover his magicka.

The Dunmer slowly stood and began to put on the fresh cloths. He always felt uncomfortable wearing clothing from Cyrodiil, but it was more of a style thing than anything. He did end up losing a number of his supplies, but most of that didn't matter. At least he still had his armor and his weapons...which he realized were not on his person. "Last time I ate? Probably a few days ago when I lost most of my supplies to a bandit raid." The hunger usually didn't bother him, as he had gone weeks without food back in Vvardenfell, though in his weak state, food might not be such a bad idea. Galvon only wished that Cyrodiil had some 'real' food. He missed the ash yams particularily. At least they have bread here. he thought to himself before looking to Mizar again. "Where did you put my weapons? I hope that they did not get lost earlier. Chitin is hard to replace in Cyrodiil."

Galvon spent a few minutes trying to figure out what was wrong. The knight had gotten himself a weapon, and he along with the Argonian seemed to be a bit uneasy. Now that he thought about it, the Dunmer had a strange feeling as well. He mumbled under his breath ((yes, I had to use this quote)) "There's someone watching me, I can tell." Not that it meant anything important. Most Dunmer, at least those from Morrowind, had to watch thier backs. House politics were a deadly game, and you never know if there is a Grey Writ with your name on it. He caught himself about to say a prayer of protection to the Tribunal, stoping before getting any further than saying "Vivec".

Galvon cleared his throat. "As I already said, I was unprepaired. What you call recklessness I call bravery. Under normal conditions, I can kill twice as many vampires than I did earlier. Compared to the servants of the House of Troubles...Dagon...those undead scourges were nothing." He couldn't help but smile. At the least, he was trying to take his mind off of the Tribunal. "Anyway, I don't believe I know your name. I've seen you around the village in the past, but I never had a reason to begin a conversation."
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Kit Marsden
 
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Post » Sat Aug 06, 2011 12:41 pm

"Nothing to be sorry about. It's not the first time I've seen a little blood, and I suspect the same is true for you, Aliera Commena, at your service. I was hoping to find out a bit about this settlement."
She extended her hand and he took it, "I'm Constantine, yes I suppose that is true, I have seen more than my fair share of blood but would you expect to find blood in a chapel? Anyway, if you wish to know more about this settlement I can tell you all you need to know." She is hiding something, I'm sure of it. But then, there doesn't seem to be anyone in this chapel, no, in this town who isn'thiding some dirty secret.

He looked towards Galvon after he asked where his weapons were. "They are here Dunmer. I must say I have not seen chitin for years, though I myself have a preferance for the bonemould which your people make. And no race on Tamriel make katanas as sharp as the smiths of Morrowind..."
He winced as he realised he had probably brought up a sensitive topic he quietly went back to his mopping.
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Naomi Lastname
 
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Post » Sat Aug 06, 2011 1:15 pm

Constantine
The name sounded familiar, but Aliera couldn't quite place it. Perhaps she knew it from a different context? No matter.
"Pleased to meet you, Constantine." Aliera was thinking of how to phrase her inquiry when Constantine started talking about blades. Somewhat confused by the tense air in the room, she chipped in rather brashly. "Who cares how sharp the blade is? Cutting up people with a big knife is hardly a form of art." Pausing and thinking for a moment, she continued "well, except the people you do cut up. They'd care, 'cause dull blades hurt"
Aliera had no idea there was an invisible person around, so the distrust displayed by the Argonian and Constantine seemed strange to her.
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Naughty not Nice
 
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Post » Sat Aug 06, 2011 12:40 pm

That's because most katanas are made in Akavir or Oblivion, Mizar thought snidely, but he held his tongue. He nodded affirmation to what Constantine had said. "Yes, we have not moved your equipment. It's right there on the floor." He paused for a moment as his eyes shifted from one side to the other. "However, I'd beware of ghosts around here, if I were you. Ghosts with sticky fingers. Smells...Bosmeri to me..."

Mizar had not forgotten the extra set of footprints he had seen at the doorway, and his reptilian tongue told him much about the air. If there were a Bosmer nearby, especially an invisible one, they would all do well to keep a close eye on their possessions. Not that Mizar ever kept anything on him worth stealing. Just a small pouch with some alchemical components. Reasoning that he, personally, had nothing to worry about, the Argonian shrugged it off and turned his attention back to the conversation with the dark elf.

"Yes, well bravery and recklessness are usually one and the same. The only difference is whose eyes you see with, after all. In any even, I would advise against any further...acts of bravery in the near future, yes?" Mizar knew nothing of this "House of Troubles" or "Dagon" the Dunmer mentioned, so he simply moved on. "My name is Mizar, and though I have lived here for many years, I cannot recall ever seeing you around here, my friend. Now that you have my name, it seems you again have me at a disadvantage." Noted with a light chuckle, the Argonian started to scan the room once again.

Okay, maybe he didn't just shrug it off. Mizar had spent for too much time skulking around in the shadows himself to be comfortable knowing there was some unseen, potential enemy about. This sudden influx of strangers into the village was unsettling enough. Who knew what kind of trouble they had brought? He suddenly wished he had spent more time practicing the magical school known by mages as Mysticism. It would be a handy thing, to simply purge all magic from the room. All of the ex-assassin's skills were not useless, however. He knew how to track hidden prey, and he didn't mind doing things the hard way. "I'll...be back in a moment," he said softly, and nodded to Constantine, a gesture for him to keep an eye out. The Argonian backed into a dark corner, out of sight, and soon, he too was lost in the shadows. The gathering of all these people could not be a mere coincidence, and if someone did have ill intentions, Mizar's promise made it his duty to thwart them.
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Matthew Aaron Evans
 
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