The big thread about levitate discussion in Skyrim.

Post » Fri Feb 18, 2011 7:50 pm

It crushed my gaming experience when I found out after a few days with the Oblivion collectors edition on my desk and the game installed on my computer that levitation was completely cut out of the game.

I never did go out on the forum back in the day to find out why they had removed this awesome experience with all its mystical values, but always assumed that the company had put a more mainstream approach with their last success, that usually sort of happens when a company in the entertainment business gets to play with with a bigger ball on ther court at the stockmarket.

Anyways... I did a nefty search on the Skyrim forum and compiled a thread with both positive and negative quotes from various threads along with some possible solutions and opinions about the whole thing.

Oblivion:Levitation Act
In The Elder Scrolls III: Morrowind, players had access to (and at some places, such as Tel Branora and Tel Fyr, required) a "Levitation" spell. In Oblivion, Levitation spells have been removed. The reason levitation was removed, according to the developers, is that, unlike in Morrowind, cities are located in separate cells from the rest of the world. Since the cities aren't fully rendered until you enter them, it wouldn't look right if you were to fly over the walls. Levitation also was sometimes used as an exploit in previous games of the series, so it was removed to preserve game balance. However, by climbing on roof tops one can exit towns and see the unrendered world.
Two NPC conversations that you can overhear in the Imperial City mention that Dovyn Aren has been discouraged by the passage of the "Levitation Act." This is presumably an effort to establish continuity with Morrowind. The specific quotes are: He still teaches, though he lost his passion for it after the Levitation Act was passed. Can't say I blame him. He's getting older, but he can still teach a bit about Alteration. He's been teaching it since before the Levitation Act of 421. Also, one of M'aiq the Liar's quotes is about levitation: Levitation is for fools. Why would we want to levitate? Once you are up high, there is nowhere to go but down.
Several areas incorporate this limitation into their level design. The planes of Oblivion, including the tower, is one notable example. In many multi-level dungeons, there is also often a door at the end of the last level which leads back to a walkway above and near the entrance, which the player can jump down from for a quick exit. Having a levitation spell available would eliminate the need to traverse much of these areas..


Some threads about levitation.

http://www.gamesas.com/index.php?/topic/1162427-npcs-and-limited-levitation/page__view__findpost__p__17070941__hl__levitation__fromsearch__1
http://www.gamesas.com/index.php?/topic/1160548-if-levitation-is-in-this-game/page__view__findpost__p__17028359__hl__levitation__fromsearch__1
http://www.gamesas.com/index.php?/topic/1160488-levitation-in-or-out/page__view__findpost__p__17026623__hl__levitation__fromsearch__1
http://www.gamesas.com/index.php?/topic/1148716-levitation/page__view__findpost__p__16794780__hl__levitation__fromsearch__1
http://www.gamesas.com/index.php?/topic/1158425-levitation/page__view__findpost__p__16980248__hl__levitation__fromsearch__1
http://www.gamesas.com/index.php?/topic/1158061-levitation/page__view__findpost__p__16971397__hl__levitation__fromsearch__1
http://www.gamesas.com/index.php?/topic/1154145-levitation-and-flying/page__view__findpost__p__16891631__hl__levitation__fromsearch__1
http://www.gamesas.com/index.php?/topic/1149247-please-bring-back-levitation/page__view__findpost__p__16805426__hl__levitation__fromsearch__1

Positive

Levitation was awesome. It created so many memorable game-play moments.


Levitation was one of the things that made Morrowind into the most free-form game for me, and its absence in Oblivion made me disappointed. I didn't care much for the interiorized cities, so if they would decide to let those go, I'd be happy. Even if this was at the expense of polygon count or texture quality.


Levitation was one of the outstanding features of MW, and I felt cheated when they removed it in OB. I understand the technical reasoning behind what they did, but I don't like it. In MW, when I first had a character successfully cast it, and managed to get to the top of a small hill that obstructed his way and shortened his trip by half, it was a revelation. From that moment on, hills, buildings, walls, and other obstructions were no longer "barriers", merely minor inconveniences to be overcome. It totally changed the way I viewed the game. When I visited the Telvanni in their mushroom towers, I could only nod in admiration that "these are true masters of their environment, who know how to make use of the tools available to them". Simply put, 3 dimensions is just better than 2.

In MW, levitation was too easy to get in a form that could be abused. If the maintainance cost over time was higher, as opposed to the base cost, it would be relatively easy to make short "hops", but harder to just float there and spam arrows and spells on a helpless foe beneath you. Not that you couldn't do it, but the cost and difficulty would make it prohibitive for all but the most powerful or rich. Just make the duration's magicka cost exponential, and you suddenly limit spell durations to 5-30 seconds, except for the most powerful wizards, who might stay aloft for a whole minute, or the absolutely money-saturated characters who could afford the insanely priced potions or enchantments to do it.

A few opponents could also throw an occasional Dispel at you when you're airborne, which would be a pretty effective way of ruining your whole day, and would make aerial combat a potentially dangerous maneuver.


One of my few disapointments with TES:IV was the removal of the alteration spell levitation. Having played all the primary TES games since Arena, I loved the ability to float up to hidden chambers in Morrowind dungeons.
When Oblivion came out with its next gen engine, I was sadened to see that dungeons had lost much of their cavernous feel, and levitation in all forms, be it spells or potions, was gone. :sad:


Stacking enchantments in Morrowind cost an unnatural amount of gold, an amulet that healed you at 1HP per second for instance (CE) would cost around 100,000 drakes if not more and pre-made items that held constant effect enchantments were few and far between, and at that, they were generally extremely difficult to acquire. Levitation still had a cost and on top of that was a fairly advanced alteration skill, not to mention it actually added to the difficulty and fun of the game as it provided another outlet for dungeon exploration and puzzle solving, wheras Oblivion's method simply revolved around running through each slightly different dungeon, pressing buttons on the wall and killing monsters and enemies indiscriminately (with the exception of a few specific quests). Beside that, the only real reason they removed levitation was because of the nature of the towns (what with being contained in separate, isolated cells) and for the sake of simplifying dungeons.


Levatation might have been broken, but it could've been fixed without being completely removed. And I think the reason that most people here liked levatation was because it allowed the developers to design dungeons vertically. I mean, in Morrowind there was so much hidden loot that was stored in some little nook on the ceiling of some random dungeon that you wouldn't have if not for levatation. That's why people (or at least, that's why I) enjoyed levatation. It allowed variety. Yes, it did need improvement, but totally removing it wasn't the answer.


They have [censored] a lot of new ideas that turned out to be hand holding, and removed the challenge and novelty of the game, or reduced my enjoyment from an aspect that I liked in Morrowind, you might call that RPGing or not, but it was a viable aspect that went bad in Oblivion:

  • Removing levitation and 3d dungeon design, grottoes and under water dungeons: The need to look in all direction in dungeons not to miss some nice surprise, gone, immense variety of the dungeon design and ideas, gone.



Yep. Nothing says depth like bypassing the entire game and killing everything by floating above them and pummeling them with spells.... Levitation, like spears and extra armor slots in Morrowind, were exploited easily. I'd be fine with Levitation coming back if it constantly and rapidly drains your magicka so that you can only get about 50-70 feet in the air and 30 feet in any direction. This would allow you to get to certain ledges you normally couldn't get to but would let you abuse it like in Morrowind to bypass any chance of combat or just levitating and killing enemies with magic from up in the air or shooting arrows at them. Levitation shouldn't allow you to fly as high as you want and forever, it should be a very limited levitation that will allow you to get to the next ledge and nothing more.


Again...it's a single player game. How is levitating out of range of an enemy and shooting spells at them not a legitimate combat tactic in a single player game? We have to be fair to the poor NPCs? And if you choose to bypass the game with levitation...isn't that your fault? Honestly, what's the argument here?

I do think levitation should be high magicka cost spell...but then the most powerful versions of it were in Morrowind so that's not really any different. /shrug.

There's no legitimate reason not to have levitation other than it forces the developers to design the world with it in mind. :poke:

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Rachael Williams
 
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Post » Fri Feb 18, 2011 10:36 pm

Levitation was never overpowered.

You need serious magic and a high speed for it to be of much use.
It was a 45 pt spell. if youre a Nord warrior, youll have 100 spell points.
Magicka did not regenerate.

Only way it was overpowered is if you purposely built it to be so using enchantments like the boots of blinding speed.
And if you purposely break the game and then complain its overpowered, you really have no argument at all.

So no more talk about that, kk?

Levitation was da bomb. Ive searched every nook and cranny of every bit of the map looking for nifty handplaced stuff.
That was the awesomeness about Morrowind. Finding an Ama Nin on a ledge high up. Or a deadric helmet high up out of sight above an ancient burial ship beneath a tomb.
Hours Ive spent on oblivion, circling around mountains, trying to get to the other side. Constantly saying this mantra: Levitation, levitation, levitation,

With established lore stating its rediscovery, I fully expect it to be in. And yay.


Negative

IMO, levitation = cheating.


Oh god I hope not. levitation was such a stupid spell. Now maybe a flying potion like in IC would be okay where you would have a limit on using levitation.


No, because of a lot of reasons.

First of all, it will make hard to reach places much easier to reach in a LOT of cases. Therefor allows less exciting level design because players will be able to fly anywhere. Steep drops in mountain ranges are no longer threatening because you can just fly past them. Climbing the 7000 steps to High Hrothgar? Lolwut, I'll just levitate up there in a few minutes. Yes, I am aware you can disable it in some areas but that won't feel really immersive.

It will also unbalance combat. Yes, you can grant the spells to NPCs. But can every single enemy cast it? No. Most melee creatures and non-range/magic NPCs (which I estimate is at least 50% of your normal enemies) will not be able to do anything to you while you range cast them to death.

On top of that, it will force some stupid limit near the edge of the map. Morrowind just had endless water which allowed you to go on endlessly, but Skyrim will need borders. Most of these are probably going to be mountain ranges with guarded gates in passes which you can't get around. Levitation would allow you to fly over them or there'd have to be some stupid reason why you can't use it near borders.

It worked in Morrowind and I liked it, but I'm personally happy it's gone and will probably stay gone.



Misc

I believe that levitation was not available in Oblivion was because of the way they did their distant drawing. If you used the TCL command in the console and float above the trees, you would see that they are just 2D Sprites from a distance. Also, the cities are loaded in there own world cells. The cities in the main world were not fully populated.

Levitation worked for Morrowind because there was no distance drawing (fog) and the cities were open. Therefore the Morrowind world looked OK from all Axes.


The real problem with Levitation is not the balancing aspect, it's the technical aspect. Things like separate cell cities and certain dungeon designs just don't work if you have the flying option. There's also the extra work needed for the A.I. to react correctly to a flying player.

Concerning the balance aspect, would you consider it overpowered if the average duration of levitation was between 10 and 20 seconds? With 60 seconds being a god-like duration? Coupled with a high magicka cost, the spell wouldn't be easily abused. (since enchanting was chained down and neutered, there's no need to balance that aspect)

For the technical aspect, I guess we'll have to wait and see the direction they choose to take in Skyrim.


Well, I wouldn't suggest something as extreme as Yaos did, but one of a few things even if cities are still in separate cells:

1. Cities have anit-magic fields to prevent levitation specifically due to worries about smugglers using it to enter or exit the city with goods they shouldn't have.

2. Can't levitate on main world map or inside of other specified areas (such as closed off cities).

3. You hit an invisible wall. Oh no. Screw logic, you just can't enter the city, why? Because we said so.

4. Attempting to enter a city through levitation results in guards posted on city walls attempt to shoot you down and putting a warrant out for your arrest for "attempted trespassing".

5. Allowing us to enter a cell from more than just a few entrances, thereby allowing levitation into a closed off city. Not entirely an easy feat, but it is possible to be done with a ton of work on getting everything to line up so that no matter where you enter the city from you'll still end up in the right spot inside of it and vice versa. This would be the coolest way for it to be done, but would be near to impossible to code logically.


They took them out because Oblivion's target audience wasn't, generally speaking, RPG gamers. It was to dumb down the game for people dullwitted enough to be dumbfounded by the variety and difficulty of gameplay and interaction that Morrowind presented.
Oblivion was catered to draw the casual crowd into the TES universe.


Well there hasn't been a levitation post in a couple days so i thought I'd expand on the issue.

Most people agree that if levitation is in this game that it should be toned down. This is why i coined the term "limited levitation".

Limited levitation refers to of the following:

-Levitation that constantly drains magicka whether it be:
  • constant (always draining same amount of magicka)
  • a movement variable (the more you move, or the higher you go, the more magicka you lose)
  • an action variable (magicka drains faster if you are hit or are performing another action)

-Levitation that gets slower the higher you get, bringing you to a halt(cant go any higher) at around 50 feet in the air
-Levitation that can only last <1min even on the highest levels

so potentially if they do implement such a system, should NPC's also be able to use Levitation?


With alll this in mind, I have a one question to the people that are opposed to levitation being implemented in Skyrim.
Did it screw with your gaming experience?

I think there is one defintion that fits all of the elderscrolls games combined; exploration.
Removing one aspect of that, a whole dimension of gameplay adventure gets lost.

They have engineers with 5+ years of university degrees and probably up to a 1000 years of combined game development experience in their backpack to come up with a solution to crack a simple nut like implementing levitation.
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Ally Chimienti
 
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Post » Sat Feb 19, 2011 6:24 am

Yes I want levitation. Hmm... Did they put it in?
No.
Oh well...
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james kite
 
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Post » Sat Feb 19, 2011 8:18 am

Indications of levitation in Skyrim:

For:
-We'll be fighting dragons. Levitation would go a long way towards balancing the playing field.
-Myriad of mountainous terrain, of which levitation would be most suited for.

Against:
-Oblivion didn't have it and was a success, bethesda may have decided that it's time best spent in other areas of the game.

Hinging Unknown Factors:
-Open Cities. If this is the case, levitation is much more likely to be in.
-We may see short bursts of levitation as a Dragon Shout rather than a Spell Effect.
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Justin
 
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Post » Sat Feb 19, 2011 1:43 am

I understand the technical limitations that were in place in Oblivion. Does that make it easier to swallow? No, but at least they have an excuse. This also prevented us from climbing, which was also not present in Morrowind (although it was in Daggerfall.)

Now, with the new engine, if if there are no technical limitations, I would like to see it return. Obviously it's something that needs to be balanced well (low levels would be only a few feet off the ground, for a limited time) but it really does add another level to playing a mage.
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Marquis T
 
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Post » Sat Feb 19, 2011 9:02 am

There are big mountains now,that make the game world feel bigger,you'll have to go through them or around them...NOT over.
So i will say no,levitation is not in,and i don't want it either...it would make the world seem smaller to me.
But thats my opinion.
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cutiecute
 
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Post » Sat Feb 19, 2011 10:57 am

Not much point in making good mountains if we can't fly up close to see every detail :) .

Plus cities will be open this time around.
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kirsty williams
 
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Post » Fri Feb 18, 2011 8:37 pm

Well levitation must be in game but with certain limitations, like magicka drain over time, limit to altitude based on magnitude and NPC also must us it properly to have advantages in combat, thats will be one of best way dealing with inability of NPC to reach player on high places, jump and slowfall also nice to be return.
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Mandy Muir
 
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Post » Fri Feb 18, 2011 8:40 pm

levitation does sound like a possibility right now, the reason it was taken out is because the cities were not in the same cell as the wilderness, but in Skyrim we think it is one cell and we know that we are getting 5 more spell effects (one of them is ring of protection though, that may be just a dragonshout though)but also it may be worked in somehow as a dragonshout, so the outlook looks good
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Josh Trembly
 
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Post » Sat Feb 19, 2011 12:12 am

Did it mess up my gaming experience to not have Levitation in Oblivion? No. I did not miss it at all. I don't understand how you could possibly become so attached to a spell that the lack of having it crushes your gaming experience. I don't understand. I did not enjoy Morrowind because I could Levitate. As a matter of fact, it was a huge annoyance because in early playthroughs I could never find a Levitation spell and I played primarily melee, so the only Levitation spells I COULD find required too much magicka to use. I'd always have to be on the lookout for scrolls or potions and they were never where I looked.

Was Levitation really that big of a deal for some people that without it, their gaming experience is crushed? Again, I do not understand. Even reading the positives, it's not enough that the lack of it would hinder gameplay when the ES series is good for so many reasons, Levitation does not come to mind as one of those reasons for me.
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Spooky Angel
 
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Post » Sat Feb 19, 2011 4:37 am

want it. but wont get it. it would force them to do more work than they want to while developing the enviorenment. reason lev was not in OB imo? to prevent people from flying out of cities from the inside and seeing how screwed the layout for cities was.
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SHAWNNA-KAY
 
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Post » Fri Feb 18, 2011 10:59 pm

I dont think so,air combat between a dragon and a nord with giant 2handed axe...that is silly. :lol:
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Elle H
 
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Post » Fri Feb 18, 2011 9:21 pm

Not much point in making good mountains if we can't fly up close to see every detail :) .

Plus cities will be open this time around.

We may aswell have dragon mounts if people want levitation back.
To me ,it serves the same purpose.
And we CAN'T mount dragons.
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Sista Sila
 
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Post » Sat Feb 19, 2011 5:26 am

I would think levitating would make you a more vulnerable target for the dragon, but I still want it.

And we CAN'T mount dragons.

Dragons are mean.
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Kitana Lucas
 
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Post » Sat Feb 19, 2011 4:00 am

I'd love levitation to make a return, so much fun. In Mw it was required for all the funky 3d dungeons and to my mind it embodied the ethos of the Telvanni.

In Skyrim, Todd has already said the is no way over the tops of the mountains, combine this with his obsession for balance and I doubt it will be in the game :(
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Naomi Ward
 
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Post » Fri Feb 18, 2011 10:45 pm

I started one of the earlier polls, so my opinion on levitation is allready out there, but after a few months of though on skyrim I came to the conclusion that if levitation is in the game it will be a true levitate, i.e. you float, slowly and not far, and it would likely be limited by mana drain or something.

If they decide to add something more like flight it will be via the dragon shout mechanic which appears to be reserved for the flashy stuff. Would not be surprised if you have to walk all the way to the top of the throat of the world before your given any flight like ability.
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Melly Angelic
 
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Post » Sat Feb 19, 2011 3:45 am

Mages can take tactical advantages from levitation, and thats is will be way to fix AI inability to reach player.
http://www.youtube.com/watch?v=GgrUPA-TlhM&feature=player_embedded#at=54
Look at this mod for oblivion if modders can make NPC utilize flying, developers with access to engine can make it even better.
I dont think so,air combat between a dragon and a nord with giant 2handed axe...that is silly. :lol:

http://www.youtube.com/watch?v=JE3OVZsnZUo
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Brooks Hardison
 
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Post » Sat Feb 19, 2011 8:04 am

Also,why create 7000 steps to climb,only to fly over them,whats the point?
I don't think levitation will be in.
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kirsty williams
 
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Post » Sat Feb 19, 2011 9:06 am

There are big mountains now,that make the game world feel bigger,you'll have to go through them or around them...NOT over.
So i will say no,levitation is not in,and i don't want it either...it would make the world seem smaller to me.
But thats my opinion.



On the contrary, if world design is done with levitation/flight and climbing in mind, it actually makes the world feel much bigger because you can design more freely in 3 dimensions rather than 2.

Through them OR around them < Through them OR around them OR over them

Remember what it was like way up the on top of the mountains in Oblivion... there was nothing there, it was basically a desert of altitude. With the ability to levitate via spell or fly via dragonshout a designer can actually put things on those mountain tops that players will see and interact with. So you see, with levitation/flight/climbing, these things really would make the world bigger not smaller.
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Juanita Hernandez
 
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Post » Fri Feb 18, 2011 7:54 pm

Also,why create 7000 steps to climb,only to fly over them,whats the point?
I don't think levitation will be in [because I personally don't like it].


Fixed.
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stevie trent
 
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Post » Fri Feb 18, 2011 11:13 pm

You know, I'd love to see the developers place a sneaky Easter egg in the code so that if the game was modded and somebody added the Levitation spell, any time you levitated above the surrounding terrain, the nearest dragon would spot you and arrow in for the kill... But I have a sadistic streak! :flamethrower:
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Portions
 
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Post » Sat Feb 19, 2011 8:06 am

They have engineers with 5+ years of university degrees and probably up to a 1000 years of combined game development experience in their backpack to come up with a solution to crack a simple nut like implementing levitation.


Speaking of simple nuts to crack...

"Poll: Levitation in Skyrim?"

Clarification needed on this one: Are you asking "Will there be...?" "Do you want...?" "Any confirmation on....?"

I'd vote...but I can't tell for sure exactly what I'm voting on. :shrug:
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Amy Cooper
 
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Post » Sat Feb 19, 2011 3:16 am

Half-joking, half serious here:

Some one said that we needed spears to kill the flying dragons, just give me the ability to levitate up there and I smack him around with my claymore or whatever. Ain't a spear, but if I really wanted range I'd use a spell or a marksman weapon. Plus, levitation as a dragon shout would seem useful to get around.
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Christina Trayler
 
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Post » Sat Feb 19, 2011 7:08 am

Half-joking, half serious here:

Some one said that we needed spears to kill the flying dragons, just give me the ability to levitate up there and I smack him around with my claymore or whatever. Ain't a spear, but if I really wanted range I'd use a spell or a marksman weapon. Plus, levitation as a dragon shout would seem useful to get around.


I'd hope if it was a dragon shout it would not be levitation but rather flight, like combine the words Sky-Rule-Flight together in the dragon tounge and you can fly or something. Afterall you are dragon born...
Even there is a dragonshout that lets you fly, I would like to see a form of levitaion as a spell or at least a potion to conform with lore.
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JR Cash
 
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Post » Sat Feb 19, 2011 12:25 am

Fixed.

Ok i'll admit,to say "i don't want it in either" was wrong/selfish.
But that really wasn't my intention,though the way i wrote it suggests otherwise.
I just don't want the temptation of using it (yes,thats down to me ) but we all get tempted.
But i still believe it would make the game world feel smaller.
Maybe it needs toning down,or more importantly ,have the AI respond better to it. They should be able to levitate too,knock you out of the sky etc.
It needs more downsides to it. But i can understand the upsides to it too.
I just found it to easy too use in morrowind ( again,you could say thats down to me ).
It's hard for me to write what i think down,without contradicting myself.
Anyway i'll leave it there for now,before i dig myself in a bigger hole :)
At least i'm man enough to admit it was selfish to say "and i don't want it either" :thumbsup:
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Jessica Thomson
 
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