Some time ago I tried to figure out what made my experience with Morrowind so much more memorable than Oblivion. I loved to play both game as much as the other guy, but something made the experiences very different. Then I found this paragraph in a review of Morrowind on a site called "tap-repeatedly.com" that put my experience into words:
"Vvardenfell is a bleak place, as the screen captures on the right will attest. I normally like a splash of color here and there, which you're not going to find in Morrowind, but here it all fits into the mood that the designers of the game worked so hard to evoke. Giant bugs, skyscraqer-sized mushrooms, grim and humorless people—all this fits right in with the constant rain and fog, the Swamps of Sadness landscape, and the general feeling of loneliness and despair that pervades the game. Your character isn't there to have fun, after all; no one in his/her right mind would go to Morrowind to have fun anyway."
I think what is written is very true, and I loved this about Morrowind.
Spoiler The end of the game when you travel to the peak of Red Mountain (basically the middle of nowhere, out of sight) to defeat Dagoth Ur in his citadel. The hole expansion of Bloodmoon that takes place in Solstheim, a desolate and lonely island with dark scandinavian-like fairytale forests. Tribunal with Almalexia's temple, where you defeat her, alone, and where no one believe you afterwards. This sense of being unaccompanied and solely alone I think is what really made those games so fantastic. Oblivions had this bright landscape and more grand scale battles (the battle of Kvatch, the battle by Bruma) and especially; the climix where Martin shatters the Amulet of Kings to merge himself with the spirit of Akatosh, the Dragon-God of Time, and become his avatar - That "epic" fight.
I think this "epicness" is what makes it less memorable, it doesn't feel as much "Elder Scrolls" for me. I think that The Shivering Isles actually made a good attempt at being more like Morrowind and it's expansions. Don't get me wrong, I actually enjoyed Cyrodiil and it's green, lush forests and bird twitter. In terms of making the game appeal to a wider audience, and Todd Howards inspiration of The Lord Of The Rings (I guess he doesn't mean the Ralph Bakshi animated 1978 version, which I by the way adore the atmosphere in, where the landscape kind of resembles the one in Vvardenfell) I guess some changes was to be made. Not to mention that the place that is Cyrodiil is very different to the one that is Morrowind.
Anyways, what I was trying to implement here is that I really hope that Skyrim will be more like that, less "epicness" and more of the elder (pun intended) magic. Although I highly doubt that this will happen now that the series is getting more popular and is developed to be more "mainstream". Besides, it will take place place in a land that probably is very similar to Cyrodiil (maybe even a part of it).
What are your thoughts about this? Do you think it should be more like the darker atmosphere of Morrowind and it's expansions, or the brighter, happier feeling you get in Oblivion? Maybe a mix?