The automatic rifle

Post » Wed Aug 10, 2011 11:52 am

Before the patch that made all automatics good(except for the AR) i used to use it allot because it had reasonable stats and high power.
But since the patch it has fallen behind. it's damage is still high but it's spread is higher than any SMG, it's a rifle for crying out loud and it has one of the longest barrels in the game.
I think it's spread should be somewhere around 1.7
And it's HP is that is way lower than his automatic counterparts (i know it's rate of fire is lower but it still doesn't balance out).
I think i should be somewhere around 600
The HP thing doesn't bother me so much as the accuracy thing.
I know some weapons have higher priority with rebalancing (energy weapons) but am i the only one thinking this?
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Stephani Silva
 
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Post » Wed Aug 10, 2011 11:46 am

I agree that it should have been more accurate but I kinda hope they're done with re-balancing honestly. I get used to the way something works and adapt myself to it and then they completely change the stats and way it functions...I just hope they leave things alone and focus on quest fixes (I want my vault trinket dammit!) from this point on.
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Jodie Bardgett
 
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Post » Wed Aug 10, 2011 12:54 pm

I get used to the way something works and adapt myself to it and then they completely change the stats and way it functions.

My point is that is doesn't function the way it's supposed to.
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Prisca Lacour
 
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Post » Wed Aug 10, 2011 2:23 am

My point is that is doesn't function the way it's supposed to.

I guess that the devs want high DAM automatic weapons to have high spread. 12.7mm SMG has spread of 2. Automatic Rifle has spread of 2.5. .45 Auto SMG has spread of 2.3.
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Zosia Cetnar
 
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Post » Wed Aug 10, 2011 5:06 am

I guess that the devs want high DAM automatic weapons to have high spread. 12.7mm SMG has spread of 2. Automatic Rifle has spread of 2.5. .45 Auto SMG has spread of 2.3.

But don't you think 2.5 is a bit high? like i said before it's a rifle.
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sally R
 
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Post » Wed Aug 10, 2011 8:13 am

But don't you think 2.5 is a bit high? like i said before it's a rifle.

Oh, yes I do think its a bit high. I do think 2.5 for a rifle is high. But, I don't even have the Automatic Rifle. But yes, 2.5 is high for rifles.
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Beth Belcher
 
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Post » Wed Aug 10, 2011 1:30 pm

Oh, yes I do think its a bit high. I do think 2.5 for a rifle is high. But, I don't even have the Automatic Rifle. But yes, 2.5 is high for rifles.

you didn't play dead money? there are enough gameplay video's on youtube about it if you want to see the gun.
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Sista Sila
 
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Post » Wed Aug 10, 2011 1:20 pm

you didn't play dead money? there are enough gameplay video's on youtube about it if you want to see the gun.

Oh no I played Dead Money, I just didn't bother finishing it. I tried it a second time. I still didn't bother finishing it. IMO the whole DLC is kind of boring. You do this, go into Cloud, hear beeping, fight ghosts and deactivate holograms. I liked Honest Hearts and Old World Blues much more.
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Amy Smith
 
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Post » Wed Aug 10, 2011 10:08 am

Oh no I played Dead Money, I just didn't bother finishing it. I tried it a second time. I still didn't bother finishing it. IMO the whole DLC is kind of boring. You do this, go into Cloud, hear beeping, fight ghosts and deactivate holograms. I liked Honest Hearts and Old World Blues much more.

Just set the game on easy when you play trough the dlc, thats what i always do since i have finished it.
Anyway i am derailing my own tread :shifty:
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Robert DeLarosa
 
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Post » Wed Aug 10, 2011 4:52 pm

Can the devs make updates for dlc or is that impossible?
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Lisa
 
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Post » Wed Aug 10, 2011 4:59 pm

The BAR (real-life weapon the AR is based on) was intended to be fired as a bipod-supported light infantry squad automatic weapon. You can see the bipod folded up against the barrel, ingame. It was too heavy to be fired very accurately standing up, and from the hip, it would have been accurate only at close range. But when fired as intended, when prone on its bipod or supported by a wall or log or whatever was handy, it was quite accurate. It would never have been used as extensively as it was in WW2 and Korea, if it svcked. Still, it should have been at least as accurate in NV as the Light Machinegun, which has a spread of 1.5. Or get a BIG accuracy increase when crouched, or something. 2.5 is utterly ridiculous for it.
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ladyflames
 
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Post » Wed Aug 10, 2011 4:07 pm

A tip for people using this gun, if you aim down the sight the top part of the half circle is the point where to aim.
Not in the circle, if you do that you over shoot.
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lucile davignon
 
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Post » Wed Aug 10, 2011 1:23 pm

Can the devs make updates for dlc or is that impossible?

According to Obsidian, it's impossible.

Which is [censored]. It's very possible. Why they aren't doing it, I don't know.
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JD FROM HELL
 
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Post » Wed Aug 10, 2011 12:22 pm

According to Obsidian, it's impossible.

Which is [censored]. It's very possible. Why they aren't doing it, I don't know.

Does that mean they can't rebalance the AR?
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emma sweeney
 
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Post » Wed Aug 10, 2011 8:12 am

They can not rebalance any DLC item. They are restricted by XBOX Live/PS3 contracts
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stephanie eastwood
 
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Post » Wed Aug 10, 2011 8:57 am

They can not rebalance any DLC item. They are restricted by XBOX Live/PS3 contracts

Yup, which is why they aren't allowed to fix "The Sink" in OWB...so it will stay permanently glitched.
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Baylea Isaacs
 
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Post » Wed Aug 10, 2011 4:26 am

According to Obsidian, it's impossible.

Which is [censored]. It's very possible. Why they aren't doing it, I don't know.


They've stated before its impossible because of how the dlc's are set up you'd have to delete whatever dlc and then download the fixed version Sawyer himself said it was do to the way the dlc's were made, I also believe its against xbl and possibly psn policy to allow patches for dlc's so it is actually impossible. Do you honesty think they wouldn't fix it if they could at this point after they've released what 4 patches fixes how many bugs so why wouldn't they fix the relatively few issues in the dlc.
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Albert Wesker
 
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Post » Wed Aug 10, 2011 7:24 am

The auto rifle should have some spread to it its a full auto .308 its going to have some kick and thus spread, really it balances out its power without the relatively high spread you'd have a weapon thats ridiculously powerful with no drawbacks since it uses cheap ammo while having close to 45-70 gov level damage, if it didn't you relegated a lot of other high tier weapons to back ups.
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danni Marchant
 
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Post » Wed Aug 10, 2011 3:40 am

For the weapon that it is the 2.5 spread it spot on, the BAR that the gun is based on had some kick to it. Now the item HP are about 1/3 of what's needed, but that can be modded in with ease with a quick 1kb plugin.
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Angel Torres
 
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Post » Wed Aug 10, 2011 5:03 am

i agree, the rifle should spread its legs
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Breautiful
 
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Post » Wed Aug 10, 2011 3:22 pm

Generally speaking rifles make use of much larger rounds than SMGs. That means that the amount of energy in a rifle's recoil is much higher, and the difference is more than enough to offset the weapon's heavier weight. That's one of the reasons why SMGs like the MP-5 are popular among SWAT teams, where there is a much higher chance of a stray bullet hitting an innocent bystander than in a traditional war situation, so the extra accuracy gained by a smaller recoil is important (the bullets are also less likely to penetrate walls and such, possibly hitting people that they can't even see).
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Rachel Tyson
 
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Post » Wed Aug 10, 2011 6:47 am

The thing is that a gun with that barrel length should have a smaller spread than it does. Sure the BAR wasn't accurate in long sustained fire but in short bursts it didn't look like somebody fired a shotgun at the target when you fired at it from ten feet away.
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Sarah Kim
 
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Post » Wed Aug 10, 2011 12:32 pm

Before the patch, a lot of players used it. After the patch, nobody uses it. It's about as useless as the light machine gun....I'de rather just have a fully modded Minigun, thank you very much.
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Eilidh Brian
 
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Post » Wed Aug 10, 2011 12:19 pm

It's not popular now because JSP ammo got ganked in the April patch, so no more pretty numbers in DAM/DPS stats. Still with AP ammo it chews up everything in the mojave just fine.
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x a million...
 
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Post » Wed Aug 10, 2011 7:03 am

The only thing I have to add to this is for everyone to just remember that there is no game mechanism to represent progressive recoil. We don't have muzzle rise, so they have to use spread to "replicate" this modifier to accuracy. Even with that, they seem to have the spread on these auto weapons a bit too high. I tested all of them using 3-5 rounds bursts at targets of varying ranges and came away with a range of spread for automatic weapons that seems to play well for me. I've changed the min spread of the M1918 to 1.428. That would be waaaaay too low if I every just sprayed and prayed, but I shoot my auto weapons in the bursts that you are supposed to, so the spread number works for me.

-gunny out.
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Flesh Tunnel
 
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