The bestiary

Post » Fri Nov 19, 2010 6:20 am

CREATURES

Dragons CONFIRMED

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/DragonRoar.jpg

The Dragons are a rare (and often believed to be extinct) Akaviri race of large reptilian beasts capable of flight and the ability to create fire[1]. Little is known about them beyond their remarkable intelligence and ability to communicate[2][3] with Nedic visitors to Akavir years ago. There are at least two subspecies, or varieties of dragon; red and black[4]. Their population in Akavir was killed by the Tsaesci, whereas the dragons in Vvardenfell were overrun by the invading cliff racers. It was rumored that they moved closer to Cyrodiil, and it may be for this reason that dragons are sacred to the Empire. The legends tell of their aid during wars in exchange for shelter. The avatar of the chief deity of the Nine Divines Akatosh, is a golden dragon. Its relation, if any, to the Tamrielic dragons is unknown - but many stories tell of Akatosh co-mingling with and organizing groups of dragons, although this representation may be metaphorical. If dragons still exist at all, they are never encountered by the mortal races. It has been suggested that they may be able to shapeshift in order to disguise themselves. It is rumored that Tosh Raka, leader of the Tiger people of Ka Po' Tun, has succeeded in transforming himself into a dragon, a rumor which is substantiated by Mysterious Akavir.

Historically, dragons lived in and around isolated villages, located high in mountain ranges. If any of these settlements still exist, they remain undiscovered. The villages were aptly situated in areas that allowed both free flying without obstructions and flats for raising cattle. Dragons were known to keep deer and other animals for food, and their meals would simply involve flying low over a ranch and swooping down upon one of them. Dragons were also known to maintain lairs - usually in derelict mining tunnels - safe from thieves and other aggressors.

Young dragons, called Dragonlings, can be found around the Iliac Bay area. These can be calmed by speakers of Dragonish.

Dragons? Oh, they're everywhere! You must fly very high to see most of them, though. The ones nearer the ground are very hard to see, being invisible
- M'Aiq the Liar

Giants CONFIRMED

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/Giant01_wLegal.jpg

A tremendously large creature that can deal great amounts of damage to an unwary adventurer.

Giant from Solstheim - http://www.uesp.net/wiki/File:MW-Creatures-Karstaag.jpg

I have met the master (the giant) of that place, though I hope never to meet him again.
— Captain Falx Carius

Mammoths CONFIRMED

http://2.bp.blogspot.com/_5zYExoKVbA8/THvrrfND7PI/AAAAAAAAAk0/esumWjY4Kt0/s1600/WoolyMammoth.jpg

These behemoth creatures are said to be the pets of giants. Little is known about them...

A mammoth is any species of the Mammuthus. These proboscideans are members of Elephantidae, the family of elephants and mammoths, and close relatives of elephants. They were often equipped with long curved tusks and, in northern species, a covering of long hair. The word mammoth has the meaning of "earth horn".

Werewolves UNCONFIRMED

http://www.uesp.net/wiki/File:BM-creature-werewolf.jpg

The most common of lycanthropes found everywhere in Tamriel. Werewolves are humanoids that have great strength, speed and endurance. As strong as they are individually, they become lethal in packs, so some form of crowd control is recommended (Paralyze or Calm Humanoid). Silver weapons are extra effective as they do double physical damage and fire-based effects are less likely to be resisted.

Grahl UNCONFIRMED

http://www.uesp.net/wiki/File:BM-creature-grahl-1.jpg

Known as "ice trolls," these powerful creatures share their mainland counterparts' regeneration and vulnerability to fire, which even hinders the former ability. They are often found in ice caves.

I have heard them called that. We do not know what they really are. Perhaps an evil spirit, perhaps a great beast. Whatever they are, they are dangerous. Their claws and tusks rend armor and tear flesh. They will attack alone or in packs. Take care when they are near. — Risi Ice-Mane

Spriggans UNCONFIRMED

http://www.uesp.net/wiki/File:BM-creature-spriggan.jpg

These spirits of the icy forest are like the local trees. Strong and resistant. Protecting the woods against intruders they fight anyone coming near and are feared greatly because they cannot be killed easily. The Spriggan is a moderately intelligent creature which appears to be part fauna and part flora, leading to observers to confuse with trees and other plant life. It attacks with both arms as well as its teeth and has a surprisingly fast regeneration rate which results in adventurers often having to defeat them several times before they remain dead. Some have the ability to summon woodland animals to aid them, particularly black bears.

The tree spirits of this island. When the All-Maker breathed life into the creatures of the land, his Breath blew through the trees as well. Some of these trees kept a part of this life, and these are the spriggans you see today. — Risi Ice-Mane

Will-O-The-Wisps UNCONFIRMED

http://www.uesp.net/wiki/File:OB-Creature-Will-o-the-Wisp.jpg

Luminous, magical energy beings. Extremely dangerous, since they drain the energy, Magicka, and fatigue of their victims, often gaining more energy than the adventurer can deal damage. When not attacking, they become invisible. Can only be harmed by silver, daedric, or enchanted weapons

Rieklings UNCONFIRMED

http://www.uesp.net/wiki/File:BM-creature-riekling.jpg

Riekling riding a bristleback - http://www.uesp.net/wiki/File:BM-creature-riekling-mounted.jpg

Rieklings are small creatures who, despite their weak appearance, offer quite a challenge, and carry their own variety of swords and shields. The native Nords believe they are descended from the Falmer.

Foul creatures. Some call them the Falmer, claim they are related to the other elves. This I do not know, but they are vile. Some are intelligent enough to speak, but they speak only nonsense. — Risi Ice-Mane

Trolls CONFIRMED

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/TrollFireSword_wLegal.jpg

Trolls are shaggy, green-skinned creatures which often are set to guard areas by high level mages. They are generally stupid, but regenerate any damage done to them quickly. Killing a troll is almost impossible, for doing so would require that the damage was done in such a way as to destroy the flesh, rather than just sever it. It is for this reason that they make such formidable adversaries. If not subdued by magic, they do not long remain subdued. After subduing a troll, one should flee before it regenerates. Paralyzing a troll before killing it prevents regeneration as long as it remains paralyzed. In Oblivion, fire is very effective against trolls, but is not necessary to kill them.

Tusked Bristlebacks UNCONFIRMED

http://www.uesp.net/wiki/File:BM-creature-frost-boar.jpg

These boar-like creatures are found throughout Solstheim and are known for their amazing ability to reflect the magical effects used against them. They are sometimes used by Rieklings as war mounts. They are most likely to appear in the coldest regions of Solstheim, suggesting that the weather of Skyrim might suit them well enough to migrate there.

The Tusked Bristleback is a mystery to us. It is a natural being, created by the All-Maker, but it is a cruel and vicious animal. The Rieklings use them as mounts, and have bred the creatures to be even more warlike and dangerous. — Risi Ice-Mane

Giant Spiders CONFIRMED

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/SpiderHero_0.jpg

The giant spider is a dangerous foe, not only for its damaging attack, but as it can also paralyze its victim so it can feed on them later.

Cliff racers UNCONFIRMED

http://www.uesp.net/wiki/File:MW-creature-Cliff_Racer.jpg

Large flying creatures found throughout Vvardenfell. They are very aggressive and will attack anyone in sight. Cliff Racers have good vision range, and will often detect and follow the player without being noticed. This can result in swarms of them descending upon the unwary adventurer.

In Oblivion, Jiub is said to have driven the Cliff Racers off the island and was made a saint because of it. Perhaps some of them fled to the nearby areas of Skyrim. Note that they are "enemies" of dragons.

Bears UNCONFIRMED

One couldn`t imagine the cold place that Skyrim is without the presence of bears.

http://cms.elderscrolls.com/sites/default/files/tes/concept_art/Bear_Encounter.jpg

Here are the types for bears you might expect to find:

Grizzly bear - http://www.uesp.net/wiki/File:BM-creature-bear-black-2.jpg

Plague bear - http://www.uesp.net/wiki/File:BM-Creature-bear-brown-2.jpg

Snow bear - http://www.uesp.net/wiki/File:BM-creature-bear-snow-1.jpg

Wolves CONFIRMED

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/WolvesHealMace_wLegal.jpg

Wild ancestor of the domestic dog. Usually hostile towards invaders.

Solstheim wolf - http://www.uesp.net/wiki/File:BM-creature-wolf-grey.jpg

Wolf pack - http://www.uesp.net/wiki/File:BM-creature-wolf-horde.jpg

Plague wolf - http://www.uesp.net/wiki/File:BM-creature-wolf-red.jpg

Snow wolf - http://www.uesp.net/wiki/File:BM-creature-wolf-snow-2.jpg

Timber wolf - http://www.uesp.net/wiki/File:OBCreature-Timber_Wolf.jpg

Hell hound - http://www.uesp.net/wiki/File:ArenaHellHound.gif

Skinned hound - http://www.uesp.net/wiki/File:SI-Skinned_Hound.jpg

Imps UNCONFIRMED

http://www.uesp.net/wiki/File:OBCreature-Imp.jpg

This small, mischievous creature is slightly intelligent and can cast a variety of spells. It can be hit with steel weapons or better.

Horkers CONFIRMEDish

http://www.uesp.net/wiki/File:BM-creature-horker-2.jpg

A piece of Horker meat among others, suggesting that they indeed are going to make it into the game - http://i.imgur.com/R8xBP.jpg

A creature reminiscent of a seal. It is amphibious, however it can live on land for short times. They are native to Solstheim (native, but perhaps they migrated to Skyrim), and are actively hunted by the rieklings and werewolves.

Another of the All-Maker's wondrous creations. These creatures provide a great deal for our people. They are strong swimmers and fierce fighters, on land and in the sea. — Risi Ice-Mane

Rats UNCONFIRMED (but highly probable that they will be in the game)

http://www.uesp.net/wiki/File:OBCreature-rat.jpg

Rats are unclean animals and it is possible to catch a variety of diseases from their bite. There are many varying species of rats in Tamriel. Of particular note, some bandits of Hammerfell have been known to train rats to carry small items for them, and even to drag away chests.

Cave rat - http://www.uesp.net/wiki/File:MW-Creature-Rat.jpg

Pack rat - http://www.uesp.net/wiki/File:TR-creature-PackRat.jpg

Slaughterfish UNCONFIRMED (but highly probable that they will be in the game)

http://www.uesp.net/wiki/File:OBCreature-slaughterfish.jpg

Slaughterfish are vicious underwater creatures that can be difficult to hit, especially since several types of attack are ineffective underwater.


DOMESTICATED ANIMALS

Dogs CONFIRMED

http://i55.tinypic.com/xn5f9i.jpg

Man`s best friend.

The quiet life of the idyllic Border Watch community was shattered recently by a meteorological phenomenon local experts are unable to explain. On an otherwise normal day, the skies above the small village suddenly darkened, and burning dogs rained down from the heavens. - Black Horse Courier

Goats CONFIRMED

These domesticated animals can be milked but are more often grown for their flesh.

Cows CONFIRMED

These domesticated animals provide milk for people.

UNDEAD

Liches UNCONFIRMED

http://www.uesp.net/wiki/File:OBCreature-Lich.jpg

These creatures are wizards who have attempted to cheat death by prolonging their life through the use of spells and such, eventually turning themselves into a form of the undead. Few have ever faced such a creature and lived to tell the tale. It is known that they are very powerful, able to defeat high level characters easily, and able to see the invisible. They are known to have immunity to weapons below mithril, regeneration capabilities, and any other powers that would be associated with a 20th+ level mage. You are cautioned, these creatures are beings of such power that it would be foolhardy to face one without properly preparing yourself with powerful equipment or artifacts.

Draugrs CONFIRMED

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/DraugrGroup_wLegal.jpg

Draugr from Solstheim - http://www.uesp.net/wiki/File:BM-creature-draugr-2.jpg

Once, they were warriors much like the Skaal. Trapped and hungry on this island, they feasted on the flesh of their fallen comrades, which is a crime against nature. The All-Maker cursed them with undeath, forever doomed to walk the land in search of more of the flesh of man to consume. — Korst Wind-Eye

In Norse mythology, a draugr was an undead creature believed to inhabit the tombs of dead viking warriors.

Ice Wraiths CONFIRMED

http://cms.elderscrolls.com/sites/default/files/tes/screenshots/IceWraiths_wLegal.jpg

Wraiths are the spirits of long dead mages, trapped into this state either by the circumstances surrounding their death, or by being called up from the dead by a more powerful Wizard. They often are set to guard things, or to patrol different areas. It is known that Wraiths can cast spells, and will do so in order to destroy any who trespass into their domain. Wraiths also have the ability to see invisible creatures. The spectres of spellcasters, they are much more dangerous than ghosts. They cast fireballs.

Bone wolves UNCONFIRMED

http://www.uesp.net/wiki/File:BM-creature-wolf-skeleton-1.jpg

These are the undead versions of the wolves.

Foul beasts, not of this earth. These are creatures brought into existence by black magic. They are a mockery of the true and good wolves that roam this land.
— Risi Ice-Mane

Bonewalkers UNCONFIRMED

http://images.uesp.net/thumb/e/ef/MWCreature-Bonewalker.jpg/180px-MWCreature-Bonewalker.jpg

Though not as powerful as other undead, the Bonewalker is feared for its terrible curses it can bestow upon its foes. Bonewalkers typically curse their foes and are resistant to frost, poison, and shock attacks. Note that these are basically the equivalents of flesh atronachs seen in the Shivering Isles.

Zombies UNCONFIRMED (but highly probably that they will be in the game)

http://www.uesp.net/wiki/File:OBCreature-Zombie.jpg

These undead are dangerous indeed, for they carry with them the curse of their deaths. Those who are struck by a zombie have a chance of getting a rotting disease which will slowly but surely eat away their health, eventually turning the hapless victim into a zombie also.
Slow and not too dangerous. Their diseases are nasty, though.

Skeletons UNCONFIRMED (but highly probable that they will be in the game)

http://www.uesp.net/wiki/File:OBCreature-Skeleton.jpg

A common undead creature often found protecting the dungeons, forts and ruins of Tamriel. Many varieties of animated skeleton exist, some stronger than others.

Although they can be damaged by unenchanted arms, any edged weapons (swords, axes, etc.) do only about half their normal damage. Adventurers are advised to used blunt weapons (maces, hammers, flails, etc.) when fighting these creatures. Immune to disease, frost and poison and resistant to shock.

DAEDRA

Dremora UNCONFIRMED (but highly probable that they will be in the game)

http://www.uesp.net/wiki/File:Tes4e3dremora.jpg

Dremora are an aggressive humanoid species of Daedra who serve the Daedric Prince Mehrunes Dagon. They are commonly encountered throughout the planes of Oblivion. Physically, Dremora resemble large, dark reddish skinned humanoids, and they boast a natural Resistance to Magic. The Dremora that appear in the game are almost invariably male. They are intelligent, sentient beings and make capable warriors and mages.

Golden saints UNCONFIRMED (but highly probable that they will be in the game)

http://images.uesp.net/thumb/0/03/MW-creature-Golden_Saint.jpg/180px-MW-creature-Golden_Saint.jpg

These Daedra appear as half-clad women with golden-hued skin wearing golden armor and a winged helmet. Also known as "Aureals," they are the spawn of Sheogorath and are feared for their combat abilities. They often look down on mortals, and tend to be quick tempered, short of patience, and are quick to deal cruel and harsh punishments.

Xivilai UNCONFIRMED

http://www.uesp.net/wiki/File:OBCreature-Xivilai.jpg

Daedra that look like tall, gray-skinned knights. They are similar in many points to the Dremora, but do not have a caste system. Their lack of a caste system fits perfectly with their hatred of subordination and tendency for betrayal. They are also often in the service of Mehrunes Dagon. They can wield two-handed weapons single-handedly and summon Clannfears.

Daedroth UNCONFIRMED (but highly probable that they will be in the game)

http://www.uesp.net/wiki/File:OB-Creature-Daedroth.jpg

These crocodile-headed bipedal Daedra are associated with Molag Bal and Mehrunes Dagon. They are one of the weaker, more animalistic types of Daedra, but still a dangerous foe with powerful clawed arms and moderate magical ability. Though some have been known to use weapons and wear simple armor, most attack with bare claws. Those found in Morrowind are man-sized and spit poison or shock magic, while those found in Cyrodil tend to be larger and belch firebolts instead. These larger Daedroths initiate battle by shaking themselves, invoking a protective shield. They are similar in appearance to the Lesser Daedra.

[size="5"]Atronachs CONFIRMED (but highly probable that they will be in the game)

The ice atronachs are especially bound to be found in Skyrim.

Storm - http://www.uesp.net/wiki/File:OB-Creature-Storm_Atronach.jpg

Fire - http://www.uesp.net/wiki/File:OB-Creature-Flame_Atronach.jpg

Ice - http://media.giantbomb.com/uploads/1/17166/965614-frostatronach_super.jpg

Unfortunately, the Dragon Priest who bursts out of the stone casket in the room’s center doesn’t use his feet – he levitates. More importantly, he summons a fairly large and very aggressive Frost Atronach (read: elemental), who hits really hard right up until the point that a fire spell melts him into a puddle. - Some Noob

Clannfear UNCONFIRMED (but highly probable that they will be in the game)

http://www.uesp.net/wiki/File:OBCreature-clannfear.jpg

This is a reptilian Daedra with a large crested head somewhat similar to that of the triceratops dinosaur, though instead of two forward-pointing horns the Clannfear has several smaller spikes across its face. They walk on two legs and use their clawed arms much like a predatory dinosaur would. They are generally thought to be of animal intelligence, though it is possible that they are slightly intelligent and can be communicated with at times. Clannfear are not known to actively use magic though some do have a damage shield of some sort. They are often associated with the Daedric Prince Mehrunes Dagon, though they are likely to be common creatures throughout the various planes of Oblivion.

Scamps UNCONFIRMED (but highly probable that they will be in the game)

http://www.uesp.net/wiki/File:OBCreature-scamp.jpg

One of the lesser sentient Daedra in Oblivion, Scamps often enter into the mortal world to cause mischief and carry out errands for their Princes. It is not known whether these beings were ever mortal creatures, or if they are simply created as-is by the Princes for purposes of servitude. They are weak, rather unintelligent, and cowardly, and are easily defeated except in large numbers. They are most commonly associated with Mehrunes Dagon.
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Music Show
 
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Post » Fri Nov 19, 2010 4:18 am

Horkers FTW!

Also spriggans might be nice to see again.
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Gavin boyce
 
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Post » Fri Nov 19, 2010 12:30 pm

I would love to see more creatures ala Karstaag. I would like to see organised camps. I don't think he had enough attention in Bloodmoon.

Also, am I the only one who prefered Bloodmoon's Draugr? Ignoring the need for modernisation, I prefer the stature. And I hope the replicate thier speed. They were quite scary at times.

I'm pretty sure we'll see more riekling. What would be the point of the Falmer theories if they weren't in the Falmer homeland? And yes, Horkers ftw.
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Sophie Louise Edge
 
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Post » Fri Nov 19, 2010 3:22 am

This should be more or less everything that you would expect to be in Skyrim.

I did not mark any of the daedra as confirmed as we have yet to see any but surely most of them will be in game.

If you feel like I missed something important then let me know and I`ll add it.

Also feel free to speculate which one of the creatures not yet confirmed might get into the game.
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Alyesha Neufeld
 
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Post » Fri Nov 19, 2010 7:36 am

Bears aren't confirmed at all. That is concept art. A lot of things never pass concept stage.
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Charlotte Henderson
 
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Post » Thu Nov 18, 2010 9:38 pm

A frost atronach has been confirmed though...

and a frost troll

and dogs

and people >_>

and deer/elk

and mammoths
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rheanna bruining
 
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Post » Fri Nov 19, 2010 4:09 am

and a frost troll

and dogs

and people >_>

and deer/elk

and mammoths


Frost troll is already under the category of trolls. There`s even a picture of it. Also if you look at the description of a Grahl, it is said that it might be an ice troll. So are frost trolls and Grahls the same? That would dissapoint me a bit as the Grahls look much more different and unique than the troll in the screenshot.

Dogs... I don`t think I can find much lore on them. :D

People... we already know that there will be the usual 10 races that we are used to.

I added mammoths. Glad you reminded me of them. Not much lore on them, though.
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Ruben Bernal
 
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Post » Thu Nov 18, 2010 11:34 pm

Dogs... I don`t think I can find much lore on them. :D

We've seen concept art and screens featuring dogs (following a person) and there were dogs in Oblivion, so they're not out of lore.
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Alba Casas
 
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Post » Thu Nov 18, 2010 9:57 pm

Great thread, imo ! :thumbsup: - Added it to my Skyrim-forum-collection (and will check it regularly for updates).
But I also have 1 little nitpick: What are the criteria for their order of listing ? I don't see any logical order. - Why don't you post them in an alphabetical order / summarize the confirmed / unconfirmed ones (at least within every generic item) ? Would make it much easier to find a special creature / to know, which are confirmed and which are not, imo. ;)
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Richard
 
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Post » Fri Nov 19, 2010 5:01 am

In the art video you can see a piece of concept art with several pieces of meat on them. One of them reads "Horker meat"
So I guess Horkers are in.
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Louise Lowe
 
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Post » Fri Nov 19, 2010 1:31 am

Wait! Atronachs are confirmed :blink:
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Blessed DIVA
 
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Post » Fri Nov 19, 2010 9:49 am

Wait! Atronachs are confirmed :blink:

Haven't heard of this so far, either. What's the source ?
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Erika Ellsworth
 
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Post » Fri Nov 19, 2010 10:41 am

would love to see some entirely new creatures, legendary creatures mostly; im ecpecting there will be.
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NAtIVe GOddess
 
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Post » Fri Nov 19, 2010 9:49 am

But I also have 1 little nitpick: What are the criteria for their order of listing ? I don't see any logical order. - Why don't you post them in an alphabetical order / summarize the confirmed / unconfirmed ones (at least within every generic item) ? Would make it much easier to find a special creature / to know, which are confirmed and which are not, imo. ;)


They are in the order of strongest to the weakest. I guess some people might disagree with my order as many monsters might have different strengths/weaknesses or are quite close to eachother in terms of strength.

As for atronachs being confirmed...

What's the source ?


I`ve no idea. I just took this guy`s word for it.

A frost atronach has been confirmed though...


In the art video you can see a piece of concept art with several pieces of meat on them. One of them reads "Horker meat"


Confirmed...ish? I`ll believe it when I see it.
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Kelli Wolfe
 
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Post » Fri Nov 19, 2010 4:37 am

I hope there are more unique creatures in Skyrim than OB had (although SI added some weird creatures). Don't get me wrong I don't mind minotaurs, trolls, giants, mammoths, etc. but it seems to be more traditional fantasy/ real life creatures. I hope there are also more unique creatures that haven't been seen in any other games like MW had with scribs, kwama, and such.

I hope horkers, rieklings, spriggans, and bristlebacks will make it into Skyrim to bring some weirdness to it.
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DAVId Bryant
 
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Post » Fri Nov 19, 2010 12:49 am




Confirmed...ish? I`ll believe it when I see it.


I was wrong it was in the tour with Todd video.
http://www.imageurlhost.com/images/td3gi5ic7v88w3g35fxa.jpg, the quality of the video wasn't too good but if you look closely the bottom right one says "Horker meat"
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rolanda h
 
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Post » Fri Nov 19, 2010 12:28 pm

Goats and Cows confirmed as well.

better picture: http://i.imgur.com/R8xBP.jpg
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Tania Bunic
 
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Post » Fri Nov 19, 2010 11:59 am

As for atronachs being confirmed...

I`ve no idea. I just took this guy`s word for it.

A frost atronach has been confirmed though...


Well, I think in this case you shouldn't mark it as "confirmed" then. Who is this guy, anyway, to take "his word" for confirmation ?

I think this way you could also mark "horkers" as confirmed, since a interview-vid of the art work at BSG it is a much more reliable source, don't you think ? ;)
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Taylor Thompson
 
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Post » Fri Nov 19, 2010 1:27 pm

Well, I think in this case you shouldn't mark it as "confirmed" then. Who is this guy, anyway, to take "his word" for confirmation ?

I think this way you could also mark "horkers" as confirmed, since a interview-vid of the art work at BSG it is a much more reliable source, don't you think ? ;)



They were confirmed at least one time in the GI skyrim magazine, and in the first flurry of skyrim articles around a month ago...
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Causon-Chambers
 
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Post » Fri Nov 19, 2010 5:52 am

Nice thread : )
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Ray
 
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Post » Fri Nov 19, 2010 3:20 am

We're extremely likely to see bears and Spriggan. As for werewolves, some might consider the lack of them to be a terrible thing, but as we saw in Oblivion, werewolves are not always a consideration. Even Morrowind did not get werewolves until its final expansion.

Haven't heard of this so far, either. What's the source ?

In one of the MANY gameplay previews for Skyrim for the demo Bethesda did, they mention that they fought a Frost Atronach while inside the dungeon.
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Mrs. Patton
 
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Post » Fri Nov 19, 2010 11:35 am

They were confirmed at least one time in the GI skyrim magazine, and in the first flurry of skyrim articles around a month ago...

In one of the MANY gameplay previews for Skyrim for the demo Bethesda did, they mention that they fought a Frost Atronach while inside the dungeon.

Mind a link / quote ?
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R.I.P
 
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Post » Fri Nov 19, 2010 11:19 am

Mind a link / quote ?


http://www.gamesradar.com/xbox360/the-elder-scrolls-v-skyrim/preview/skyrim-preview-abandon-all-hope-ye-who-expect-to-have-a-life-once-this-dragon-born-epic-arrives/a-20110417182154399032/g-20100727104555695026/p-3

Unfortunately, the Dragon Priest who bursts out of the stone casket in the room’s center doesn’t use his feet – he levitates. More importantly, he summons a fairly large and very aggressive Frost Atronach (read: elemental), who hits really hard right up until the point that a fire spell melts him into a puddle.
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Rachel Tyson
 
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Post » Fri Nov 19, 2010 8:19 am

http://www.gamesradar.com/xbox360/the-elder-scrolls-v-skyrim/preview/skyrim-preview-abandon-all-hope-ye-who-expect-to-have-a-life-once-this-dragon-born-epic-arrives/a-20110417182154399032/g-20100727104555695026/p-3

Unfortunately, the Dragon Priest who bursts out of the stone casket in the room’s center doesn’t use his feet – he levitates. More importantly, he summons a fairly large and very aggressive Frost Atronach (read: elemental), who hits really hard right up until the point that a fire spell melts him into a puddle.

Ah, yes. Thanks ! Now it is confirmed - but >lissenber< should add the link to it, imo.
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sara OMAR
 
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Post » Thu Nov 18, 2010 11:56 pm

Ah, yes. Thanks ! Now it is confirmed - but >lissenber< should add the link to it, imo.


I gave it a quote.
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Taylah Haines
 
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