THE BIG MODS: List them, stalk them and cuddle them! Post al

Post » Wed May 08, 2013 7:29 pm

Falskaar still needs the little blurb to me edited out. It's definitely close enough to say 'almost at first release' I think.
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Stat Wrecker
 
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Post » Wed May 08, 2013 11:44 pm

You just had to make this thread some time after I started my almanach of vampire mods. But hey, I'll keep a watch on this thread.
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Floor Punch
 
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Post » Wed May 08, 2013 8:38 pm

found these new land mods. Absolutely stunning, especially this one:

hanging gardens of babylon
http://skyrim.nexusmods.com/mods/30279

its worth a look. Very very impressive. And if you have a beautiful enb that brings out the colours, this is amazing.
Added to the list

Also, isle of the akavir. I m now gonna be a samurai! For Emperor Meiji!
http://dragonporm.ldblog.jp/archives/6881410.html
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Charles Weber
 
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Post » Wed May 08, 2013 1:46 pm

I just let my betatesters to test my dungeon , thatatm is 2 levels and soon will be 3 levels and 2 nested quests with hoards. Of new items... They. Took from about 1/2 hour to 1.5 hours to complete.... How wouldnbe classified this ? As small , medium , normal , large , huge or what kind ofmdungon?
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Laura Simmonds
 
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Post » Wed May 08, 2013 1:22 pm


i say large dungeon.
Huge dungeon would be to spend 2 weeks ingame at 5min/reallife minute. Something like going deep into the earth. Hopefully Depths of Skyrim is really deep.
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Rhi Edwards
 
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Post » Wed May 08, 2013 2:22 pm

How about having a scale degree of classification?
I would have called mine small dungeon but perhaps is a large one ... So what is a small dungeon ? A cave bear lair? What a medium ? Etc
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mollypop
 
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Post » Wed May 08, 2013 12:28 pm

Small dungeon = One or two rooms. Skyrim has a few of these. You walk in, look around, maybe kill one or two enemies then leave.

Medium dungeon = Several rooms and a lot of enemies. Takes maybe 10-20 minutes to complete.

Large dungeon = Lots of rooms, probably more than one cell. Takes 30-60 minutes to complete. (Like Bleak Falls Barrow)

Huge dungeon = Many many cells, lots of enemies, rooms, and complexity. Takes like 1-2 hours to beat consistently.

Massive dungeon = Giant dungeon with a lot of cells, and an absurd amount of enemies/rooms. Takes like 2-LOTS of hours to beat.

OMGWat dungeon = Rediculously massive. Took the devs months to build. Takes several days (realtime) to play through, you come out with mounds and mounds of loot. Skyrim has none of these, nor do many/any mods.

I'd call your's large.
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carly mcdonough
 
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Post » Wed May 08, 2013 10:32 am


Challenge accepted

OT - I agree with your scale.
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Joe Bonney
 
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Post » Wed May 08, 2013 2:23 pm

I actually have one of these in Falskaar. Okay, maybe it's only a massive dungeon. The only problem is that it it's not done yet, I have only the thin outline. But in terms of length, let me put it this way:

With god mode on, to sprint through a dungeon that takes 15 mins to beat, I get through in about a minute. This mega-doom-death dungeon of mine takes over 10 minutes to sprint through nonstop. However when I actually do it (Which I'm putting off out of the sheer terror of doing it well and how long it's going to take...) I may cut a few portions out and keep only the good, but it's still going to be pretty crazy long! I hope...
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Kitana Lucas
 
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Post » Wed May 08, 2013 11:13 am


I'm impressed and excited mate. But I do not envy your Navmeshing
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Manuela Ribeiro Pereira
 
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Post » Thu May 09, 2013 1:21 am

Yeah hopefully I get to that next week. Navmeshing the... entire worldspace. T.T
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Amanda Furtado
 
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Post » Wed May 08, 2013 7:38 pm


Lol it's like all your Christmases rolled into one!
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Abel Vazquez
 
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Post » Wed May 08, 2013 4:06 pm


Well I woudl call Blackreach a massive Huge dungeon then I guess...
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Teghan Harris
 
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Post » Wed May 08, 2013 7:19 pm

True, I completely forgot about Blackreach. I never played it fully, just ran through not knowing how much I was missing, but that would probably qualify as OMGWat.
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kyle pinchen
 
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Post » Wed May 08, 2013 9:48 pm

Ok so to recap :

Tiny dungeon = One or two rooms. Cave bear or the like ( a couple of minutes to complete ) Sample Bear cave

Small dungeon = One Level , few rooms with few enemies ( around 5 - 15 minutes to complete. ) Sample RebelsCairn

Medium dungeon = Large 1-2 Levelwith multiple rooms and enemies ( around 15 - 30 minutes to complete. ) Sample Bleak Falls Barrow

Large dungeon = Multiple 2 - 4 levels, several enemies and complexity ( around 30 - 60 minutes to complete. ) Sample Avanchnzel or Irkngthand

Huge dungeon = Giant dungeon above 4 - 6 levels ( around 60 - 180 minutes to complete. ) Sample NchuandZel

Massive dungeon = Massive Landscape sized dungeon above 6 levels ( above 180 minutes to complete. ) Sample Blackreach


How about making a List Scale also for quests mods? So that those could be classified as well

and one list for new Lands projects ?
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Philip Lyon
 
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Post » Wed May 08, 2013 12:18 pm

Errr, you've adjusted all the times... I hardly call 10 minutes a medium dungeon.

And... why do I need to make a list for all of those things? I was just rattling off my thoughts on dungeon size.
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Alberto Aguilera
 
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Post » Wed May 08, 2013 2:47 pm


SO I know how to call my quests or LAndscape , or dungeons ... medium , small etc ...

There are some vanilla dungeons I can complete in 10 minutes ... but for time I mean just exploring , not spending ton of time fighting ...

but I was comparing with the time said by some people to complete the DLC of Dragonborn , the official answer is about 10 hours ...

this woudl be like having a series of 10 large sized dungeons ... more or less?
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luis dejesus
 
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Post » Wed May 08, 2013 10:32 am

Well, I'm not the master of content-size catagorizing or anything... Quests don't really break up into the same catagories, they're done more by number of quests.


Small: A single quest that's fairly short. Do something simple, talk to someone, etc. These are usually Misc objectives in Skyrim.

Big: A larger single quest that involves far more work, and a deeper story.

Small chain: A few quests in a row that build on the same story. They can each be large or small, usually a mix.

Big chain: A large chain of quests that build on the same story, something like a main quest for Skyrim, or one of the guilds.


And I can't really catagorize quest/lands mods... So again, this is all objective:

Small: Adds one quest or a very small new area. Adds anywhere from 30 - 60 minutes of gameplay.

Medium: Adds one large quest or several, and a larger new area/dungeons. Adds 60-180 minutes of gameplay.

Large: Adds a lot of quests, and a large new area/many interiors. Adds 3-10 hours of gameplay.

Massive: Adds a LOT of quests, and other content. Very large new area, or massive new land. Adds 10-30 hours of gameplay.

By the Nine!: Adds an absurd amount of content. 30+ hours of gameplay.

Again, all objective since I'm just kind of estimating things... Hopefully Falskaar will be massive for all, and maybe even 'By the Nine!' for some... I would hope.
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Assumptah George
 
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Post » Wed May 08, 2013 1:37 pm

I 'd classify lands on Density of Dungeons summed to their complexity in time to complete , plus the size of the landscape in termsp of pixel area covered to have a rough idea of the area to explore ...
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Mr. Allen
 
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Post » Wed May 08, 2013 7:29 pm

That's why I'd break it down simple to time it takes. The more open area/dungeons/quests/etc it has, the longer it takes to complete.
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Carys
 
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Post » Wed May 08, 2013 9:29 am

Perhaps ..


Small. 512x512 sized land or 1-3 quests or total 1 - 2 hours

Medium. 1024x1024 sized land or 3-5 quests or 3 - 5 hours

Large. 2048x2048 sized land or 6-11quests or 6 - 10 hours

Huge. 4096x4096 sized land or 12 or more quests above or 11 hours
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Bird
 
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Post » Wed May 08, 2013 10:45 pm

An hour per quest? That's all pretty big quests. A lot of content is MUCH shorter than that.

Also that's a REALLY low amount of quests for that land size. A massive 2048x2048 land and ONLY 6-11 quests? That's like... no quests.

I think Falskaar is only 1024x1024 and it has 26 quests. Skyrim is only about 3000x3000 and it has, what, like 150 quests? I'd SURE hope that a 4096x4096 land provides more than 11 hours of gameplay...

Assuming my numbers are correct, of course.
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Charlotte Henderson
 
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Post » Wed May 08, 2013 2:51 pm

Well if you consider quests of 1 hour each ...it brings a DLC. Sized expansion around 10 hours I guess so could be like 10 quests of one hour , 1 of 10 hours or 25 quests of quests of 24 minutes more or less...

Though I think that also the skyrim lands are too packed with stuff and doesnt really leave breath the landscape..... You can't have a step that. You meet some monster , a dungeon or the next city...
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Nany Smith
 
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Post » Wed May 08, 2013 8:49 am

You need another category for truly colosal mods like Hoddminir that are HUGE in terms of landmass and content.
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Shaylee Shaw
 
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Post » Wed May 08, 2013 10:06 pm

weòò 4096x4096 is bigger than skyrim , btw I kept hours down usually couse making an amount of quests or gameplay hours like bethesda is impossible for teams , despite how good could be , simply because a game like skyrim required over 100 people and 5 years of development , unless of course those mod teams have the same resources and time available .
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Logan Greenwood
 
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