Case in point. They were hired by the Lok Revnants to help gather information on the Trade Federations military expansion into their region of space. All is going well for a few situations, and then it was like the force itself just didn't want them on this plotline anymore. They were planning one of the biggest things yet. Reprogramming the droid army on board to help the Lok Revnants take the ship with almost no effort. So there they were in one of the droid storage rooms, and he rolls a 1 on his use computer. Another 1 on his check to hide his hack attempt. A 1 on Initiative. Suffice to say they had a speeder chase down a long hallway out into the hanger of this immense ship. All the while being chased by B1's on Stap's. So their speeder gets trashed just at the end of this tunnel and bursts out into the open in flames. The two party members alive pick up the rest of the crew and haul ass into the nearest ship. They take off super fast, but a huge Blaster Cannon manages to get a few glancing blows at them. The shields manage to hold off the attack (barely), and off they go. At this point I tell them that the rest of the hidden weapons on the ship are coming online and starting to fire any moment. So they decide a quick hyperspace jump. 1 on Navigation and 1 on Pilot. So I go to Hypserspace Mishaps chart and roll the percentile. 100... roll again twice add both results. 100.... again... and finally one more time. I got 100. I decided to go for a unique effect at this point. They jumped 40 years into the future and crash landed on Hoth.