The Association [Interest Check & Signup Thread]

Post » Tue Feb 05, 2013 10:25 pm

The Association




“Business Through Any Means Necessary...”




Welcome to The Association, a group of the finest, most savvy bastards in underworld trade to ever grace the shores and seas of Tamriel. We deal in smuggling, intelligence, heists and anything else if enough coin is invested. Should anyone screw with us or our interests they will suffer; be it through intimidation, sabotage or even murder, they will learn their place. Wherever there’s money to be made or opportunities to be had, we’re there, crushing out any and all opposition.




……………




Background:


The Association takes place in 4E 202, with the main base of operations in the port of Anvil, Cyrodiil. The RP revolves around a band of lowlifes called into action by Balis Favani, a Dunmer mage wishing to grow and assert power within the illicit trades of Tamriel. The Association will be working together in various illegal activities (beginning by securing a network in Anvil) to garner wealth and influence. As the group begins to expand and become known as an organisation, they must deal with various threats such as local law enforcement, rival criminal factions and the Thalmor.

A note from the GMs:


Despite having an overall plot this RP is mainly freeform; we want events to move organically and to be added to by you, the players. If you feel like roughing up merchants for protection money, stalking and murdering witnesses because they’ve seen too much, or waylaying a shipment of cargo with the help of your fellow associates (other players), by all means go for it. We want and need all players to be as creative and involved as possible. We just ask that you stay within reason and don’t do anything ridiculous like try to kill the Emperor or take on a squad of Imperial Guards by yourself, armed only with the Fork of Horripilation.

It is also encouraged to work with other players when you can. Not only does this add interaction and build relationships between characters, but it also helps add to the group dynamic that we’re going for.



……………





Rules and Guidelines





1. Please don’t post in the actual RP thread if you don’t have a character sheet accepted by a GM. The GMs are CrunchyAdventure bradyd3 and Firelight.

2. Civility is expected in the OOC thread. Any arguments/disagreements are to be taken to PMs.

3. All players are expected to aim for quality and use common sense in their posts; please post more than just dialog and make your sentences, as well as content, coherent.

4. No character controlling unless the owner of the character consents to it first. For the only exceptions see rule nine and ten.

5. Player vs. player fights are allowed but must be worked out by both parties through PMs first.

6. We don’t want perfect characters here. Every so often characters are expected to make mistakes and even fail or botch missions to some degree. Troubles and complications just have a way of making things much more interesting on a whole than the static nature of perfection.

7. We highly encourage the discussion of new and creative ideas (in the OOC thread) that will benefit and add to the experience of everyone in the RP. Please remember though, the approval of a GM is needed before anything major is allowed to be added or changed in the RP itself.

8. If players choose to drop they’re expected to be courteous enough to post so in the OOC thread or inform a GM. No explanation is needed.

9. If a player interacting with another player doesn’t post in the RP thread for a week (full seven days, nothing less) and no heads-up was given in the OOC thread, they grant the other player brief control over their character so they may get past the scene in a logical fashion. It’ important to note that control is to be kept as minimal as possible, and during it the player must strictly keep within character. Nobody likes being held captive in conversational limbo.

10. If a player cannot post for a week or more they need to give notice in the OOC thread. After a full week and a half of not posting in both the RP and OOC threads (with no pervious notice given) the player’s character will be mentioned in the RP as lost to something, like being arrested, kidnapped, captured, etc. To be able to continue with the RP, the player in question must write their way out of the situation they were placed in.




If you have any questions at all regarding the RP, please feel free to PM one of the GMs. We're here to help.




……………




Character Sheets




We’re currently accepting new players and character sheets. Please try to vary your build as much as possible from the other accepted characters. We’re aiming for a respectable mix of criminal scum in this RP.

It’s also important to note that everyone joining is required to have a “specialty”, or area of expertise, which is solely the realm of its writer (no one may possess the same one). We would like to see as much creative and innovative writing using this as possible as it should be a defining quality for your character.

To join, your sheet must be submitted to the OOC thread for CrunchyAdventure, bradyd3 or Firelight’s approval and it must include:

Name:
Gender:
Race:
Age:
Appearance:

Birth sign:
Class:
Specialty:
Abilities:
Weapon of Choice:

Armour/Clothing:
Misc. Items:

Personality:
Notable Quirks:

Character Bio:




……………





Accepted Characters





CrunchyAdventure (GM)
Balis Favani, Dunmer, Rogue Mage
Specialty: Alteration
Spoiler

Name: Balis Favani
Gender: Male
Race: Dunmer (Dark Elf)
Age: 29
Appearance: 5’6, average build, Ashen grey with minimalistic hints of blue. Eye colour: Deep Crimson. Hair: shoulder length of the darkest ebony in a loose wave and a cascade of bangs (Beautiful).

Birth sign: The Atronach
Class: Specialty: Rogue Mage
Specialty: Alteration
Abilities: Illusion, Mercantile, Alteration, Hand-to-hand, Speechcraft, Conjuration (soul trap only) and Enchanting.
Weapon of Choice: Intelligence

Armour/Clothing: Black gold-trimmed boots, black gold-trimmed gloves, puffy white shirt (soft!), black embellished over coat (sleek), exquisite oxblood pants, volcanic glass ring with no special properties.
Misc. Items: Crystal knobbed walking stick (dapper), small satchel carrying a hair brush enchanted with restorative properties, various potions (magicka types and stamina potions. Some damn fine Flin as well) and soul gems.

Personality: Balis feels a strong sense of entitlement towards his environments and often his peers. Ever striving for a legitimate way of living, Balis is not above using under handed tactics to achieve this goal; everything is a means in which to achieve his end, and he revels in the manipulation of others. Balis often comes across as a (savvy) bastard.
Notable Quirks: He has a penchant for collecting souls and an obsession with crystalline structures. He’s also an avid player of the tambourine... when drunk.

Character Bio: Raised by his affluent merchant father, alongside his sister, Indara. Balis inherited partial control of his Father’s business upon his death during a botched negotiation. He has worked hard to get where he is in a scholastic sense; trained by the College of Whispers since being gifted in magicks at a young age, trained in business by his Father. Realising that there is only a certain level of ‘mastery’ through legal channels in the College of Whispers, Balis recognised the virtues of a materialistic way of life; in order to attain true power, he needed a more illicit and efficient means of acquisition, hence the birth of The Association.

Firelight (GM)
Indara Favani, Dunmer, Thief
Specialty: Alchemy
Spoiler

Name: Indara Favani

Gender: Female

Race: Dunmer (Dark Elf)

Age: 27

Appearance: 5’6” tall with a lightly toned build and dark ash grey skin. Her facial features are stern yet graceful, complimenting her piercing eyes of vivid scarlet. Her dark walnut hair is kept pushed back from her face, falling to the top of her shoulder blades, while two small braids frame her face. Favours wearing dark eyeliner and lipstick of such a deep red it’s nearly black. There’s usually a sinister little smirk on her face.

Birth sign: The Lady
Class: Theif
Specialty: Alchemy
Abilities: Acrobatics, Alchemy, Sneak, Marksman, Lockpicking, Pickpocket, Axe (one-handed only)
Weapon of Choice: Alchemical mixtures.

Armour/Clothing: A navy blue tunic that falls about mid-thigh, a short and fitted leather vest that laces in the front, scaled greaves the colour of tarnished silver, fingerless netch hide gauntlets, worn leather slouch boots and a belt that’s specially made to hold/give easy access to potion bottles. She also wears a deep purple bandana around her neck that she will sometimes pull up over the lower half of her face.

Misc. Items: Two satchels worn on belts that criss-cross her hips, various potions, poisons and ingredients, lock picks, two braided slings, some leaden sling-bullets, small tongs, a silver knife, a paintbrush, homemade ink, and a crescent bladed war axe made of blackened steel.

Personality: Due to the losses of those dear to her, Indara has become bitter, cynical and selfish when dealing with people in general; even her own sense of humour has twisted into something not wholly pleasant. She doesn’t go looking to make new friends, however the few she does have she’s fiercely loyal to, doing anything in her power to protect them. Indara also tries to supress any feelings that she deems show weakness, which in turn causes her stress and often makes her an all-around [censored].

Notable Quirks: She's fond of doing things she knows will confuse, mislead, or torment people (like reorganising her marks’ homes, framing random people for advltery, and spiking the ale in the guard’s barracks with potent frenzy poisons, etc.).

Character Bio: Indara and her brother, Balis, were raised by their father who was a rather successful merchant. During her ninth summer her father was killed during a trading expedition, leaving his fortune and business to both his children. The loss hit Indara hard; months after she received the news sorrow still consumed her, and she could barely bring herself to eat or sleep. Her insomnia eventually lead to her to sneak out at night to try to clear her mind, which is how she met and was befriended by a few shady people. One thing lead to another and Indara started her career in crime, becoming quite adept over the years at acquiring objects and getting in and out of hard to access places. Sadly she was parted from many of her friends over this time as well.
When she learned Balis was starting up his own outfit Indara jumped at the opportunity to lend him her talents, as well as watch his back.

bradyd3 (GM)
Adrian, Imperial, Assassin
Speciality: Trap making
Spoiler

Name: Adrian
Gender: Male
Race: Imperial/Vampire
Age: 25

Appearance: Adrian is 6'3, 195 pounds with long brown hair {shoulder length}, brownish/reddish eyes and a slender/athletic build. He keeps a 5'oclock shadow beard, because he doesn’t like to shave {maybe once or twice a month}.

Birth Sign: The Shadow

Class: Assassin
Specialty: Trap Making

Abilities: Illusion {novice}, pickpocket {novice}, sneak {moderate}, all vampire resistances/vulnerabilities, daggers{moderate}, bows/arrows {moderate}, trap maker/tinkerer {moderate}, lute player {master}

Weapon of Choice: Bow and arrow mostly, but switches between dagger depending on the situation.

Armor/clothing: Adrian wears a ring given to him by his father that allows him to be in the sun without taking sun damage, but in return, his abilities are weakened. He sometimes will not wear the ring during missions for this reason. Adrian chooses to wear light armor head to toe for flexibility and low weight, and it is a matte black color. The mask/hood is only worn on adventures/missions.

Misc. Items: Adrian carries a satchel with personal items, blood vials {for feeding}, various poisons, mini tool kit, and the occasional sweetroll.

Personality: Adrian is very laid back, easy to get along with and often jokes around. Although when something serious arises he is deadly focused. Adrian has a problem with trust considering his father’s actions. He tries to mainly feed on animals in fear of killing humans, but will still occasionally feed on people.

Notable Quirks: When he was a human he had extraordinary reflexes and was very athletic, which in turn magnified when he became a vampire. However he is still trying to get better with his basic vampire abilities. In his spare time Adrian loves to play the lute and occasionally will hit the streets at night to help beggars by giving food or cure potions. He is also interested in mechanics and will often create traps for animals so he can feed on them instead of humans.

Bio: Adrian’s history of becoming a vampire consists of his father being a vampire. Adrian’s father left Solitude when he was born, and returned when Adrian was 25 to explain his absence. He offered Adrian a chance to become a vampire, so he could spend a lifetime making up for never being there for Adrian. With Adrian’s mother recently dying, Adrian hesitantly accepted the offer to bond with what family he has left. Adrian then turns vampire, and when he does, he is left alone, yet again, when his father magically disappears. Adrian believes that his father had other motives besides bonding with him, and plans to find out if he can find his father, and kill him. Adrian most recently was recruited by the dark brotherhood and he decided to join in attempts to hone his skills in stealth combat as well as hoping they would help him find his father. Maybe his father has a secret agenda for Adrian…

PaleRider
ívarr, Nord, Warrior
Specialty: Cooking
Spoiler

Name- ívarr Halfface AKA ívarr Skinsplitter AKA ívarr the Snake for his lack of loyalty

Gender- Male

Race- Nord

Age- A man of experience.

Appearance- Pitch black hair. Black pitiless eyes, these are the empty eyes of a ruthless killer. Rare in a race of light haired and eyed folk. ívarr is a man who is on the run. A vicious character, he looks mean. He has a thin desolate, narrow face that is always dissatisfied by things. He is tall and of muscular build. ívarr sports a terribly disfigured face. His left side was scarred in a cave bear attack. His hair is long and kept braided, His nose has been broken and didn’t set correctly.

Birth Sign- The Serpent

Class- Warrior

Specialty- Cooking

Abilities- Blade, hand to hand, heavy armor, blunt, armorer, cooking, speechcraft

Weapon of choice- A bastard sword with a poisoned edge, or a two bladed axe.

Armour/Clothing- A hooded ragged cave bear cloak that had seen better times, studded Leather armor. When in battle plate, or whatever he can find. He had to leave his stuff behind as he is on the run.

Misc. Items, - A scalp (his first trophy) , a lock of hair ( a lovers token?), a few coins. His sword, an eating knife, A ring that grants the user strength and resistance to magical attacks.

Personality- Nasty on principle. Yet can be very persuasive when it suits his needs. Very racist. Is suspicious of magic users, especially hates witches. Very strong religious beliefs, he is highly superstitious. Loves to boast of his prowess in battle and with women. He will do anything to achieve his ends.

Notable Quirks- Spits when he is displeased by remarks or actions which he finds superstitious. ívarr is known to engage in the occasional act of cannibalism. He believes that by consuming his enemies he will gain their strength’s. He is not a firm believer but given his superstitious nature will not discredit it.
Character Bio- From one of the Northern Holds where old Nordic traditions are strong. ívarr is a Named man in the North. He is known commonly as a ruthless scourge and mercenary, he had to leave his homeland due to revenge murders he had committed. His victims were rumored to have been flayed alive and hung from the beams of the long houses. There is a hefty bounty on his head. He has to lie low for the time being and stays away from places Nord’s would frequent. He has given himself a new name for the time being, and a new identity, however the lust for battle calls to him. He cannot keep away, and he never was suited to any other living. He is a vicious and cunning fighter.
His scarred face was earned as he hunted a man eating cave bear; he killed it with his fists and took its hide as his trophy. He sometimes takes trophies of notable foes to remind him of worthwhile enemies and battles.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Return to The Elder Scrolls Series Discussion