My questions:
-A question I've been
dying to ask for the
longest time is... what was the deal with IHRA Drag Racing? You guys released 6 games, the latest being released in 2006! What I want to know is, you guys know you make amazing open world games, so what was so appealing about doing drag racing games that you made 6 of them? It would, honestly, make my day if you answered this question. It's been on my mind forever. If you can only answer one question of mine, make it this one.
-Todd has said a few times that you guys have a list of games you'd like to do given the chance, and when it came time to make a new game other than The Elder Scrolls, Fallout was at the top of that list. Could you guys give us some examples of what other ideas are on that list? The answers don't have to be detailed, of course, unless you want them to be. And what are the chances of you guys ever using any of those ideas in the future?
-Todd mentioned in a recent interview that while you still use the Imperial Library often to check lore, you now have an internal database of your own, though it isn't as robust as the Imperial Library. Do you have such a database for Fallout? Fallout doesn't have a dedicated library of lore like The Elder Scrolls does, and the Vault wiki is, due to being a wiki that can be edited by anyone, often incorrect, especially when it comes to the more obscure lore you've created for the east coast. It would put my mind at ease to know that you guys are keeping track of all the great lore you created with Fallout 3 and it's DLCs.
-Bethesda has said in the past that you are no longer interested in making expansions such as Shivering Isles, as a year is too long of a development time. It was also said recently that you didn't like the fast pace that you released the Fallout 3 DLCs at. Now that you guys have tried both the slow route and the speedy route, what do you feel is the perfect mid-point in terms of development time for a DLC?
Note: If you guys answer any of my questions, you only need to say the X's in my name the first time you say it. No need to keep repeating them. Just call me Antibody after the first time you mention my name.