The big thread about levitate discussion in Skyrim.

Post » Fri Feb 18, 2011 7:01 pm

I'd love for levitation to be in, although i doubt it will be.
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Shae Munro
 
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Post » Fri Feb 18, 2011 7:02 pm

No, purely because in interviews they have said that the mountains adds to the general feeling of space (i.e, having to possibly travel over, around, or under mountains), so being able to levitate would amount to cheating to me. I know this isn't the case for many people, so there's no point in flaming me. I know when I have been outvoted :P
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Chrissie Pillinger
 
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Post » Sat Feb 19, 2011 6:22 am

Consoles can't handle showing detailed cities with groups of patrolling npcs in the same cell as the wilderness. This game is aimed at consoles so no it will not have levitation, there will be interior cells just like Oblivion, NV and F3 and only mods will change that. Someone usually follows up by saying how it's unfair to blame consoles but the fact is they don't have the Vram to open cities and no amount of being nice will improve the hardware. We can expect closed cells in the next fallout as well since Sony and Microsoft have decided that the move and kinect are the next gen of consoles and that's good enough.
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roxxii lenaghan
 
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Post » Sat Feb 19, 2011 1:22 am

I've already quit talking about it several times. Why do you think it's me that has to stop? I didn't start the crap. In fact, my rebuttal to him trying to end the discussion on his terms also had an on topic line unlike his. So don't act like this is my argument because I sure as hell didn't start it. This doesn't even seem like a discussion thread about Skyrim, this seems more of a "I like levitation and I want it in and everyone that doesn't is wrong." as suggested by your OP that showed Positive and Negative. I'm all for discussing levitation but don't make it seem like I was the one that went off track, I was merely defending my convictions with reason in a debate that somehow stemmed from talks about levitation, levitation was all I was talking about until thatoneguy derailed it.

Levitation just isn't needed to return in it's previous incarnations, if it returns it will need to be balanced like how I mentioned up above several times.

I would enjoy to sit here on my computer and read about it and maybe see some other lore guys join you in the lore talk. If you genuinly feel that is what you want to do then there's an option for you to make that those things happen.

As far as the levitation thread goes on the subject of implementing it into Skyrim.
Ive encouraged people to come in here and have their points being made on the subject matter incl. you Mr. Sleign.

To this extent I think most of the people in here have a pretty clear view by now of where both of stand stand in this motion. Now shall we as two gentlemen leave some other room for fans to have their opinions being spoken off with the possibility of seeing someother idea or debate transpire as it goes? :wink:
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Baby K(:
 
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Post » Sat Feb 19, 2011 10:48 am

Having cities in their own separate cells IS confirmed for one reason - 360 and PS3 hardware can NOT handle having the entire world + the cities loaded at once. It simply is not possible. This is coming from IT expert, the hardware in them is so extremely weak, the 360 only has 512 MB of ram which is absolutely pathetically weak. You really think with 512MB of ram they can handle having the world loaded AND huge cities at once? I'm amazed they can play elder scrolls games at all (Even though they are locked at a extremely low 30fps)
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GPMG
 
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Post » Sat Feb 19, 2011 7:03 am

Levitate+boots of blinding speed+magic for more speed=it's a bird! It's a plane! No!, it's just some [censored] mage!!!!!


I love levitate.
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c.o.s.m.o
 
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Post » Sat Feb 19, 2011 4:10 am

Having cities in their own separate cells IS confirmed for one reason - 360 and PS3 hardware can NOT handle having the entire world + the cities loaded at once. It simply is not possible. This is coming from IT expert, the hardware in them is so extremely weak, the 360 only has 512 MB of ram which is absolutely pathetically weak. You really think with 512MB of ram they can handle having the world loaded AND huge cities at once? I'm amazed they can play elder scrolls games at all (Even though they are locked at a extremely low 30fps)


If I remember, Morrowind has cities integrated to the world, and I play it on the Xbox 1 . Why wouldn't PS3 not be able to run it or the xbox360?
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Bambi
 
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Post » Sat Feb 19, 2011 7:54 am

If I remember, Morrowind has cities integrated to the world, and I play it on the Xbox 1 . Why wouldn't PS3 not be able to run it or the xbox360?


Is this a serious question?

Morrowind's engine was not the same as Oblivions, Morrowind was not the same type of game as Oblivion, it was FAR less complex and had like 1/10th of the data Oblivion had to store due to almost no voice acting whatsoever and how simple it was.

Skyrim is going to be a whole other level, it's going to be pushing the 360 and the PS3 to their maximum limits.. it is NOT possible for things like this to happen on that kind of hardware with a game this intricate and complicated, I mean come on man, they have 512mb of RAM! I'm amazed they can play games like Oblivion/Skyrim at all.
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Causon-Chambers
 
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Post » Fri Feb 18, 2011 10:58 pm

Having cities in their own separate cells IS confirmed for one reason - 360 and PS3 hardware can NOT handle having the entire world + the cities loaded at once. It simply is not possible. This is coming from IT expert, the hardware in them is so extremely weak, the 360 only has 512 MB of ram which is absolutely pathetically weak. You really think with 512MB of ram they can handle having the world loaded AND huge cities at once? I'm amazed they can play elder scrolls games at all (Even though they are locked at a extremely low 30fps)


Since this is the case, then, I vote that Bethesda pressure the gaming companies to get around and release the next gaming consoles capable of matching a PC in RAM and CPU etc... so they can make the game to a higher standard, instead of having to cripple their game down to this pathetic Console standard. Yes, I'm sure they have some amazing drivers and patches to the Console firmware to help, but it won't ever be enough. But why are they then limiting the game's full potential by making the game standardized among platforms that no longer are in the same league with each other? This is horse----t!

Because how can they go back to non-open cities AGAIN? Mods like Nehrim did it and its awesome that way! How can the dragon attacks even be cool like that? The dragons just magically appear over the city cell and begin attacking? And what, we're supposed to be on top of all these mountain ranges looking down at cities from the top, but they're someone not open although we can see them from above? How does that make any sense?

Levitation rules. If you want to balance it, give it some dangerous rules like lightning storms and dragon attacks for those that try to fly too long, or have people in towns shooting arrows at them if they're too close. But without levitation, I'm afraid the game level designers will forget that the game world is 3D again, and just built those 2D dungeons instead of the cool 3D dungeons in Morrowind that went way down, or the towers that went way up.... I don't want them to forget to make the game 3D this time around. The mountain ranges seem to imply that, but I want to be sure.
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Robert Devlin
 
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Post » Fri Feb 18, 2011 11:47 pm

No, purely because in interviews they have said that the mountains adds to the general feeling of space (i.e, having to possibly travel over, around, or under mountains), so being able to levitate would amount to cheating to me. I know this isn't the case for many people, so there's no point in flaming me. I know when I have been outvoted :P


You realise thats a contradiction? in one breath you say it adds a sense of space having people travel over or Under mountains, and then in the next breath you say going over mountains by levitiation is cheating... over is over right, its not like levitating over mountains makes the mountain any smaller than walking. Your still going over them and eitherway you get to see how big they are.

If anything levitating gives you an even bigger sense of space because you have all that extra sky you can travel through, as opposed to just a flat-earth perspective.
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meghan lock
 
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Post » Sat Feb 19, 2011 7:43 am

You realise thats a contradiction? in one breath you say it adds a sense of space having people travel over or Under mountains, and then in the next breath you say going over mountains by levitiation is cheating... over is over right, its not like levitating over mountains makes the place feel smaller than walking over mountains.. your still going over them and eitherway you get to see how big they are.

If anything levitating gives you an even bigger sense of space because you have all that extra sky you can travel through, as opposed to just a flat-earth perspective.


How did he contradict himself? Having to travel over or under the mountain, as on foot, not flying over it... Levitation would not make the world feel bigger, it would just shorten the trip and trivialize the game such as never having to worry about getting attacked as you traveled or if you do get in trouble you just fly away or just float up in the sky and rain down fiery destruction upon your enemy. That's not good game play or even realistic in the TES mythos, that's just plain godhood and it has no place in TES games.
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Laura-Lee Gerwing
 
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Post » Fri Feb 18, 2011 7:10 pm

levitation is to overpowered and hard to balance.plus it would ruin walking the 7000 steps to the greybeards.NO LEVITATION PLEASE
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Schel[Anne]FTL
 
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Post » Sat Feb 19, 2011 9:33 am

Who needs levitation when werewolf spearmen can fly in on their dragons.
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Honey Suckle
 
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Post » Sat Feb 19, 2011 6:34 am

How did he contradict himself? Having to travel over or under the mountain, as on foot, not flying over it... Levitation would not make the world feel bigger, it would just shorten the trip and trivialize the game such as never having to worry about getting attacked as you traveled or if you do get in trouble you just fly away or just float up in the sky and rain down fiery destruction upon your enemy. That's not good game play or even realistic in the TES mythos, that's just plain godhood and it has no place in TES games.


Over is over.
Levitation makes the trip no shorter than walking unless they for some unknown reason decide to add a speed buff to it.

You are raising points that have nothing to do with my post. I can easily refute the "trivialize the game" point you try to raise with a dozen ways that the game could be designed to ensure levitation does not trivialise it, but why bother, it is totaly false and has nothing to do with my point.

The point is weather you walk, float, swim, crawl or skip over the mountain, the method of locomotion has no impact on your perception of size.
Clearly speed can have an impact, but that is not something you or I can comment on because not only is floating (or skipping for that matter) un-confirmed, we have no way of knowing if it will be faster or slower than walking. For all you know, the minute you levitate more than 20ft into the air a huge cliffracer will come swooping down and knock you about forcing you to stop and kill it or die a death of a thousand pecks.
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Charles Weber
 
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Post » Sat Feb 19, 2011 12:19 am

Loved levitation in Morrowind
Loved my horse more in Oblivion

I'm sure they will have something to compensate for both of those in Skyrim

Maybe if you defeat all the gates oops I mean dragons you get a flying perk :)
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Lucky Girl
 
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Post » Fri Feb 18, 2011 8:30 pm

Levitation is broken. It is one of the reasons it was removed.

OK why not fix it?
It also doesn't fit the lore when you can fly about the world as you wish.

Oh really, so levitation was in previous TES games, has many times mentioned in books and stories and you say it has no lore impact, doesn't fit it?
You must be joking.
Sorry, just because you think it is fun, it's a novelty and ruins gameplay

Yes its fun, its fit role of mage and game must bring fun if purchased.
levitation is not novelty it was in all previous TES games expect of oblivion and not because its ruin gameplay but because of issues of gamebryo engine, speed tree and lack of system resources of consoles.
so no, just because you think it is fun because it is op doesn't mean you can ruin the game continuity, sorry, some extra novelty that is fun for a little while isn't worth sacrificing lore or gameplay.
I love how you think because I don't like the overpowered features that were removed from Morrowind I must not have played the game, no, I just enjoy the game when it isn't broken.

Gameplay isn't ruined by levitation its just some tweaks, sacrificing lore or gameplay? what are hell you talking about? Did you play the game or constantly looking for overpowered features, how about of removing Azura Star just because its make soul gems useless or removing of Skeleton Key because it render lockpicks useless.
If something is overpowered it need to be balanced not cuted out, If its ruin your game experience its not mean thats ruin game experience for other, don't like it don't use it.
There was never any zeppelins and spaceships, the only thing that allowed you anything to fly was a Dwemer airship,

Does not compute, if there is no zeppelins what we see in The Elder Scrolls Adventures: Redguard? What crashed remains was in morrowind an UFO?
which isn't that outlandish and the ministry of truth, first using the power of Vivec and then the ingenium.

You forgot about Battlespire citadel of Battlemages
You do not EVER have people flying about under their own power, it's stupid and doesn't fit the lore.

You did it again why levitation is against of lore?
I'm also tired of people saying that fast travel was unexplained. How about you think about it. Does the game literally have to tell you exactly what is going on? You fast travel and the game calculates how long it would normally take you to get there. If your on foot it will take longer to fast travel than it would if you were mounted.

First one don't try replace levitation by fast travel, they have different purposes, the second one transportation service in morrowind is better then oblivion fast travel, third one Daggerfall fast travel much more better then Oblivion fast travel and combine fast travel and transportation service without problems.
It's not powerful magic if you can fly wherever you go,

Its not need to levitate across all Skyrim.
that's the realm of a god and no character is a god, sorry.

Sheogorath disagree with you, wait lord of realm cant levitate in his own realm just engine and hardware limitations but Telvanni Mages every day fly to the top of they tower, but morrowind also was on console and it have both levitations and open cities.
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Janine Rose
 
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Post » Sat Feb 19, 2011 9:11 am

I never played any TES games before Oblivion and I never even finished most of Oblivion. The games have some interesting side quests, but it is way over hyped and from what I hear about the early games I am glad I never heard about them or played them. I like games that have a defined set of laws that create the reality being presented within. Levitation from how you describe it is worse than fast travel because you avoid experiences going TO your destination not RETURNING to town to sell loot/restock then "blinking" back to continue the journey. See the difference? Skipping content at will or avoiding unwanted random encounters in areas YOU ALREADY EXPLORED for conveniences sake. It would negate the efforts the developers are putting into Skyrim's dynamic random encounter system because it is designed around your character NOT skipping new content when exploring unknown terrain. Add in flying dragons are probably going to be seen flying around everywhere and I just can not see how sustained flight would fit in with the game design. Perhaps floating 10-20 feet up and 5-10 feet out for a MASTER magician would work, but anything else would mess with "what I think" will be the game's mechanics.

So, fire up the napalm sprayers and let me have it. :P
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Celestine Stardust
 
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Post » Sat Feb 19, 2011 10:46 am

Whats next? Pixie wings to fly? I don't feel the idea much, just me though.
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Amie Mccubbing
 
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Post » Fri Feb 18, 2011 10:39 pm

For me...

Levitation = Ability to explore the z-Axix --> more space to explore --> longer gameplay and more possiblities in leveldesign, that create variety

Thus, Levitation in Skyrim is allmost a necessity for me. I really missed it in TES IV.
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Erin S
 
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Post » Fri Feb 18, 2011 7:13 pm

For me...

Levitation = Ability to explore the z-Axix --> more space to explore --> longer gameplay and more possiblities in leveldesign, that create variety

Thus, Levitation in Skyrim is allmost a necessity for me. I really missed it in TES IV.



Perhaps they could implement a flight system like in the old Mario games where you had to repeatedly perform button sequences correctly to sustain flight (and get tendonitis at the same time).
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Bereket Fekadu
 
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Post » Fri Feb 18, 2011 9:53 pm

I really don't see how levitation was broken; if anything I felt it added power to a mage, having the ability to float through the dungeons and wizard towers in Morrowind.
But it really requires for the game to be designed with the idea of levitation from the start, otherwise it really would just stick out badly.

Anyway, I always left using levitate to very late game, it really gave a greater sense of achievement being powerful enough that I could ignore the rules of mere mortals.
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Lexy Corpsey
 
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Post » Fri Feb 18, 2011 7:41 pm

I really don't see how levitation was broken; if anything I felt it added power to a mage, having the ability to float through the dungeons and wizard towers in Morrowind.
But it really requires for the game to be designed with the idea of levitation from the start, otherwise it really would just stick out badly.

Anyway, I always left using levitate to very late game, it really gave a greater sense of achievement being powerful enough that I could ignore the rules of mere mortals.

Levitation was broken for two reasons; noobs would use it as a good mode against melee enemies and complain that the game was too easy.
It put limits on design if the player could use levitation and fly over obstacles and land on top on buildings. .
It also simplified design of cities, tribunal did not have levitation for this reason.
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Jake Easom
 
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Post » Sat Feb 19, 2011 2:42 am

It was a wonderful feeling to fly up on top of a mushroom tower and just look around the whole world. I used to wonder what the future of games would be like if something so great existed like that already. Being trapped on the ground in Oblivion made me feel weak compared to my character in MW. I always longed for that feeling back.

There are a number of fears from designers regarding levitation. One possible fear is that "you're a dungeon designer, you've crafted dozens of pit traps and and or events that occur as the player's feet pass over a portion of ground. Without the player stepping on the trap, they will avoid it. It won't be fair." -- If a mage has such a power, I'm sure he would use it to avoid dying, and the real trap layers of the dungeons (the monsters supposedly) would also feel foiled and be upset. The designers aren't supposed to think from THEIR perspective, the game is for the players. They should think "hey, if they can fly, wow, they'll enjoy missing all of the traps. So let's have the stupid orcs run down and run into their own traps, because hey, that would funny for the player."

I was a Game Master for Rolemaster and D&D for 6 years and I studied the advice manuals quite heartily and they always said to think about the players and what would give them more fun and immersion first, and bend the rules you created to battle them if you had to, on occasion, to give the player more fun and feel more powerful. I think Bethesda may have removed the spell simply because they started thinking like the trap-setters, that it would be more fun if the player got caught in the traps, so let's take Levitation out so there is hardly any chance they'll avoid them.

If that's the case, then perhaps they should take a step back and think from the player's perspective again. Mages are powerful because they CAN do things other people can only dream of. It that makes those of you who only like to play Fighters a bit miffed, I'm sorry, but it should be a choice we get to make as mages, and not be limited by certain fears of the designers that (in this one case only) they went out of their way to dampen the fun. They did an awesome job in many respects, not meaning to cause injury here, I just think this aspect was broken by removing it. It should be returned and let those of us who like it use it.

Maybe there should be a way of modifying your game as installation if you don't want to cheat? Like options for turning off Levitation, Fast Travel, and other options some people don't like... and then they just can't use them, and that's their choice....
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Roberto Gaeta
 
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Post » Sat Feb 19, 2011 8:00 am

In my opinion levitation would ruin the game. Firstly it would ruin the exploration aspect of the game, as instead of going around a mountain and discovering dungeons, treasure etc you could just fly over. Secondly due to the shortcuts you would take, you character will probably be underleveld due no bandit or other wilderness encounters. Also in dungeons, instead of taking the route the developer intended you to take, you could in effect "Cheat" and reach certain places easier. I believe levitation was a great spell but also an easy exploit, an because of that I would not like to see it in skyrim.
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Stephanie Kemp
 
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Post » Sat Feb 19, 2011 8:58 am

If it takes more alteration skill to use the spell, then it wouldn't be broken. Think of it like this: at a low level, you could really only float up to ledges to high for normal jumps. Only after leveling a lot would you be able to circumvent mountains.

If any spell was broken from that school, it was the jump spell. I could use that to, in under two minutes, go from Vivec to Urshilaku Camp, if I had enough HP and potions. Levitation was really only broken for me when I got the travel-stained pants and could quick-cast it without magicka costs, but those are a late-game item.

So I would say, although it wasn't perfect in Morrowind, it should be included in some capacity in Skyrim.
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meg knight
 
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