Thanks for posting everyone. Rock on you folks who agreed with me. :celebrate:
For me, luck is the only one I think feels a little misplaced as the kind of attribute it is. I prefer old school dice rolls where you get additional points to distribute, where luck becomes set once and for all. Dice rolls prevents going for luck 10 just because you feel like it.
I think both speed and agility (which I could also call dexterity) works well side by side. Speed is a governing attribute for movement based skill, although encumbrance and fatigue also tends to play a major part (but both of these are derived attributes or effects). Agility/dexterity is how agile you are, typically in doing small stuff. Illusion I think would also be a skill based on agility.
Now, is archery an agility skill? I think so, as it deals with your aiming, which is an ability to control small scale motorics, breath control (like in picking a lock), and a controlled release of the arrow etc. Should strength be ignored? It depends how the system works. Currently it seems that your aim is always perfect, and that skill determines inflicted damage. In my world, strength would cover the damage, and agility the aiming, but then we get the annoyance of not hitting anything at low levels. Pros and cons with both, but I think Bethesda struck reasonable balance here.
Also, for game design purposes, I think it's a wise decision to create balanced tables, like this one:
http://www.uesp.net/wiki/Oblivion:Skills
Otherwise you might end up with a situation where a certain specialization becomes pure awesomeness compared to the others. In some of the skill lists seen here, this particular property of the table is not satisfied. In my system I have 56 skills for 5 specializations, where the idea is to select 6 major, 12 minor, and 12 misc skills, where the remaining hidden skills are solely based on their governing attribute. Making the table work, is a challenge, to put it mildly
Same goes for figuring out nice mastery perks.
Conclusion:
Other than luck, which I feel is out of place as a levelable attribute, I think the rest works out pretty good. The last thing we need is dumbing the game down any further. In fact, I'd want two more specializations, and a lot, and I mean a LOT, more skills. Either in the form of more skills altogether, or speciality skills that show up when you've reached a certain skill level. I.e. athletics as a masterable skill? Naah, let me choose where I want to put my devotion; swimming, jumping, running. Reach high level of jumping, select between long jumps and high jumps.
Archery is the least likely to be an agility skill under dexterity of all things, it really deadens your fingers and you're just holding a high tension line with your glove, which you couldn't even pull back without that strength. Strength would not cover damage, and agility would no more cover the aiming of a bow than it would the aiming of a rowboat. Strength couldn't cover damage because bows are 95% ineffective if you can't nock it. Without the strength in your arms, you might be able to lay on your back or something and use it with your feet, but that doesn't make it more of an agility skill.
Certain specializations might get an advantage if you stand way back and don't consider what skills you're putting into the game and making builds based on those to determine effectiveness. Do that if you'd like with the skills you want in the game, and post them here for us to discuss.
why would you want to trim the attributes list? speed and agility ARE different things why combine them? that's just stupid.
Definition: Agility is the ability to move and change direction and position of the body quickly and effectively while under control.
Definition: Speed is the rate or a measure of the rate of motion
I also don't think skills should dictate which Attributes you can raise each level, I have a friend who is a very skilled Fencer but he is also a pretty weak guy.
I think the current system is fine don't take stuff away just because you don't understand it.
You want to define agility after it's been defined in the thread? that's just stupid. You just want to not change stuff because you don't understand it.
Lol, sorry man, I just really lol'd when I read your post.
lets not kid ourselves. both of these attributes will most likely be in tes5. lets just hope LUCK is improved.
We're not kidding anyone. All this stuff was decided long ago. Lucky I've been talking about this stuff in the suggestions thread since awhile back. :thumbsup:
I think rather than removing these skills why not just implement tham better?
Hey man, I skipped your post after reading this. Mostly because you did the same thing to the original post.
The problem with agility and speed is with their implementation in past TES games. They can definately be seperate worthwile attributes in the next game.
As others already said, speed is tied to running speed, jumping height, and possibly the speed of swinging your weapon. That's because speed is simply tied to muscle speed. That doesn't have much to do with coordination, just pure training of your muscles.
Agility (or dexterity) is more about balance and coordination (also hand-eye). You can have loads of speed, but if you've got poor balance and muscle control that won't allow you to dodge enemy attacks effectively because your movement is too clumsy. With high agility you'd be able to accellerate very quickly, while speed affects your maximum running speed.
This would make speed more important for heavy armour warriors. They need to close the distance to melee range against ranged opponents, and then they can let their weapons do the work in close range. They can block blows instead of dodging them, and with a weapon with high range it's easy to hit the opponent. Thieves will want agility to dodge blows and do quick strikes.
That would also change something that really needs changing. In Oblivion everyone was at full speed right away. This made melee fights way too hectic.
I'm not saying speed can't be a good attribute, it's just that it isn't now and has never been. Come up with four speed skills for us in the thread, I will consider them all. Think of this though, right now athletics is a speed skill that reduces your fatigue loss while running, which means it's a hidden endurance skill by what it does. If athletics instead determined your run and sprint speeds, it would become a far more useful skill under the system and we'd just need to find new homes for acrobatics and light armor under Oblivion's system. I don't think we need armor skills at all, so scratch that off in my book. Acrobatics sounds more like an agility skill to begin with, so it would be more appropriately placed in Agility.
the problem with that is now mages have 3 favored attribute fighters have 2 and rogues have 1. whos more at an advantage? the warrior he can have all his stuff in his two major attributes....
on the other hand. street wise, etiquette, equestrian, outdoorsman, climbing, concealed weapon, (separating daedric and necromancy), no axe, (diplomacy somewhat replacing speechcraft) all seem to be bad ideas......
the actual system is better because theres 2 attributes per specialisation and for the thrid point well just put it in luck... luck is an important aspect of the game and should be maleable to player will while he levels up. seperating agility and speed is not a question of definition its a question of gameplay and balance you have 2 warrior atributes 2 mage atributes 2 rogue atribute and 1 miscelaneous attribute
the miscelaneous attribute is also important for people who want to do a realy specialized character and only want to boost their 2 main atributes they can just put the third point in luck
i personally like the oblivion leveling system, im used to it, it works and thats what im expecting for the next game. i dont think it should be a matter of concern. however Skills are subject to debate
I don't consider personality a mage attribute, I would think they would be the least personable of all the tes character types per say. Maybe you should look at it by how you would set up each of your characters, look at the roguish sort and I think you'd agree they would want some archery from the strength attribute, equestrian, and climbing from endurance, streetwise from personality, concealed weapons, stealth, and theft from agility. If you wanted a warrior with all his skills in strength (all weapons skills) and endurance, you'd have a character who would be a jack of all trades when it came to weapons, but socially handicapped when not conducting diplomacy with a spear. It's no skin off my nose if someone wants to play that way.
I can't even wrap my head around your idea of having 3 mage attributes, 2 warrior attributes, and 1 rogue attribute. I've never consider at TES game of all things that way. Does that make it better then having a trash can attribute? 2 rogue attributes under your way of thinking with 2 warrior and 3 mage attributes? I can't comprehend you thinking that climbing would be a bad skill, what are your thoughts on those skills you disliked? Any specifics on what makes them unappealing? You do know some of those are returning TES skills, not called out of the ether.
eh.. nah man i can't bang with this one man. Luck in morrowind determined your chance of getting hit and that was a big deal at some points. It also effects whether or not u'll resist paralysis and wut not. im not sure if thats it in oblivion but im sure. I like the idea of luck. I wuld always adjust my other skills to 100 as fast as i culd then try to get my luck to 70 or so. I like luck especially on morrowind...
And why in the world would you remove speed. Speed effects how quick you attack. Athletics only governs how fast u use up your endurance meter. Speed affects how fast you move. I like to be able to run fast and enhance my speed to run faster. Speed is one of the most important attributes. the main attributes are strength, speed, intelligence, and endurance in my opinion. I think speeds way too important to get rid of. And nobody ever uses luck so we dont realize just how advantageous it is. If you increase it by alot you will notice it makes a real difference.
I too like the idea of luck. That's why I wrote what to do with it in the original post.
Nobody questioned what speed does or the effect thereof when it is increased. It's nice that you think speed is too important to get rid of, now tell against the points I made what should be done with it. Name the skills.