Download and screenies http://www.tesnexus.com/downloads/file.php?id=31543 (TESNexus) or http://www.invision.tesalliance.org/forums/index.php?/files/file/445-the-automagicon/ (TESAlliance).
The AutoMagicon
===================================
Version 1.2, may 2010
Description
-------------------
Edgar Vautrine in the Market District has acquired a new magic device: the Automagicon. It can transform any inventory item(s) into a new item of (very roughly) the same value. The new item is completely random, but never a quest item or a so-called 'unique item'.
Item values of up to 12,000 septims are handled with acceptable accuracy. However, the more your input exceeds this limit, the less accurately the device may respond. You can lose a fortune this way, so be cautious.
You have to buy an Automagicon Permit from Edgar (value: 200 gold) before you can activate the device. You can put any amount of items of any value in the input container. The output container will replace it with one new item for input values up to 10,000 septims. For higher input values there is an increasing chance that the device will yield 2 items.
If your input is worth 200 septims or less, there is a slight chance that the device will hiccup and return an item worth 1000-10000 gold.
The transmutation process takes energy. A small amount of matter is therefore taken from the input objects and transformed into magicka. Thus, output values tend to be lower than what you put in. Items returned for input values up to 12,000 are 8 % cheaper on average. Offering very expensive items is even riskier - you could lose up to 25 % of their value. That hurts if you feed it something worth 40,000 septims.
The Automagicon cannot accept Septims. If you have no suitable items but are willing to spend some gold, buy Edgar's special AutoMagiCoins (value: 10 gold apiece).
Conflicts/Issues:
-------------------
None known. The mod could conflict with anything that edits Edgar Vautrine's shop interior.
If you have upgraded an older version to the Cobl-dependent version, you will have to buy a new Permit.
Installation:
-------------------
This mod needs OBSE (Oblivion Script Extender) version 18 or newer, get the latest version here: http://obse.silverlock.org/.
If you want the Cobl version, you need Cobl (Common Oblivion library) version 1.72 or newer, find it here: http://tesnexus.com/downloads/file.php?id=21104. Install at least "Cobl Main.esm" and the Meshes, Sound and Textures folders in the "Cobl Core" folder, and activate "Cobl Main.esm" in your game launcher.
Unzip "AutoMagicon.esp" OR "AutoMagicon_Cobl.esp" to your "..\Oblivion\Data" folder and activate it in the game launcher. No special load order requirements for this version. It should run with any savegame.
Deinstallation:
-------------------
Deactivate the .esp file in your game launcher and erase it from your "..\Oblivion\Data" folder.
===================================
Version 1.2, may 2010
Description
-------------------
Edgar Vautrine in the Market District has acquired a new magic device: the Automagicon. It can transform any inventory item(s) into a new item of (very roughly) the same value. The new item is completely random, but never a quest item or a so-called 'unique item'.
Item values of up to 12,000 septims are handled with acceptable accuracy. However, the more your input exceeds this limit, the less accurately the device may respond. You can lose a fortune this way, so be cautious.
You have to buy an Automagicon Permit from Edgar (value: 200 gold) before you can activate the device. You can put any amount of items of any value in the input container. The output container will replace it with one new item for input values up to 10,000 septims. For higher input values there is an increasing chance that the device will yield 2 items.
If your input is worth 200 septims or less, there is a slight chance that the device will hiccup and return an item worth 1000-10000 gold.
The transmutation process takes energy. A small amount of matter is therefore taken from the input objects and transformed into magicka. Thus, output values tend to be lower than what you put in. Items returned for input values up to 12,000 are 8 % cheaper on average. Offering very expensive items is even riskier - you could lose up to 25 % of their value. That hurts if you feed it something worth 40,000 septims.
The Automagicon cannot accept Septims. If you have no suitable items but are willing to spend some gold, buy Edgar's special AutoMagiCoins (value: 10 gold apiece).
Conflicts/Issues:
-------------------
None known. The mod could conflict with anything that edits Edgar Vautrine's shop interior.
If you have upgraded an older version to the Cobl-dependent version, you will have to buy a new Permit.
Installation:
-------------------
This mod needs OBSE (Oblivion Script Extender) version 18 or newer, get the latest version here: http://obse.silverlock.org/.
If you want the Cobl version, you need Cobl (Common Oblivion library) version 1.72 or newer, find it here: http://tesnexus.com/downloads/file.php?id=21104. Install at least "Cobl Main.esm" and the Meshes, Sound and Textures folders in the "Cobl Core" folder, and activate "Cobl Main.esm" in your game launcher.
Unzip "AutoMagicon.esp" OR "AutoMagicon_Cobl.esp" to your "..\Oblivion\Data" folder and activate it in the game launcher. No special load order requirements for this version. It should run with any savegame.
Deinstallation:
-------------------
Deactivate the .esp file in your game launcher and erase it from your "..\Oblivion\Data" folder.