I dont see a problem here. Best gear is crafted gear.
The only way devs could ruin everything it's making that rare loot drop bound on pickup. Or making best legendary gear bound to crafter.
I dont see a problem here. Best gear is crafted gear.
The only way devs could ruin everything it's making that rare loot drop bound on pickup. Or making best legendary gear bound to crafter.
I'll be crafting and I'll be playing dungeons. From which my items come, I'm not overly concerned about.
What does concern me is how useful crafting is while leveling. That is, some games whatever you craft is always svck compared to even the basic quest rewards you get, meaning crafting is merely side mini-game. From what I gather so far, crafting will actually be the best way to keep up to date on the best weapons and gear while leveling. So... awesome!
If end-game comes and one of my crafted items gets replaced by a veteran dungeon item drop, which I still need to enchance, so be it.
Of course, why else would people keep running on the treadmill at the end of PvE? Like I said earlier -
"I can't imagine un-learnable chance based end games drops with no set bonuses - being worse than always available learned traits/crafting stations."
He's been posting on here since page 1, what are you going on about?
We should avoid getting into the old "this brown egg is better than that white egg" circular arguments.
I'd hoped this may have answered your question.