The Battlespire was for a long time the training ground for battlemages. It's located between the realm of Oblivion and The mortal realm. The academy was, however, invaded from Oblivion by Mehrunes Dagon. The events of those days are long gone, but the aftermath was that the Battlespire was abandoned and plundered... It was empty for hundreds upon hundreds of years... Or so it was believed. An unknown evil dwells within the spire, awakened by an unknown force for an unknown purpose. The long abandoned Spire floats between realities and the gates leading to it were closed many lifetimes ago. The knowledge of the spire was lost during the years to come and soon there were scattered amount of scholars who even knew it of its existence. None of those who know what the Spire is, know of the evil within the Spire and that this very evil is attempting to open the gates back to Nirn. The gates opened all over Nirn, some in caves and some even in cities. The rumor of these gates quickly spread across Tamriel. The scholar-mages managed to close the gates in all cities, but the other gates are now scattered and hidden around Tamriel, in the murky swamp-lands of Blackmarsh, the warm deserts of Elsweyr, the snowy mountains of Skyrim, the deep forests of Vvalendwood, the ancient Ayleid ruins in Cyrodiil, the magical and mysterious lands of Summerset Isles and the destroyed wastelands of Morrowind... Adventurers from all across Tamriel heard of these gates and tempted by the treasures and knowledge within these gates, they seek them out. Some stumble upon them by accident or enter them without realizing it was a gate. The gates blend with the surrounding area... Any door-way might be a gate... Any hole in the ground may be a gate...
The evil that dwells within the mutilated and cursed ruins of the Battlespire gathers adventurers and arranges a more brutal and terrifying hunt than any adventurers could've imagined where only one will survive the traps and challenges... You will not survive... Welcome to the Battlespire!
Before anything else:
This idea was may sound similar to a recent RP here that was purely about combat. An arena type-dungeon crawler where your character wasn't expected to survive. However, this RP is different as it attempts to truly capture that survival and horror aspect, instead of the pure combat that the other RP focused on. If you don't know which RP I'm talking about, don't worry, because this isn't going to be like it so it doesn't matter if you know what I was talking about!
Edit: I'm unsure what is going on in the "Dawn of the dead"-RP, but this is definitely going to be different than that!
The general idea:
You may have heard of battlespire, the spin-off elder scrolls game. Now, all you need to know about it was that it was a sealed dungeon-tower, sort of an arena, where those who entered then tried to survive and find their way out. (This RP Battlespire is not going to be like the one in the spin-off game that was 100% combat, but more of survival / horror). The concept is very similar to that of the "SAW" series, if I've understood it correctly. Basically, get a bunch of guys into a sealed area filled with traps and choices they can make and see if they survive.
A bit more specific idea:
The specific idea of this RP is to create a horror-survival atmosphere, by putting a number (anything from 12 to 16) players and their characters into this Battlespire. Upon your journey through this Spire you will encounter traps, puzzles and challenges to overcome. One of you will die and leave the RP in most of these scenarios. If you're still reading when you've come this far, let me get this straight: You aren't expected to survive this RP! Only through pure luck will you be able to do so. "What then is the point of this?", you may be wondering. "Why should I be interested?" Perhaps the experience will be something different from the normal? Perhaps the writing on the side and the feel of true danger will make this RP a whole lot more serious than others? I don't know if you want that, but to me it sounds interesting. That is why I made this thread. An idea thread. Give feedback on this.
If you're still reading:
I'll paint a scenario here to make it slightly easier to understand what I'm trying to make this Battlespire into:
Threecharacters enter a room. There's three doors. One blue, one red, one green. In the last room there was a green orb, but otherwise the room was empty. The three characters (controlled by the unknowing players that would be three of you) must now choose their path. Without knowing if the green orb hint was a trap or a warning. Psycological test, which will you choose? The GM behind this knows the answer, you do not. Let's say that it was in fact the green door that will let you live, while the two others give the player an early grave. Those who entered the green door move on to the next area.
This may seem very silly and boringly basic, which it also is, because it was an example. In reality, there will be emotionally and anolytically filled RP discussions to read. The tension between the characters could build to be friendly "Let's survive this together, by all means!" or infected "If pushing down that guy will save my skin, I won't hesitate to do it!" The relationship between characters will be put to a test in this crazy RP.
The RP will be filled with puzzles. Can you answer the question correctly? Can you use the clues given to find out which lever you should pull, which pressure plat you should stand on and which path you should go? Is it safe to drink the wine in the left goblet, or the right? Perhaps I must drink both! Or.. Perhaps both of them are poison! Sometimes, two players may find themselves alone, swords dropping down from the ceiling into their unarmed hands. What does this mean? There's no exit... Must I kill the other guy to survive!?
Most of these are, of course, pure luck events. Some, like the puzzle, actually test some trivial problem solving skills. The battle-scenario is purely looking at the circumstance and the char-sheets to determine who wins. But at all times, all times no matter which of these situations is encountered, will you be RPing a character and writing posts about how they feel, what they think, what they see and what they do. It's not going to be boring and rapid slaughter one-by-one of them. It'll be an emotional survival experience if those who joined the RP can manage to do it. So, the success of this RP is in the hands of the players. The GM only keeps the unsure atmosphere in place, by knowing everything about every challenge, while the rest must try to figure out what to do.
What you shouldn't expect from this RP:
You shouldn't expect this to be a normal RP. Instead, it's all about survivng ridiculously unfair situation, be it by luck or the building of a sly character. (also luck, since you can't know in which order each trait will be needed. Further about traits in the next chapter). You should, however, be prepared for your characters death when you enter this. Since only one of the players who join this RP will survive out of the Battlespire alive, the chances that it's your character are nearly zero. The point is that your should enjoy the experience as a whole and help build up the atmosphere even when you know your character is about to die.
I mentioned traits (traits = skills), didn't I? What do you mean with that?
Basically what I'm talking about is a very different way of building your character. Instead of going with a traditional char-sheet, this one will have some extra features. Here's the general look of it:
Name: A name is obviously needed.
Age, Race, Gender, Height, Appearance: Normally, races have specific bonuses such as added resistance to frost or extra magicka, but those doesn't matter. All of there five are just customization. How does your character look like?
Clothing: Notice how I have no armor page here? That's right, you'll all be using pretty much the same outfit of worn clothing in this RP. Customize the color and look all you want, but it ain't going to protect you against anything. No enchantments, obviously.
Background: How did they end up in the spire? Perhaps they have a wife at home they want to see again? Flesh out the background to add atmosphere and emotions.
Traits / Skills: There's no weapons or spells list in this char-sheet, which you're most likely confused of. Well, due to the nature of this RP, you won't be given any. You may be given a weapon at some point, but it'll most likely disintegrate in your hands once the scene is over. Instead of armor, weapons, regular skills and spells, we are going to use the system I'm about to reveal below:
You will get 13 points to spend on these four traits, each having advatages in different situations.
Agility: If two confused players have one sword in between themselves, but neither have it in their hands, the agility will determine who will grab the sword. Obviously, if you don't want your character to grab the sword at all, then you don't do it. A scenario may be needed to explain:
A bosmer thief and a big nord are alone in a room, both two feet from a table with an enchanted dagger. One of the won't leave the room alive. But who is it? The natural thought is that, the dagger is indeed the way out of this trap, by killing the other one. However, the much faster bosmer might think something isn't quite right here. All choices of players go through PM's, so the bosmer player tells the GM "I'm not going to attempt to grab the sword." This means that if the nord player said through a PM that he wanted to grab the sword, he does so, since he doesn't need to pass an agility check against the bosmer. If both say they want to grab it, the bosmer gets it. However, the dagger might've bene enchanted with a on-touch kill effect, killing the one who grabbed it. But, if may as well give you the chance to kill the other player and move further... You never know.
Strength: Two players must push the other player down from a block to prevent their own death. Strength measures who walks out victorious. Again, it may be as twisted that the one who falls down is in fact the survivor, while the one who didn't fall down is pierced by a volley of arrows or electrical magic. Again, the choice is obviously the players. Maybe you don't want to push the other down? Perhaps this is just a silly test, that if neither of us is pushed down, we'll both move forward? You never know. Through PM's you control your characters actions. You may see a pattern here of what the traits are for. They test who succeeds if both players do the same action, and depending on the action different traits are tested.
Knowledge: Came to a particularily tough arcane puzzle with no way possible for regular humans to understand what to do? Knowledge lets you beat another player in a mind-game. The magical orb at the far end of the room needs to be filled with positive energy, your energy. While the other player tries to fill it with his positive energy, which to you is negative energy. The player with the msot knowledge will dominate the challenge. But perhaps it's a trap? Maybe my soul will be trapped if I fill it with my energy? Just say the word in a PM and your character never even tried to fill it!
Luck: But what happens if there's a tie! We both have 4 points of knowledge... Well, who of you is the most lucky bastard? Spending points directly onto this trait may save your life... but it may as well be waisted points... Sometimes a random falling spike may hit the unlucky...
A little edit:
One thing I wanted to add about the char-sheet and traits: When describing how your character looks, be realistic about the traits. Meaning, your characters appearence should be able to be described by his biggest trait. How big that trait is won't be revealed, but this will give an idea of what kind of characters the other might have; without being able to 100% surely know what they can do. Luck doesn't show in the way you look though, meaning if luck is your highest trait then the second highest is the one your character looks like. If two traits are in a tie, you can choose which one your character looks like.
For example, no super muscular huge orcs ex-warriors who have extremely high knowledge. Instead, their strength should be their highest trait.
No old, thin and skinny characters who have high strength. Instead, knowledge or perhaps even luck should be their highest trait.
In addition, it's possible to "level up" in this RP by finding some of that hidden knowledge inside the Battlespire. This may range from a +1 luck boost to a +2 knowledge and +1 strenght boost, to a′-1 to luck curse and a weakening -2 to your strength. It may be rewarding to open those random chests or read one of the ancient tomes inside there... But it may as well be the last thing you do.
Posting a sheet:
Unlike normal RPs, don't post you full char sheet into the OOC and Sign-Up thread. Instead, the GM will keep track of the full char-sheets. What you should post is the Basic information: Name, age, race, gender, height, appearence, background and clothing. The full char-sheet with your spent trait-points you will post to the GM. This way, those who arrive later in the RP can't look at the other players traits and calculate a sly sheet that wins all of them. Remember, only 13 points may be given to the four traits. 13 to give you some good luck on your way into the battlespire...
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As you see here, this is very different from other RPs. Instead of freedom, this is more like a pen and paper game. Different might be good thought? I don't know. That is why I created this thread, in order to find out what you guys think! It's 1 AM right now and I'm 100% sure I left something unclear... So please, ask questions, give feedback and tell me what you think! (This is the idea thread, don't post any actual char-sheets here. You may, however, post an example sheet if you like, especially if you are unsure if "this" is allowed. ("this" being a thing in the char-sheet I didn't say anything about). The fact that everything runs through the GM means that he/she could move things along to let some specfic character win... But that's not the point. You'll just have to trust that the GM doesn't troll with his power and put up challenges that will always mean someone specific wins them. This trust is much similar to the one in the forum game "Werewolf" in the community discussion.
Welcome to the Battlespire!