Will there be similar seemingly innocuous, but actually large scoped and highly differentiating decisions in FO:NV? What about in future TES games? I also enjoyed this on the smaller scale, where you had to choose to complete the good or bad karma objectives with differing rewards.
The absence of real factions/guilds in FO3 is understandable considering the environment, however, with the addition of them to FO:NV I feel this question is pertinant: Will you be bringing back inter-faction relationships? Will joining this guild make me hated by these folks? Will joining that one forever exclude me from joining this one?