How so?
With hardcoe Mode they could add a lot of tweaks for the PC, I'm sure that the developers could do the same thing, but the other way for enemies.
-----------------------------------------------------------------------------------------------------------Another idea for the previous list:
Every generic humanoid get's a perk that raises a hidden weapon CND by 30%. (So a 10mm SMG with 20% has 50% for the Viper using it, but when killed and looted the SMG shows as 20% as the other no longer exist.)
-----------------------------------------------------------------------------------------------------------We, the players, run around with AP rounds, FMJ rounds, HP rounds, MCMFC, 100% CND weapons and 100% CND armor.
All of which cannot be obtainable for enemy NPC's unless the player drops the weapon and ammo near them and reverse pick pocket armor onto them.
It's unfair really that we're given tons and tons of things that give us the upper edge.
This is a reason I don't like DLC weapons all that much.
We get a DLC with new weapons then I want the new weapon to be used "against me", not just for me to use against them.
Sure Pitt Slaves used their autoaxes, but when back at the wasteland did anyone use them?
Sure the Crimson Soldiers used Hei Guei in O:A but when back at the wasteland did any Outcast use it?
It's boring as hell to me to get a lot of new items in a DLC and have "some" enemies use "some" of them but back at the main game only "I" get to use this awesomesauce weaponry and armor.
Armors they cannot use as they spawn with their default items.
Weapons that are limited and rare while they use mid-tier weapons.
Perks at all.
Hell, we get to use VATS, which while nerfed from FO3 is still a big "BOOM HEADSHOT!!! WIN" button.
This mode I believe is very much possible to implement and it would even the score somewhat between enemies and player characters.
We get our buffs throughout the game.
And so do they.
Sure enough they'll still not be "equal" to the player character but they'll at least be given a chance to wreck havoc.
As opposed to now where they're quite frankly pathetic.