The Bethesda Podcast: Now Seeking Your Questions/Stories/Etc

Post » Tue Nov 09, 2010 5:47 pm

What was your favourite guild to create in Oblivion and Morrowind?

What is your opinion on the 3DS? Would there be any games from Bethesda on the console in the future?

What do you think of this generation's RPGs (like FF13, Fable 3 e.t.c)?

Is the cake really a lie?
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T. tacks Rims
 
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Post » Tue Nov 09, 2010 10:01 pm

Does all or most of your lore come from real life mythological influences or other sources (if so, explain), and how much do you make up by yourselves?
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Luis Reyma
 
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Post » Tue Nov 09, 2010 10:49 pm

How did you all decided to actually create the Elder Scrolls game? What idea did it evolve from, perhaps it was something like a Dungeons and Dragons custom created world?
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Thomas LEON
 
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Post » Tue Nov 09, 2010 11:51 pm

Just a head's up we answered a couple more questions in the upcoming podcast. Should deploy soon.
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Melanie
 
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Post » Tue Nov 09, 2010 8:27 pm

does it bother you when people confuse bethesda game studios and bethesda softworks? Do you think your reputation as a company has been hurt by this confusion? I ask because I see a lot of people in the new vegas forum complaining that they will never again buy a bethesda product because of new vegas even though bethesda softworks only published it.
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Sarah Evason
 
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Post » Wed Nov 10, 2010 8:55 am

Will the world ever know who played the Emperor in Daggerfall?

Or has this mystery already been solved during my latest period of dormancy?
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Heather Stewart
 
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Post » Tue Nov 09, 2010 11:10 pm

I'm really loving these podcasts. Please keep them coming! :goodjob:

Anywho here is a question I've wanted answered since the first time I escaped the imperial city prison.

Why was facial hair excluded from Oblivion? Were the Nordic beards too mighty for the game causing ridiculous bugs? Or was it a matter of taste? I was glad to see their return in Falllout 3 and hope to see them in future games.
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The Time Car
 
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Post » Wed Nov 10, 2010 4:15 am

What different positions are included in your programming team, and how to they correlate?
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Jerry Cox
 
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Post » Wed Nov 10, 2010 2:47 am

With the success of Fallout New Vegas and fans upset with the long turn around between in-house titles have you considered expanding this development model to your future titles?
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victoria johnstone
 
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Post » Tue Nov 09, 2010 10:25 pm

Do you guys (Bethesda and Obsidian) get a similar enjoyment out of playing your games as much as we the fans do?

Or do you just stick to playing other developer's work due to the fact that you may already know most of the quests and easter eggs and such and already know what to expect?

Or do you get another sense of enjoyment (accomplishment probably) from playing your own creations or just like that many others enjoy your work?

Sorry if I rambled.
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Doniesha World
 
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Post » Wed Nov 10, 2010 3:08 am

Why no one's question here was answered?
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Claudia Cook
 
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Post » Wed Nov 10, 2010 3:55 am

Now that TESV has been announced and its release date set, when can we expect TESVI?
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Katey Meyer
 
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Post » Tue Nov 09, 2010 8:04 pm

What can swim faster? a horse or a dog? And pretty please say something about TES V.
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Marcus Jordan
 
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Post » Tue Nov 09, 2010 11:56 pm

Now that TESV has been announced and its release date set, when can we expect TESVI?

:rofl: Coffee almost came out my nose when I read this.


A question. Do the developers consider video games as art?
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Antony Holdsworth
 
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Post » Tue Nov 09, 2010 6:11 pm

New podcast is up!
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Chloe Botham
 
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Post » Tue Nov 09, 2010 11:05 pm

Will TESV be available on Mac DVD?
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Jesus Sanchez
 
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Post » Wed Nov 10, 2010 9:56 am

Can I have a job? :P
And how often do your devs read this forum?
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Damned_Queen
 
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Post » Tue Nov 09, 2010 9:03 pm

The podcasts are awesome Mr.Breckon! Here are my questions for people on the Beth dev team.

Did anyone who was involved in the 'Gamebyro' Bethesda games use player-created mods?

What mods did they play?

How does it feel playing something not made by you, but on a game made by you?

Do you ever get jealous or (any feelings) when playing a mod that makes you think, 'we should have done that', or 'this is awesome!'?
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Matt Fletcher
 
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Post » Wed Nov 10, 2010 5:45 am

What is the main interest of bethesda on games? high end technology or vast games with good story telling? i believe its hard to have both
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Stephy Beck
 
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Post » Wed Nov 10, 2010 6:22 am

This is concerning TES V. Just a question, maybe even the smallest teaser, about what we can expect in the new game.
And to explain.


All of the past games have been almost entirely beside themselves and just unique works each. I have heard much about Daggerfall. To me it is the most unique both in world design and the controls in that have trouble...coping...with them. Also its wide branching story lets it stand out from the crowd. Now Morrowind (first and favorite by the way) again is unique. Still slightly borrowing from Daggerfall, and maybe that is just in looking back through the games. And again unique in its specificity of detail and just the environmental and anthropological settings. Oblivion, again, is entirely unique in the series. Its showcases some really interesting and fun features compared to the more static Morrowind and the mostly random Daggerfall. How the Imperial culture differs from the more tribal Morrowind. Throughout the series the fans have been able to see some great, widely varying, developments.

Now, I am not quite sure where the next unique fits after some of these combinations, but question comes down to this.

1) --------
(The GI feature actually covered more than a few parts of this question. Great spread!)

Will TES V be a new unique game again, or will some fan of one of the last three* games recognize their game sitting in Skyrim?
Or has TES game development come to a point where finding the best balance is going to be the next variation of unique?


Many thanks for all the hard work.
--------
2) --------
Many people want to pull the game in many directions in seemingly small and simple steps.

How simple is 'simple' in the development process?
--------
3) --------
(and all the recent press has pretty much addressed this question too, with the interviews and whatnot.)

I have played many games (from dreamcast era, fps genre, rpg, action adventure) so I am sure I will enjoy the gameplay that is set up for Skyrim.
But, what kind of game world can we expect from skyrim? random events aside.
--------

*Arena is completely off my radar for this question.



PS
Will there be dragons? I couldn't quite tell.
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JeSsy ArEllano
 
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Post » Tue Nov 09, 2010 6:12 pm

Do you try to expand your map sizes every game, or do you just go with the flow?
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Roberta Obrien
 
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Post » Wed Nov 10, 2010 6:15 am

Sorry if this has been asked before, but:

did many of the BGS Oblivion team play Nehrim? Has it influenced BGS' approach to open world game design (ie hand crafted environments) at all?
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Ash
 
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Post » Wed Nov 10, 2010 4:28 am

How did this all start? (The Elder Scrolls and how beth came to be and such)
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Joey Bel
 
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Post » Wed Nov 10, 2010 9:10 am

A simple question: What is the name of the new engine?
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Jonathan Egan
 
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Post » Tue Nov 09, 2010 10:57 pm

How did this all start? (The Elder Scrolls and how beth came to be and such)

Todd actually touched on that in the second video of the recent Game Informer interview with him. He said that it started out as a gladiatorial 'arena' game. Open world elements were added bit by bit (walking around the arena grounds, then shops, then the districts between shops, then the surrounding landscape etc) until it was the vast game of Arena. The Arena lore was fairly generic proto lore I believe, and they expanded and revised upon it in every TES game since :)

But I'd still like to hear more about its inception in a podcast.
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Ronald
 
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