I'm still not convinced they should be removed, especially speed.
They surely don't hurt the game by being in there, do they?
I've never felt that leveling was bad or wonky or whatever you guys are saying it is. It was just that way in Oblivion because of the amazing level scaling that took place.
These improvements would make both things more relevant and much more useful. The hurt they provide the game as you put it is that they're holding it back from something better.
Indeed I do. Stop it, now.
Agility has been misnamed from the start, it's the governing attribute for skills that require Dexterity (in fact, that's the translation in the localized German version). There is no redundancy between Speed and Agility.
Removing Luck is just ridiculous.
You did read that luck is being moved to make it useful, so consider that when you consider the issue.
Take a look at the agility (dexterity if you will) skills then.
Daggerfall: Archery, Backstabbing, Critical Strike, Hand to Hand, Pickpocket, Short Blade, Stealth
Morrowind: Block, Light Armor, Marksman, Sneak
Oblivion: Marksman, Security, Sneak
How many of these were put into speed? Block went into Endurance (probably for the better), Hand to Hand went to Speed, then to Strength, Light Armor went to Speed. They've been trading and swapping skills between the two attributes so much, I'm pretty sure they don't see the difference between the two.
First...I completely agree that the Attribute leveling system is screwed...why should we pick which Attributes to level when they should directly be affected by the Skills used that are governed by them.
The thing with Luck is that to get any kind of bonus from it you have to take it as a Main Attribute, and then raise it every level. I think it should be removed from the skill list and replaced in other ways. There should be birthsigns that give you a luck bonus. Maybe doing religious quests would increase your Luck (divine intervention) or any other number of ways.
The Speed/Agility thing is harder to solve. The way I see it, Speed is running speed, Agility is reaction time/flexibility. But there are many areas where they overlap, and there's no reason why Agility could also determine running speed.
Well, if Athletics takes care of your running and sprinting speed, it should clear up the overlap.
I'd prefer to keep luck, but if they get rid of speed, that's fine.
Luck is kept in the character creation, and on a more dramatic scale.
Wouldn't Speed affect raw sprinting? The ability to get from point A to point B ~quickly. And isn't Agility/Dexterity, the definition of motor control? The ability choose and change direction; exploiting ones speed if needs be, but not dependent upon it, as the agile juggler, dancer, and (for sake of example ~Basketball player), need not be the fastest, to be the most agile.
(Is a horse more agile than a monkey? ~but who would win the 100 yard dash?)
If Athletics affects your raw sprinting and running in general, it eats up the whole of speed without awkwardly shoving light armor into that category.
I disagree whole heartedly
Speed is useful, it deals with how fast you move. Move as in running.
Agility on the other hand deals with your ability to change body position. Agility deal with nimbleness, not outright speed.
You can have a clumsy sprinter, sprinters are not always nimble in movement. They are two separate, yet very similair attributes.
As for luck, it is not effective to raise luck through leveling. It is that way for balance, because luck effects all skills.
It can be very useful to enchant an item to raise luck, as we all remember Fargoth.
Should they make the attributes more distinct, yes.
And they need to revamp the luck mechanic, it really is more of a gimick than anything else, but it has potential
Sure, but I'm saying the run speed should be taken care of with the athletics skill.
I think the attributes are fine as they are now. Maybe change what they do or change names, but don't take any away. Do we need to get more simple in TES?
So the system is somehow more complex because we never thought about it?
A lot of people bring up good points on hwy not too as well. I think they've got good ones. We lose anymore stats or skills and we'll be even closer to Halo: Fantasy or Call of Duty: Blade and Spell
We can't institutionalize bad ideas just because we're scared of doing the right thing.