The best way to deal with fast travel

Post » Fri May 13, 2011 8:31 pm

- Less realistic landscape (if it is given that people fast travel to the next cave there will be put less thought into the location of the cave, they just expect players to just teleport in front of it and walk in anyway)

Why does everyone act as if it's in Bethesda's interest to - apparently - sabotage their own game by sticking in fast travel? It's not.

Why don't you all just stop moaning and man up? You don't know what's in Skyrim, Oblivion's system had its advantages, and we've already established that nothing can live up to Morrowind according to some people. *sigh*
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brandon frier
 
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Post » Fri May 13, 2011 11:57 am

Why do you have to turn it off? I play the game just fine without using fast travel and when I need to get to the other side of the province, I'll use it then so I don't have a 20 min run to the other side.


Why do you have to have it your way, and impose your will on everyone playing the game? In what way would a "disable fast travel" option in a menu affect your play style should someone else choose to play some way other than yours? Why deny people choices and cram "your way" down their throat?
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Maddy Paul
 
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Post » Fri May 13, 2011 10:30 am

Why does everyone act as if it's in Bethesda's interest to - apparently - sabotage their own game by sticking in fast travel? It's not.

Why don't you all just stop moaning and man up? You don't know what's in Skyrim, Oblivion's system had its advantages, and we've already established that nothing can live up to Morrowind according to some people. *sigh*



I don't think it's that people believe bethesda is sabotaging their game, but that it should cater to the interests of a large (and loud) portion of their customer base that doesnt like fast-travel. as i said in an earlier post, fast-travel is the status quo in the open world RPG industry right now it seems, and oblivion with its fast-travel led bethesda to a new level of notoriety, however in the OP up top, Nordic hardcoe is currently in the lead which implies most of the dedicated fans (the people on this forum) would like to have a system where fast-travel is not implemented.

That being said, I think a choice would be the best move by the developers, and i couldnt imagine it would be too hard to create
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Doniesha World
 
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Post » Fri May 13, 2011 5:15 am

It may seem like the "no fast travel" group is large, but i'd be willing to bet that the vast majority of people who play the game would rather have it in the game. The no fast travel group is just more vocal.
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laila hassan
 
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Post » Fri May 13, 2011 10:16 am

It may seem like the "no fast travel" group is large, but i'd be willing to bet that the vast majority of people who play the game would rather have it in the game. The no fast travel group is just more vocal.


We don't want it completely out of the game, we just want alternatives and be able to toggle Fast Travel. Is that really too much to ask?
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lilmissparty
 
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Post » Fri May 13, 2011 2:35 pm

It may seem like the "no fast travel" group is large, but i'd be willing to bet that the vast majority of people who play the game would rather have it in the game. The no fast travel group is just more vocal.


And one simple toggle in the game's options would satisfy both, but there's also a vocal faction which is both dedicated to keeping Oblivion's "slow-motion teleport" fast travel system, and to vehemently resisting having an option to disable it. I'm still curious what offends them so about the idea that someone else might actually play with it disabled, such that they continue to insist it has to be in the game and that nobody be able to disable it to suit their own preferences. :shrug:
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Annika Marziniak
 
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Post » Fri May 13, 2011 3:37 pm

We don't want it completely out of the game, we just want alternatives and be able to toggle Fast Travel. Is that really too much to ask?

How would toggling fast travel help? Turning off fast travel is the same as not using it. The only real solution would be if turning it off resulted in completely different quests that make fast travel less necessary. But lets face it, Bethesda is not going to make 2 different games just to fix the fast travel issue.
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Dan Wright
 
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Post » Fri May 13, 2011 7:05 pm

please stop repeating the same damn poll over and over again
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Ells
 
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Post » Fri May 13, 2011 5:44 am

How would toggling fast travel help? Turning off fast travel is the same as not using it. The only real solution would be if turning it off resulted in completely different quests that make fast travel less necessary. But lets face it, Bethesda is not going to make 2 different games just to fix the fast travel issue.


I said alternatives, didn't I? By which I of course meant Travel services. Which by the way should be in the game world anyway for obvious reasons.
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Noraima Vega
 
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Post » Fri May 13, 2011 2:36 pm

And one simple toggle in the game's options would satisfy both, but there's also a vocal faction which is both dedicated to keeping Oblivion's "slow-motion teleport" fast travel system, and to vehemently resisting having an option to disable it. I'm still curious what offends them so about the idea that someone else might actually play with it disabled, such that they continue to insist it has to be in the game and that nobody be able to disable it to suit their own preferences. :shrug:


Listen to Alios, for he is wise.

please stop repeating the same damn poll over and over again


Hey! this is my first time on this forum, and i thought i was taking the middle ground here when most polls are about either "keep it the same, or get rid of it"
maybe you should spend less time on this forum so you have some time to try to get laid, which you need.
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Anthony Diaz
 
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Post » Fri May 13, 2011 9:47 am

I said alternatives, didn't I? By which I of course meant Travel services. Which by the way should be in the game world anyway for obvious reasons.

I agree, travel services are better than the OB method. At the very least they should only allow fast travel to major towns/cites.
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Nomee
 
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Post » Fri May 13, 2011 1:38 pm

I dislike cheesy names for options like this. I'd rather just have check boxes and sliders to toggle individual options.
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bonita mathews
 
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Post » Fri May 13, 2011 6:55 am

I'd play Normal.


Mainly because 'hardcoe' is never really 'Hard'.
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Jennifer Rose
 
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Post » Fri May 13, 2011 12:01 pm

I didnt vote, im not a fan of the whole hardcoe mode thing, the best way to deal with fast travel would be to have an option to turn it off when you start the game as well as in-game alternatives such as carriages, boats and guild guides. Dont really need a mode for that, especially if said mode is added as an afterthought, it should be implemented in the main game.
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Ria dell
 
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Post » Fri May 13, 2011 9:40 am

Since we know Fast-travel is in, there doesn't really seem to be a point to this. Personally, I'd just like them to have some inter-city travel system in addition to the fast travel, so that those of us that want to opt out of the, "go anywhere whenever" system still have a system that we don't have to totally make-believe. It wouldn't be that difficult.




Fixed. The second part refers to a second question that people are neglecting to mention.


That's your opinion, not the truth.

Why do you have to have it your way, and impose your will on everyone playing the game? In what way would a "disable fast travel" option in a menu affect your play style should someone else choose to play some way other than yours? Why deny people choices and cram "your way" down their throat?


I love the mantra of those that hate the Oblivion fast travel. First of all, I wasn't "imposing my will on everyone". The fact of the matter is it is pointless to have a "disable fast-travel" option when not using it has the same effect. It would be a waste of time for the devs to program it in. It has nothing to do with "imposing my will" it's common sense.....
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Emma Parkinson
 
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Post » Fri May 13, 2011 5:35 am

And one simple toggle in the game's options would satisfy both, but there's also a vocal faction which is both dedicated to keeping Oblivion's "slow-motion teleport" fast travel system, and to vehemently resisting having an option to disable it. I'm still curious what offends them so about the idea that someone else might actually play with it disabled, such that they continue to insist it has to be in the game and that nobody be able to disable it to suit their own preferences. :shrug:

If its as simple as including a toggle then why not just avoid using it? What's the difference if there's a toggle or not?
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Flesh Tunnel
 
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Post » Fri May 13, 2011 1:51 pm

And one simple toggle in the game's options would satisfy both, but there's also a vocal faction which is both dedicated to keeping Oblivion's "slow-motion teleport" fast travel system, and to vehemently resisting having an option to disable it. I'm still curious what offends them so about the idea that someone else might actually play with it disabled, such that they continue to insist it has to be in the game and that nobody be able to disable it to suit their own preferences. :shrug:


And for those who wonder what I mean by the above, some examples:

The fact of the matter is it is pointless to have a "disable fast-travel" option when not using it has the same effect. It would be a waste of time for the devs to program it in. It has nothing to do with "imposing my will" it's common sense.....



If its as simple as including a toggle then why not just avoid using it? What's the difference if there's a toggle or not?


See? All for choices...as long as those choices are had their way and only their way. I don't get it. :shrug: Give us our toggle, god forbid let us do something our way in such a way that it doesn't have any effect on you, and everyone's happy. But noooooooooooo. :facepalm:
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Claire Lynham
 
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Post » Fri May 13, 2011 6:50 am

And for those who wonder what I mean by the above, some examples:






See? All for choices...as long as those choices are had their way and only their way. I don't get it. :shrug: Give us our toggle, god forbid let us do something our way in such a way that it doesn't have any effect on you, and everyone's happy. But noooooooooooo. :facepalm:

The point of the toggle would be? You can toggle it yourself by not using it? I really don't get it. This seems more of you wanting it your way not me wanting it my way. I don't like to fast travel so guess what? I don't use it! If it was a toggle I wouldn't even bother turning it off because I already disable it myself by not using it.
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nath
 
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Post » Fri May 13, 2011 3:18 pm

That's your opinion, not the truth.



I love the mantra of those that hate the Oblivion fast travel. First of all, I wasn't "imposing my will on everyone". The fact of the matter is it is pointless to have a "disable fast-travel" option when not using it has the same effect. It would be a waste of time for the devs to program it in. It has nothing to do with "imposing my will" it's common sense.....


disabling fast-travel could have an effect on the proximity of dynamically generated quests, or the dispersion of enemies of different levels. Also something about not even having the ability to fast-travel across the map, FORCING me to explore the world, is appealing to me, so i DONT think it would be a waste of time to program in. an option to turn it on/off wouldnt take much time either, so just back off

The main point is that we want an alternative to fast travel. I remember being stuck in sadrith mora in morrowind at a very early level cause i didnt have the money to afford transport, so i had to steal and make some cash. If i COULD have fast traveled though i probably would have, but i'm glad i couldnt because it felt more real. My original idea for this topic was that you choose at that beginning what style you wanted (normal, hardcoe, or nordic hardcoe) and there's no going back on it unless you make a new character, not just a button on the option menu
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XPidgex Jefferson
 
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Post » Fri May 13, 2011 11:36 am

It seems instantaneous fast travel is the status quo in the industry, but most elder scrolls veterans prefer the Morrowind style of transportation services. To accommodate both groups of consumers there should be a choice at the beginning of the game that lets you choose if you want to play regular or hardcoe.


Regular: Instant Fast Travel and quest marker with compass

hardcoe: Transportation services available only in cities and most villages for a price; no quest marker or compass. You must refer to your journal and explore to find your destination,

Nordic hardcoe: same as hardcoe but you must eat and drink to survive.


I say no, if there's going to be a choice then I'd prefer to turn it on and off at my leisure.
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Add Meeh
 
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Post » Fri May 13, 2011 9:50 am

That's your opinion, not the truth.


Just like everything else on here. Besides, its misleading for people to just post the one question and the response, they should know there was a second question so they can make up their own minds.
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Nicola
 
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Post » Fri May 13, 2011 3:43 pm

And for those who wonder what I mean by the above, some examples:






See? All for choices...as long as those choices are had their way and only their way. I don't get it. :shrug: Give us our toggle, god forbid let us do something our way in such a way that it doesn't have any effect on you, and everyone's happy. But noooooooooooo. :facepalm:


What does that have to do with anything? I don't like people taking my comments out of context. That was not my response to some guy that asked for both options in the game. He wanted a button to turn off fast travel. What good does that do? It's a waste of programming when you can just not use it. Turning off fast travel and not using it is the same function. Please try not to quote me out of context again. I've said many times that I'm fine with the game having a travel network also as long as that travel network isn't a static caravan that is always sitting in the same place as the Siltstrider does. It needs to only be available certain times of the day because the other times in the day they will be moving around taking other people places. The same reason why the people that want fast travel abolished is because it breaks their immersion, I don't want to see the caravan sitting in the same spot every time I go to town, that breaks my immersion.

Just like everything else on here. Besides, its misleading for people to just post the one question and the response, they should know there was a second question so they can make up their own minds.


Well I posted the link to twitter, not the question/answer in my OP in that thread so I wasn't trying to limit anyone to believing what I said. They could see the question on twitter if they take the link.
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SUck MYdIck
 
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Post » Fri May 13, 2011 9:59 am

I'd like a more sensible fast travel system. Unfortunately, it's now an impossible point to argue without being a "Morrowind fan who's never going to be happy". It's like spitting back at rain.
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oliver klosoff
 
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Post » Fri May 13, 2011 3:01 pm

Well I posted the link to twitter, not the question/answer in my OP in that thread so I wasn't trying to limit anyone to believing what I said. They could see the question on twitter if they take the link.


Oh no, I didn't mean you. I'm saying its wrong for everyone else to take that one question and answer and say its the truth without presenting the rest of it. They are misleading people.
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john palmer
 
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Post » Fri May 13, 2011 11:33 am

have a option to turn fast travel off but i would play the op hard mode and make it so you have to buy compases and maps not one handed to you also no mark or recall that is for pussies, Beth gave mages a skill that no other class has but make it extremely useful fail..................
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Beulah Bell
 
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