» Tue Aug 25, 2009 11:24 pm
The overall concept of the Morrowind beast races was great, if slightly "overdone", but the limbs were slightly too "spindly" and the animations were terrible. If the "dog-legged" ankle joints were made a bit less pronounced but still there, or either the feet or lower leg segments a little shorter, they could be something half-way between MW and OB, and easier to animate without causing "waddling" issues. Actually, I can picture the Argonians walking with a bit of "waddle", but the Kajiit should walk very fluidly, befitting their high Agility. According to lore, the degree of "human-ness" of the Argonians depends on their exposure to Hist tree sap, and varies somewhat between individuals, which would be difficult to depict in-game. Two distinct "versions", both similar but one more "human" than the other, should be enough to give the proper impression.
The OB versions just looked like humans with ugly (and cheap) Halloween masks, and the descriptions of "beast races" in the earlier games don't exactly make me want to rush out and play them.
It all comes back to the lack of different body meshes for the different races, and/or "thin, average, and heavy" character bodies. When the typical Merchant has the same build as a Swordmaster or Barbarian, it takes a little extra effort to "swallow" it, from a "credibility" point of view. When the "beast races" look just like humans, the Orcs look just like humans, and the various species of elves all look like humans,only with pointy ears, a long snout, or tusks, it ruins the overall impression of it being a different world.