I agree with you OP. My biggest problem is the fast travel option without ever having been there. I don't have a problem necessarily with having a location of where I need to go marked on my map, but I don't think I should be able to just click it and go there. Like you said, the fast travel undermines one of the series and Skyrim in particular's best selling point: the world itself. They took the time to build this gigantic, beautiful world...and then allow players to skip it all and just go straight from place to place. Kind of shooting yourself in the foot it seems like.
You can't fast travel to a place you haven't discovered yet in Skyrim. You can take a cart, for a fee, to the major cities, kinda like in real life (which is part of the whole immersion thing so no big deal for me), but you cannot fast travel to a place you haven't been before, why would you think you could if you had played Skyrim?
I also liked the static world for the same reasons you said. A level 3 new player would be committing suicide by trying to head directly to Red Mountain. But they still could if they wanted to. And it was much more dangerous and exciting for doing so, knowing that some hideous powerful creature much more powerful than you could cream you in a second. And having the dungeons/ruins/shrines be static gave the setting a really realistic feel...like, for example, going into a daedric shrine in the wilderness near Red Mountain, a shrine hidden away for centuries and filled with powerful, insane daedra worshipers that have been doing their thing longer than you may have been alive. There was a real sense of "things have been going on here for a long time, without me." Which I really liked. The world was a harsh place, and you felt that as the world didn't cater itself to you.
Clearly you've never met a saber cat or a frost troll in Skyrim yet while you were a low level. It's really not as bad as you make it out to be.
I think the OP had a very well thought out topic that was intended to get some intelligent conversation, but some of these comments... I honestly don't think the people have even played either game before making them. Really. Some of the information from both sides of the argument is blatantly false. The first two pages are filled with people talking about how it's pointless to level up because the dungeons will scale with you, while being obviously and completely oblivious to the fact there's a level lock on them in Skyrim. Have you even played the game? Had you actually tried it and went back, you'd know that there was a lock. You were just saying that, weren't you, because you had absolutely no personal experience from having tried it yourself. The rest of the forum goes something like this, "I have an opinion." "Your opinion is wrong." "No yours." "Irrelevant WoW." "Opinion."
I think for the time and effort the OP put into writing this out, whether you agree or disagree with it, you could at least have played the game long enough to know whether or not what you were posting was even true or not. While I completely disagree with the OP, and for personal reasons, because we're two separate individuals - I happen to not like Morrowind near as much as I like Oblivion or Skryim - it doesn't make either of us
wrong.
To actually address the whole map pointer, having your hand held stuff, it's a very obvious solution. Turn those options off. And don't replay again with, "It's impossible without them because there's no better information." You want them to be gone from the game because it hurts exploring, so turn them off and explore. But what you really want is still some hand holding, just less of it. You really just want Morrowind back. Skyrim isn't Morrowind. And everyone has their own opinions about whether that's a good thing or not. For me, I turned off all the leads in the game, and am exploring from corner to corner of the entire map. I've completed quests I didn't even have yet. Once I found some item of interest the quest for it popped up, and instead of it saying, "return to." It would say something like, "find the owner of." The game will work with you just fine because the quest system is dynamic. You find something that there's a quest for, the quest is given to you in a backwards fashion. You don't even have to have quests to explore Skyrim and still get things done. And you will come across areas you can't beat yet. You'll have to leave and go back. So if you really have a problem with the whole "rail" system, then simply get off and actually explore, except here you don't have any hand holding at all. It's fun, for me. But each to their own.
There's still some thinking to be done. It took me awhile before I realized you could shoot down those lights and set the liquid on the floor on fire to roast your enemies, now it's a strategy I never forget to use. Things like that happen in the game when you're playing it at face value and not trying to make a comparison to another game.