Oh god, just leave everything be. I don't want any changes. Speed is fine. Luck is fine. Those two tiny aspects of the game don't need to be absolutely perfect. They should be "good" for everyone. Not "perfect" for Shades.
There will be some changes to the skills either way, they're fairly fond of changing them every game. Of course I'm suggesting the system I'd like best, but that's because I'm the one suggesting it. If you disagree with some or all of what I put out there, write up your suggestions and we'll go over them.
How exactly is luck not important? Lmfao.
Luck modifies all your skills (except Athletics and Acrobatics) behind the scenes as follows:
SkillModifiedByLuck = SkillInQuestion + ( ( fActorLuckSkillMult * Luck ) + iActorLuckSkillBase )
With default settings the formula goes as follows:
SkillModifiedByLuck = SkillInQuestion + ( 0.4 * (Luck - 50 ) )
Someone skimmed the first post very lightly, methinks.
they are fine. I vote leave them alone.
the argument that luck could only be raised by one point when leveling is meaningless. Your attributes determine how high you can level your character. If you covet the x5 multiplier for each level on all of your abilities then you are restricting yourself to around 20th level. If you take only one point in an ability you can gain many more levels. The highest level I reached is 87 by avoiding the ability multipliers at level up. More magica more hit points and the ability to use the same character for much longer. Having speed and luck in the mix allows for greater level advancement. They are certainly not useless or in need of 'fixing'.
:blink: I have to say, I've never thought of it that way. I'm rather impressed you reached level 87. Generally I'd also like to tie other factors right to the attributes, like health gain should be directly tied to your endurance, with some effect like: Health = Endurance + 100, so the max health is 200. Also if they tied the attribute leveling directly to the skill increases, there would be no need for overall levels. It looks like it's the logical direction for them to head with their system of using skills to increase the skills, they might as well continue.
At first I was thinking "Shades is crazy!" but then I read the post and I'm thinking "hey, Shades is making a very valid point, and I agree." So, there you have it.
Alternatively, if Agility was changed to Dexterity, and we kept Speed...?
Also, Luck is kind of cool, but it really played more of a role, I think, back in TESIII due to the whole dice roll thing. In TESIV, Luck was useless due to player skill being the main factor for things like blocking, successful attacks, etc.
Rock on. I wouldn't mind changing one to Dexterity and keeping the other if someone could do a good skill layout like that without any attribute being the dumpster. Would you mind putting that together?
You speak heresy.
Stay away from my TES.
:shifty:
I'm glad to be counted among the heretics, for heretics have often been right.
How about improving Luck instead of scrapping it? They made it an amazing stat in FO3 and FO:NV, why not TES5?
1. Amount of Luck gained per level-up could be based on how many times you made crits, special item effects procced, or special perks procced. (like the knockdown perk destruction had)
2. Increases the crit rate and procc rates more than it did in TES4.
3. Higher chance at better loot and more money.
4. Slightly better at every major skill. (didn't say minorskills too cause every character would just stuck LUCK to no end)
It could become a worthy stat depending on your build.
And Speed is fine, what you smoking?
I'm smoking some of that hey re-read the first post. :foodndrink:
Generally, it's a bad idea to go solely by Dictionary.com definitions when trying to argue based on definitions. It's not even close to being an authoritative source. It doesn't help that Shades didn't actually use http://dictionary.reference.com/browse/agility to support his argument that Speed should be removed, instead using a portion of one of the definitions for agility found there (and leaving out a very, very important detail, one that you'll find in nearly any definition of the word).
Agility isn't just about speed of movement, it's about the ease and skill involved in those movements. It's that ease and skill that people are usually referring to when they actually talk about someone being "agile", and it's ease and skill that most RPGs are focused more or less exclusively on when they offer a stat like Agility. In the Elder Scrolls series, that's clearly what Agility is referring to: not how fast you move, but how well you move. I really don't see why we should change it - it makes perfect sense that a character could be a fast runner but a bit clumsy otherwise, or that a character could be very easy to beat in a footrace but still capable of cartwheels and backflips. Changing this just because of a dictionary definition would be a silly thing to do in the first place, but changing it to match an inaccurate definition that someone here has provided... well, that's just ridiculous.
As for luck... well, whether or not luck fits is more a matter of opinion than anything. Shades seems to want it removed mainly because it hasn't been used well though, which I don't think I can really support. There's definitely things that an actual luck stat could have some use for.
Hey man, if you need a fuller definition, I can provide. If you need a better dictionary, forget it. This is a video game we're talking about, not national policy or something serious. :tongue: And luck isn't be removed, it's being moved. I'd agree that agility in the series is addressing how well you move and not how fast you move, but speed isn't addressing how fast you move in the series regarding its skill set.
Speed-noun
1. rapidity in moving, going, traveling, proceeding, or performing; swiftness; celerity: the speed of light; the speed of sound.
2. relative rapidity in moving, going, etc.; rate of motion or progress: full speed ahead.
3. full, maximum, or optimum rate of motion: The car gets to speed in just nine seconds.
4. Automotive . a transmission gear ratio.
5. Photography .
a. Also called film speed. the sensitivity of a film or paper to light, measured by an ASA or DIN index, which assigns low numbers to slow film and higher numbers to faster film.
b. Also called shutter speed. the length of time a shutter is opened to expose film.
c. the largest opening at which a lens can be used.
6. Slang . a stimulating drug, as caffeine, ephedrine, or esp. methamphetamine or amphetamine.
7. Informal . a person or thing that is compatible with or typical of one's ability, personality, desires, etc.: My speed is writing postcards on the porch while everyone else is tearing around the tennis court.
8. Archaic . success or prosperity.
–verb (used with object)
9. to promote the success of (an affair, undertaking, etc.); further, forward, or expedite.
10. to direct (the steps, course, way, etc.) with speed.
11. to increase the rate of speed of (usually fol. by up ): to speed up industrial production.
12. to bring to a particular speed, as a machine.
13. to cause to move, go, or proceed with speed.
14. to expedite the going of: to speed the parting guest.
15. Archaic . to cause to succeed or prosper.
–verb (used without object)
16. to move, go, pass, or proceed with speed or rapidity.
17. to drive a vehicle at a rate that exceeds the legally established maximum: He was arrested for speeding.
18. to increase the rate of speed or progress (usually fol. by up ).
19. to get on or fare in a specified or particular manner.
20. Archaic . to succeed or prosper.
—Idioms
21. at full / topspeed,
a. at the greatest speed possible: We drove down the highway at full speed.
b. to the maximum of one's capabilities; with great rapidity: He worked at full speed.
22. up to speed,
a. operating at full or optimum speed.
b. functioning or producing at an expected, acceptable, or competitive level; up to par: a new firm not yet up to speed.
Agility–noun
1.the power of moving quickly and easily; nimbleness: exercises demanding agility.
2.the ability to think and draw conclusions quickly; intellectual acuity.
— adj
1. quick in movement; nimble
2. mentally quick or acute
My opinion with is is, keep Luck and dont replace/remove it. The reason that Luck should stay, and have no skill related to it, is because it determinates the events that the player cant control. Think about it. It may seem unrealistic, but there are many situations in the game that the choices in the players skill levelling will influence, but Luck should influence all the things that you cannot get skilled in.
Heres a list that no skill, but Luck should influnce:
. Chances of enemy Injuries (If locational damage is implented).
. Winning the Arena (or other competition) betting.
. Loot recieved from containers and gold on fallen opponents.
. Succesfull harvest of plants.
. Chances that you wont get effected by diseases.
That was what I had to say about this.
I can see luck affecting all of that, but in the current place luck occupies, I find it unlikely to change much or be very variable. Choosing it from the beginning allows for greater relevance on your in game choices, and improves the character creation.