The best way to deal with fast travel

Post » Fri May 13, 2011 6:53 pm

It seems instantaneous fast travel is the status quo in the industry, but most elder scrolls veterans prefer the Morrowind style of transportation services. To accommodate both groups of consumers there should be a choice at the beginning of the game that lets you choose if you want to play regular or hardcoe.


Regular: Instant Fast Travel and quest marker with compass

hardcoe: Transportation services available only in cities and most villages for a price; no quest marker or compass. You must refer to your journal and explore to find your destination,

Nordic hardcoe: same as hardcoe but you must eat and drink to survive.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri May 13, 2011 7:04 pm

There've been a million threads on this already.

Long story short:
Morrowind fans are never going to be happy, even though the answer to this problem in the end really is going to be, "just don't use it" because it's the only choice it seems. This horse has been flogged for too long.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Fri May 13, 2011 8:09 am

I didn't vote, I didn't like any of your options. I would like quest markers to show the destination but not be in the dungeon. I don't want the magic compass. Also, I'd like fast travel more akin to Oblivion's but only allows you to travel to Cities or villages.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Fri May 13, 2011 4:52 pm

A choice is the best thing, yes. Definitely. Everyone gets happy, and it wouldn't really take too long time for Bethesda to create a transportation system.

However, what I would like to add is that I would prefer a possible hardcoe mode to be fully optional. And by that I mean to have it kind of as a "checklist" where you can check every "hardcoe-addon" you want (such as fast travel, no quest markers or anything alike, eat & drink mode, sleep mode, etc).

It would, from an utilitarianistic point of view, please the most amount of people, whether they are hardcoe, casuals, or something in between ;)
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Fri May 13, 2011 5:37 pm

Oh yeah. Nordic hardcoe ftw. :P

A choice is the best thing, yes. Definitely. Everyone gets happy, and it wouldn't really take too long time for Bethesda to create a transportation system.

However, what I would like to add is that I would prefer a possible hardcoe mode to be fully optional. And by that I mean to have it kind of as a "checklist" where you can check every "hardcoe-addon" you want (such as fast travel, no quest markers or anything alike, eat & drink mode, sleep mode, etc).

It would, from an utilitarianistic point of view, please the most amount of people, whether they are hardcoe, casuals, or something in between ;)

I like the checklist idea, that would make most players happy.
I'd still totally play something along the lines of OPs Nordic hardcoe. :disguise:
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Fri May 13, 2011 7:46 am

Why remove compasses? I'd like to know if I was going east, west, south, or north.
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri May 13, 2011 9:45 am

I seriously hate fast travel. Just give us an option to turn it off when we want.
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Fri May 13, 2011 8:56 pm

I seriously hate fast travel. Just give us an option to turn it off when we want.


Why do you have to turn it off? I play the game just fine without using fast travel and when I need to get to the other side of the province, I'll use it then so I don't have a 20 min run to the other side. The only time I used fast travel to go everywhere was the first time I played Oblivion.
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Fri May 13, 2011 1:44 pm

Why remove compasses? I'd like to know if I was going east, west, south, or north.


what i meant by the compass was the compass from oblivion because it showed you exactly where caves and ruins are that you haven't found yet. i personally like exploring and finding hidden dungeons and whatnot.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Fri May 13, 2011 6:52 pm

Oh yeah. Nordic hardcoe ftw. :P


I like the checklist idea, that would make most players happy.
I'd still totally play something along the lines of OPs Nordic hardcoe. :disguise:


Yeah I would also play OP's Nordic hardcoe, but I'm pretty sure there are people that like just some things.

Why remove compasses? I'd like to know if I was going east, west, south, or north.

You can always look at your map? :P
Removing compass though isn't the most important thing to me. Removing quest markers are 1000000 times more important. At least to me :)
Removing nearby location-icons is also important... since it pretty much removes close-exploration :(
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Fri May 13, 2011 8:44 am

Removing nearby location-icons is also important... since it pretty much removes close-exploration :(


Quest markers get rid of the tedium of having to find the place at the quest giver explained exactly where it is yet it is vague enough that you can take a little bit long to find them. I think that quest markers just need to be placed on the map by the quest giver and only if they say they know where it is. However, the quest markers inside the dungeon need to be removed.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Fri May 13, 2011 2:03 pm

Noridc hardcoe FTW :mohawk:
Seriously though, I'd be perfectly fine with Oblivion's fast-travel if it didn't allow you to travel to cities you haven't yet reached by foot.
User avatar
lydia nekongo
 
Posts: 3403
Joined: Wed Jul 19, 2006 1:04 pm

Post » Fri May 13, 2011 7:15 am

I like your idea of having the option. I would prefer normal, allowing me to use fast travel when I choose.
User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Fri May 13, 2011 7:01 pm

I bet dragon shouts are a part of the fast travel system
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Fri May 13, 2011 5:06 am

Ah nice, I like your sleight of hand of calling me a noob when you don't have any self control not to use the system. How about stop complaining that you have to walk all the way when you don't have to use it but rarely, if at all. I mean, you didn't care to have to waste tons of time walking in Morrowind, why would you have trouble doing it in Oblivion? I mean, siltstrider fast travel=tons of walking at a snail pace in Morrowind. In Oblivion, if you didn't want to use fast travel on rare occasion to get from one side of the map to the other, do what you do in Morrowind and tediously walk there and back, problem solved :celebration:


I don't understand why you must impose your will on others. Don't you think having the choice to play your way or anyone else's way is preferable?
User avatar
Chris Ellis
 
Posts: 3447
Joined: Thu Jul 26, 2007 10:00 am

Post » Fri May 13, 2011 12:54 pm

Ah nice, I like your sleight of hand of calling me a noob when you don't have any self control not to use the system. How about stop complaining that you have to walk all the way when you don't have to use it but rarely, if at all. I mean, you didn't care to have to waste tons of time walking in Morrowind, why would you have trouble doing it in Oblivion? I mean, siltstrider fast travel=tons of walking at a snail pace in Morrowind. In Oblivion, if you didn't want to use fast travel on rare occasion to get from one side of the map to the other, do what you do in Morrowind and tediously walk there and back, problem solved :celebration:


Firstly the video is not mine, so obviously I didn't call you a newb.Secondly, the video just covers everything that I hate about fast travel.That's it.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Fri May 13, 2011 2:49 pm

This is what pete said on twitter about fast travel...

"DCDeacon @KEN_Hauge Not talking about fast travel yet. Still working on some things. Yes, better than Oblivion. Best game BGS has ever made."

Sounds promising!
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Fri May 13, 2011 8:14 am

Since we know Fast-travel is in, there doesn't really seem to be a point to this. Personally, I'd just like them to have some inter-city travel system in addition to the fast travel, so that those of us that want to opt out of the, "go anywhere whenever" system still have a system that we don't have to totally make-believe. It wouldn't be that difficult.


"DCDeacon @KEN_Hauge Not talking about fast travel yet. Still working on some things. Yes, better than Oblivion. Best game BGS has ever made."


Fixed. The second part refers to a second question that people are neglecting to mention.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Fri May 13, 2011 3:33 pm

I think they should keep Oblivion's fast travel because it was a God-send for people who could only play the game in little bits.
However, I also feel they should add something akin to Morrowind's as well. Whatever the Nodric equivalent would be. Carts, or something.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Fri May 13, 2011 5:29 pm

Id say the best way to deal with fast travel is to sit back sipping my soda and watch bethesdas minions do what they do well.. and then be all surprised at whatever they come up with whenever they tell us.

1 Its the lazy thing to do...

2 Soda is always good.

3 I get to claim I said it would be like that when we finaly find out and all my posts claming it would be totaly something else are long gone....

4 No matter what I cant be blamed if it goes wrong.

5 Ice cream!
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Fri May 13, 2011 7:47 pm

Since my post was on the bottom of the last page I'll repost for everyone. This is what pete said recently about fast travel on his twitter...

"DCDeacon @KEN_Hauge Not talking about fast travel yet. Still working on some things. Yes, better than Oblivion. Best game BGS has ever made."
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Fri May 13, 2011 7:51 pm

I think they should keep Oblivion's fast travel because it was a God-send for people who could only play the game in little bits.
However, I also feel they should add something akin to Morrowind's as well. Whatever the Nodric equivalent would be. Carts, or something.


Long boats and caravans most likely. Like the caravans mentioned in "The Real Barenziah."
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Fri May 13, 2011 6:43 am

The only all-round solution is going to be a choice. Personally, I wish they'd never introduced OB-style fast travel, as we wouldn't have this problem - but the fact is it's here to stay.

We will endure :)
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri May 13, 2011 11:08 am

There've been a million threads on this already.

Long story short:
Morrowind fans are never going to be happy, even though the answer to this problem in the end really is going to be, "just don't use it" because it's the only choice it seems. This horse has been flogged for too long.


I thought everyone had read the arguments against the "just don′t use it" crap. It′s not that simple, either the game is designed around having fast travel or it is not, with fast travel like in Oblivion you get...

- Less immersion (... I don′t need to say anything here)
- Less realistic landscape (if it is given that people fast travel to the next cave there will be put less thought into the location of the cave, they just expect players to just teleport in front of it and walk in anyway)
- Less realistic public services (they won′t bother with public transport services beyond horses if there is Oblivion fast travel)
- Worse design on monster distribution (monsters are generally put around points of interest, when it stops mattering where points of interest are the distribution of monsters becomes chaotic and unrealistic)

And I′m sure there are other bad things related to the Oblivion fast travel I missed, I generally do not want it back the way it was in Oblivion, heck I′d even not mind if any sort of fast travel was removed entirely, but that′s not gonna happen.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri May 13, 2011 5:30 am

As I said on the other page, to get full understanding of Pete Hine's answer to the fast-travel question, you need to account for the second question he was answering.

The only all-round solution is going to be a choice. Personally, I wish they'd never introduced OB-style fast travel, as we wouldn't have this problem - but the fact is it's here to stay.

We will endure :)


Well, at least it shouldn't be to hard to mod in a Morrowind system. I'm sure the longboats will be in the game, and people can easily create some sort of caravan, and then give NPCs the ability to fast-travel you to certain locations. I guess the console crowd could miss out, but then that is to be expected.
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Next

Return to V - Skyrim