The attachement ideas thread

Post » Sat May 28, 2011 8:01 am

Well here are the rules: Post your best ideas for attachemnts in Brink and other camos. Post format should probably go like this: Barrel:.... Under barrel:.... Bottom/magazine:.... Rail:.... then various comments. Make sure you have some down sides to your better attachements. If you like someone's idea maybe we could mention the name of it in our post so good ideas go around. I'll start.

UnderBarrel: Extended Barrel: Keeps damage at longer range. Reduced mobility.
Sawed off: Bullets go faster, slight damage increase, less range more recoil.

Under barrel: Smokethrower: Sort of like a flame thrower, when you equip it and shoot it sprayes a area of smoke like paint where ever you point it. So, you can make a ring of smoke around you, or a small wall of black smoke. Slower relaod. Would be best if you decided to use the slot for smoke grenades for something else.

Trip Wire: You have two shots, and they only work at a certain range and if they hit a wall. So, basiaclly you shoot two parralel walls with this thing that ressembles a grenade launcher. If they walk itno it, they stumble and the camera fubles around, but they can still shoot. If they sprint they trip onto their shins, they can't shoot, and if they are in mid Smart move they trip and do a roll. All of they take barely anytime, so it looks smooth as the person is delayed but not really stoped. And, you can't make the wire really long, I think the max should be a medium street. Reduced mobility.

Flashlight: If your crossairs are pointed at the top of their torso/head they are slightly blinded. Maybe there should be a general ability called sun galsses. Longer to take out.

Rail: I found this to be the most boring slot, so I tried to think of unique things ou could do with it.

Night vision red dot sights/scopes

Booster sight: This is a very strange thing I have thought up as, I thought it was a real team player sort of thing to have basically it's a red dot sight with various calculations going one when you look thorugh it to give it a future like feel. When you aim at a friends, a bar comes up. It takes you 3 secondes to "mark" them (That is actually quite a while if you think about it) When they are marked they get a slight general boost, so half a pip, they more a bit faster, and do -berely- a bit more damage. You can do it only once per life and it lasts 10 seconds. More recoil, less damage.


The stalker: The opposit. Say you see a light operative sneaking around, makin mischeif, but you can't really hit him. While you aim, a bar comes up, and if it takes 1.5 seconds to fill, the guy is marked in a different way: for 10 seconds a red dot appears on the main screen where ever he is, even if he is behind walls, so you can find him. You are alerted when you are marked, there should be a operative ability that cuts marked time in half. Same cons as the booster.

Magazine/bottom:

Quick switch mags: You gun is modded so it has two mag wells, but only one works. So, when you relaod, you drop the first mag, and REALLY fast take out the other mag next to it and put it in the real one, so you berelt have to reload, great for when you are about to go into battly. The bad part is the relaod time is double because you have to put two in.

I have many more I can't remember, and I might post my favorite ones you guys come up with. I'd quite like to see what H0rse comes up with.

OH AND BY THE WAY, please son't confirm anything or talk about confirmed ones, I want the majority of them to be a suprise.
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Judy Lynch
 
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Post » Sat May 28, 2011 4:17 am

I'd rather see a discussion for what is confirmed to exist, not make up a list of best wishes.
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lisa nuttall
 
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Post » Fri May 27, 2011 7:35 pm

An assault rifle as an attatchment on your minigun.
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Symone Velez
 
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Post » Fri May 27, 2011 5:52 pm

An assault rifle as an attatchment on your minigun.


A shotgun attachment to the minigun.
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Samantha hulme
 
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Post » Sat May 28, 2011 2:48 am

A shotgun attachment to the minigun.

Flamethrower attachment to the shotgun attachment to the minigun?
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Darlene DIllow
 
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Post » Sat May 28, 2011 1:01 am

just thinking out loud, sawed off, shouldn't that increase spread, reduce damage, reduce bullet speed and increase mobility?

i always thought the lenght of the barrel increased speed(and thus damage), reduce spread and reduce mobility.
judging from the sniper rifles i'd say i'm right


tripwire is just laughable, just put some tripwires in your backpack, they take up zero space except in large quantities.

smoke launcher... seriously? that's just a grenade launcher filled with smokes...

flashlight *laugh* must be a pretty strong one, all the areas are pretty well lighted.


booster sight is one of the things i dislike most of all, how the hell can aiming at a guy increase his damage?
same goes for the stalker sight, only this one debuffs>.>


and i'm gonna have to bring this to you since it's a confirm and most already know of it, i'll put it in a spoiler so if you don't want to know, you don't have to
Spoiler
the quick switch mag is in, it's 2 mags ducttaped to each other i believe, though it just reduces the reload, wich is more viable

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Jon O
 
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Post » Sat May 28, 2011 8:51 am

A shotgun attachment to the minigun.


A sawed-off shotgun attachment on a grenade launcher attachment on an assault riffle connected to two revolvers. This is all combined into one awesome underbarrel attatchment on a minigun, which also features a red-dot scope.
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lacy lake
 
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Post » Sat May 28, 2011 4:56 am

THE FORK OF TRUTH!
http://cdn.lfgcomic.com/comics/lfg0015.gif
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Rachel Briere
 
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Post » Sat May 28, 2011 9:34 am

I like the idea of marker bullets but i think it should be more of a long - range - single - person - interrogation - thing, when you mark an enemy he should show up on all your temeates map
This would be good if you are in a great sniping spot as an operative and you see an enemy operative, but you only have time to get one shot on him and the spot is just to good or hard to get down from quickly. 60 sec cooldown and the guy should stay on your minimap for 20 sec, 20 sec is all it should take for some one to kill him if hes already in your territory.
Down side could be it reveals you for 10 sec.
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Charlotte X
 
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Post » Sat May 28, 2011 1:24 am

just thinking out loud, sawed off, shouldn't that increase spread, reduce damage, reduce bullet speed and increase mobility?

i always thought the lenght of the barrel increased speed(and thus damage), reduce spread and reduce mobility.
judging from the sniper rifles i'd say i'm right


tripwire is just laughable, just put some tripwires in your backpack, they take up zero space except in large quantities.

smoke launcher... seriously? that's just a grenade launcher filled with smokes...

flashlight *laugh* must be a pretty strong one, all the areas are pretty well lighted.


booster sight is one of the things i dislike most of all, how the hell can aiming at a guy increase his damage?
same goes for the stalker sight, only this one debuffs>.>


and i'm gonna have to bring this to you since it's a confirm and most already know of it, i'll put it in a spoiler so if you don't want to know, you don't have to
Spoiler
the quick switch mag is in, it's 2 mags ducttaped to each other i believe, though it just reduces the reload, wich is more viable



Well since when is this game realistic. The smoke would be usefull when taking objectives, and it looks like you misunderstood th point. It doesn't shoot grenades, it shoots smoke right infront of you. And I know the sights are pretty dumb but I thought it would be better then "red dot sight 2"
How about stop making fun of other people's ideas and come up with something yourself. And the cons going towards the attachemnts don't have to make sense, like how the round drum decreases power.
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Chloe Yarnall
 
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Post » Sat May 28, 2011 12:46 am

i prefer taking down other peoples ideas since i don't have a very good imagination, at least for inventing stuff.
and "shooting smoke"? what? like a snowblower? must have some power then, and either way i don't see it working, a bit of a breeze and it's all gone...
as for it being usefull, not as usefull as a smoke grenade i say, because a smoke grenade leaves you free to fire or look for a good hiding spot.

and who said the drum decreases power?



as for the sights, why should a scope serve any purpose apart from helping you aim at a target? it's what it's for...
the only thing you want to adjust is the size of the marker, how easy you can see the marker, perhaps distancemarkings. and that's why there are ACOG's, sniperscopes, red dot sights, holographic sights and, my favorite with some guns, iron sights.
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Cagla Cali
 
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Post » Sat May 28, 2011 2:58 am

i prefer taking down other peoples ideas since i don't have a very good imagination, at least for inventing stuff.
and "shooting smoke"? what? like a snowblower? must have some power then, and either way i don't see it working, a bit of a breeze and it's all gone...
as for it being usefull, not as usefull as a smoke grenade i say, because a smoke grenade leaves you free to fire or look for a good hiding spot.

and who said the drum decreases power?



as for the sights, why should a scope serve any purpose apart from helping you aim at a target? it's what it's for...
the only thing you want to adjust is the size of the marker, how easy you can see the marker, perhaps distancemarkings. and that's why there are ACOG's, sniperscopes, red dot sights, holographic sights and, my favorite with some guns, iron sights.


BC2 you can shoot smoke grenade (underbarrel smoke-grenade launcher) maybe thats what he meant
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Naomi Lastname
 
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Post » Fri May 27, 2011 6:58 pm

BC2 you can shoot smoke grenade (underbarrel smoke-grenade launcher) maybe thats what he meant

no he doesn't ,because i assumed that's what he meant, and he denied, saying the thing itself would shoot smoke
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Ronald
 
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Post » Sat May 28, 2011 5:26 am

no he doesn't ,because i assumed that's what he meant, and he denied, saying the thing itself would shoot smoke

1. If youre debating its a stupid idea in real life then heavies should die in one bullet as well because thats "realer"
2. If you dont have creativity dont insult others ideas, im not good at playing baseball so i dont go around telling people how bad they are at it.
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Gen Daley
 
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Post » Sat May 28, 2011 4:40 am

no he doesn't ,because i assumed that's what he meant, and he denied, saying the thing itself would shoot smoke


well then i guess he is an idiot then, i dont like how this forum doesnt have a "first unread post" within threads, sometimes i get the arrows but sometimes i dont in which case i just scroll all the way to the bottom (lazy) so i end up missing some posts, sorry
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Marcus Jordan
 
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Post » Sat May 28, 2011 4:39 am

1. If youre debating its a stupid idea in real life then heavies should die in one bullet as well because thats "realer"
2. If you dont have creativity dont insult others ideas, im not good at playing baseball so i dont go around telling people how bad they are at it.

*sigh*
well, if your going for full non-realism yourself, why not let the lights jump 100feet so the heavies can vault walls?
why not let guns with infinite ammo in? you'd not need any ammo refills.
and, to get out one of my older ideas, why not put a instakill watergun in?

just like those are not in, i'm trying to divide ideas into viable and fun, and: not possible, totally not, leave it out, it doesn't make any sense at all, not even for laughs

as for insulting, how can you insult an idea? i wish to make clear i'm not trying to insult anyone, and imo, apart from the amount of bullets it takes to kill someone, most of the things should be as real as possible, with some exceptions where it would make the game fun(this does not include anything related to graphics)
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Gwen
 
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Post » Sat May 28, 2011 9:02 am

Shredders
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Stacyia
 
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Post » Fri May 27, 2011 8:26 pm

A turtle attachment to protect your head from fall damage in case you miss step in a jump, oh with a gatling attachment on it.
a needle attachment on a smg that heals allies with a melee, the downside is that it heals enemies also.
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Lory Da Costa
 
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Post » Sat May 28, 2011 3:53 am

a pie-launcher, so i can add insult to injury
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Danial Zachery
 
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Post » Sat May 28, 2011 9:59 am

*sigh*
well, if your going for full non-realism yourself, why not let the lights jump 100feet so the heavies can vault walls?
why not let guns with infinite ammo in? you'd not need any ammo refills.
and, to get out one of my older ideas, why not put a instakill watergun in?

just like those are not in, i'm trying to divide ideas into viable and fun, and: not possible, totally not, leave it out, it doesn't make any sense at all, not even for laughs

as for insulting, how can you insult an idea? i wish to make clear i'm not trying to insult anyone, and imo, apart from the amount of bullets it takes to kill someone, most of the things should be as real as possible, with some exceptions where it would make the game fun(this does not include anything related to graphics)

Infinite ammo has worked in many games, you can jump hundreds of feet in prototype and I find that game fun, it all depends on what you like and what I dont like to see is people getting on forums and insulting/laughing at the ideas of others when they them selves said they lack creativity. Each game has its own style who are you to decide what that should be.

"and "shooting smoke"? what? like a snowblower? must have some power then, and either way i don't see it working, a bit of a breeze and it's all gone..."
good thing we have mystical pips that allow us to do crazier things than this. I get what you are trying to us but to be frank a game is a game and if you want realism on some things but not others make your own game, and if you dont, deal with it.

@kibrat
makes sense but I would rather it be an item that a class can equip besides medic that heals, but it only has one use and takes away whatever item your class would usually have thier,
Ex. soldiers could give up a grenade or bomb plant skill for a revival syringe but with only one use per spawn.
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Alessandra Botham
 
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Post » Sat May 28, 2011 1:44 am

prototype, as far as i know, is a single player game.
infinite bullets works in games, probably, but in a game like this? no, especially since the technology hasn't improved a lot, if at all, on the ark.

as for you, sir, your annoying me immensely, he can give ideas but i can not give my opinion?
i am not allowed to critisize because i can not do better?
there's this thing called free-speech, and as far as i know, it hasn't been banned on this forum.


and NEWS FLASH
i said i don't mind some non-realism, guess what, those pips are part of it because they allow the use of skills without making them OP. wich imo falls under "fun" non-realism. a attachment that blows smoke isn't "fun", it's ridiculous and good for nothing, wich is why i critisized it.
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Mandi Norton
 
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Post » Sat May 28, 2011 7:46 am

prototype, as far as i know, is a single player game.
infinite bullets works in games, probably, but in a game like this? no, especially since the technology hasn't improved a lot, if at all, on the ark.

as for you, sir, your annoying me immensely, he can give ideas but i can not give my opinion?
i am not allowed to critisize because i can not do better?
there's this thing called free-speech, and as far as i know, it hasn't been banned on this forum.


and NEWS FLASH
i said i don't mind some non-realism, guess what, those pips are part of it because they allow the use of skills without making them OP. wich imo falls under "fun" non-realism. a attachment that blows smoke isn't "fun", it's ridiculous and good for nothing, wich is why i critisized it.


"i said i don't mind some non-realism, guess what, those pips are part of it because they allow the use of skills without making them OP. wich imo falls under "fun" non-realism. a attachment that blows smoke isn't "fun", it's ridiculous and good for nothing, wich is why i critisized it."
oh so is he not allowed the opinion that it rocks?

When you contribute you become equal, and you dont ever have full free speech anywhere, so get used to it,

"i am not allowed to critisize because i can not do better?"
You can if you want to but I would rather my basketball skills be criticized by Micheal Jordan and not some kid with no arms,.

Im simply saying you are voicing your opinion quite aggresivley almost as facts and other ideas are laughable, even worse is that they are founded on you saying you have a lack of imagination in the "creation of things" see what im sayin, you can say what ever u want, but since at least he came up with something. this is my last post on this subject because until you contribute ideas in MY eyes your opinion isnt worth as much, sorry but thats human bias.
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Rachael Williams
 
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Post » Fri May 27, 2011 10:24 pm

since most of the time people tend to agree with me, i doubt anyone -apart from you and some other knuckleheads- would complain about me voicing my opinion. wich is why i shall continue voicing my opinion, as is my right.

as for not ever being fully allowed to voice my opinion, i will simply say you are wrong on that.
i am free to voice my opinion, but i am smart enough not to do so, so as not to offend people, so as to be permitted to stay on this forum, and so your selfrespect would not be ground into non-existence.


edit: he is allowed his opinion, he posted it so he thinks it's a good idea(so, i'll say it again more clearly so you understand, he has already given his opinion), i am allowed my opinion, so i can pick those ideas i don't like and say i don't like them.

as for contributing of ideas, just because i'm bad at inventing stuff, i am not allowed to critisize people? how about gamereviewers then, they probably can't make games, they do critisize them though, saying what's wrong, what's right.
are they above this universal rule of yours?
or do you despize them aswell?
this goes for just about everyone btw, everyone critizes people about stuff they themselves can't do.
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brandon frier
 
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Post » Sat May 28, 2011 2:17 am

since most of the time people tend to agree with me, i doubt anyone -apart from you and some other knuckleheads- would complain about me voicing my opinion. wich is why i shall continue voicing my opinion, as is my right.

as for not ever being fully allowed to voice my opinion, i will simply say you are wrong on that.
i am free to voice my opinion, but i am smart enough not to do so, so as not to offend people, so as to be permitted to stay on this forum, and so your selfrespect would not be ground into non-existence.


edit: he is allowed his opinion, he posted it so he thinks it's a good idea(so, i'll say it again more clearly so you understand, he has already given his opinion), i am allowed my opinion, so i can pick those ideas i don't like and say i don't like them.

as for contributing of ideas, just because i'm bad at inventing stuff, i am not allowed to critisize people? how about gamereviewers then, they probably can't make games, they do critisize them though, saying what's wrong, what's right.
are they above this universal rule of yours?
or do you despize them aswell?
this goes for just about everyone btw, everyone critizes people about stuff they themselves can't do.

I broke my promise,

Do you reveiw gun attachments for a living?

"are they above this universal rule of yours?"
No, I try to follow this rule always as it seems fair to me, I constantly check myself while watching sports, until you go to college and earn a living by criticising other things I will take it with a grain of salt.


"this goes for just about everyone btw, everyone critizes people about stuff they themselves can't do."
I try not to
mkbye
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Leilene Nessel
 
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Post » Sat May 28, 2011 6:24 am

Ok people, let's get back to the topic at hand. Criticism is fine as long as it's kept civil, and preferably constructive. :wink_smile:
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benjamin corsini
 
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