» Mon Dec 05, 2011 4:12 pm
I agree with a lot of what you have to say. The thing is though, Skyrim to me, is one of the greatest games ever. Is it better than Morrowind? I think the 2 are equal. There are things I loved about Morrowind that I wish would return to the series, and you outlined those things perfectly. There was a sense of "okay, there MAY be some legendary loot hidden in this dark and forboding place. I'm too low level but if I use everything at my disposal and play intelligently, I may be able to make it to the end..." in Morrowind that made exploring amazing. In Skyrim, it seems that so far (37 hours in), you're not going to find legendary, or more importantly, static-ly placed items in the game world. Your loot is going to be based on what level you are currently, we know that. However, I don't think it's been a bad experience because of that. It's just different. Different than Morrowind. Whereas Morrowind was meticulously hand-placed, Skyrim instead rewards you in a different way, which can be just as rewarding I think. I still love in Skyrim slightly upgrading my gear, and finding Orcish gauntlets in a challenging cave to replace my Dwarven ones. It does foster a good feeling of progression.
And one thing to point out, they did not dumb the difficulty of Skyrim down. Skyrim so far for me, has had many challenges to overcome. Some fights are brutal difficulty and make you want to either come back later when higher level, or fight it out with everything at your disposal and somehow, possibly make it through (much like Morrowind). And of course, in Skyrim you are almost always rewarded with a nice chest at the end of your dungeon for the taking. Sure the loot is scaled, but that doesn't make it less interesting. I do wish there were more hand-placed items of value in the game though. I really wish I could stumble into some sacred ruin at level 10 and find a Daedric mask stuffed away in a remote and hard to find area of the ruin, and have a helmet for the next 30 levels, because the game rewarded my curiosity. But Skyrim just approaches things differently, and rewards you in different ways. If I had to choose one system though, it would be the static hand-placement of Morrowind though, but like I said earlier, game-wise, Skyrim is an equal to Morrowind in my book. Both are perfect RPGs (obviously not perfect, but big picture-wise they are both perfect to me).
I would argue that map markers and fast travel are actually very helpful in the game as well. Well, obviously they are helpful, but I also feel they aren't as immersion-breaking as some may think. Would I prefer mark/recall or a system of lore-based teleportation? Sure. Do I mind fast travelling the way the system is now? Not at all. Saves me the time of wandering aimlessly. And yes, I understand Morrowind's large appeal was exactly that, wandering aimlessly and exploring, but most of the time I used fast travel in that game too, just in a different form. As for map markers, I would prefer to do without them, but again, Skyrim is not a dumbed down game because of them. They are unintrusive and tucked away for the most part, and you can even turn them off if you'd like. But I don't really mind them. It cuts out a little time of wandering aimlessly again, which can be a good or bad thing depending on how you feel about it, but it doesn't dumb down the experience to me, it really doesn't. In a perfect world the NPCs who send you on quests would give you sufficient information to find locations without the need of markers, much like the directions given in Morrowind, but again, Skyrim just approaches things in a different way. It's a bit streamlined so you're not getting lost every time you take on a lengthy quest that has you cutting your way through the terrain. It lets you get to the reward a little bit quicker. There's nothing wrong with that approach because in the end, you're still going to be taking quite a bit of time to do the quest itself, because the dungeons are in depth, long, and somewhat challenging. The quest system feels very rewarding in Skyrim, even with the streamlined approach. Again, I just think it's Skyriim doing things in a different, not better or worse, way.
I would definitely argue that Skyrim as a whole is just as intelligent as Morrowind. I really would. This is a hardcoe RPG, no doubt about it. I can't imagine knowing nothing about TES games, and playing Skyrim for the first time. I would be completely overwhelmed. Hell, I'm almost overwhelmed with the amount of sheer content in the game and I've played these games since Morrowind. Every nook and cranny has content, it's really amazing how much they've been able to pack into this game. And so far, it's all been rewarding to do. Even the menial miscallenous tasks have been fun to do, even if the rewards aren't the greatest, I still find them worth doing. But the game is very much intelligent, and an intelligent player will gain much more from the game by simply engaging more NPCs, taking more quests, intelligently exploring the terrain, etc. Sure, the game could be even more hardcoe, like Morrowind which I feel obviously, was the most hardcoe game of the series. But it's pretty good the way it is. And you know, if they removed map markers and fast travel (at least the fast travel system in Skyrim, and replaced it with more archaic methods like mark/recall), the majority of players would probably complain about getting lost too much, or taking too much time to do things. That's just the nature of the beast at this point, they introduced something in Oblivion that they now cannot do without. But it really doesn't break my immersion or lessen the quality of the game, at all.
In summary, I would hope in TES VI: Black Marsh, they add more hand-placed, non-scaled loot to the world, in dangerous, hard to reach areas. But then again, think about how hard it is to balance a system like that. One item could give you enough gold to not worry about gold for the next 5-10 levels. I suppose it would be balanced by the fact it would be hard to obtain due to the enemies guarding it and it's hidden location though. But I would definitely prefer more of that. As far as map markers and fast travel, I say it's fine as it is. Skyrim to me, is a perfect RPG exactly how it is. Hopefully I actually said something in this little exposition, but I may not have. If I didn't and you read this whole thing, I apologize. Peace!
P.S. Let me also stress this point. I do NOT for one second believe making the game more hardcoe and adding more Morrowind values to the game would effect it's sales whatsoever. I honestly do not believe that, at all. I believe gamers will still embrace a game even as hardcoe as Morrowind, because for one, Morrowind is well loved around as a classic RPG, and 2, I believe gamers enjoy the depth and challenge of hardcoe RPGs such as Skyrim. They would "suffer through" any hardcoe aspects, even the casual gamers would I think. I honestly don't think Bethesda removed the more hardcoe options in Morrowind in order to make Skyrim more accessible. The game itself is still in a word, immense. I think they removed those things just to take a different, equally legitimate approach to the series. Like I said before, there is nothing dumbed down about Skyrim, it's about as hardcoe of an RPG as you will ever find, yet it still is going to sell ridiculous amounts of copies being a hardcoe RPG. That tells you what types of games gamers want, and Bethesda will continue to deliver.