Sure. On the to-do-list. It may take weeks or months though, I can't tell. Sorry.

Haha - yeah I know what you mean

Ok, well I'll post the usual blurb about how to do it and you can judge the effort and tuck it in when time permits.
Add these lines of code to the result script for the quest completion stage, as follows:
if ( isModLoaded "Oblivion XP.esp" ) runScriptLine "set ObXPMain.interOpGainedXPMessage to sv_Construct %qCompleted the blah blah quest%q" runScriptLine "set ObXPMain.interOpGainedXP to 100"endif
Replace "blah blah" with the name of the quest. Replace the 100 in the second line with the number of points you wish to award.
Point guidelines:
* For simple quests that really only require you to talk to somebody, you would award about 50 pts. The Deliver the Amulet quest is a good example. The master training quests in which all you need to do is find the trainer and talk to him are also good examples.
* For quests that involve you doing bit of leg-work, you would award about 100 pts. The miscellaneous quests "The Potato Snatcher", "Raid on Greyland", "Go Fish" or "Bear Season" are all good examples.
* For quests that involve a small dungeon dive and retrieval you might award about 150 pts. The Daedric Shrine quests all fall into this category. "Find the Heir" or "Weynon Priory" are also examples.
* For quests that involve a more extensive dungeon dive or a lot of running around, you might award 200 to 250 pts. This is typically the upper limit.
If you think to let me know when you do it, I'll add your mod to the Friends of Oblivion XP club