I'm not seeing enough of this on forums and in beta reviews, This is something that needs to be talked (yelled) about.
It is a really really big issue!
The crafting system, exploration, and general enjoyment are all crippled by it.
In beta I had to choose a single profession, PURELY because of bag space, It had nothing to do with saving skill points, Rp, Lore, etc.. Nothing else, Just bag space.
The devs talked so much about exploration and interaction with the enviroment,
but in beta by about level 3 I felt disappointed everytime I walked past a barrel knowing there was useful loot in it.
I think the community needs to be making more noise about this.
It may well be intended, a way to stop people from leveling up every profession,
but if the devs want us to only realistically be able to do 1 profession at a time surely there is a better way to do it.
This doesn't feel like a role playing game-play choice, or a method of balancing, It feels like a broken game mechanic.
Solutions:
1. A second bag that is only for crafting stuff,... The crafting bag would be pretty big, and maybe reduce the normal bag.
2. armor, weapons and enchantments could be "extracted" without a crafting bench.
3. A skill point required to harvest crafting stuff for a specific profession, Making us pick 1 ( Like every other MMO, please don't do this ).
Am I the only one that thinks this is a very big deal?, why arn't more people talking about this? ( there was alot of it on the beta forums )