The Bethesda Podcast: Now Seeking Your Questions

Post » Tue Sep 21, 2010 8:09 pm

Is Elvis (not an impersonator) going to make an appearance in FO:NV?
User avatar
Frank Firefly
 
Posts: 3429
Joined: Sun Aug 19, 2007 9:34 am

Post » Tue Sep 21, 2010 8:19 pm

Okay, I know that we're not supposed to ask about your "top secret" projects. But I was wondering if you could give us maye a little tid-bit.

Like maybe this: How is the development for the next TES game coming?

Thats pretty obscure and it really would revesl nothing about the game.

Just a simple acknowledgement that it is in the works would make all of us hopeless [censored] very happy!

Thanks for giving us the opportunity to ask you guys some questions!
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Tue Sep 21, 2010 9:05 pm

How does the Bethesda work culture affect the quality of the games you make?
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Wed Sep 22, 2010 12:03 am

Will companions be able to interact with each other and what is the oddest idea thought up for Fallout New Vegas.
User avatar
Izzy Coleman
 
Posts: 3336
Joined: Tue Jun 20, 2006 3:34 am

Post » Tue Sep 21, 2010 10:26 pm

Is there a potential Brink Collector's Edition (or something of the sort) in the making?

I would love to purchase it, but if the final answer is no, I'll go ahead and purchase the regular pre-order.
User avatar
Maria Leon
 
Posts: 3413
Joined: Tue Aug 14, 2007 12:39 am

Post » Tue Sep 21, 2010 5:46 pm

A question on whatever BSG's next game will be: Will you be giving props to the dedicated, hard-working people you have trying to keep this forum a pleasant place to visit in the manner done with Oblivion and forgotten about for Fallout 3?

I Several of them weren't mods at the time of Oblivion's release and I'm sure they would enjoy seeing their name up in lights in the future.

Just sayin' :P
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Tue Sep 21, 2010 8:01 pm

Will junk items have their own Pip-boy icons?
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Tue Sep 21, 2010 2:02 pm

Why can I not understand Carmack's twitter posts?
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Wed Sep 22, 2010 2:21 am

What skills are required for a level designer? Other than Photoshop and editor knowledge?
Do you hire people form Finland?
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Wed Sep 22, 2010 1:13 am

questions:
1. why have certain iconic weapons from previous fallout games not appeared in fallout 3, and will some of them appear in New Vegas? examples being the .223 pistol (the one whose image was homage to blade runner), the older energy weapons (plasma and laser pistols), the Desert Eagle, or even the DKS 501 sniper rifle? Some i can see due to copyright issues (the blade runner pistol for example), but others are fallout only weapons.

2. I believe it has been addressed previously, but i was unsure as to whether it was said for certain on whether Fallout New Vegas will be using a combination of DT (damage threshold) AND DR (damage resistance), or simply one of the two?

3. Are there any locations that overlap with the area from the previous Fallouts (1 and 2) much like the Den, or how Shady Sands and Vault 13 appeared in both the 1st 2 games, albeit in different states to show the change in the times? or does New Vegas take place far enough away to be an entirely separate location with ALL new previously unseen areas?

4. Is there still level scaling in Fallout New Vegas (like with the raiders who just get more HP and do more damage the higher your level is)? or is it going to be set enemy types in an area, or a combination/permutation such as set enemies only appear after the PC falls in a range of levels?

5. One thing i always found enjoyable in the previous fallout was how you came across the relics of the past (backstory or items) in areas that seemed to actually fit--( ie Fallout 1 where power armor was only found in one of maybe 2 or 3 spots in the game such as The Glow, or ); which added to the immersion of the story, instead of randomly coming across a mini nuke in an area that even for suspension of disbelief would have been scavenged a 100 times over, or everyone and their mother selling power armor. Exploration to me in Fallout 3 was enjoyable for the most part, but some item placement just came across as a bit silly or too unrealistic (even for a sci fi setting) to me. Will item placement be similar to this? or will it continue as such like with Fallout 3 more than likely due to requiring spares to keep weapons/armor in working order?

6. which brings me to another question; how will the repair mini game work? will you still require a separate but same type item to repair the one you wish? or will it be more similar to the oblivion system of repair?
User avatar
Becky Palmer
 
Posts: 3387
Joined: Wed Oct 04, 2006 4:43 am

Post » Tue Sep 21, 2010 8:33 pm

I'd like to know whether or not other NPC enemies (not just the player) are easier to kill in the hardcoe mode in order to make it more realistic.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Tue Sep 21, 2010 1:53 pm

Will there be a demo of RAGE, Hunted or Brink in the near future?
User avatar
anna ley
 
Posts: 3382
Joined: Fri Jul 07, 2006 2:04 am

Post » Tue Sep 21, 2010 3:07 pm

Do game developers suffer from franchise burnout? For example, at a meeting announcing plans for the next TES game, are moans heard scattered around the table?




*notice the subtle quest for TES V news
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Wed Sep 22, 2010 1:50 am

You've used famous actors in your games before, such as Patrick Stewart, Sean Bean & Liam Neeson. Do you have these specific actors in mind for the roles from the beginning? Or is it more of a question of who's available?

To build on this: If you had no limit to budget or spending and could pick any person alive or dead to voie act for a future title, who would you pick and why?

Personally I thinkg Mr. Churchill would make an awesome narrator for a FO title :')
User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Tue Sep 21, 2010 10:36 pm

Please answer the last question.

Are you guys(mainly bethesda) going to get more big name actors to do voices? You probably can't say who, but could you provide some numbers on this fame level.
10-Big name movie star.

5-TV star

1-New star, not well known.

Examples
Patrick Stewart is a 10. Sean Bean is 8.5-9.





I know this brushes close to the Taboo, but its pretty reasonable.
How do you(at Bethesda Game Studios) think we(the ignorant fans) are going to react to this secret project that Todd talked about.

Thank you so much for answering my question. Do I get the promised prize? Kidding being answered on the podcast was prize enough.

However, was there any particular suggestion on the forums that stood out?(Your reading the forums, and you see an original idea that looks really cool) This just expands a bit on my previouse question.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Tue Sep 21, 2010 11:37 pm

I have two somewhat related questions.
1.) Do you ever laugh at some of the out there theories that have been posted in the lore section?

2.)What do you consider more important fans perspective on new lore and how it effects these universes or your own idea on what should happen?
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Tue Sep 21, 2010 10:07 pm

Question #1: One of the things I loved about Fallout 3 was the fact that by the endgame your character had practically become a juggernaut wandering the wastes. Will Fallout: New Vegas permit you to become as insanely powerful as the previous one did?

Question #2: Will companion characters in Fallout: New Vegas receive more actual characterization and/or unique dialogue than they did in Fallout 3? Will there still be a certain Karma requirement to recruit some characters or will it be more based on reputation?

Question #3: If I wanted to recreate the appearance of a PC I made in Fallout 3, would I be able to do so by just reproducing the sliders (from a photo I took for example), or is the face generation so different that it wouldn't work?
User avatar
krystal sowten
 
Posts: 3367
Joined: Fri Mar 09, 2007 6:25 pm

Post » Tue Sep 21, 2010 7:41 pm

Would you be willing to do an entire podcast about cheese?
When can we expect said pod cast?
User avatar
Louise Andrew
 
Posts: 3333
Joined: Mon Nov 27, 2006 8:01 am

Post » Wed Sep 22, 2010 2:12 am

Ok, here's some questiosn about your guy's life style?

Do you guys have Dungeons and Dragons games?

If I challenged Todd to a chess game at Quake Con next year would he accept, I have a mini chess board I can bring along :chaos:

Should we look forward to some world exclusive reveals on these pod cast?

What is your over all main goal that you strive for with each new title you release?

How has the world wide web changed the way you communicate with us fans and the over all community of gamers, what new PR tricks have you guys learned and have you by any chance read The New Rules of Marketing & PR by David Meerman Scott, if not it's a great book to check out.
User avatar
emma sweeney
 
Posts: 3396
Joined: Fri Sep 22, 2006 7:02 pm

Post » Wed Sep 22, 2010 2:33 am

how tired are you of people who think that you are developing New Vegas?
User avatar
Eoh
 
Posts: 3378
Joined: Sun Mar 18, 2007 6:03 pm

Post » Tue Sep 21, 2010 1:59 pm

Will there be African Americans (like myself) in FONV?

There where African Americans in FO3 wherent there?

Are you hiring?

http://jobs.zenimax.com/


Question: How many of you guys actually studied games developement at an educational institute? Some of you seem like you have been in the industry far longer than those courses where available to the masses, was it just a learn as you go along thing or did you supplement your knowledge with part time/evening/work based training as you went along? If you didnt study, what would the chances of some one (say from the modding community) with exceptional talent but no proven degrees applied for an art/modeling/animation position as bethesda, would they be considered based on talent and experience or looked over for some one with proven relative qualifications?
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Tue Sep 21, 2010 11:23 pm

-You guys have said in the past that you won't be making expansions on the scale of Shivering Isles anymore because 1 year is too long of a development time. Well, what do you think of letting Obsidian develop a Shivering Isles-sized expansion then? Bethesda wouldn't be doing any development, after all, so what harm could it do? What would it matter if Obsidian took a year to make an expansion if it didn't slow down the development of the games being developed at Bethesda?

Edit: Also, what "special prizes" were you planning on giving out to people that asked good questions? And are you going to reveal the winner in each podcast? I assume nobody won in the last podcast as you guys didn't mention anything about it.
User avatar
Penny Flame
 
Posts: 3336
Joined: Sat Aug 12, 2006 1:53 am

Post » Tue Sep 21, 2010 2:40 pm

For future Fallout's, will you have a system with Obsidian similar to that between Infinity Ward and Treyarch, with the two of you taking turns creating Fallout games?
User avatar
Chris BEvan
 
Posts: 3359
Joined: Mon Jul 02, 2007 4:40 pm

Post » Tue Sep 21, 2010 10:43 pm

Can't say I have seen this any where.


Question:Are there any plans for avatar awards in future games including Fallout New Vegas?
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Wed Sep 22, 2010 12:04 am

In New Vegas, will there be maps in-game that show the size of the NCR and Caesar's Legion?
User avatar
Gisela Amaya
 
Posts: 3424
Joined: Tue Oct 23, 2007 4:29 pm

PreviousNext

Return to Othor Games