The Bethesda Podcast: Now Seeking Your Questions

Post » Tue Sep 21, 2010 8:17 pm

Do you feel that rogue warrior hurt Bethesda's reputation, and did you learn anything from the project?
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RObert loVes MOmmy
 
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Post » Tue Sep 21, 2010 3:57 pm

Do you feel that rogue warrior hurt Bethesda's reputation, and did you learn anything from the project?

and WET dont forget WET. (even though you want to forget it)
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ezra
 
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Post » Tue Sep 21, 2010 10:39 pm

Is it true that you guys still have a Daggerfall letter opener lying around?
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Laurenn Doylee
 
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Post » Tue Sep 21, 2010 8:36 am

Do you guys feel the pressure at all from fans, and the media, to announce the secret project you're working on? Does it effect you guys at all?

How often do you guys actually read our TES:V Speculation and Suggestion threads?
As an avid poster in both, I think we deserve to know how much you guys actually pay attention to that stuff, as a lot of people are very serious about the speculations.
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Hannah Barnard
 
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Post » Tue Sep 21, 2010 5:02 pm

Do you take inspiration from other games that you play or even take notes of what not to do in your game because you didn't like how it works out in that other game?

Are there any plans to ditch Gamebryo at some point in the future (maybe your next project :P) for a new engine or maybe even one of ID's engines?

Would you please announce TESV?
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Elizabeth Falvey
 
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Post » Tue Sep 21, 2010 4:11 pm

Would you say that Bethesda's history as a sports game developer gave you an edge in developing real-time RPGs at a time when turn based RPGs were gaining in popularity and beginning to shift gaming fashions back to more slower paced games?
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Bethany Watkin
 
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Post » Tue Sep 21, 2010 3:57 pm

When can we expect this pod-cast? ( not an in-pod-cast question :P )
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Jimmie Allen
 
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Post » Tue Sep 21, 2010 5:53 pm

What goes into the process of deciding what direction the lore of a game is going to take? In a similar vein, what goes into deciding what parts of the lore to change (IE retconning Cyrodil into a temperate climate, as opposed to a tropical one)?

What are some mistakes and successes Bethesda has discovered with DLC and what is the future of gamesas DLC likely to be (IE "We want to avoid Horse armor because of X, but we really loved Broken Steel because of Y and Z")?

How much does the mod community influence the development of games? Is an idea ever suggested, but decided not to be implemented, because it is something that could be modded in later? Or do you guys ever look at a mod and think "This is something we should do"?

How committed are you guys to continuing mod support for your games? Is there ever a chance you will stop releasing your Construction set editor and force gamers to edit game files to mod the game?
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An Lor
 
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Post » Tue Sep 21, 2010 3:14 pm

Would dance if you wanted to? Would leave your friends behind?
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Raymond J. Ramirez
 
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Post » Tue Sep 21, 2010 9:33 am

Would dance if you wanted to? Would leave your friends behind?

Pronouns are your friends.
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jessica sonny
 
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Post » Tue Sep 21, 2010 10:44 am

Pronouns are your friends.

Apparently not :P
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phillip crookes
 
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Post » Tue Sep 21, 2010 8:21 pm

Pronouns are your friends.


And he left them behind...
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D IV
 
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Post » Tue Sep 21, 2010 2:57 pm

With Oblivions rating turning from teen to mature after launch and Fallout 3's rating being mature, would you guys in the future try to get a teen rating again (to expand the potential market) or rather retain the artistic freedom by not aiming at a certain rating at all?
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Alexx Peace
 
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Post » Tue Sep 21, 2010 12:46 pm

Who do I go to or where would I send game ideas?
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Vicki Gunn
 
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Post » Tue Sep 21, 2010 11:43 pm

With Oblivions rating turning from teen to mature after launch and Fallout 3's rating being mature, would you guys in the future try to get a teen rating again (to expand the potential market) or rather retain the artistic freedom by not aiming at a certain rating at all?


Mature rating attracts the teens more than the teen rating does. I should mention that A/O rating means they wont get any sales, so that's not going to happen.
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FLYBOYLEAK
 
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Post » Tue Sep 21, 2010 4:00 pm

How was your day?
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Sebrina Johnstone
 
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Post » Tue Sep 21, 2010 4:13 pm

Mature rating attracts the teens more than the teen rating does. I should mention that A/O rating means they wont get any sales, so that's not going to happen.

Keep in mind that only the US has an A/O rating as far as I know, the highest rating in Europe is 18+ But you are right, the M or 18+ rating does attract teens more than the T rating does, hell I was playing GTA when I was 12 with no issues what so ever.
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Juan Cerda
 
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Post » Tue Sep 21, 2010 9:13 am

Which of the mods for FO3 or TES/OB gets the highest thumbs up from you guys at the studio?

Do you take inspiration from mods when creating a new release, and can you give examples?

During a development crunch, what's the one consumable that has to be in the office at all times, aside from coffee, redbull and other such stimulating energy drinks.
-if it's illegal then I don't want to know, just send me some in the mail :)

And this werewolf aversion.. is it a once a month thing -cuz I've dated a few of those, or in general just whenever the moon comes out?
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Life long Observer
 
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Post » Tue Sep 21, 2010 9:35 pm

I have a few:

1. Where are the majority of Bethesda's sales coming from - console or PC?

2. If PC sales are declining will Bethesda continue to develop for the PC market ?

3. Has Steam sales made any difference to your business model ?

4. What sort of DRM are you thinking of using for future PC games?

5. Does modding still fit in your world or does it compete with DLC?

6. Do you have plans for supporting the modding community with future toolsets?

7. Seeing as XBOX won't allow modded content is there potential for officially compiling fan voted favourites as DLC?
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tiffany Royal
 
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Post » Tue Sep 21, 2010 9:33 pm

When can we expect this pod-cast? ( not an in-pod-cast question :P )


Thursday. We're going to shoot for every-other week at this point, and perhaps throw out some bonus material on the off weeks.

For reference: http://www.bethblog.com/podcast/
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Alan Whiston
 
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Post » Tue Sep 21, 2010 7:01 pm

How much of a say do you guys have in the development of other Bethesda published or produced titles?
Would you guys possilby allow us to ask you about future unnamed titles at any point?
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Prohibited
 
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Post » Tue Sep 21, 2010 3:32 pm

As a series, do you prefer Fallout or The Elder Scrolls?

Did you have a better time developing Fallout 3 compared to your other projects?
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Elizabeth Falvey
 
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Post » Tue Sep 21, 2010 9:01 pm

My questions:

-A question I've been dying to ask for the longest time is... what was the deal with IHRA Drag Racing? You guys released 6 games, the latest being released in 2006! What I want to know is, you guys know you make amazing open world games, so what was so appealing about doing drag racing games that you made 6 of them? It would, honestly, make my day if you answered this question. It's been on my mind forever. If you can only answer one question of mine, make it this one.

-Todd has said a few times that you guys have a list of games you'd like to do given the chance, and when it came time to make a new game other than The Elder Scrolls, Fallout was at the top of that list. Could you guys give us some examples of what other ideas are on that list? The answers don't have to be detailed, of course, unless you want them to be. And what are the chances of you guys ever using any of those ideas in the future?

-Todd mentioned in a recent interview that while you still use the Imperial Library often to check lore, you now have an internal database of your own, though it isn't as robust as the Imperial Library. Do you have such a database for Fallout? Fallout doesn't have a dedicated library of lore like The Elder Scrolls does, and the Vault wiki is, due to being a wiki that can be edited by anyone, often incorrect, especially when it comes to the more obscure lore you've created for the east coast. It would put my mind at ease to know that you guys are keeping track of all the great lore you created with Fallout 3 and it's DLCs.

-Bethesda has said in the past that you are no longer interested in making expansions such as Shivering Isles, as a year is too long of a development time. It was also said recently that you didn't like the fast pace that you released the Fallout 3 DLCs at. Now that you guys have tried both the slow route and the speedy route, what do you feel is the perfect mid-point in terms of development time for a DLC?

Note: If you guys answer any of my questions, you only need to say the X's in my name the first time you say it. No need to keep repeating them. Just call me Antibody after the first time you mention my name. :)
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Rachel Eloise Getoutofmyface
 
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Post » Tue Sep 21, 2010 8:20 pm

-Bethesda has said in the past that you are no longer interested in making expansions such as Shivering Isles, as a year is too long of a development time. It was also said recently that you didn't like the fast pace that you released the Fallout 3 DLCs at. Now that you guys have tried both the slow route and the speedy route, what do you feel is the perfect mid-point in terms of development time for a DLC?

Now that's an interesting one. Well, rather a question that interests me, since I've got precious little concerns besides trying to discern the form of TESV. :P
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Katharine Newton
 
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Post » Tue Sep 21, 2010 11:25 pm

Note: If you guys answer any of my questions, you only need to say the X's in my name the first time you say it. No need to keep repeating them. Just call me Antibody after the first time you mention my name. :)

Or just credit Rosenphelia Godot. :D

Good questions though.
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Valerie Marie
 
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