"The Bathing Mod v2"...An update?

Post » Sat May 28, 2011 4:14 pm

I can do so, but I've noticed the ini list is not in the same order as a load order list. (PS: I was considering adding Hold It and Starfires' NPC mod, but now I'm a bit worried about it being too much.)

GameFile0=Ascadian Rose Cottage DX.esm
GameFile1=Bloodmoon.esm
GameFile2=Book Rotate.esm
GameFile3=Morrowind Patch v1.6.4.esm
GameFile4=Morrowind.esm
GameFile5=Rise of House Telvanni.esm
GameFile6=Stinkers.esm
GameFile7=THE Facepack Compilation.esm
GameFile8=THE Morrowind NPC Makeover.esm
GameFile9=TR_Data.esm
GameFile10=TR_Map1.esm
GameFile11=TR_Map2.esm
GameFile12=Tribunal.esm
GameFile13=abotWaterLife.esm
GameFile14=ARCDX - Alternative Music.esp
GameFile15=ARCDX - NOMv3 Compatible.esp
GameFile16=AlchemyStorageHelper10.esp
GameFile17=Ald Redaynia Extended.esp
GameFile18=Animated Morrowind 1.0.esp
GameFile19=Animated Morrowind II.esp
GameFile20=Animated_Morrowind - Expanded.esp
GameFile21=Animations for MCA - Sit Bar.esp
GameFile22=Antares' Big Mod 5.esp
GameFile23=Arynx1.0.esp
GameFile24=AshlanderTentDX - Kirel IW Addon.esp
GameFile25=AshlanderTentDX - NOM Addon.esp
GameFile26=AshlanderTentDX.esp
GameFile27=BB Gypsy Outfit.esp
GameFile28=BB_Clothiers_of_Vvardenfell_v1.1.esp
GameFile29=Balconyhouse.esp
GameFile30=Better Bodies.esp
GameFile31=Bloated Caves.esp
GameFile32=Book Rotate - Bloodmoon v5.3.esp
GameFile33=Book Rotate - Tribunal v5.3.esp
GameFile34=Books of Vvardenfell.esp
GameFile35=Building Up Uvirith's Legacy1.1.ESP
GameFile36=Clean AtmosphericSoundEffects-3.0-Tribunal.esp
GameFile37=Clean NOM_Com_TRmap1beta2.esp
GameFile38=Clean Tales of Seyda Neen.esp
GameFile39=Clean_WH_Well House.esp
GameFile40=DB_Attack_Mod.esp
GameFile41=DD Whats on the Menu.esp
GameFile42=EM_adamantiumarmor.esp
GameFile43=Enchanting Desk.esp
GameFile44=Fallador.esp
GameFile45=Gnisis Bridge.ESP
GameFile46=Gondoliers.esp
GameFile47=Graphic Herbalism Extra.esp
GameFile48=Graphic Herbalism.esp
GameFile49=GuildGuide_quest-Trib .esp
GameFile50=IceNioLivRobeReplacerALL.esp
GameFile51=Ice_OblivionMithril.esp
GameFile52=Illuminated Windows - Bloodmoon.esp
GameFile53=Illuminated Windows.esp
GameFile54=JAC_Jasmine.esp
GameFile55=KS_Julan_Ashlander Companion_1.3.esp
GameFile56=Keyring.esp
GameFile57=LGNPC_AldVelothi_v1_20.esp
GameFile58=LGNPC_GnaarMok_v1_10.esp
GameFile59=LGNPC_HlaOad_v1_32.esp
GameFile60=LGNPC_Khuul_v2_00.esp
GameFile61=LGNPC_MaarGan_v1_10.esp
GameFile62=LGNPC_Pelagiad_v1_12.esp
GameFile63=LGNPC_TelMora_v1_10.esp
GameFile64=LGNPC_TelUvirith_v1_20_UI.esp
GameFile65=LGNPC_VivecFQ_v2_01_Trib.esp
GameFile66=LGNPC_Vivec_Redoran_v1_3.esp
GameFile67=LeFemmArmor.esp
GameFile68=Less_Generic_Bloodmoon.esp
GameFile69=Lgnpc_SN.esp
GameFile70=Little Secrets.ESP
GameFile71=Llothanis Cliff Manor.esp
GameFile72=MW_Public_Library.esp
GameFile73=Modern Adventurer.esp
GameFile74=Morrowind Code Patch Showcase.esp
GameFile75=Morrowind Playable lutes.esp
GameFile76=NX9_Guards_Complete.ESP
GameFile77=NoM 3.0.esp
GameFile78=NoM_Creatures Loot PHW.esp
GameFile79=Oblivion_and_LGNPC_Books.esp
GameFile80=PK saditmoramerchant.esp
GameFile81=Passive_Healthy_Wildlife.esp
GameFile82=PeasantGownsReplacer.esp
GameFile83=PeasantGownsReplacerTRIB.esp
GameFile84=Poe Lighthouse.esp
GameFile85=Princess Seyda Neen Shack.esp
GameFile86=Ring of Extreme Dissapearance.esp
GameFile87=RoHT NoM v3 Addon.esp
GameFile88=SW_ASE_ADDON.esp
GameFile89=ShockCenturionCompanion_TB_V12.esp
GameFile90=South Wall.ESP
GameFile91=Sris_Alchemy_BM.esp
GameFile92=Sris_Alchemy_Books.esp
GameFile93=StaffOfFire.esp
GameFile94=Stinkers v2 - Ascadian Rose Cottage Patch.esp
GameFile95=Stinkers v2 - Mod Compatibility.esp
GameFile96=Stinkers v2 - Provincial Bath Shoppe Alt Plugin.esp
GameFile97=THE Morrowind NPC Makeover.esp
GameFile98=TLM - Complete.esp
GameFile99=TR_CensusAndExciseTravel.esp
GameFile100=TR_FirewatchFarmhouse_v2.ESP
GameFile101=TR_HelnimFieldsHouse.ESP
GameFile102=TR_RR_House_v2.ESP
GameFile103=TR_RuinHouse.esp
GameFile104=TR_TelMuthadaPod.ESP
GameFile105=Tales of the Bitter Coast.esp
GameFile106=Telvanni home..esp
GameFile107=Telvannis travel maps.esp
GameFile108=The Prison Ship Escape V2.esp
GameFile109=The Sable Dragon 1.5.esp
GameFile110=UL v2.0 RoHT v1.52 Compatibility.esp
GameFile111=UL_AshArmor_Plankye.esp
GameFile112=UL_MWSE_patch.esp
GameFile113=UL_Primus_MWSE.esp
GameFile114=UL_Srikandy_patch.esp
GameFile115=UL_TLM_ambiance.esp
GameFile116=UL_chess_addon.esp
GameFile117=Uvirith's Legacy_Final_2.0.esp
GameFile118=Vality's Balmora Addon.esp
GameFile119=Vality's Bitter Coast Addon.esp
GameFile120=ValityAIMod_VurtTrees.esp
GameFile121=WA_SignySigns(!)_TR_Map1.ESP
GameFile122=WA_SoulGems(!).esp
GameFile123=Water Level Fix - Full.esp
GameFile124=Westly_Presents_FCOT.esp
GameFile125=Windows Glow.esp
GameFile126=Wizard's Rest - Linking Book.esp
GameFile127=Wizard's Rest.esp
GameFile128=[SKYE]AlchemicalEffects.esp
GameFile129=abotGuars.esp
GameFile130=abotWaterLifeTRaddon.esp
GameFile131=adamantiumarmor.esp
GameFile132=k_in_tent.esp
GameFile133=k_weather (louder sounds).esp

User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Sat May 28, 2011 11:00 am

Hmm... I don't see anything obviously wrong here, though I might be mistaken.
Are you using any mesh or texture replacers?
(Mesh Improvements, Vibrant Morrowind v4, etc.)
User avatar
SWagg KId
 
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Joined: Sat Nov 17, 2007 8:26 am

Post » Sat May 28, 2011 9:09 am

Grass, trees, and bottles. (Korana's)

I am seeing something else that is new now. The NOM food vendors are almost all doubled. That's really strange since I did nothing to the NOM mods that I know of. They are still in the same positions and I didn't move, add, or change anything about them.
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Mrs. Patton
 
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Joined: Fri Jan 26, 2007 8:00 am

Post » Sat May 28, 2011 9:47 pm

OK. I have a new update, and I admit I'm both perplexed and feeling stupid.

While writing the previous post, some thoughts about doubling issues came to me again. So, I read through Wyre Mash's doubling instructions at least a dozen more times. I understand what causes them - sort of, or at least technically - but I still don't understand how to prevent them when loading or unloading mods or exactly how to get rid of them when they do show up, but perhaps that's an issue for a different thread.

Anyway, after going through the instructions line by line, over and over, I decided my best bet was to "repair all" on my final save, even though neither it nor my mod list showed any problems in the Wyre Mash lineup. The result was that my water animations came back, but all examples of The Bathing Mod disappeared. That nearly made me hang it up for the night. However, another glance at my load order in Wyre Mash showed that that step somehow UNCHECKED all instances of The Bathing Mod and Ascadian Rose Cottage from the load list. I re-checked them and started the save. Water animations are still there and both the Bathing Mod and Ascadian Rose Cottage are now working. I haven't checked on all instances of doubling or barrels, but this seems to be the best it's run in some time and I'm sorely tempted to let it be for now, so long as there's no game breakers hidden in there. (*crossing her fingers and toes, here*)

Obviously, what I need is to understand Wyre Mash better, but so far, memorizing all directions isn't giving me that comforting "click" in my head. No chance he's printed out a "Wyre Mash for Dummies" file?
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Mizz.Jayy
 
Posts: 3483
Joined: Sat Mar 03, 2007 5:56 pm

Post » Sat May 28, 2011 2:54 pm

ATM, I only have one or two problems left, only one of which is troubling. When all the doubling was going on, I disabled the Balmora NOM food vendor, Sarand Ormandyl. Is there any way to re-enable him?
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Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Sat May 28, 2011 10:51 am

Hmm... So that explains it. Just a savefile issue...
I only change mods between new games, so I can avoid that sort of thing.

Some mods should only be added from a new game.
The Bathing Mod is one such example, but that goes double for NOM.

As I recall, the Enchanted Editor can be used to edit savefiles.
You could try opening the savefile in the EE, looking up the list of NPC changes, and deleting his entry.
That should completely reset him, as if from a new game.

One last note...
Have you merged your levelled lists?
If you use any mods that add new levelled lists, or change existing ones, then you should merge your lists.
(Both NOM and The Bathing Mod do this, so you really should make sure to merge your lists, if you haven't already.)
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Benji
 
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Joined: Tue May 15, 2007 11:58 pm

Post » Sat May 28, 2011 2:16 pm

Nope. Fraid I've been wary of that, mostly because I don't quite understand what happens exactly when merging lists and I figure that if I do it wrong, I will have no choice but to start over completely. So, I'm thinking that's one activity I will feel more comfortable doing when starting a new game.
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stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Sat May 28, 2011 6:38 pm

If you use more than one mod that changes the levelled lists, you have to merge said lists.
Otherwise, the lists won't actually function properly.

The levelled lists control what appears, and when, in random item appearances.
(Such as dungeon treasure, and merchant wares.)

If more than one mod changes a particular list, then only the very last mod's changes are used.
Merging the lists allows all of your mods to change the lists as they are meant to.

Here is a way to do this very easily:

1.) Get TESTool, here: http://planetelderscrolls.gamespy.com/View.php?view=utilities.detail&id=34

2.) Get the Leveled List Resequencer for TESTool, here: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2726

3.) Run TESTool, and set it to merge your levelled lists.

4.) Take the "merged" plugin that it gives you, and put it in the same folder as the resequencer.

5.) Run the resequencer, and have it fix the "merged" plugin.

6.) Place the "merged" plugin back into the Morrowind "Data Files" folder, and make sure that it is loaded absolutely last.

There you go, your levelled lists will now be fixed! :)

Notes:
1.) You don't need to merge anything but the lists, so don't. The other merge options can cause various problems.
2.) TESTool isn't perfect, and can sometimes get the lists sequenced improperly. The resequencer both fixes and prevents that.
3.) TESTool can also clean "dirty" plugins, fix broken "required master files" headers, and adjust plugin load order, as well.
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Veronica Flores
 
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