Playing again and have some more things to report.
Dungeon design problems:
Spoiler In ssLostSutchArena "Lost Sutch Arena" [CELL:020581D2] there are quite a lot of "gaps" whereby the player can walk into the "stands". Thing is, the collision of said stands is messed up in all kinds of ways and the player is forced to tcl to get themselves extricated. Perhaps a few carefully placed rocks would help?
and a more serious problem. Having finished the quest SSotA02 "Retracing the Steps" [QUST:02061847] and recieved the final quest update I crash when I save the game. I have checked that I can save *just* before completing the quest, but as soon as I have recieved that last quest update, my next save will cause a ctd. I even tried dropping
Spoiler the purple welkynd stone again to be sure it wasn't something about having it in my inventory.
No good. Guaranteed crash.
This seems to be related to the previous poster's problem? Any suggestions?
Vac
Edit: After further testing, it's quite noticeable that upon entering the final dungeon in this quest my game suddenly has stability issues. I say this because I am currently able to do things like run all the way from Kvatch to Fort Irony via Riverhold without any crashes at all, yet when I enter this last dungeon I get crashes aplenty, and at some stage I become unable to make a save without crashing. My test this time I reached this point just
before I had completed the last quest update (i.e. I'd killed the baddies, but hadn't retrieved the item). I wonder if there's something going on here using OBSE that has been changed in v20beta5. Maybe I should try with OBSE v19.