the backround behind you when you come out

Post » Fri Nov 27, 2015 6:13 pm

okay in the demo at e3 they made sure you did not see behind you when you emerage from vault 111. before when the bomes fell they never showed you being lowered the cut off when the first bome fell. what do you thank is so important that they did this?

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YO MAma
 
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Post » Sat Nov 28, 2015 5:00 am

The Cameraman!

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Melissa De Thomasis
 
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Post » Fri Nov 27, 2015 7:22 pm

Honestly would not be surprised if the significance is...none, remember folks not everything in a game needs to have a significance.
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Mandy Muir
 
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Post » Fri Nov 27, 2015 7:48 pm

This.

It's probably just a cliff face,

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Kayla Oatney
 
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Post » Fri Nov 27, 2015 9:59 pm

Well Todd did say that they skipped that segment because they didn't want to spoil it.

I believe that they skipped it because your child is not among the dead when you awaken from cryosleep, but your spouse is. That, or your spouse isn't admitted into the vault at all, for whatever reason.
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Crystal Clarke
 
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Post » Fri Nov 27, 2015 6:34 pm


when was this said? Not during the E3 demo at least, he just vaguely said they wouldnt spoil any of the story.
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CYCO JO-NATE
 
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Post » Sat Nov 28, 2015 4:23 am

true it could be nothing our it could be your familly is taken by alliens

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nath
 
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Post » Fri Nov 27, 2015 11:31 pm

We dont see the Vault entrance at all in this bit of footage, just the Protagonist emerging from the shaft entrance....we also dont see what happened after the blast wave hit, before we enter the Vault. The reason for both is because they dont want to spoil the story, so they didn't show anything about inside the Vault or what happened to the family.

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Prue
 
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Post » Sat Nov 28, 2015 2:07 am

It's so you don't see the Vault Dweller Kabob stand.

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Kortknee Bell
 
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Post » Fri Nov 27, 2015 11:47 pm

Can any of you remember what you were doing at the end of 2008, when Fallout 3 was released? Don't answer on here, just think for a moment.

The reason I ask this is because that is how long Bethesda have been working on this game. And over a development time this long, everything has significance. This includes every element of what we are shown in the footage, and more importantly, the details that we are not shown. Think of the whole "200 year" fiasco, even the actual start date of post-war gameplay is being kept from us at this stage, suggesting that it's actually very important.

But going back to the question from the OP, look at what we do see before we arrive at the vault. Just before reaching the actual vault area itself, we pass a vertibird. There is also a small building behind the fence. Also, notice the crane to our right in this area. In the next shot, where we see our spouse running up onto the vault, the vertibird is now immediately behind us. Later when we emerge from the vault, the camera pans round to the left and stops at the same crane we saw earlier. Our protagonist then walks straight ahead, and is then shown reaching the gate that exits the vault area.

The area just past the crane that we are not shown after leaving the vault is the area with the vertibird. This tells us that something significant happened not only to the vertibird itself, but also those on board at the time. My own theory is that the vertibird took off shortly after the bomb dropped due to the blast doors above vault 111 having already sealed shut. The soldiers we see in this area (including one in power armor) realise that they had no choice but to find another place to take shelter, and so they attempt to take off in order to reach a military bunker. The vertibird then crashes due to very high winds following the blast, and all on board are killed.

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Zualett
 
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Post » Sat Nov 28, 2015 4:31 am

wrong, they were working on Skyrim for the next 3 years + 2 more for DLC.

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Rachael
 
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Post » Fri Nov 27, 2015 8:26 pm

Todd has already confirmed that part of the team immediately set to work on Fallout 4 once Fallout 3 had shipped. One example of early development is the power armor shown in the garage in concept art. Note the similarity to the final details as seen in the trailer. Now consider the fact that this concept drawing was actually created in 2009, which is six years ago. I'm sure there are dozens more examples of concept art, story-boarding, and many other elements that go back this far.

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dav
 
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Post » Sat Nov 28, 2015 4:08 am

...Are we seriously discussing the potential significance of what was BEHIND you when the bombs dropped...?

Probably a fence. And a hill. And a lot of nothing. Maybe a slope leading to some derelict ruins.

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Lauren Dale
 
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Post » Fri Nov 27, 2015 7:02 pm

Apart from the vertibird and the blue building I mentioned above, we would also be able to see what would effectively be the top left corner of the map. This would of course be after leaving the vault, as the line of trees in pre-war would be partially blocking our view.

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Solina971
 
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Post » Sat Nov 28, 2015 1:34 am

what else do we have to discuss? what shade of pink well go with your rifle?

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Dean Ashcroft
 
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Post » Fri Nov 27, 2015 10:58 pm

See, this is where we reach the bottom of the barrel and now we're just grasping for topics. What's next, discussing the Lone Survivors shoe size? Or maybe the expiration date on the milk on the table in the intro.

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Jeremy Kenney
 
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Post » Sat Nov 28, 2015 6:34 am

It′s still a bunch of humans making a product to sell, 7 years or 20 makes no difference, so no, not everything has significance.

And it′s only a fiasco because Beth didn′t treat us like ten year old idiots and spelled it out and folks like you decided to overanolys that fact.

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Josephine Gowing
 
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Post » Fri Nov 27, 2015 10:05 pm

Not being funny, but I'm pretty much certain that the milk on the table in the intro expired on Saturday 23rd October 2077.

As for the protagonist's shoe size, my guess is that he's around a UK size 11.

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Blackdrak
 
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Post » Sat Nov 28, 2015 5:59 am

You get what I mean.

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J.P loves
 
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Post » Sat Nov 28, 2015 5:40 am

mine well be 9 and a half

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Amanda savory
 
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Post » Fri Nov 27, 2015 9:21 pm

In the background behind you there would be a closet.

(Sorry. I couldn't resist the joke...)

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Amie Mccubbing
 
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Post » Fri Nov 27, 2015 5:31 pm

I know, and I'm only trying to make light of the situation :D

But I was serious about the vertibird :nuke: :deal:

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Soraya Davy
 
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Post » Fri Nov 27, 2015 7:10 pm

Cue prompt closing of thread.

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Justin Bywater
 
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Post » Sat Nov 28, 2015 4:34 am

The background behind you when you step out of the vault? Didn't they show that? In the demo, protagonist walked around topside. You see skeletons behind the vault. What they were trying NOT to show was what goes on inside the vault. "Events transpire and you emerge as the sole survivor of Vault 111."

Yes, they didn't show what's behind you when they lower you (after bombs fall), but I highly doubt it holds any significance at all. It was probably some nicely shaded trees and a creek. Hell, throw in a raccoon or two.

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Darrell Fawcett
 
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Post » Sat Nov 28, 2015 12:33 am

I think, davidpro10, as hard as it is to stop speculating on the game we all can't wait for, we need to try. I'd never heard of Fallout until I picked up 3 back in 2008, but what made it so great to play was that all of this amazingly intricate content came as a fresh surprise to me. Four months of this kind of thing and the game might not live up to our hyperactive imaginations. So I'm going to spend the meantime sorting my finances so I don't need to work for at least 3 months after launch day. Maybe you could try being pragmatic and focusing on how best you can enjoy the game when it comes.

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Euan
 
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