In fallout 3 you come out of your mom's womb... that's frickin amazing, leaving the player going OMG WTF JUST HAPPENED?!?!?!!! and then there's frantic movements, heart troubles, someone's dying and you can even make the baby cry by pressing the action button... amazing. Then, you hear your father's voice distorted as it settles and you find you're in your own room in the vault, surrounded by toys and you hear a soft lullaby tune as your father brings you over to the bible verse, gets down on one knee, and reads it to you. After that, you go about and 8 years pass, you are a child now, and the tutorial continues, notice, how you never really think about it being a tutorial... it just happens, then you get bullied and get your pip boy 3000, after a while, you go to the reactor room where your dad gives you a new BB gun and you learn how to shoot as part of a child/parent bonding moment, a picture gets taken FLASH you are now 16 years old, and you must take the vault job test and the results give you a unique job title every time....your friend gets bullied and you do something about it... flash, you are suddenly awaken in the middle of the night by your friend... the vault is under attack by infestation and everyone's panicking... you gotta get the hell out of there and you barely have time to rub the dust from your eyes... you escape and are blinded by the sunlight as you exit into the wasteland, no supplies or resources, no one to care for you, no life other than the vault and you are thrust into this hellish conditioned world that you were told nightmare stories about all your life.
THAT's how you set up a story, damn... now, it totally killed the mood when it asked you if you wanted to change anything before you left the vault, but it had to do that...if you made a mistake, BUT that's just me being nit picky.
And so will this be...
New Vegas offers NOTHING like that AT ALL. You just wake up with some old weird guy looking after you that you have no relation to and basically you're thrown into goodsprings... of course your head gets examined but what the hell? where did all that character development go? Where did all the setting up the story go? THat's it? A tiny pre game cutscene, and about 5 minutes in some doctor's office and you're thrust into a world with absolutely NO reason as to why you even took the courier job in the first place? No family? No backstory at all?
As a writer, I know there are many ways to begin a story, sometimes, you don't have that fairy tale "once upon a time", sometimes you begin at the end and then go through the rest of the story in flashbacks or something, sometimes you start in the middle of a hecktick workday and then finally find your bearings with the main characters... but this just seems so kindergarten for me.
I gripe a lot about this game, not because I want to see it do bad, but because I believe it can redeem itself and be GOTY material. If only this game had more time to develop, then it would have been great, it's good now, no where near great. It gets the job done, but when you are a videogame company, GOOD ENOUGH or PLAYABLE isn't what you need... you need to distinguish yourself from the rest of the companies vying for customer's money. Fable 2 had the same problem... the main quest was pretty cool, but it was all hype and no delivery, much like this game. Some things are delivered, but elementary, rudamentary things like a well developed backstory for your friggin' PC should have been done and given extra attention to.
Again, this is my opinion on this subject, a lot of people will probably disagree with me over this.
I played this game basically because i'm a fallout fan and wanted to complete it to see if my opinion changed on it, and just give it a full chance, not just play for 5 minutes and sell it back, not because I liked the game's progression. I played it to get the trophies... not because the factions interested me (they are all basically the exact same thing, don't deny it... you do the same crap pretty much, same kinds of objectives, just with a different boss) or the story pulled me in. If anything, this game's beginning was way too loose and should have done more to give me information, VITAL information about the story. Then, make it as "open ended" as you want it to be, sure, let me go do my own thing, but at least build up the story first, don't just give me a 5 minute medical exam then throw me out and have me go about my merry way with little to no information as to what the hell I should be doing (quest markers and objectives don't coun't as vital information givers...).
now, i'll probably get yelled at and people will take snippets of this in order to rework the words and make my post into something it's not, that's fine with me... not a good thing to do, but hey, no skin off my bones, but I just want to voice my opinion about this. Fallout 3 gets a lot of grief from old fallout vets, and while I started with fallout 2 and then got fallout 3, then NV (never played fallout 1). I must say I enjoyed 3 the best because for ME, it was a superior game, it was made superior in my opinion. Everything fell right where it was supposed to. As a story, and as a "open world" game.
now a lot of people disagree with this and call FO3 crap, which, I think they are crazy to do so, but hey, they can form their own opinions
but again, as a writer, I just really don't think they did a great job with the introduction... the ending could have been much more emotional and dramatic I think... you basically just go in by yourself and wipe out everything that breathes... where was the securitron army? the legionary forces? the NCR army? you get 1 dude with you? seriously? in a population of 86 tribes and 700,000 NCR residents, you can't spare more than 1 or 2 guys for the MOST IMPORTANT MISSION in the game? or show battalions of NCR and Legion duke it out as your walking across the dam? I'm not talking about the tiny skirmishes you see as you progress on the dam, i'm talking about... say, in the distance, see explosions and swarms of NCR, Legion, and Securitons fighting in a no holds barred melee beatdown. Maybe it's the engine used?
One more thing... you have the bible verse being repeated to you a few times over the course of the game, your vault upbringing... little things like that that just top off the story and add that cherry on top. Those are things that make a decent story, a great story, and a decent journey, a worthwhile journey...
if i'm wrong, i'm wrong. But honestly, I thought they could have done much more to beef up the story in the beginning, I just found myself going through the motions, not really caring about anyone in the mojave except when I saw the slaves in the fort, even then, they'd say stuff like "how are you doing" or something, and totally kill the mood. Some NPC's were done well, and I give credit for that but there were a lot of mood killers in this game, and a lot of mood wasn't set up, it was basically "use your imagination".
DISCUSS