The best way to deal with fast travel

Post » Fri May 13, 2011 5:20 am

Oh no, I didn't mean you. I'm saying its wrong for everyone else to take that one question and answer and say its the truth without presenting the rest of it. They are misleading people.


Ah.

As for those that keep saying add an option to turn fast travel off. Why? It makes no sense. If you really don't want fast travel then don't use it. I know it's a generic response but I don't see why the devs have to program in a toggle to turn it off when you can just not use it. Is it because your afraid you will be tempted to use it? Well, how does having a button toggle it off change that. Because I guarantee that if people are having so much trouble not using it now and they had to travel from one side of the map to the other, they would just open options, turn it back on and then use it real quick and then turn it off again.
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Killer McCracken
 
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Post » Fri May 13, 2011 10:24 am

Toggle on or off is a good idea....what you could do is before you start the game you decide on or off.Once the choice is made it stays like that throughout your playthrough.
In that circumstance a toggle would be worth while.
For those who dont like fast travel....it would stop the temptation of using it,because you made your choice before you started,other wise start a new game.
I'm one of those that does'nt like fast travel.
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Krista Belle Davis
 
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Post » Fri May 13, 2011 3:49 pm

I guarantee that if people are having so much trouble not using it now and they had to travel from one side of the map to the other, they would just open options, turn it back on and then use it real quick and then turn it off again.


Thank you for supporting my point. that is exactly why it shouldn't be a menu option, but a game decision to have it off or on, just like choosing your race is a decision you have to play with unless you make a new character. I WANT to get lost, and other people feel the same way.
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Latisha Fry
 
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Post » Fri May 13, 2011 7:00 pm

Why no compass? Every game has had a compass. Whatever, if it's like Oblivion minus quest markers I'll be satisfied. I'd prefer traveling like Morrowind, or even Daggerfall, but I don't really care too much about that, I walk everywhere anyway.
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hannaH
 
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Post » Fri May 13, 2011 9:00 am

Honestly i don't care if the option is in the game or not. I just don't see the point.
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Nichola Haynes
 
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Post » Fri May 13, 2011 4:32 pm

Honestly i don't care if the option is in the game or not. I just don't see the point.


The point is that some of us don't want the ability to fast travel and we want to have a system set up like morrowind pretty much. If you read the posts youd have to be pretty dumb not to see the point.
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chloe hampson
 
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Post » Fri May 13, 2011 2:01 pm

btw going without fast travel is viable, I went from Dive rock to anvil in 15min without cheating, 1min cheating and jumping off dive rock so you can just use stuff like speed boosts in order to travel
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Kaylee Campbell
 
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Post » Fri May 13, 2011 3:31 pm

btw going without fast travel is viable, I went from Dive rock to anvil in 15min without cheating, 1min cheating and jumping off dive rock so you can just use stuff like speed boosts in order to travel


Yeah something like boots of blinding speed would be nice, but i wasn't able to boost my speed enough in oblivion
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Romy Welsch
 
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Post » Fri May 13, 2011 10:04 am

A compass is fine. I just don't like the quest markers.
I put black tape on my screen to cover it until a mod to disable it finally came out.

I also chose not to use fast travel. But there was a nice mod that added a transportation system from town to town for a fee.
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BaNK.RoLL
 
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Post » Fri May 13, 2011 11:45 am

I think they should keep Oblivion's fast travel because it was a God-send for people who could only play the game in little bits.
However, I also feel they should add something akin to Morrowind's as well. Whatever the Nodric equivalent would be. Carts, or something.


Yes. I am one of those people who only play a couple of hours a day. (I'm currently working in a daycare and will probably get a job teaching in elementary school, so my hours are limited.)

I would like my fast travel, but I think it would be fair to have an alternative for those who would like something more lore-based and in-game. =)
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Fiori Pra
 
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Post » Fri May 13, 2011 9:37 am

Yeah something like boots of blinding speed would be nice, but i wasn't able to boost my speed enough in oblivion

I could get it to 200 (sigil stones + 100 speed) with just enchanted stuff, I was able to get it to about 500 with spells, and with cheating it was like 3000
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Miss Hayley
 
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Post » Fri May 13, 2011 5:45 pm

The point is that some of us don't want the ability to fast travel and we want to have a system set up like morrowind pretty much. If you read the posts youd have to be pretty dumb not to see the point.

I already said that i prefer the Morrowind way. An option to turn off fast travel is nothing like Morrowind. If you read the posts you'd have to be pretty dumb not to see that.
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Harry-James Payne
 
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Post » Fri May 13, 2011 8:32 am

Or just make Fast Travel a perk :o..
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Dean
 
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Post » Fri May 13, 2011 12:41 pm

Not only would I completely eliminate fast travel from Oblivion (and replace it with Morrowind's system), I'd also disable that stupid compass and have people direct you to quests by telling you directions such as "north, past the statue".
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sophie
 
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Post » Fri May 13, 2011 7:17 pm

Or just make Fast Travel a perk :o..

I dont see how that is any better than not using it
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Fluffer
 
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Post » Fri May 13, 2011 9:03 am

The only honest way to deal with fast travel is in gameplay option:
Disable fast travel:
yes ( )
no ( )

Disable compass (this will make longer dialogues to explain general mission location, or long texts)
Yes ( )
No ( )

Compass disabled: (appear only when compass is disabled)
Do you prefer misison description by:
Voicing ( )
Only in the journal ( )

anything thats isn t the above is bull.
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Star Dunkels Macmillan
 
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Post » Fri May 13, 2011 4:23 am

Yeah something like boots of blinding speed would be nice, but i wasn't able to boost my speed enough in oblivion


I used to make a (boost speed + water walking) on touch spell, and then cast it on my horse, I could then literally ride high speed across the ocean in a straight path to where I wanted to go, was awesome!
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Cartoon
 
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Post » Fri May 13, 2011 7:21 pm

I used to make a (boost speed + water walking) on touch spell, and then cast it on my horse, I could then literally ride high speed across the ocean in a straight path to where I wanted to go, was awesome!

Please, teach me the specifics of your spell. That sounds like fun.
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Kirsty Collins
 
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Post » Fri May 13, 2011 9:40 am

Disable compass (this will make longer dialogues to explain general mission location, or long texts)
Yes ( )
No ( )

we already know that is possible, you can disable the HUD
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Tanika O'Connell
 
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Post » Fri May 13, 2011 6:05 am

I used to be against fast travel but now I don't even care I won't argue against it. I mean I do hope there are other means of travel, but I'm not gonna hate on fast travel.

On a side note, I was thinking the other day how immersive(and probably slightly annoying) if the map didn't display where you exact location would be. You'd still have the map so you'd have a general idea but you wouldn't know the exact way to go. Maybe you even have to buy a map before you have one. It would be as realistic as it could get, being lost in a forest especially if there was a hardcoe mode that you needed to eat to survive. It would add a very interesting aspect to the game and also make way for a new skill or perk, "Cartography" I don't have all the details flushed out because I just thought of this but, assuming you do NOT have a map the skill/perl would allow the player to create his/her own map and see where he/she have been. The higher the skill/perk the more of you surroundings you've already visited would appear on your map, and that could easily tie in fast travel. The skill/perk could govern the amount of places you can fast travel to, assuming you've been there before of course. They could do it within a radius of the player, the higher the skill/perk the larger the radius, the more places to travel to.

That is my suggestion, although still quite rough, for a harder hardcoe mode. I think it would be quite interesting and make it fun and dangerous to go into a dense forest or vast snow stormy plain and even winding cave.
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Shiarra Curtis
 
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Post » Fri May 13, 2011 2:18 pm

I wonder how many people picked Nordic hardcoe because it sounds cool..... I know I'm one :shrug:
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JESSE
 
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Post » Fri May 13, 2011 3:04 pm

Please, teach me the specifics of your spell. That sounds like fun.


Well I can't remember it completely, but I think it was 50 (maybe 100) speed on touch for 30 seconds + waterwalking on touch for 30 seconds, it's a pretty high end spell but you shouldn't need restoration above 75 I think. It goes really fast with a black horse, I used to do it on shadowmere, and everything just flies by.
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Chenae Butler
 
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Post » Fri May 13, 2011 2:07 pm

I've proposed a system elsewhere that can suit everybody. Not gonna do it again, do a search.
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Samantha Wood
 
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Post » Fri May 13, 2011 8:50 am

we already know that is possible, you can disable the HUD


All or nothing ain t an option.
Disable HUD is only an option for taking scrennshots, and thats what they are selling you as an option.

Real option would be configure the hud.
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Chloe Botham
 
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Post » Fri May 13, 2011 4:57 am

The concept itself is fine. As long as Beth refrains from building the quests around fast travel again, I'm fine with it. Being forced to do simple fetch quests requiring one to travel all the way across the map (simply because you can in an instant) isn't fun at all.
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Raymond J. Ramirez
 
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