I started a cl savage character just before the patch. I think maybe the weapons balance did have some effect on NPCs. I m playing alot more aggressively that with my main character (me with +5 balls).
Its hard to tell, because NCR has semi auto guns, and Im running in a cl recruit uniform lol Almost all NCR shoot me on sight.
Im getting beat up pretty good though. I figured getting the NCR mad and wearing cl uniform would be harder than sniping cl from way out of vats range like I did with my main guy.
The bullets just seem to have a little more sting to them.
I also saw a Viper with a almost half conditioned grenade rifle.
Does anyone else notice a little more stink to enemy bullets???
Post-patch, you will notice a few things that should make fights against humans seem a bit tougher:
1) The spread of shotguns and SMGs is
much lower. Bad guys with these weapons will hit far more often.
2) Service Rifles are probably the most-boosted weapon in the patch, and NCR carries a boatload of them. They fire about twice as fast and are much more accurate.
3) Some raiders (such as Vipers) will carry Grenade Rifles or Grenade Launchers and that will cause big trouble if you don't pick the carrier off quickly.