The Big 6 Reasons behind the armor merging issue

Post » Thu Jul 21, 2011 10:20 pm

I think each of these is pretty valid reason and I hope this isn't a sign of a turn toward mainstreaming accessibility that has ruined many a great gaming series.

I voted number 5 because that seems the most sensible reason.

Me personally I don't care why they did it provided two things
1)Doesn't overtly effect game play
2)They don't lie about why

I'm big on honesty or rather low on Lying, can't stand liars and lying. I fine with being told to my face because we decided it that way and that is the way it will be. No problem with that at all (provided the tone is correct) but when you play foot around the why with ridiculous excuses even if valid it is just insulting. It says we can't treat you like an advlt when they do things like that or more accurately treating you like an advlt will cost us money (see youtube latest lie about rules being unanimous).

Now I am not throwing an accusation toward Bethesda with that last paragraph but merely stating my opinion but I hope Bethesda treats us like advlts and doesn't lie to our faces like other companies do.
Capcom: It isn't a left4dead clone
Youtube: The rules are unanimous
ect.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Thu Jul 21, 2011 3:45 pm

Also if you want to wear fur greaves and leather curiasses at the same time mod it and let the rest of us enjoy a more aesthetically cohesive experience.

Armor slots (not the models, the slots) are hardcoded into the engine. Beth's combining of greaves and cuirass means we can't just "mod it back in".

nine, they smell bad and get viruses

Do a lot of computer sniffing? That must be bad for you.

twelve, your a techist GTFO

It's "you are" or "you're". Use proper grammar next time.
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Thu Jul 21, 2011 5:50 pm

For me was :
Easyness
Consolle
Release date
User avatar
Lil'.KiiDD
 
Posts: 3566
Joined: Mon Nov 26, 2007 11:41 am

Post » Thu Jul 21, 2011 11:23 pm

5. Requirements of the new Skyrim smithing system: Again, quoting Matt in the Q&A: "The forge is actually used to create new weapons and armor from raw materials". Hopefully this new system not only gives us a reason to collect those wolf/mammoth pelts and different ore types, but also allows endless customization options by combining pauldrons, skirts, chest pieces, greaves, belts, pelts...

If that is the case... merging cuirass and greaves is great news! why? because we get to customize the whole armor, without limits like clipping issues/size of greaves/type of greaves, allowing us to create truly unique tailor made armor.

I know Matt didn't justify the removal of one armor slot because of this, but it seems to me as the only plausible reason to make such a bold decision besides from option 6... So I'm going to be hopefull and believe this is the correct reason... at least until we know how the forge works.

6. Lazyness / Not a priority. Some of you migh argue that Bethesda is making a huge sandbox quest filled game, and this might mean some details, such as armor slots, aren't a priority. Of course, one-slot armor is easier to handle and design than two-slot armor (clipping, compatibility, design issues...) so this could be the real reason behind the decision too.

Anyway, this is my personal opinion, based on common sense and the little info I'm aware of. Feel free to bash it... with arguments please.


I am really angry and annoyed that I cant mix and match. I want to be able to add pauldrons and gauntlets to robes or mix and match armor!

Nevertheless, IF I can customise my armor and add pelts like in the TV Show Game of Thrones, and add/tweak aspects of my armour, even change the look of it crafting a mold from a different material and the molds arent all LAME like a lot of Bethesda made armour has a tendency to be... then I'll be happy.

Customisation is half the fun. I dont scour the world raiding people's wardrobes and undressing corpses so I can sell them for coin, I want those White Mages shoes and a White Mages robe to be in character. I want a Golden Saint Armour to blend well with that White Mages robe to make me look... important. I want to wear those particular shoes with that jacket and those breeches because they match my eyes.
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Thu Jul 21, 2011 7:36 pm

I heard it was for armor variation so, I picked that for the poll considering I don't know more then what they have released. I will say though, it does make sense(IMO) to have one whole armor set of top and bottom for greater variation in clothes. I wonder how the enchantments on the gear will be though. I wonder if they will be super powerful or just decent. I hope for mages also, there is a faster casting amulet or robe, back to the topic however, sorry. :)
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Fri Jul 22, 2011 3:23 am

Simplifying the game for console players

Sorry, but I had to click this.
User avatar
Laurenn Doylee
 
Posts: 3427
Joined: Sun Dec 03, 2006 11:48 am

Post » Thu Jul 21, 2011 6:21 pm

The more features a game has, the better. Ask any MW2 devoted fan (65 weapons and 16 attachments) if they would like to have more weapons or attachments or less.


Ask any smart fan, and they'd say they want less weapons because it's easier to balance. :P

Honestly, I'd argue that the reason for armor merging is primarily an aesthetic one. I've been playing Morrowind for the last few days, and it's incredibly jarring when I see two armour pieces that don't match. Seriously, it gets on my nerves. Along with that, having more NPC's on the screen at a time is always a good thing. If anybody ever played Oblivion on the Xbox 360 (it would have happened on lower-end PC's, too) the framerate just took an absolute dump whenever more than fifteen NPC's were on the screen. The Battle of Bruma is a great example. At first I was hesitant to embrace the armour merging, but now I'm doing wholeheartedly. I mean, did having one-piece sets of armour make Fallout any worse?
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Fri Jul 22, 2011 2:24 am

Ask any smart fan, and they'd say they want less weapons because it's easier to balance. :P

Honestly, I'd argue that the reason for armor merging is primarily an aesthetic one. I've been playing Morrowind for the last few days, and it's incredibly jarring when I see two armour pieces that don't match. Seriously, it gets on my nerves. Along with that, having more NPC's on the screen at a time is always a good thing. If anybody ever played Oblivion on the Xbox 360 (it would have happened on lower-end PC's, too) the framerate just took an absolute dump whenever more than fifteen NPC's were on the screen. The Battle of Bruma is a great example. At first I was hesitant to embrace the armour merging, but now I'm doing wholeheartedly. I mean, did having one-piece sets of armour make Fallout any worse?


Less weapons... have you seen how ugly the Mages Staffs are in Oblivion? You have to find a hundred weapons to find one that doesnt look stupid. Neverwinter Nights had better staffs and that games was old with low polygon count! No, no, we need more weapons so the game designers will design something that wont embarass my character.
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Fri Jul 22, 2011 1:11 am

1. I did say sandbox engine maybe you have no clue sandbox means? It means do anything and everything that you want. Which Cryengine allowed.. want to blow up building go ahead want clear forest go ahead want blow up everything go ahead. Want walk anywhere near or far you see go ahead.....

2. As for map size the maximum size depends on your system in the editor with my old rig I went up to 16km with few lag and maybe a lock up or two on start but its all open world. Others can go up to 32km or higher with my current rig I have no doubt I can do more. Takes a [censored] load of ram to do so though..

3. DO all that with excellent graphics and physics that Cryengine has and you have the best sandbox engine in the industry. And that engine COULD be used for a RPG game similar to TES and blow the current and past engines that Beth has used without a doubt.

Also Crysis 2 =/= Cryengine 2 which is used by Crysis 1 and wars, Crysis 2 uses Cryengine 3


1. Yep and that is the extent of what is available to do. Compared to Beth's games that is practically nothing.

2. 32 sq km? That's laughable. The world space in Oblivion was 41sq km and the MERP mod adds a world space 5x that size so over 200 sq km.

3. Just because you say it's capable of all of the RPG actions doesn't make it so. Even if it was capable it doesn't have those things and no modder can add them.

Conclusion: Even RockStar's engines blow Cryengine out of the water when it comes to sandbox gameplay. All those pretty graphics amount to nothing when there is NOTHING to do. NO interesting game play mechanics whatsoever.

Like I said Cryengine is hardly the best sandbox engine ever made...period.
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Thu Jul 21, 2011 8:45 pm

I am really angry and annoyed that I cant mix and match. I want to be able to add pauldrons and gauntlets to robes or mix and match armor!

Nevertheless, IF I can customise my armor and add pelts like in the TV Show Game of Thrones, and add/tweak aspects of my armour, even change the look of it crafting a mold from a different material and the molds arent all LAME like a lot of Bethesda made armour has a tendency to be... then I'll be happy.

Customisation is half the fun. I dont scour the world raiding people's wardrobes and undressing corpses so I can sell them for coin, I want those White Mages shoes and a White Mages robe to be in character. I want a Golden Saint Armour to blend well with that White Mages robe to make me look... important. I want to wear those particular shoes with that jacket and those breeches because they match my eyes.

I definetly agree, it pissed me out too that you cannot mix match and customize or just even go around barechested in ur elven suit pants ...so if I want to go around half naked either I have to find the proper armor or I have to go around in underwears ..... Bah ....
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Thu Jul 21, 2011 7:45 pm

Never played anything with Cryengine. Can you pick things up, or is it just a pretty backdrop?

OT : As soon as they mentioned one piece armour, my first thought was that was due to different body shapes being available, shows how wrong you can be.
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Thu Jul 21, 2011 10:05 pm

Bah. Couldn't care less. I never mixed and matched armour in OB and MW anyway, just make the rare types rare like in Morrowind where you had to go some effort to acquire a full set and I'm fine.

I still don't get why the merged armour thing is a big issue; yeah they are simplifying it, so what? Not like they are spoiling the game by making it linear and/or adding multiplayer.
User avatar
Marlo Stanfield
 
Posts: 3432
Joined: Wed May 16, 2007 11:00 pm

Post » Fri Jul 22, 2011 12:18 am

Never played anything with Cryengine. Can you pick things up, or is it just a pretty backdrop?

OT : As soon as they mentioned one piece armour, my first thought was that was due to different body shapes being available, shows how wrong you can be.

Yes , also you can have huge environments like 16 x 16 kms and more, you can have procedural destructable items and buildings and even plants and so on....
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri Jul 22, 2011 6:21 am

The 18 who voted that it's simplification for console players.. That's total garbage and you wasted your vote on an opiton which is outright false.

I voted that, but should clarify that I mean it's simplified due to consoles. Not actually because console players can understand separation, rather there consoles they play on can't handle it apparently.

It increases render time and allows for more npcs on the screen at any one time, and is only a benefit for the consoles, specifically xbox as the lead platform. Playing oblivion with fcom, and fighting huge amounts of enemies instead of the vanilla amount, my pc handled it fine. If they truly combined greaves/cuirasses for more npcs and faster rendering then that lies squarely on consoles shoulder, and isn't because standard pc hardware couldn't manage it.

I'd love to see them develop for the pc, and try to squeeze every last drop of power out of a mid range pc set up, the same way they are trying to squeeze every ounce of power out of the consoles. Aging consoles make that nearly impossible, which is truly a lose for all. Steam alone has 30 million active users, has had 100% growth each year, with 6 million people on steam at any given point. There is a large pc market out there, and I only wish developers didn't have to treat it like an after thought because the console is old tech, and pcs continually expand and grow in terms of raw untapped power.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

Post » Thu Jul 21, 2011 8:14 pm

Yes , also you can have huge environments like 16 x 16 kms and more, you can have procedural destructable items and buildings and even plants and so on....

Sounds good, cheers.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Thu Jul 21, 2011 4:08 pm

I'm thinking it is for the new visual style, hopefully we will get a decent jumping animation for once.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Fri Jul 22, 2011 1:36 am

The sentiment isn't as much "I hate consoles" as it is, "a new generation of consoles is necessary because the current generation are ridiculously outdated".

An excellent point.





But with a little more bite (it wouldn't be a brxbrx post without bite!)
PC gamers are just upset because Skyrim is accommodating dated hardware.

This is, BTW, entirely on topic. There is great concern that this particular imitation (greaves and cuirass combined) to the game stems from consoles' lesser abilities
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri Jul 22, 2011 5:33 am

I dont really mind. I didnt like it when I heard it, but then I realised that I rarely wear different armour sets together. I would like the choice though, but if there is a significant increase in armour variety then I suppose its a good thing, so long as its not just a bunch of useless armour types.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Fri Jul 22, 2011 4:20 am

I'd say it's all af them (or most of them) together. The only thing that really worries me in this all is how will the regular pants&shirt work. I definitely don't want to have them merged. Hope they will make it right...
User avatar
Amy Cooper
 
Posts: 3400
Joined: Thu Feb 01, 2007 2:38 am

Post » Fri Jul 22, 2011 2:26 am

30 people think it is simplified for console players? oh the irony.
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Thu Jul 21, 2011 8:40 pm

You should make it multi choice. I think its mainly to do with putting more NPC's on the screen as well as more variations, and overall, more armour pieces. I like the change.
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Fri Jul 22, 2011 12:06 am

14% of those who voted think the armour is merged to simplify things for console players. Really, honestly? I have one thing to say to that. One guy, I won't name names, actually posted that they shouldn't make games for console kiddies, but instead should make them for more cleverer players.
User avatar
Kaylee Campbell
 
Posts: 3463
Joined: Mon Mar 05, 2007 11:17 am

Post » Fri Jul 22, 2011 1:08 am

more cleverer players.

:lmao:
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Thu Jul 21, 2011 9:09 pm

14% of those who voted think the armour is merged to simplify things for console players. Really, honestly?


Those that argue consoles are obsolete and limit the game in a technical way might be right, to some extent.

Those that argue console gamers are dumber and can't handle customization are just plain stupid.
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri Jul 22, 2011 7:10 am

14% of those who voted think the armour is merged to simplify things for console players. Really, honestly? I have one thing to say to that. One guy, I won't name names, actually posted that they shouldn't make games for console kiddies, but instead should make them for more cleverer players.

I made a thread about that, but you seem to misunderstand. It's not the players that are the concern. It's the medium.

PCs are simply capable of far more than the current generation of consoles.
User avatar
Christina Trayler
 
Posts: 3434
Joined: Tue Nov 07, 2006 3:27 am

PreviousNext

Return to V - Skyrim