Well, let me ask you this: would spell-crafting and enchanting be made more accessible to Tamriel at large without the Mage's Guild? Sure, one must be a member to make use of such services, but in Morrowind (at least) it's as easy as saying you want to join, joining, and then speaking to the spell-crafter. Your obligations to the guild end there. I don't know, but it sounds to me as though any unwashed heathen off the street can stumble in, join up, and start making use of their services from the get-go.
You don't even need to join to get that kind of service. I'll just find some other enchanter willing to take my drakes/septims. Did it all the time in MW through the other factions and some freelancers. Plus, if you want to learn better skills and spells you do need to be a higher rank in the guild, and that does go with the other guilds and houses too. Oh, and the MG actually does require its members to pay dues, but that seemed to have been forgotten in OB.
Now, the Guild from Cyrodiil is a little stricter in their admissions policy, and for good reason. With the Guild currently washing its hands of Necromancy, it's important to test potential members' loyalty before they're given access to the Guild's stronghold at the University.
Yes, by forcing each and every potential mage to walk all across the country, risking life and limb just to learn the next school. If they had guild guide services and diversified staff, I wouldn't be complaining. But they don't. Again, if one wishes to become a real mage, meaning you have to get into the university, you need to travel all over Cyrodiil, risking your life each and every time to a long distance. Something that would be expensive and dangerous. How does this build loyalty? To me, it would just make me hate the school more because I know have to travel the country side, paying for some body guards to make sure some group of bandits don't decide to jump me, or I end up being kidnapped/killed in the middle of the night. Hell, I'd join Mannimarco immediately if he had better rules and standards than the Mages Guild. And just so you know, necromancy =/= evil. What Traven did was criminalize necromancy in the guild, despite necromancy being LEGAL in Cyrodiil, and there are necromancers that work FOR the empire to study anatomy and such. They also make good deterrents of criminal activity.
Again, however, it technically requires no money or magickal aptitude to advance to the point of being able to access the University and its services. The members of the Guild may not be universally benevolent, but I maintain that the Guild stands, and continues to stand, for the equal access to Magicka for all the people of Tamriel.
Tell that to the Telvanni and other hard working benevolent mages and trainers who try to set up legitament schools and classes outside of the guild; they're hunted down by the guild. Hell, if the guild doesn't even need you to be skilled in magic, why call it the mages guild? If all it requires is to do chores, whether it be through a sword or spell, there's no real point to it.
Are the Mages perfect? Far from it. However, when it comes to the other Guilds, I feel that the Mage's Guild alone stands as the sole Guild with a noble purpose, whether that purpose is espoused or ignored by its members.
It HAD noble goals when it was first created; magic lessons and spells for anyone as long as they could pay for it. Want to be a better mage, then you join and learn even bigger cooler spells. That was it was, and that's being abandoned to make it a monopoly, regulate the living crap out of it, and force its students to needless tasks in multiple cities without any help from getting to point B from A.
I don't know what game you're playing where the presence of the Mage's Guild doesn't make magicka more accessible to the player...
Oblivion. I can't get jack crap unless I join them
without them, you'd just have the occasional second-hand magick shop, who are just out to make a Septim or two. The MG may charge for their spell-creating services, but without them, who else would provide it? Not everyone is able to stock a Wizard's Tower, or something.
The Telvanni, freelance mages, enchanter vendors, mages working in the shops willing to help. MW has plenty of people willing to teach me magic for a price. Abet, it would be better if I joined either Telvanni or MG, but the option of not joining them just so I can learn magic in a decent way is still there.
Pray, if it's not the Mage's Guild with the most noble goals, then who? Faceless Bureaocracy or no, are the other Guilds any better?
Like I said earlier, I find the knightly orders to be the most noble, but I can't vote for them. I figured the robin-hoodesque side of the TG to be more noble, because it's not steeped in corruption, and the TG is against freelanced, violent, and greedy thieves.