There are many ways to build and use "good" characters in F:NV. There are many, many more ways to build and use "bad" characters. The former requires a measure of planning in SPECIAL allocation, skill allocation, and perk selection with strategic considerations for gear and the tactical use of weapons and ammo. The number of ways in which a player can mismatch SPECIAL to skills, skills to perks, equipment selected/carried and used in the field is almost infinite. I've seen Hoover Dam battle videos with guys using pre-patch low-CND Service Rifles (standard ammo) and low-end shotguns with buckshot (no Shotgun Surgeon) against NCR Heavy Troopers, dying repeatedly (like, three or more times in a row) on non-HC difficulty.
Systemic changes can help alleviate this somewhat. I worked on both Icewind Dale and Icewind Dale II. The latter reduced the gulf between the "pro RPGers" and n00blords simply because D&D 3E's character advancement structure is more forgiving/less likely to result in terrible builds and because of its explicit stacking rules for effects. But on IWD there were areas that Kihan Pak and I would roll through with one try that would make seasoned testers howl and scream in agony because they were "impossible" -- due to bad builds/poor tactics.
Mr sawyer what is you're personal take on the difficulty in the game? And what do you mean by you see terrible people on youtube playing fallout New Vegas like what is a characteristic thing of them to do (so i hopefully don't do that ).Ohhh :fallout: .And i admire you for taking the time to talk to us.